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Japanese search is super complex - it would indeed require a ...
Search found 26 matches
- Fri Jan 28, 2022 2:49 am
- Forum: Won't fix.
- Topic: Unicode search is case-sensitive
- Replies: 3
- Views: 3182
- Thu Jan 27, 2022 9:20 pm
- Forum: Outdated/Not implemented
- Topic: Command line argument for starting a server with GUI
- Replies: 9
- Views: 3784
Re: Command line argument for starting a server with GUI
A "light weight web server" isn't a Factorio server.
I know! The point is not to run a Factorio server for coordination, but instead let anyone "hop in" as they like, and if they are the only person online, they become the host. If nobody is online, the server simply doesn't run. It can ...
- Fri Aug 06, 2021 1:15 am
- Forum: Outdated/Not implemented
- Topic: Command line argument for starting a server with GUI
- Replies: 9
- Views: 3784
Command line argument for starting a server with GUI
TL;DR
A command line argument to enable GUI when hosting a server via --start-server
What ?
It's a pretty simple suggestion, so the TL;DR describes it completely.
Why ?
Currently, you can either load a save (or connect to a server) with GUI, or start a server without GUI. I wanted to ...
A command line argument to enable GUI when hosting a server via --start-server
What ?
It's a pretty simple suggestion, so the TL;DR describes it completely.
Why ?
Currently, you can either load a save (or connect to a server) with GUI, or start a server without GUI. I wanted to ...
- Fri May 15, 2020 8:01 am
- Forum: Not a bug
- Topic: [0.18.24] Placing a tile when standing on water places it below you
- Replies: 1
- Views: 929
[0.18.24] Placing a tile when standing on water places it below you
I use the Jetpack mod. When going "back on earth", it's ok to land on water too - you won't be able to move, but you won't die. If you try to place landfill when standing on water, or even try to place concrete on land, that tile will appear below you, not wasting any items from your inventory. If ...
- Sun May 03, 2020 9:03 am
- Forum: Duplicates
- Topic: [0.18.22] Sounds playing even without radar vision
- Replies: 1
- Views: 1524
[0.18.22] Sounds playing even without radar vision
When zooming in on the map, you can hear the environment/factory sounds even if you don't have a radar there, or even if you haven't explored the territory yet. It can be used for e.g. finding biter nests without radars.
- Fri May 01, 2020 2:41 pm
- Forum: Desyncs with mods
- Topic: [0.18.22] Crash: State and scenario saver doesn't match
- Replies: 1
- Views: 1757
[0.18.22] Crash: State and scenario saver doesn't match
Me and 2 of my friends are playing a modded map. One of them was having desyncs, I thought it's a PC problem at first. Today the 2nd friend (Kuodos) started having consistent desyncs upon join, so I tried to debug it, during debugging a crash happened when closing the server. Previously I've had ...
- Fri May 01, 2020 9:51 am
- Forum: Duplicates
- Topic: [0.18.22] Infinite waiting for save when connecting during saving
- Replies: 0
- Views: 838
[0.18.22] Infinite waiting for save when connecting during saving
What happens is:
1. Autosave starts on server
2. The user tries connecting, message "Saving the map for X" appears on server (along with the "Saving autosave" message)
3. Autosave ends, the "Saving the map for X" message gets changed to "Saving the map", then it saves
4. Meanwhile, the connecting ...
1. Autosave starts on server
2. The user tries connecting, message "Saving the map for X" appears on server (along with the "Saving autosave" message)
3. Autosave ends, the "Saving the map for X" message gets changed to "Saving the map", then it saves
4. Meanwhile, the connecting ...
- Tue Sep 24, 2019 8:51 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 165079
Re: [0.17] Please post bugs and balance issues here.
Combat robot brain 4 is called "Combat robot brain 3"
- Mon Sep 23, 2019 8:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [after character gui] [0.17.69] Circuit-controlled logistic request slot highlighting
- Replies: 1
- Views: 1294
[Twinsen] [after character gui] [0.17.69] Circuit-controlled logistic request slot highlighting
