Search found 9 matches
- Mon May 14, 2018 4:41 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Super Late Game
- Replies: 1
- Views: 1710
[MOD 0.16.x] Super Late Game
Super-Late-Game Author: seomaster99 Mod Version: 0.0.1 Release: 14.05.2018 Mod Stage: Beta Factorio Version: 0.16.x Tested With Version: 0.16.39 Website: Download: https://mods.factorio.com/mod/Super-Late-Game Licence: MIT Details: 6 difficulty modes: Easy, Normal, Hard, Mega Hard, Ultra Hard and m...
- Sun May 13, 2018 5:30 pm
- Forum: Modding help
- Topic: How to use a dynamic item value?
- Replies: 2
- Views: 1161
Re: How to use a dynamic item value?
Thank you!
/close
/close
- Sat May 12, 2018 5:37 pm
- Forum: Modding help
- Topic: How to use a dynamic item value?
- Replies: 2
- Views: 1161
How to use a dynamic item value?
I need to read the current number of things in the inventory and use it in my code. An example is this: In the player's inventory, a stack of 28 items. I will call it this: local factor = ("item name"). value (how much is in the stack) And I need to do the following in code: mining_speed ...
- Sat May 12, 2018 6:57 am
- Forum: Mods
- Topic: [MOD 0.16.x] Your Сustom Game
- Replies: 1
- Views: 2102
Re: [MOD 0.16.x] Your Сustom Game
Version 0.0.2: - Added support decimal value. (support fraction values)
- Fri May 11, 2018 8:33 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Your Сustom Game
- Replies: 1
- Views: 2102
[MOD 0.16.x] Your Сustom Game
Description / Info: Your game is your rules! I like to play with mods and in order not to change them all the time took the very best things and put them together in one mod. You can configure: - Mining speed - Crafting speed - Research speed - Run speed - Inventory and stack size - More item for f...
- Thu May 10, 2018 9:49 am
- Forum: Mods
- Topic: [MOD 0.16] Sisyphean Deliveries
- Replies: 17
- Views: 8343
Re: [MOD 0.16] Sisyphean Deliveries
Your suggestion number 2 I am unsure exactly how you were thinking of it working, can you elaborate? I can see a pvp type version of the mod, so in effect the mod supporting multiple forces. Added to the list of exploratory concepts. Hi Muppet9010 ! I tested Big Bags mod on version 0.16.39 Everythi...
- Wed May 09, 2018 5:59 pm
- Forum: Mods
- Topic: [MOD 0.16] Sisyphean Deliveries
- Replies: 17
- Views: 8343
Re: [MOD 0.16] Sisyphean Deliveries
Very Great Idea!!! But... error while working with BigBags: https://image.ibb.co/eUfxoy/123213213.png Great idea for your mod: 1) make a separate building of the Gods that will require sacrificing certain resources. You do not need to put resources into the rocket. After putting in it the necessary ...
- Tue May 08, 2018 9:53 pm
- Forum: Modding help
- Topic: Increases rates research
- Replies: 2
- Views: 1325
Increases rates research
Hello! How can I create research that increases the game's rates after learning them? Specifically, I want to multiply increase: Mining Speed Machine Crafting Speed Lab Research Speed what is it for? To ensure that after launching the snap does not build mega-factories, but increase the game's rates...
- Tue May 08, 2018 2:03 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.1] New Game+
- Replies: 44
- Views: 25318
Re: [MOD 0.15, 0.16] New Game+
Hello! Can you make these improvements? 1) reset all things after the transfer 2) adding the transfer points to the player they can be spent on improving the rates in the next map x2, x4. x8 ....- this is the rate of extraction, the speed of research, the speed of the workshops It would be interesti...