Search found 137 matches

by ColonelSandersLite
Wed Feb 17, 2021 4:16 am
Forum: Releases
Topic: Version 1.1.24
Replies: 3
Views: 6246

Re: Version 1.1.24

I'm still on 1.1.21 and can confirm that this isn't the case there. I don't see it mentioned in the change logs for 1.1.22 - 1.1.24. Minor change but nice. When I saw that 1.1.22 was causing people to crash, I thought I would wait for the all clear. Are people doing ok with this update? I'm guessing...
by ColonelSandersLite
Sat Oct 31, 2020 8:05 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 30975

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

seltha wrote:
Sat Oct 31, 2020 10:00 am
Re: Wube Logo 'Water'
You said it's buildable in game... does that mean I can put an offshore pump in it when I need a well somewhere? Because that would be awesome.
Would it then pump pure Wubium?
by ColonelSandersLite
Sat Oct 31, 2020 6:39 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 30975

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Once we have this logic in place, making blueprints preserve the wire connections could be implemented almost for free, so the game now supports it.
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!
by ColonelSandersLite
Mon Sep 14, 2020 3:43 am
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 24
Views: 2088

Re: [POLL] Left- or Right- hand rails and roads?

I like the signals inside the tracks. It looks neater and allows me to - when necessary - place things (mostly tracks but sometimes belts if things get tight) where there would otherwise be signals. I have no idea why you consider this "wrong." At best (worst?) it's "different."...
by ColonelSandersLite
Wed Sep 09, 2020 8:28 am
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 24
Views: 2088

Re: [POLL] Left- or Right- hand rails and roads?

Personally I drive on the right where I live, but train on the left. I'm curious as to why that is. Genuinely makes no sense to me. I drive on the right. Factorio's signals are right handed. Therefore, the trains *almost always* go on the right. I understand the people that are just very used to le...
by ColonelSandersLite
Thu Aug 20, 2020 1:42 am
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 3242

Re: Six legs good, Eight legs bad!

Do brains really count legs? The brain can count up to 6 without counting (usually). So, 8 is something more that can be background calculated. Wild guess: the brain freaks out because it only sees "too many". I have also heard of people who show strong reactions to centipedes and millipe...
by ColonelSandersLite
Thu Aug 20, 2020 1:36 am
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 3242

Re: Six legs good, Eight legs bad!

This thread asks the wrong question. The thing we really need to know is - Is there an easy way to *INCREASE* the number of legs?

We need Decatrons, Centitrons, Militrons, Infinitrons, and the ultimate tron - The Infini+1tron!
by ColonelSandersLite
Fri Aug 14, 2020 8:30 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 37066

Re: Friday Facts #360 - 1.0 is here!

Congratz on your first factorio launch!

The next step is to scale it up to 1 factorio launch/minute. ;)
by ColonelSandersLite
Fri Jun 19, 2020 8:53 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 14328

Re: Version 0.18.32

It not being 0.5 is because the circuit network operates on integers...but they could've made it round up instead of down. I don't know what the rationale for doing it this way was. You're mistaken in saying that circuits round down. As an experiment, divide -7 by 3. Since the game truncates, the g...
by ColonelSandersLite
Wed Jun 17, 2020 4:35 pm
Forum: General discussion
Topic: An AI for Factorio?!
Replies: 24
Views: 9594

Re: An AI for Factorio?!

A full playerlike AI is of no use for factorio at all. Agreed, this is my opinion, too, but I'm not sure if that is seen by all like so. I definitely disagree. The functional use of an AI is exactly the same as the functional use of a 5,000 spm base or that working Tic-Tac-Toe game I saw over on re...
by ColonelSandersLite
Mon Jun 15, 2020 8:07 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 23250

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

https://cdn.factorio.com/assets/img/blog/fff-351-03-hole-design.png Guys... That design looks like a butthole. I'm not using that as an impolite euphemism for "this looks bad". I'm being very literal. https://cdn.factorio.com/assets/img/blog/fff-351-04-tower-design.png And this one looks ...
by ColonelSandersLite
Tue May 26, 2020 8:03 am
Forum: General discussion
Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
Replies: 59
Views: 7174

Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!

I have managed to look at these now and I can say that for a little bit, I was completely mystified. The absolute maximum number of heat exchangers I could feed from a water pump was 11.5 but here I'm seeing designs where everyone is stringing together 20 exchangers on a single water pipe. At first,...
by ColonelSandersLite
Fri May 22, 2020 2:22 am
Forum: General discussion
Topic: 0.17 / 0.18 - What to put on the main bus?
Replies: 22
Views: 2184

Re: 0.17 / 0.18 - What to put on the main bus?

Re bussing gears vs producing them locally - I will say that gears are so easy to make on demand that with a purely bus based factory, busing gears is genuinely debatable. That being said, once you have started to integrate rail based systems the picture starts to change imho. If/when you expand suc...
by ColonelSandersLite
Fri May 22, 2020 2:01 am
Forum: General discussion
Topic: Cut trees directly in front of locomotive while in it?
Replies: 4
Views: 556

Re: Cut trees directly in front of locomotive while in it?

Won't throw nades because I like the trees, they eat my aerosols. If you're talking about some mod recipie, use the long reach mod. If you're talking about pollution absorption, there is no fundamental difference between a tree that you have cut down and a tree that you have blown up with a grenade...
by ColonelSandersLite
Fri May 22, 2020 1:55 am
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 13613

Re: Version 0.18.26

Changes Disallowed saving over autosave files or making saves that begin with '_autosave'. Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately? Joking aside, it's a...
by ColonelSandersLite
Thu May 21, 2020 1:20 am
Forum: General discussion
Topic: 0.17 / 0.18 - What to put on the main bus?
Replies: 22
Views: 2184

Re: 0.17 / 0.18 - What to put on the main bus?

@Hannu My biter settings are ramped up some, yes, but that's not really the issue there. I do have not even calculated how much time it takes to fill them but when I use all ammo and build new defense line and new production plant, it takes several hours and ammo boxes are filled for new expansion. ...
by ColonelSandersLite
Tue May 19, 2020 9:32 pm
Forum: General discussion
Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
Replies: 59
Views: 7174

Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!

Well, he said he'd have a video about it but making and editing video takes some time. Hopefully just taking longer than he expected because he's busy with stuff.
by ColonelSandersLite
Sun May 17, 2020 9:42 pm
Forum: General discussion
Topic: [0.18.21] Groundcover occasionally makes resources hard to see
Replies: 7
Views: 695

Re: [0.18.21] Groundcover occasionally makes resources hard to see

Is there something on the map that at least can narrow down an area to search in? On the map, oil appears as purple dots. When you mouse over them, it will say "Crude oil combined yield XXXXXX%" Screenshots - factorio map oil a.png factorio map oil b.png As for making sure you get pumpjac...
by ColonelSandersLite
Sat May 16, 2020 11:08 pm
Forum: General discussion
Topic: 0.17 / 0.18 - What to put on the main bus?
Replies: 22
Views: 2184

Re: 0.17 / 0.18 - What to put on the main bus?

The long and short of it is that you should consider busing if the resource - 1 - Is used in multiple places 2 - Is more compact or at least equally compact in it's assembled form than it is in it's more raw form. 3 - Is complicated enough to produce that it's just much easier to have a dedicated pr...

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