I am also experiencing this problem accessing a professionally hosted server.
I doubt it would be a port forwarding issue. I have heard it can be related to the connection process taking too long to respond (I'm on satellite and have about half a second ping).
Search found 12 matches
- Tue May 31, 2022 11:57 am
- Forum: Pending
- Topic: When joining multiplayer public games loading screen gets stuck on "waiting for server to save map" I cant get into game
- Replies: 20
- Views: 6629
- Fri Oct 08, 2021 1:10 pm
- Forum: Outdated/Not implemented
- Topic: dissociated multiplayer option for high latency players
- Replies: 11
- Views: 4298
Re: dissociated multiplayer option for high latency players
Please read the original post! This is NOT about reducing latency, it is about reducing the impact of latency on the play-ability of a multiplayer session.
These are design suggestions for a system that gives a similar experience to true multiplayer but should not experience the issues that true ...
These are design suggestions for a system that gives a similar experience to true multiplayer but should not experience the issues that true ...
- Wed Oct 06, 2021 6:24 am
- Forum: Outdated/Not implemented
- Topic: dissociated multiplayer option for high latency players
- Replies: 11
- Views: 4298
Re: dissociated multiplayer option for high latency players
You mean like the builtin latency hiding feature ? That's builtin and can't be turned off, so it's not an option.
There is an option related to latency in the hidden settings (Ctrl-Alt-Click settings => The rest), but I'm not sure what it's doing, and it's experimental.
It can't make miracles ...
- Wed Oct 06, 2021 4:00 am
- Forum: Outdated/Not implemented
- Topic: dissociated multiplayer option for high latency players
- Replies: 11
- Views: 4298
dissociated multiplayer option for high latency players
NOTICE: I will no longer be attending this post due to lack of productive discussion and the offensiveness of certain community members and moderators.
TLDR: there should be a multiplayer option to reduce the interaction with the server to make multiplayer playable for isolated/high latency players ...
TLDR: there should be a multiplayer option to reduce the interaction with the server to make multiplayer playable for isolated/high latency players ...
- Mon Jul 26, 2021 9:01 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 79924
Re: Friday Facts #366 - The only way to go fast, is to go well!
I think the great thing about Test Driven Development is that by deciding how a system will be tested before its implemented, you will be forced to create a much clearer image of how the feature will work/interact with the rest of your system, before implementing the code. My experience with ...
- Wed Oct 09, 2019 2:50 am
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 50783
Re: Lategame mining options are lacking
I feel like something similar to the rocket system from Oxygen Not Included would suit this game well. When loading the rocket there could be several alternatives to the satelite which when launched gives a huge amount of 1 or more types of ores or oil.
UPS: the rocket would only update once per ...
UPS: the rocket would only update once per ...
- Sat Nov 10, 2018 2:19 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1189603
Re: [0.16] Sea Block Pack 0.2.16
I feel like there is something similar already but it might be for glass and it only uses one lime per batch.ukezi wrote: Fri Nov 09, 2018 1:10 pm nice would be a roman concrete recipe. Lime+sand+water->mortar. mortar+crushed stone->landfill/concrete?
- Mon Nov 05, 2018 12:47 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1189603
Re: [0.16] Sea Block Pack 0.2.16
I guess it is not exactly a Sea Block related question, but is there a way to automaticly destroy certain items similar to gas\liquid voids? Certain production lines (like chlorine from Electrolyser) have an additional item output, which can fill all your warehouses after a while.
You need ...
- Tue Oct 16, 2018 10:57 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1189603
Re: [0.16] Sea Block Pack 0.2.16
I guess it is not exactly a Sea Block related question, but is there a way to automaticly destroy certain items similar to gas\liquid voids? Certain production lines (like chlorine from Electrolyser) have an additional item output, which can fill all your warehouses after a while.
You need ...
- Sat Oct 06, 2018 7:42 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1189603
Re: [0.16] Sea Block Pack 0.2.16
I realise the request is more relevant to the mod authors but the issue is in relation to this mod pack.
I feel a more realistic approach to pollution (namely what it is made off) would help this pack immensly.
as far as I know when carbon based fuels are burnt the pollution you get is usually ...
I feel a more realistic approach to pollution (namely what it is made off) would help this pack immensly.
as far as I know when carbon based fuels are burnt the pollution you get is usually ...
- Wed Apr 11, 2018 1:07 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1189603
Re: [0.16] Sea Block Pack 0.2.6
This has been bugging me for a while but is there any real point in the advanced solder smelting tech line? The starter recipe which only uses assemblers and metal mixing furnaces gives a 1:2 ingot input to solder output ratio and even the tier 3 smelting tech gives a 7:16 ingot input to soldier ...
- Tue Apr 10, 2018 4:40 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1189603
Re: [0.16] Sea Block Pack 0.2.6
This has been bugging me for a while but is there any real point in the advanced solder smelting tech line? The starter recipe which only uses assemblers and metal mixing furnaces gives a 1:2 ingot input to solder output ratio and even the tier 3 smelting tech gives a 7:16 ingot input to soldier ...