Search found 24 matches

by pavlukivan
Fri Aug 06, 2021 1:15 am
Forum: Ideas and Suggestions
Topic: Command line argument for starting a server with GUI
Replies: 7
Views: 322

Command line argument for starting a server with GUI

TL;DR A command line argument to enable GUI when hosting a server via --start-server What ? It's a pretty simple suggestion, so the TL;DR describes it completely. Why ? Currently, you can either load a save (or connect to a server) with GUI, or start a server without GUI. I wanted to implement p2p ...
by pavlukivan
Fri May 15, 2020 8:01 am
Forum: Not a bug
Topic: [0.18.24] Placing a tile when standing on water places it below you
Replies: 1
Views: 237

[0.18.24] Placing a tile when standing on water places it below you

I use the Jetpack mod. When going "back on earth", it's ok to land on water too - you won't be able to move, but you won't die. If you try to place landfill when standing on water, or even try to place concrete on land, that tile will appear below you, not wasting any items from your inven...
by pavlukivan
Sun May 03, 2020 9:03 am
Forum: Duplicates
Topic: [0.18.22] Sounds playing even without radar vision
Replies: 1
Views: 389

[0.18.22] Sounds playing even without radar vision

When zooming in on the map, you can hear the environment/factory sounds even if you don't have a radar there, or even if you haven't explored the territory yet. It can be used for e.g. finding biter nests without radars.
by pavlukivan
Fri May 01, 2020 2:41 pm
Forum: Desyncs with mods
Topic: [0.18.22] Crash: State and scenario saver doesn't match
Replies: 1
Views: 513

[0.18.22] Crash: State and scenario saver doesn't match

Me and 2 of my friends are playing a modded map. One of them was having desyncs, I thought it's a PC problem at first. Today the 2nd friend (Kuodos) started having consistent desyncs upon join, so I tried to debug it, during debugging a crash happened when closing the server. Previously I've had som...
by pavlukivan
Fri May 01, 2020 9:51 am
Forum: Duplicates
Topic: [0.18.22] Infinite waiting for save when connecting during saving
Replies: 0
Views: 220

[0.18.22] Infinite waiting for save when connecting during saving

What happens is: 1. Autosave starts on server 2. The user tries connecting, message "Saving the map for X" appears on server (along with the "Saving autosave" message) 3. Autosave ends, the "Saving the map for X" message gets changed to "Saving the map", then ...
by pavlukivan
Tue Sep 24, 2019 8:51 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 55068

Re: [0.17] Please post bugs and balance issues here.

Combat robot brain 4 is called "Combat robot brain 3"
by pavlukivan
Mon Sep 23, 2019 8:21 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [after character gui] [0.17.69] Circuit-controlled logistic request slot highlighting
Replies: 1
Views: 514

[Twinsen] [after character gui] [0.17.69] Circuit-controlled logistic request slot highlighting

1. Connect a requester chest to a circuit network
2. Set the operation mode to "set requests"
3. Click at any logistic request slot with LMB/RMB
4. It will get highlighted, and reset upon re-entering the GUI.
Screenshot
by pavlukivan
Mon Sep 23, 2019 8:15 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.69] Invalid GUI draw order after loading a save
Replies: 1
Views: 1036

[Oxyd] [0.17.69] Invalid GUI draw order after loading a save

Steps to reproduce:
1. Install some mods which add a GUI
2. Start a multiplayer game
3. Open technology list
4. Wait for an autosave
5. Load the save
6. The mod GUIs will be drawn above the technology screen.
screenshot
by pavlukivan
Mon Jun 24, 2019 7:27 am
Forum: Not a bug
Topic: [0.17.49] Crash in TransportLine::shrinkContainersAndUpdateWakeUpLists
Replies: 4
Views: 450

[0.17.49] Crash in TransportLine::shrinkContainersAndUpdateWakeUpLists

I don't even know at this point, it's the fourth crash in a short time and I really hope it's not something wrong with my ram. The crash happened while being afk.
by pavlukivan
Sun Jun 23, 2019 7:59 pm
Forum: Not a bug
Topic: [0.17.49] Crash in CrcWriteStream::write when saving FlowStatistics::Precision
Replies: 1
Views: 384

