Search found 25 matches

by cyfrov
Sun Aug 18, 2019 7:17 am
Forum: Not a bug
Topic: [0.17.66] bug in the fluid flow?
Replies: 2
Views: 909

Re: [0.17.66] bug in the fluid flow?

...but it's really easy to fix...you can even copy pasta CppSim for inspiration
by cyfrov
Sun Aug 18, 2019 5:18 am
Forum: Not a bug
Topic: [0.17.66] bug in the fluid flow?
Replies: 2
Views: 909

[0.17.66] bug in the fluid flow?

Came across a really strange behavior that brought a whole refinery to a halt...production-output-wise. Apparently, factorio doesn't have a graceful way of handling parallel pipes, or when pipes might form loops. Anyways, I've boiled it down to the attached scenario once you start it, you'll need to...
by cyfrov
Sun Aug 18, 2019 12:21 am
Forum: Modding help
Topic: ChooseSignalOrNumberButton
Replies: 3
Views: 1428

Re: ChooseSignalOrNumberButton

crickets?...?
by cyfrov
Sat Apr 20, 2019 2:48 am
Forum: Modding interface requests
Topic: LuaGuiElement(text-box)::selection
Replies: 2
Views: 1046

Re: LuaGuiElement(text-box)::selection

This would be nice, can certainly allow for text field validation:
i.e. as a player is typing, filter out all non-numeric characters

+1
by cyfrov
Wed Apr 10, 2019 11:40 pm
Forum: Modding interface requests
Topic: Exposing the chose signal or number button to modding
Replies: 1
Views: 851

Exposing the chose signal or number button to modding

That button in the combinator gui that lets you select a signal including the special {Each, Everything, Anything} or enter a number.
How can I add it to a mod?

I guess 69151 should have been posted here instead.
by cyfrov
Mon Apr 08, 2019 7:07 pm
Forum: Modding help
Topic: ChooseSignalOrNumberButton
Replies: 3
Views: 1428

Re: ChooseSignalOrNumberButton

End results I'm looking for is to have a new level of combinator that would make circuit networks significantly less stressful. I've got a simple gui mockup below, but getting control logic to run on_tick and perform well with large games is proving to be a challenge. This would be a very good candi...
by cyfrov
Sun Apr 07, 2019 7:21 am
Forum: Implemented mod requests
Topic: Draggable GUIs
Replies: 8
Views: 2875

Re: Draggable GUIs

+1
by cyfrov
Sun Apr 07, 2019 6:57 am
Forum: Modding help
Topic: ChooseSignalOrNumberButton
Replies: 3
Views: 1428

ChooseSignalOrNumberButton

How can I instance a signal or number button like you see in a combinator entity gui, and control the appearance of {Each, Anything, Everything}?
by cyfrov
Sat Apr 06, 2019 8:31 pm
Forum: Modding help
Topic: making entity-preview work
Replies: 9
Views: 1954

Re: making entity-preview work

Thanks, updating the styles seems to do it. Side-note: calling clear on a gui root element will delete all modded guis attached to that root element. Please don't do that. How would you recommend I do it? Also, is there an automated way to have the gui close when a player hits [Esc] or selects a dif...
by cyfrov
Sat Apr 06, 2019 6:45 pm
Forum: Modding help
Topic: making entity-preview work
Replies: 9
Views: 1954

making entity-preview work

I'm trying to recreate the combinator gui, and in the process, I can't get the entity-preview element to work... at all Simple test code below, guiImgEnt is the entity-preview element, and it doesn't do diddly. What am I screwing up? HELP! function MakeGUI(player, entity) player.gui.center.clear() l...
by cyfrov
Wed Apr 03, 2019 7:02 pm
Forum: Technical Help
Topic: ingame console
Replies: 0
Views: 562

ingame console

Since there's no way to scroll the ingame console, is there a way to save all ingame console text to a file?
I couldn't find anything in the wiki or in the forums.
by cyfrov
Tue Apr 02, 2019 8:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.23] Crash on console command
Replies: 1
Views: 1842

