Search found 115 matches

by Outsider
Fri May 26, 2017 8:55 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Didn't realize that anyone would still be interested in this mod now that a similar interface is available in-game :)

Thanks to mickael9 again for keeping this updated, a new release of 0.15.x with a few small changes is now up on the Mods Portal and on github
by Outsider
Fri Sep 09, 2016 2:15 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

That's awesome, on to write some new customization features for the GUI :) One other thing i remember running into when i was trying to add customizable GUI columns is some mods and even factorio adds some "proxy" items as normal/logistics containers, we will have to figure out a way to id...
by Outsider
Sat Sep 03, 2016 12:46 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Hi everyone, Thanks for your patience :) i finally released the mod update on the portal : https://mods.factorio.com/mods/anoutsider/advanced-logistics-system/downloads this is for Factorio 0.13, a release for 0.14 will follow soon. Big shoutout to mickael9 for all the fixed and code refactoring upd...
by Outsider
Sat Sep 03, 2016 12:44 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Hello THis mod isn't compatible with 13.20 When do you think can you update this mod? BR Hitmare What issues are you having with 13.20? please check the version on the portal : https://mods.factorio.com/mods/anoutsider/advanced-logistics-system or on github : https://github.com/anoutsider/advanced-...
by Outsider
Sat Sep 03, 2016 12:43 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Here is a quick fix adding the contents of logistic warehouses to the main network items view replace your control.lua with this one. That's an interesting approach, i'll look into integrating it since the warehouse mod seems popular, my original idea for this was to make the columns customizable, ...
by Outsider
Tue Aug 16, 2016 7:16 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Hey, Thank you guys for stepping up and taking care of this while i was away, i had some updates done and implemented a while ago but recent rl situations prevented me from finalizing this.. I just pushed an update for 0.13 labeled 0.3.0.. it's on Github for now as i haven't had enough time to fully...
by Outsider
Sun May 22, 2016 1:58 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

This is a great (I would even say essential) mod, but I have run into one small problem with it. I have a lot of small networks spread across my map and when I click on the view filters button to apply a filter to the results the window that opens is too big to fit my screen. The list of networks r...
by Outsider
Sun May 22, 2016 1:56 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Bug: If you type a stray [ (left square bracket) in the search filter, the mod errors out. Sorry this is brief; it's pretty easy to recreate though. I didn't look at the code but I guess the search string is being directly passed to some lua pattern matching function, if it's an invalid pattern it ...
by Outsider
Sun May 22, 2016 1:54 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Hello, i'm playing with the Warehouse mod and it seems Advanced logistics don't count items in it. Advanced Logistics 1.PNG To the picture above: - Missing storage chest count display - total item count only storage chest count Advanced Logistics 2.PNG To the picture above: + Total items and logist...
by Outsider
Tue Apr 19, 2016 1:30 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

JasonC wrote:Do you mind if I reuse your data-final-fixes item icon style code (and related styles for creating item icon widgets)?
Don't mind at all, you can do whatever you want with any code/styles/graphics :)
by Outsider
Tue Apr 19, 2016 9:35 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

CPU usage was way too high for this on our server: http://imgur.com/gUZL5Lp Made the server super jerky-laggy until we removed it. I have a save and modpack if you want it. Yes please, pm me a link? Also how many players were on the server? and did it spike that high even if only 1 player had the g...
by Outsider
Tue Apr 12, 2016 6:46 am
Forum: Questions, reviews and ratings
Topic: Mod-Header Discussion (PLEASE READ)
Replies: 63
Views: 43136

Re: Mod-Header Discussion (PLEASE READ)

A cleaner mod header or an eyesore? I only did this for one particular project, curious if anyone likes or dislikes the badges style. https://forums.factorio.com/viewtopic.php?f=93&t=18932&p=122031#p122031 I really like it! it does kinda look confusing with the badge labels not aligning, un...
by Outsider
Thu Apr 07, 2016 8:15 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

First off, really fantastic mod, love it. Just a quick question, would it be overly difficult to make the escape key close the window? I keep opening the game menu by accident. Is there a line of code I can just splice in for that? Thanks for your time in making this manager :) Thank you, glad you ...
by Outsider
Thu Mar 31, 2016 6:56 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Just hit a problem where it said: Error while running event handler: _ _ advanced-logistics- system_ _ /gui/items.lua:123 : Unknown style items-icons-small-alien-artifact Not sure which mod the small artefact has come from (althought think it is Natural_Evolution_Enemies_5.0.7), I'm guessing the it...
by Outsider
Sat Mar 26, 2016 2:34 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Hey Guys, Version 0.2.13 is now available, and it deals with 2 bugs that were reported by Tetyron Changelog 0.2.13 Fixed an issue with the on_configuration_changed not properly checking for mod_changes. Added compatibility for gravestone mod, and other mods that add non craftable items to the the ga...
by Outsider
Fri Mar 25, 2016 1:36 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.12

Not sure I 100% follow. My guess is that the gravestone is meant to disappear (which it does) when it is picked up. It means that there is a gravestone that wasn't picked up, and when you try to view an item info page in the logistic system for an item that's in that gravestone, the mod tries to lo...
by Outsider
Thu Mar 24, 2016 3:46 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.12

Bug report #2. We have gravestone mod installed. Same version of ALS as before. Factorio 0.12.29. Not seen this before, and we've played a few maps with ALS+Gravestone... 3696.867 Info NetworkInputHandler.cpp:582: assigning playerIndex(31) to peer(7) 3696.867 Info GameActionHandler.cpp:1945: MapTic...
by Outsider
Thu Mar 24, 2016 1:23 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.12

Bug report: We had ALS 0.2.12 on 0.12.28 factorio. Upgraded to 0.12.29 and started the server up, and was greeted with this: 6.736 Info Scenario.cpp:124: Map version 0.12.28-1 47.596 Warning NetworkInputHandler.cpp:739: mapTick(-1) networkTick(0) disconnecting from player but already disconnected. ...
by Outsider
Wed Mar 23, 2016 11:45 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.12

Love the Mod. I find the information it contains CRUCIAL when starting to build a large base. One thing I think myself and others may find useful is the change/time that each item count is experiencing. I can obviously sit and watch the numbers for a bit but it would be really handy to be able to s...
by Outsider
Mon Mar 21, 2016 2:24 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201356

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.12

I really like your mod, for me it's now a must have, many thanks Outsider. Have you thought about having a larger window? Or even full screen so you could pack more info in per page? Thank you :) i think i had the window width configurable in one of the earlier versions but ended up abandoing it, i...

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