Search found 8 matches

by lshallo
Tue Oct 06, 2020 10:24 pm
Forum: Ideas and Suggestions
Topic: UI Button Color Improvements
Replies: 0
Views: 824

UI Button Color Improvements

TL;DR
Change some UI button colors to make it more clear what they do at a glance.


What ?
I would like to suggest, that some UI buttons have their color changed.
1. Make the delete button when deleting a map marker red or reddish. Confirm is green. Why shouldn't delete be red?
https://i.imgur ...
by lshallo
Sat Feb 15, 2020 12:48 am
Forum: 1 / 0 magic
Topic: [posila][0.18.6] Crash: FluidBox::PipeConnection::calculateFlowSpeed
Replies: 3
Views: 1983

Re: [posila][0.18.6] Crash: FluidBox::PipeConnection::calculateFlowSpeed

I just today had a bluescreen which seemed to be related to memory as the factorio crash also seems to be.
I had trouble getting the XMP profile of my memory kit to work and have it dialed back now.
Keep that in mind when investigating, it might be on my side.
by lshallo
Thu Feb 13, 2020 1:25 am
Forum: 1 / 0 magic
Topic: [posila][0.18.6] Crash: FluidBox::PipeConnection::calculateFlowSpeed
Replies: 3
Views: 1983

Re: [0.18.6] Crash: FluidBox::PipeConnection::calculateFlowSpeed

Forgot to attach the dmp file.
Save is also included. Did not crash again after the first crash.
Also included mods since I'm using a prerelease version of my mod (advanced electric)
by lshallo
Wed Feb 12, 2020 11:46 pm
Forum: 1 / 0 magic
Topic: [posila][0.18.6] Crash: FluidBox::PipeConnection::calculateFlowSpeed
Replies: 3
Views: 1983

[posila][0.18.6] Crash: FluidBox::PipeConnection::calculateFlowSpeed

I was just standing around my factory and the game decided to crash. (I did not perform any action at the time of the crash)
I was playing on my server which runs in the local network on a map with appr. 20 trains and on the way to space sience. The server did not crash.
Just recently switched my ...
by lshallo
Mon Jul 02, 2018 11:00 pm
Forum: Mod portal Discussion
Topic: Markdown Problems
Replies: 0
Views: 1001

Markdown Problems

Hello, in the last few days i tried literally anything I can think of to make my markdown working.
It just does not work on the mod portal. My particular problem has to do with lists.

I'm trying to integrate my changelog as a list with sub items that are intended.
It currently looks like this ...
by lshallo
Sat Jun 23, 2018 2:00 am
Forum: Won't implement
Topic: Having a Solar Panel Combined with an Accumulator
Replies: 5
Views: 2469

Having a Solar Panel Combined with an Accumulator

I would really like to create a mod that has a solar panel with a battery below it so it cancels the need for separate accumulators. I was able to achieve the desired behavior using an energy interface type, but the solar panels still work at night and the power statistics are a bit flaky in many ...
by lshallo
Sat Apr 07, 2018 12:05 pm
Forum: Mods
Topic: [MOD 0.16.x] Advanced Electric Revamped v16
Replies: 2
Views: 6320

Re: [MOD 0.16.x] Advanced Electric Revamped v16

Failure to load
here are the 2 lines of error log.

12.844 Error AtlasSystem.cpp:1087: File not found: __Advanced-Electric-Revamped-v16__/ graphics / entity /advanced-solar/advanced-solar.png
12.964 Mods to disable:Failed to load mods: File not found: __Advanced-Electric-Revamped-v16__/ graphics ...
by lshallo
Fri Apr 06, 2018 3:18 pm
Forum: Mods
Topic: [MOD 0.16.x] Advanced Electric Revamped v16
Replies: 2
Views: 6320

[MOD 0.16.x] Advanced Electric Revamped v16

Hello All,
I took the opportunity that i know a little about modding this game to fix an annoyance i had with a mod.
The advanced solar mod is nice and all but it still uses the old solar panel textures. So i took the time to remake the textures with the new high resolution texture as a baseline ...

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