[0.17.23] Crash on console command

This crash happened while in the scenario editor, playing around with entity properties. Command that crashed it was: /c game.print(game) Yes, I know that it will normally display an error Log below: 0.007 2019-04-02 13:05:25; Factorio 0.17.23 (build 44171, win64, alpha) 0.007 Operating system: Wind...
by cyfrov
Tue Mar 12, 2019 8:29 pm
Forum: General discussion
Topic: Stop making me download 1GB of assets
Replies: 16
Views: 5661

Re: Stop making me download 1GB of assets

Auto updater seems to be working since 0.17.10

Close thread?
by cyfrov
Thu Mar 07, 2019 7:35 pm
Forum: Implemented in 2.0
Topic: Comments on Deciders, possibly other entities
Replies: 64
Views: 20350

[QoL improvement] ability to document creations

boy, wouldn't it be nice to be able to have a comment text field ingame for placed items?
Think of it like the Factorio version of code comments or Doxygen.

Doesn't this just make it so much easier to revisit and modify old blueprints?
comments mockup.jpg
comments mockup.jpg (346.41 KiB) Viewed 3862 times
by cyfrov
Sat Mar 02, 2019 6:29 am
Forum: Resolved Problems and Bugs
Topic: [Posila] [0.16.41] Melting CPU while in Mainmenu (constant 55%)
Replies: 25
Views: 12098

Re: [Posila] [0.16.41] Melting CPU while in Mainmenu (constant 55%)

@Posila

No longer a problem as of 0.17.*
When paused or minimized, it now hums at barely 3% of a single core.
Actually the whole game is now much less CPU intensive than before, and not too many noticeable bugs.
Whatever you did, keep up the good work :D
by cyfrov
Sat Mar 02, 2019 4:37 am
Forum: General discussion
Topic: Stop making me download 1GB of assets
Replies: 16
Views: 5661

Re: Stop making me download 1GB of assets

@Koub

Is there an ETA for when the incremental updater will be fixed in the new 0.17.* release?
by cyfrov
Mon Jan 14, 2019 6:53 am
Forum: Ideas and Suggestions
Topic: Custom constant value output for combinators
Replies: 9
Views: 3442

Re: Custom constant value output for combinators

Yeah, plus, with fewer delays, the z^-1 analysis becomes slightly more bearable to achieve a stable feedback control system
by cyfrov
Mon Jan 07, 2019 7:40 pm
Forum: Modding help
Topic: OnTick questions
Replies: 1
Views: 881

OnTick questions

One of the big notes I've taken away from the mod documentation is to minimize the amount of processing workload in any OnTick event handlers. ...but there are still things that need to be done on a tick, and fast. So I guess a few questions are necessary to help better understand the tradeoffs. Lua...
by cyfrov
Mon Jul 23, 2018 11:50 pm
Forum: Resolved Problems and Bugs
Topic: [Posila] [0.16.41] Melting CPU while in Mainmenu (constant 55%)
Replies: 25
Views: 12098

Re: [Posila] [0.16.41] Melting CPU while in Mainmenu (constant 55%)

@Koub Apologies, it was just a practical explanation as to why spin counters are overkill. To stay on topic, even 0.16.51 continues to melt the cpu while the game is paused or in main menu. from @posila, i got the impression that this bug was going to be fixed at some point, just unsure if it's slat...
by cyfrov
Mon Jul 23, 2018 11:45 pm
Forum: Modding help
Topic: How to make a custom arithmetic/decider combinator?
Replies: 4
Views: 2254

Re: How to make a custom arithmetic/decider combinator?

So is there any way to override the built-in UI for a custom arithmetic combinator? I see https://lua-api.factorio.com/latest/events.html#on_mod_item_opened, but when setting "can_be_mod_opened=1" in either the entity or item definition to data.raw, nothing seems to happen later on I can't...

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