Search found 7 matches

by dnmr
Tue Nov 05, 2024 3:43 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.14] putting additional ammo in space platform turrets wrecks performance
Replies: 4
Views: 790

Re: [2.0.14] putting additional ammo in space platform turrets wrecks performance

Rseding91 wrote: Sun Nov 03, 2024 7:54 pm Thanks for the report however when I try to reproduce this, it doesn't have any slowdown. Is there something extra i need to do? Can you provide a save file in the slowed-down state?
it's in the first post if you still need that, forgot to mention
by dnmr
Sun Nov 03, 2024 5:07 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.14] putting additional ammo in space platform turrets wrecks performance
Replies: 4
Views: 790

[2.0.14] putting additional ammo in space platform turrets wrecks performance

manually put some more ammo in a railgun and FPS/UPS got dunked to 40 (apparently even lower when getting this screenshotted), construction planner was in the 30's
20241103185724_1.jpg

turns out a rocket turret was doing the same but only took up 6 ms or wahtever of construction planner so it was ...
by dnmr
Sat Aug 01, 2015 4:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] [kovarex] Invalid Transport Line Index
Replies: 5
Views: 4599

Re: [0.12.2] Invalid Transport Line Index

just got a "invalid transport line index: 5" after trying to remove a splitter which was being fed directly from another splitter, while a fast inserter was taking iron ore out of the splitter being removed. Can't bother reproducing it right now since we're in a multiplayer game
by dnmr
Fri Jan 09, 2015 9:36 am
Forum: Multiplayer
Topic: [0.11.10] MP join times too long because of replay data
Replies: 4
Views: 8548

Re: [0.11.10] MP join times too long because of replay data

FishSandwich wrote:0.11 was indended and designed for LAN gameplay, so save file sizes wouldn't have been taken into consideration. I'm sure the devs have plans to shrink the save files
if this is absolutely what the devs intended, fair enough. Gotta wait for 0.12 and see then. Have a nice day.
by dnmr
Thu Jan 08, 2015 11:09 pm
Forum: Multiplayer
Topic: [0.11.10] MP join times too long because of replay data
Replies: 4
Views: 8548

Re: [0.11.10] MP join times too long because of replay data

FishSandwich wrote:It's not a bug, and there are steps you can take to alleviate the problem.(which are inside the post you linked)
so you're saying this is an intended feature and we should rezip every save file without replay.dat?
by dnmr
Thu Jan 08, 2015 8:33 pm
Forum: Multiplayer
Topic: [0.11.10] MP join times too long because of replay data
Replies: 4
Views: 8548

[0.11.10] MP join times too long because of replay data

Pretty much this. https://forums.factorio.com/forum/vie ... f=5&t=7862

replay.dat bloats save files to unimaginable levels, and it seems to be sent to players that connect to a multiplayer game.

Go to advanced search