Fixed it, thanks!kingarthur wrote: ↑Sat May 25, 2019 6:23 ampretty sure thats from bob moving some stuff from warfare to its own equipment mod. https://mods.factorio.com/mod/bobequipment.
Search found 130 matches
- Sat May 25, 2019 2:48 pm
- Forum: Modding help
- Topic: Angel's Smelting and SpaceExtension
- Replies: 2
- Views: 1474
Re: Angel's Smelting and SpaceExtension
- Fri May 24, 2019 9:28 pm
- Forum: Modding help
- Topic: Angel's Smelting and SpaceExtension
- Replies: 2
- Views: 1474
Angel's Smelting and SpaceExtension
Not sure if this has been posted before. I recently ran into an issue.A few days ago I loaded up all of the Bobs and Angels mods, along with SpaceX, to begin a full BobsAngels run. A few days later I updated everything (and I am not sure exactly what did it) but now when I load up Angels with SpaceX...
- Thu May 02, 2019 6:40 pm
- Forum: Modding discussion
- Topic: A Basic Config
- Replies: 4
- Views: 2103
Re: A Basic Config
Surprisingly, in my past year of modding, I have never touched this issue. How would I be able to incorporate this into my mod in a config.lua file? Would I just add the name of the file and "= true;" to the end of it? Or is there something I am missing? The best mod is https://mods.facto...
- Thu Mar 07, 2019 3:45 pm
- Forum: Modding discussion
- Topic: A Basic Config
- Replies: 4
- Views: 2103
A Basic Config
Hello all, Recently I received a request to make a configuration option for my mod, which adds many QualityOfLife researches to the game. Surprisingly, in my past year of modding, I have never touched this issue. How would I be able to incorporate this into my mod in a config.lua file? Would I just ...
- Fri Feb 22, 2019 6:18 pm
- Forum: Modding help
- Topic: Reach Distances
- Replies: 1
- Views: 1161
Reach Distances
Hello modding community, I have a well-developed QoL research mod here https://mods.factorio.com/mod/CJs_QoL_Research_Ver1 and I need help with a topic before I post it to Mod Interface Requests if need be. I already have a reach script that enables research for the player to be able to reach farthe...
- Fri Feb 01, 2019 11:49 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 576
- Views: 321919
Re: Thank you
Thanks indeed. I wish the game would somehow track the time I play it, I'm quite likely nearing or over 1000h already :) I've been massively disappointed in vast majority of AAA titles released in several years but Factorio has been THE timesink for me for months now. If you connect it to Steam, st...
- Thu Jan 24, 2019 11:22 pm
- Forum: Videos
- Topic: A megabase series. Can I create a megabase before 0.17?
- Replies: 1
- Views: 2061
Re: A megabase series. Can I create a megabase before 0.17?
All I can say is good luck I have never attempted a megabase before, and it sounds like 0.17 is coming soon...
- Tue Jan 22, 2019 2:44 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: A sunday morning with green circuits
- Replies: 7
- Views: 5712
Re: A sunday morning with green circuits
That looks awesome! In my last main bus, my electronic circuits ran out too quickly. Definitely downloading this blueprint.
- Fri Jan 18, 2019 5:14 pm
- Forum: Gameplay Help
- Topic: Railway Tutorial
- Replies: 6
- Views: 2966
Re: Railway Tutorial
There is also a really good one on steam, it is called Rail Signals for Dummies if I am correct. It helped me a lot and is pretty straightforward. https://steamcommunity.com/sharedfiles/filedetails/?id=875859174 The author does not understand chain signals, the examples show with one exemption how ...
- Thu Jan 17, 2019 5:05 pm
- Forum: Gameplay Help
- Topic: Railway Tutorial
- Replies: 6
- Views: 2966
Re: Railway Tutorial
There is also a really good one on steam, it is called Rail Signals for Dummies if I am correct. It helped me a lot and is pretty straightforward.
https://steamcommunity.com/sharedfiles/ ... =875859174
https://steamcommunity.com/sharedfiles/ ... =875859174
- Thu Jan 17, 2019 3:42 pm
- Forum: Translations
- Topic: Plurals in technology names
- Replies: 6
- Views: 4761
Re: Plurals in technology names
This may be unpopular, but the reason I said singular is because that is, how I see it, the way it is. When you research, you do not unlock "many rocket silos." You unlock one (singular) rocket silo crafting recipe, hence why it should say "Rocket Silo".
- Thu Jan 17, 2019 3:39 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 26314
Re: Vote ban
Did you notice the loophole pointed out earlier? If the server has a majority of griefers, this voting system will not work. This was mentioned earlier in the thread.
- Thu Jan 17, 2019 3:17 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 26314
Re: Vote to Kick/Ban
The owner of the server should be required to appoint an admin with these capabilities so that they both have the ability to kick if one is away, to fix the loopholes. The owner can also appoint anyone else they wish but if there are at least 3-4 people, the owner must appoint one online, or, if the...
- Wed Jan 16, 2019 3:02 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about Planet impact on our factories
- Replies: 4
- Views: 2066
Re: Suggestion about Planet impact on our factories
That would be interesting, though it will probably not come in vanilla play. I know the devs talked about adding some DLC in the future once the game is out of early access, maybe this would be a possibility. What I'm wondering is if it is moddable. There are already some terrain-changing mods, like...
- Wed Jan 16, 2019 1:58 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1041861
Re: Factorio Roadmap for 0.17 & 0.18
Looking forward to the final game balancing! Also glad because it seems to be coming out of Early Access soon, which may mean DLC...
- Tue Jan 15, 2019 4:12 pm
- Forum: General discussion
- Topic: Iron is too needed and copper is nearly useless
- Replies: 15
- Views: 9367
Re: Iron is too needed and copper is nearly useless
Copper is used in pretty much everything electronic. This just means you need to balance out the ratios evenly, they have already been calculated and this is intentional.
- Tue Jan 15, 2019 4:11 pm
- Forum: Gameplay Help
- Topic: SPM
- Replies: 8
- Views: 4547
Re: SPM
Ok,thanks. Just a question, why not military? Is it because of the immense crafting times for all of its components? Why are you so hung up on crafting times. If the crafting time is longer you just need more assemblers Look at the infinite research topics needing military science. They aren't that...
- Tue Jan 15, 2019 2:15 pm
- Forum: Ideas and Suggestions
- Topic: Add Radar Tech, Radar Types (Deposit, Enemy, Topology)
- Replies: 2
- Views: 1577
Re: Add Radar Tech, Radar Types (Deposit, Enemy, Topology)
I agree about the artillery, right now the radar mechanic of it seems a bit to good to be true.
As for the different kinds of radars, you could probably mod it, as well as the tech. I'm not sure these will be implemented ever in vanilla play, so modding might be necessary to incorporate this.
As for the different kinds of radars, you could probably mod it, as well as the tech. I'm not sure these will be implemented ever in vanilla play, so modding might be necessary to incorporate this.
- Tue Jan 15, 2019 2:11 pm
- Forum: Show your Creations
- Topic: The New Mall
- Replies: 12
- Views: 9553
Re: The New Mall
That is awesome, I've never seen something like it! I like the spiral fashion and all the colors, good work.
- Tue Jan 15, 2019 2:01 pm
- Forum: Gameplay Help
- Topic: SPM
- Replies: 8
- Views: 4547
Re: SPM
So in that case, the average of all sciences? Because gold science takes a lot longer to produce than red science does. 1000spm means that your base can constantly supply 1000 science packs of every color (except military) per minute. Ok,thanks. Just a question, why not military? Is it because of t...