Search found 5 matches

by dnmr
Sat Aug 01, 2015 4:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] [kovarex] Invalid Transport Line Index
Replies: 5
Views: 3743

Re: [0.12.2] Invalid Transport Line Index

just got a "invalid transport line index: 5" after trying to remove a splitter which was being fed directly from another splitter, while a fast inserter was taking iron ore out of the splitter being removed. Can't bother reproducing it right now since we're in a multiplayer game
by dnmr
Fri Jan 09, 2015 9:36 am
Forum: Multiplayer
Topic: [0.11.10] MP join times too long because of replay data
Replies: 4
Views: 8076

Re: [0.11.10] MP join times too long because of replay data

FishSandwich wrote:0.11 was indended and designed for LAN gameplay, so save file sizes wouldn't have been taken into consideration. I'm sure the devs have plans to shrink the save files
if this is absolutely what the devs intended, fair enough. Gotta wait for 0.12 and see then. Have a nice day.
by dnmr
Thu Jan 08, 2015 11:09 pm
Forum: Multiplayer
Topic: [0.11.10] MP join times too long because of replay data
Replies: 4
Views: 8076

Re: [0.11.10] MP join times too long because of replay data

FishSandwich wrote:It's not a bug, and there are steps you can take to alleviate the problem.(which are inside the post you linked)
so you're saying this is an intended feature and we should rezip every save file without replay.dat?
by dnmr
Thu Jan 08, 2015 8:33 pm
Forum: Multiplayer
Topic: [0.11.10] MP join times too long because of replay data
Replies: 4
Views: 8076

[0.11.10] MP join times too long because of replay data

Pretty much this. https://forums.factorio.com/forum/vie ... f=5&t=7862

replay.dat bloats save files to unimaginable levels, and it seems to be sent to players that connect to a multiplayer game.

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