Search found 13 matches

by corgski
Sat Feb 26, 2022 8:29 am
Forum: This Forum
Topic: Do donation to causes belong here?
Replies: 9
Views: 4004

Re: Do donation to causes belong here?

Clearly not since you're here being a priss about it.
by corgski
Sat Feb 26, 2022 8:23 am
Forum: This Forum
Topic: Do donation to causes belong here?
Replies: 9
Views: 4004

Re: Do donation to causes belong here?

If you see humanitarian aid organizations for refugees fleeing war as controversial and political there is something sick in your head. Also here's a game developer acquaintance of mine posting on exactly this subject: https://twitter.com/chhopsky/status/1497280369342570497 if you want your brand to...
by corgski
Sat Feb 26, 2022 7:10 am
Forum: This Forum
Topic: Do donation to causes belong here?
Replies: 9
Views: 4004

Re: Do donation to causes belong here?

Yes. I have friends who've (thankfully) made it to Poland as their homes are being destroyed by the invaders. They've lost everything but their lives and it's important to support them and all the other refugees.
by corgski
Wed Mar 06, 2019 10:42 pm
Forum: Not a bug
Topic: [0.17.0] Unwinnable situation in tutorial
Replies: 12
Views: 3936

Re: [0.17.0] Unwinnable situation in tutorial

That is an obvious "don't do that" situation. There was also a tentative plan around 0.17.3 or so to guarantee in the level design that harvesting all wood gave the player an odd number of wood bits, so it's not possible to use all your wood on chests that cost two wood without leaving on...
by corgski
Sat Mar 02, 2019 10:46 pm
Forum: Technical Help
Topic: Cracked Factorio PROBLEMS?!?! FIX THIS!
Replies: 23
Views: 45781

Re: Cracked Factorio PROBLEMS?!?! FIX THIS!

At best DRM is a nuisance to legitimate purchasers of the game, at worst it can cause serious problems including draining resources away from processes the user actually needs them for, disabling and sometimes even bricking hardware, and installing rootkits/malware. (Sony's DRM was a good example of...
by corgski
Sat Mar 02, 2019 4:25 am
Forum: Railway Setups
Topic: [modded] rail yard with "real shunting action!"
Replies: 2
Views: 2741

[modded] rail yard with "real shunting action!"

Mind you, this isn't practical at all with vanilla recipes since fuel and locomotives are so cheap, but I'm still proud I worked this out! vid: https://www.youtube.com/watch?v=oe1bUSDDeKs mods: https://mods.factorio.com/mod/Inventory%20Sensor https://mods.factorio.com/mod/Automatic_Coupler_016 https...
by corgski
Sat Mar 02, 2019 4:13 am
Forum: Technical Help
Topic: Cracked Factorio PROBLEMS?!?! FIX THIS!
Replies: 23
Views: 45781

Re: Cracked Factorio PROBLEMS?!?! FIX THIS!

SyncViews wrote:
Fri Mar 01, 2019 10:50 am
How do you know the people joining your server are using cracked copies?
this is really the question that needs to be asked
by corgski
Fri Mar 01, 2019 6:48 am
Forum: Technical Help
Topic: Cracked Factorio PROBLEMS?!?! FIX THIS!
Replies: 23
Views: 45781

Re: Cracked Factorio PROBLEMS?!?! FIX THIS!

Headless definitely has “verify user identity” turned on by default. I know because I had to turn it off temporarily to log in as a user who changed their name so I could drop their inventory in a chest for them, since inventories are tracked solely by name, not by any immutable identifier.
by corgski
Thu Feb 28, 2019 1:46 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.0] Laser tower beams affected by daylight (dark at night)
Replies: 16
Views: 6372

Re: [0.17.0] Laser tower beams affected by daylight (dark at night)

They're dealing with crash bugs for an entire platform (MacOS) and you're complaining about their speed in fixing an inconsequential graphical glitch with no gameplay effects. Take a xanax.
by corgski
Wed Feb 27, 2019 4:56 am
Forum: Not a bug
Topic: [0.17.0] Unwinnable situation in tutorial
Replies: 12
Views: 3936

Re: [0.17.0] Unwinnable situation in tutorial

Ive found lots of lose conditions however I reported this particular setup because the relatively few trees on the starting map relative to other starting resources (it took me only a few minutes to harvest all of them,) the availability of the shift-click shortcut, and the fact that cancelling hand...
by corgski
Tue Feb 26, 2019 11:55 pm
Forum: Not a bug
Topic: [0.17.0] Unwinnable situation in tutorial
Replies: 12
Views: 3936

[0.17.0] Unwinnable situation in tutorial

Steps to reproduce: 1. Harvest all accessible trees for wood 2. Shift-click wooden chest in character inventory to handcraft all wood into chests Result: Tutorial is now softlocked at "build electric poles" phase as there is no available wood. Expected behavior: Trees should respawn during...
by corgski
Sat Apr 07, 2018 12:10 am
Forum: Ideas and Suggestions
Topic: Train-side stop disabling and a toggle for station skipping.
Replies: 10
Views: 4797

Re: Train-side stop disabling and a toggle for station skipping.

Or you can have one train serve multiple purposes based on which stops it hits instead of stacking single-purpose trains everywhere, that’s the efficiency and compactness I’m talking about.
by corgski
Fri Apr 06, 2018 7:36 pm
Forum: Ideas and Suggestions
Topic: Train-side stop disabling and a toggle for station skipping.
Replies: 10
Views: 4797

Re: Train-side stop disabling and a toggle for station skipping.

Solution: don't do that. Congratulations you just got someone to register solely to suggest that you could try not being a jerk. As for stackers, that’s a great workaround for a feature that should be in the game. I’ve been frustrated by the limits of the signaling system and the fact that you have...

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