Search found 138 matches
- Tue Jun 22, 2021 1:43 am
- Forum: Off topic
- Topic: Copyright?? Devs maybe should look into this
- Replies: 6
- Views: 3021
Re: Copyright?? Devs maybe should look into this
Well, if it can be shown that the thing is designed to slam into every rock, tree, and power pole that it comes across, that would be some pretty good evidence.
- Wed Feb 17, 2021 4:16 am
- Forum: Releases
- Topic: Version 1.1.24
- Replies: 3
- Views: 8509
Re: Version 1.1.24
I'm still on 1.1.21 and can confirm that this isn't the case there. I don't see it mentioned in the change logs for 1.1.22 - 1.1.24. Minor change but nice. When I saw that 1.1.22 was causing people to crash, I thought I would wait for the all clear. Are people doing ok with this update? I'm guessing...
- Sat Oct 31, 2020 8:05 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 47928
- Sat Oct 31, 2020 6:39 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 47928
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!Once we have this logic in place, making blueprints preserve the wire connections could be implemented almost for free, so the game now supports it.
- Mon Sep 14, 2020 3:43 am
- Forum: General discussion
- Topic: [POLL] Left- or Right- hand rails and roads?
- Replies: 24
- Views: 3973
Re: [POLL] Left- or Right- hand rails and roads?
I like the signals inside the tracks. It looks neater and allows me to - when necessary - place things (mostly tracks but sometimes belts if things get tight) where there would otherwise be signals. I have no idea why you consider this "wrong." At best (worst?) it's "different."...
- Wed Sep 09, 2020 8:28 am
- Forum: General discussion
- Topic: [POLL] Left- or Right- hand rails and roads?
- Replies: 24
- Views: 3973
Re: [POLL] Left- or Right- hand rails and roads?
Personally I drive on the right where I live, but train on the left. I'm curious as to why that is. Genuinely makes no sense to me. I drive on the right. Factorio's signals are right handed. Therefore, the trains *almost always* go on the right. I understand the people that are just very used to le...
- Thu Aug 20, 2020 1:42 am
- Forum: General discussion
- Topic: Six legs good, Eight legs bad!
- Replies: 44
- Views: 5582
Re: Six legs good, Eight legs bad!
Do brains really count legs? The brain can count up to 6 without counting (usually). So, 8 is something more that can be background calculated. Wild guess: the brain freaks out because it only sees "too many". I have also heard of people who show strong reactions to centipedes and millipe...
- Thu Aug 20, 2020 1:36 am
- Forum: General discussion
- Topic: Six legs good, Eight legs bad!
- Replies: 44
- Views: 5582
Re: Six legs good, Eight legs bad!
This thread asks the wrong question. The thing we really need to know is - Is there an easy way to *INCREASE* the number of legs?
We need Decatrons, Centitrons, Militrons, Infinitrons, and the ultimate tron - The Infini+1tron!
We need Decatrons, Centitrons, Militrons, Infinitrons, and the ultimate tron - The Infini+1tron!
- Fri Aug 14, 2020 8:30 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 208
- Views: 60357
Re: Friday Facts #360 - 1.0 is here!
Congratz on your first factorio launch!
The next step is to scale it up to 1 factorio launch/minute.
The next step is to scale it up to 1 factorio launch/minute.

- Fri Jun 19, 2020 8:53 am
- Forum: Releases
- Topic: Version 0.18.32
- Replies: 36
- Views: 17560
Re: Version 0.18.32
It not being 0.5 is because the circuit network operates on integers...but they could've made it round up instead of down. I don't know what the rationale for doing it this way was. You're mistaken in saying that circuits round down. As an experiment, divide -7 by 3. Since the game truncates, the g...
- Wed Jun 17, 2020 4:35 pm
- Forum: General discussion
- Topic: An AI for Factorio?!
- Replies: 24
- Views: 11559
Re: An AI for Factorio?!
A full playerlike AI is of no use for factorio at all. Agreed, this is my opinion, too, but I'm not sure if that is seen by all like so. I definitely disagree. The functional use of an AI is exactly the same as the functional use of a 5,000 spm base or that working Tic-Tac-Toe game I saw over on re...
- Mon Jun 15, 2020 8:07 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 40590
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
https://cdn.factorio.com/assets/img/blog/fff-351-03-hole-design.png Guys... That design looks like a butthole. I'm not using that as an impolite euphemism for "this looks bad". I'm being very literal. https://cdn.factorio.com/assets/img/blog/fff-351-04-tower-design.png And this one looks ...
- Tue May 26, 2020 8:03 am
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 11075
Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
I have managed to look at these now and I can say that for a little bit, I was completely mystified. The absolute maximum number of heat exchangers I could feed from a water pump was 11.5 but here I'm seeing designs where everyone is stringing together 20 exchangers on a single water pipe. At first,...
- Fri May 22, 2020 2:22 am
- Forum: General discussion
- Topic: 0.17 / 0.18 - What to put on the main bus?
- Replies: 22
- Views: 3448
Re: 0.17 / 0.18 - What to put on the main bus?
Re bussing gears vs producing them locally - I will say that gears are so easy to make on demand that with a purely bus based factory, busing gears is genuinely debatable. That being said, once you have started to integrate rail based systems the picture starts to change imho. If/when you expand suc...
- Fri May 22, 2020 2:01 am
- Forum: General discussion
- Topic: Cut trees directly in front of locomotive while in it?
- Replies: 4
- Views: 950
Re: Cut trees directly in front of locomotive while in it?
Won't throw nades because I like the trees, they eat my aerosols. If you're talking about some mod recipie, use the long reach mod. If you're talking about pollution absorption, there is no fundamental difference between a tree that you have cut down and a tree that you have blown up with a grenade...
- Fri May 22, 2020 1:55 am
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 17529
Re: Version 0.18.26
Changes Disallowed saving over autosave files or making saves that begin with '_autosave'. Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately? Joking aside, it's a...
- Thu May 21, 2020 1:20 am
- Forum: General discussion
- Topic: 0.17 / 0.18 - What to put on the main bus?
- Replies: 22
- Views: 3448
Re: 0.17 / 0.18 - What to put on the main bus?
@Hannu My biter settings are ramped up some, yes, but that's not really the issue there. I do have not even calculated how much time it takes to fill them but when I use all ammo and build new defense line and new production plant, it takes several hours and ammo boxes are filled for new expansion. ...
- Tue May 19, 2020 9:34 pm
- Forum: General discussion
- Topic: Cut trees directly in front of locomotive while in it?
- Replies: 4
- Views: 950
Re: Cut trees directly in front of locomotive while in it?
Throw grenades.
- Tue May 19, 2020 9:32 pm
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 11075
Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
Well, he said he'd have a video about it but making and editing video takes some time. Hopefully just taking longer than he expected because he's busy with stuff.
- Sun May 17, 2020 9:42 pm
- Forum: General discussion
- Topic: [0.18.21] Groundcover occasionally makes resources hard to see
- Replies: 7
- Views: 1219
Re: [0.18.21] Groundcover occasionally makes resources hard to see
Is there something on the map that at least can narrow down an area to search in? On the map, oil appears as purple dots. When you mouse over them, it will say "Crude oil combined yield XXXXXX%" Screenshots - factorio map oil a.png factorio map oil b.png As for making sure you get pumpjac...