Search found 11 matches
- Wed Oct 30, 2024 2:38 pm
- Forum: Technical Help
- Topic: Update ruined years long map?
- Replies: 5
- Views: 568
Re: Update ruined years long map?
Thank you for these suggestions.
- Sun Oct 27, 2024 8:45 pm
- Forum: Technical Help
- Topic: Update ruined years long map?
- Replies: 5
- Views: 568
Update ruined years long map?
Please tell me this map is not forever lost
- Mon Dec 28, 2020 8:45 pm
- Forum: Gameplay Help
- Topic: Train Contents, Reading, Loading Cargo with Inserters
- Replies: 17
- Views: 24120
Re: Train Contents, Reading, Loading Cargo with Inserters
I solved this by setting up a power switch controlling the inserters that enables when train is at stop. Dont know if it creates a delay or inserters cant read contents without power.
- Mon Nov 09, 2020 7:38 am
- Forum: Gameplay Help
- Topic: Train stop question
- Replies: 10
- Views: 3873
Re: Train stop question
Move the standard signal (the one just at the rear of the top locomotive) on the upper rail back by one spot, and put a chain signal in it's place. This way it has to be able to reserve the entire bypass before it ever moves to a position where it can't reevaluate it's path and chose the op route ...
- Mon Nov 09, 2020 6:14 am
- Forum: Gameplay Help
- Topic: Train stop question
- Replies: 10
- Views: 3873
Re: Train stop question
This is what is happening. Bypass was created so trains go around if there is one at the stop. Blue train does not have that station but has a clear path, chooses to wait for path with incoming train anyway.
- Mon Nov 09, 2020 12:48 am
- Forum: Gameplay Help
- Topic: Train stop question
- Replies: 10
- Views: 3873
Train stop question
I noticed that if you have two rails next to each other with one route having a train station, all trains without this stop will always try to go around even if the second route is blocked and the station route open. Is there a way to change this?
- Thu Jan 16, 2020 2:09 am
- Forum: General discussion
- Topic: Roboports
- Replies: 24
- Views: 7317
Re: Roboports
It really is just a Factorio joke i guess. Just like when we were told there would be cake...
- Wed Jan 15, 2020 2:39 am
- Forum: General discussion
- Topic: Roboports
- Replies: 24
- Views: 7317
Roboports
Can anyone explain why a roboport holds 350 but can only charge 4 at a time? This seems pretty silly and aesthetically challenging.
- Sun Apr 22, 2018 8:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.36] save migration check fail
- Replies: 8
- Views: 5255
Re: [kovarex] [0.16.36] save migration check fail
You are awesome thank thank you
- Fri Apr 20, 2018 2:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.36] save migration check fail
- Replies: 8
- Views: 5255
Re: [kovarex] [0.16.36] save migration check fail
Could you please do the same for me? I have over 1ooo hours on this mess. Would be very grateful.
- Wed Apr 18, 2018 3:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.36] save migration check fail
- Replies: 8
- Views: 5255
Re: [Kovarex][0.16.36] save migration check fail
I have the same problem. I have too many hours into this map, think Im gonna cry.