[0.17.49] Crash in CrcWriteStream::write when saving FlowStatistics::Precision

Don't have much to say about this one, except that it happened when looking at item production statistics and selecting the 1 hour range.
Mods used: seablock pack +helmod and multi product recipe details.
by pavlukivan
Sun Jun 23, 2019 7:31 am
Forum: Not a bug
Topic: [0.17.49] Crash, energy source-related in Inserter::draw
Replies: 2
Views: 553

[0.17.49] Crash, energy source-related in Inserter::draw

I'm not sure what caused it, but the saves didn't work because of "ElectricNetworkSerialiser::getEnergySourceIndex, the energy source was not saved". I'm attaching the log and the last successful save (Note that the save error started happening while being afk, you might be able to reprodu...
by pavlukivan
Fri Jun 21, 2019 8:16 am
Forum: Won't fix.
Topic: [0.17.49] Deconstruction undo doesn't preserve upgrade plans
Replies: 2
Views: 466

Re: [0.17.49] Deconstruction undo doesn't preserve upgrade plans

What about treating the item with an upgrade plan as it's upgraded version for blueprints? It doesn't make sense to me that when you blueprint something that's meant to be upgraded, you get the non-upgraded version of it.
by pavlukivan
Thu Jun 20, 2019 2:06 pm
Forum: Won't fix.
Topic: [0.17.49] Deconstruction undo doesn't preserve upgrade plans
Replies: 2
Views: 466

[0.17.49] Deconstruction undo doesn't preserve upgrade plans

When undoing deconstruction of an object with an upgrade plan applied, the upgrade plan vanishes. I think it should stay applied, as I use the "undo" tool when accidentally deconstructing an object, and I have to reapply upgrade plans if they were applied.
by pavlukivan
Fri May 31, 2019 2:00 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 26162

Re: Friday Facts #297 - New resource icons

The new icons look glorious, but I'd prefer coal to be darker for more contrast with stone.
by pavlukivan
Fri Mar 01, 2019 10:13 am
Forum: Resolved Problems and Bugs
Topic: [0.17.3] Pipe-related crash during world migration (FluidBox::setupPipeToGroundConnection)
Replies: 2
Views: 364

[0.17.3] Pipe-related crash during world migration (FluidBox::setupPipeToGroundConnection)

I tried to load my 0.16.51 seablock world despite some mods not getting updated for 0.17 yet, and this access violation happened.

The mods I used should be visible in the log.
by pavlukivan
Sat Feb 02, 2019 5:29 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 43572

Re: Friday Facts #280 - Visual Feedback is the king

Not directly related to FFF, but equipment toggles gave me an idea it'd be cool to be able to change armor colour (for switching between combat/building/... armors)
by pavlukivan
Tue Jun 26, 2018 4:21 am
Forum: Won't fix.
Topic: [16.36] Crash on start: "d3d_reset_state"
Replies: 3
Views: 893

Re: [16.36] Crash on start: "d3d_reset_state"

The minimum system requirements on Steam is "512mb vram". It's possible to dedicate up to 2gb ram to my gpu.
by pavlukivan
Wed May 30, 2018 7:22 pm
Forum: Ideas and Suggestions
Topic: Gates reacting to vehicles standing on them
Replies: 2
Views: 552

Re: Gates reacting to vehicles standing on them

It is enough in most cases, but still - signals would help
by pavlukivan
Fri May 25, 2018 9:13 am
Forum: Ideas and Suggestions
Topic: Gates reacting to vehicles standing on them
Replies: 2
Views: 552

Gates reacting to vehicles standing on them

Normally gates only react to near people, but if they reacted to vehicles it would allow some stuff like:
1. if you have a rail crosswalk and randomly left a car there - trains will not hit it
2. It would really help in designs like this

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