Search found 7 matches

by roax206
Wed Oct 09, 2019 2:50 am
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 11849

Re: Lategame mining options are lacking

I feel like something similar to the rocket system from Oxygen Not Included would suit this game well. When loading the rocket there could be several alternatives to the satelite which when launched gives a huge amount of 1 or more types of ores or oil. UPS: the rocket would only update once per lau...
by roax206
Sat Nov 10, 2018 2:19 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1381
Views: 447786

Re: [0.16] Sea Block Pack 0.2.16

ukezi wrote:
Fri Nov 09, 2018 1:10 pm
nice would be a roman concrete recipe. Lime+sand+water->mortar. mortar+crushed stone->landfill/concrete?
I feel like there is something similar already but it might be for glass and it only uses one lime per batch.
by roax206
Mon Nov 05, 2018 12:47 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1381
Views: 447786

Re: [0.16] Sea Block Pack 0.2.16

I guess it is not exactly a Sea Block related question, but is there a way to automaticly destroy certain items similar to gas\liquid voids? Certain production lines (like chlorine from Electrolyser) have an additional item output, which can fill all your warehouses after a while. You need large am...
by roax206
Tue Oct 16, 2018 10:57 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1381
Views: 447786

Re: [0.16] Sea Block Pack 0.2.16

I guess it is not exactly a Sea Block related question, but is there a way to automaticly destroy certain items similar to gas\liquid voids? Certain production lines (like chlorine from Electrolyser) have an additional item output, which can fill all your warehouses after a while. You need large am...
by roax206
Sat Oct 06, 2018 7:42 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1381
Views: 447786

Re: [0.16] Sea Block Pack 0.2.16

I realise the request is more relevant to the mod authors but the issue is in relation to this mod pack. I feel a more realistic approach to pollution (namely what it is made off) would help this pack immensly. as far as I know when carbon based fuels are burnt the pollution you get is usually mainl...
by roax206
Wed Apr 11, 2018 1:07 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1381
Views: 447786

Re: [0.16] Sea Block Pack 0.2.6

This has been bugging me for a while but is there any real point in the advanced solder smelting tech line? The starter recipe which only uses assemblers and metal mixing furnaces gives a 1:2 ingot input to solder output ratio and even the tier 3 smelting tech gives a 7:16 ingot input to soldier ou...
by roax206
Tue Apr 10, 2018 4:40 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1381
Views: 447786

Re: [0.16] Sea Block Pack 0.2.6

This has been bugging me for a while but is there any real point in the advanced solder smelting tech line? The starter recipe which only uses assemblers and metal mixing furnaces gives a 1:2 ingot input to solder output ratio and even the tier 3 smelting tech gives a 7:16 ingot input to soldier out...

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