1. Connect a requester chest to a circuit network
2. Set the operation mode to "set requests"
3. Click at any logistic request slot with LMB/RMB
4. It will get highlighted, and reset upon re-entering the GUI.
2. Set the operation mode to "set requests"
3. Click at any logistic request slot with LMB/RMB
4. It will get highlighted, and reset upon re-entering the GUI.
Screenshot
- Mon Sep 23, 2019 8:15 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.69] Invalid GUI draw order after loading a save
- Replies: 1
- Views: 2442
[Oxyd] [0.17.69] Invalid GUI draw order after loading a save
Steps to reproduce:
1. Install some mods which add a GUI
2. Start a multiplayer game
3. Open technology list
4. Wait for an autosave
5. Load the save
6. The mod GUIs will be drawn above the technology screen.
1. Install some mods which add a GUI
2. Start a multiplayer game
3. Open technology list
4. Wait for an autosave
5. Load the save
6. The mod GUIs will be drawn above the technology screen.
screenshot
- Mon Jun 24, 2019 7:04 pm
- Forum: Not a bug
- Topic: [0.17.49] Crash in TransportLine::shrinkContainersAndUpdateWakeUpLists
- Replies: 4
- Views: 1477
Re: [0.17.49] Crash in TransportLine::shrinkContainersAndUpdateWakeUpLists
thanks, I'll try to run a memory test
- Mon Jun 24, 2019 7:27 am
- Forum: Not a bug
- Topic: [0.17.49] Crash in TransportLine::shrinkContainersAndUpdateWakeUpLists
- Replies: 4
- Views: 1477
[0.17.49] Crash in TransportLine::shrinkContainersAndUpdateWakeUpLists
I don't even know at this point, it's the fourth crash in a short time and I really hope it's not something wrong with my ram. The crash happened while being afk.
- Sun Jun 23, 2019 7:59 pm
- Forum: Not a bug
- Topic: [0.17.49] Crash in CrcWriteStream::write when saving FlowStatistics::Precision
- Replies: 1
- Views: 1230
[0.17.49] Crash in CrcWriteStream::write when saving FlowStatistics::Precision
Don't have much to say about this one, except that it happened when looking at item production statistics and selecting the 1 hour range.
Mods used: seablock pack +helmod and multi product recipe details.
Mods used: seablock pack +helmod and multi product recipe details.
- Sun Jun 23, 2019 7:31 am
- Forum: Not a bug
- Topic: [0.17.49] Crash, energy source-related in Inserter::draw
- Replies: 2
- Views: 1524
[0.17.49] Crash, energy source-related in Inserter::draw
I'm not sure what caused it, but the saves didn't work because of "ElectricNetworkSerialiser::getEnergySourceIndex, the energy source was not saved". I'm attaching the log and the last successful save (Note that the save error started happening while being afk, you might be able to reproduce it by ...
- Fri Jun 21, 2019 8:16 am
- Forum: Won't fix.
- Topic: [0.17.49] Deconstruction undo doesn't preserve upgrade plans
- Replies: 2
- Views: 1440
Re: [0.17.49] Deconstruction undo doesn't preserve upgrade plans
What about treating the item with an upgrade plan as it's upgraded version for blueprints? It doesn't make sense to me that when you blueprint something that's meant to be upgraded, you get the non-upgraded version of it.
- Thu Jun 20, 2019 2:06 pm
- Forum: Won't fix.
- Topic: [0.17.49] Deconstruction undo doesn't preserve upgrade plans
- Replies: 2
- Views: 1440
[0.17.49] Deconstruction undo doesn't preserve upgrade plans
When undoing deconstruction of an object with an upgrade plan applied, the upgrade plan vanishes. I think it should stay applied, as I use the "undo" tool when accidentally deconstructing an object, and I have to reapply upgrade plans if they were applied.
- Fri May 31, 2019 2:00 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 60519
Re: Friday Facts #297 - New resource icons
The new icons look glorious, but I'd prefer coal to be darker for more contrast with stone.
- Fri Mar 01, 2019 10:13 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Pipe-related crash during world migration (FluidBox::setupPipeToGroundConnection)
- Replies: 2
- Views: 1185
[0.17.3] Pipe-related crash during world migration (FluidBox::setupPipeToGroundConnection)
I tried to load my 0.16.51 seablock world despite some mods not getting updated for 0.17 yet, and this access violation happened.
The mods I used should be visible in the log.
The mods I used should be visible in the log.
- Sat Feb 02, 2019 5:29 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 105500
Re: Friday Facts #280 - Visual Feedback is the king
Not directly related to FFF, but equipment toggles gave me an idea it'd be cool to be able to change armor colour (for switching between combat/building/... armors)
- Tue Jun 26, 2018 4:21 am
- Forum: Won't fix.
- Topic: [16.36] Crash on start: "d3d_reset_state"
- Replies: 3
- Views: 1915
Re: [16.36] Crash on start: "d3d_reset_state"
The minimum system requirements on Steam is "512mb vram". It's possible to dedicate up to 2gb ram to my gpu.