Search found 58 matches

by ss_Baum
Mon Feb 08, 2021 12:55 pm
Forum: Won't implement
Topic: Adding defines.relative_gui_type.choose_elem_gui
Replies: 2
Views: 350

Re: Adding defines.relative_gui_type.choose_elem_gui

Ok. I hoped that they would be handled like a normal GUI.
But thank you very much anyways.
by ss_Baum
Sat Feb 06, 2021 6:26 pm
Forum: Modding discussion
Topic: How much should a network controlled entity can on it's own?
Replies: 2
Views: 308

Re: How much should a network controlled entity can on it's own?

AmericanPatriot wrote: ↑
Sat Feb 06, 2021 1:44 am
Have you considered adding an option to switch between the GUI vs combinator logic?
I didn't considered this yet. So thank you for the hint.
I think I will add an Option for this.
by ss_Baum
Fri Feb 05, 2021 5:25 pm
Forum: Won't implement
Topic: Adding defines.relative_gui_type.choose_elem_gui
Replies: 2
Views: 350

Adding defines.relative_gui_type.choose_elem_gui

Hello dear developers, I tried for my mod to set up a similar GUI, like the Base-GUI for the circuit logic. For this I also tried to set up the second condition, where you can choose a constant number. There it seems, that the "Or set a constant" window a separate GUI element is, that is a...
by ss_Baum
Fri Feb 05, 2021 8:19 am
Forum: Modding discussion
Topic: How much should a network controlled entity can on it's own?
Replies: 2
Views: 308

How much should a network controlled entity can on it's own?

Hi everyone, I am setting up the GUI for my mod, so that you could control the belt-speed with a circuit-network. At the moment it looks like this: Screenshot 2021-02-05 091424.png The belts slow every 60 ticks down or speeds up every 60 ticks, the condition is true. Is that too much functionality o...
by ss_Baum
Fri Feb 05, 2021 5:31 am
Forum: Modding help
Topic: Detect un-research in editor
Replies: 6
Views: 472

Re: Detect un-research in editor

They added on_research_reversed :D viewtopic.php?f=3&t=95683
by ss_Baum
Wed Feb 03, 2021 7:32 pm
Forum: Modding help
Topic: ss_Baum's questions, now:Add circuit network condition
Replies: 33
Views: 1707

Re: ss_Baum's questions, now:Add circuit network condition

Is there a way to add a circuit network condition ore do I have to do this with an own gui and control-script?
by ss_Baum
Wed Feb 03, 2021 12:58 pm
Forum: Modding interface requests
Topic: Allow other wires to behave like copper-cable
Replies: 4
Views: 378

Re: Allow other wires to behave like copper-cable

Did you set the connection points before trying it?
Just an idea.
by ss_Baum
Wed Feb 03, 2021 11:24 am
Forum: Modding interface requests
Topic: Allow other wires to behave like copper-cable
Replies: 4
Views: 378

Re: Allow other wires to behave like copper-cable

https://wiki.factorio.com/Prototype/Item.
That has a wire-count. But I don't know what will happen, if you set this to one.
by ss_Baum
Tue Feb 02, 2021 8:51 pm
Forum: Modding help
Topic: ss_Baum's questions, now:Add circuit network condition
Replies: 33
Views: 1707

Re: ss_Baum's questions, now:Can I set the item in the player hand?

Xorimuth wrote: ↑
Tue Feb 02, 2021 8:48 pm
PS You may find it useful to join the discord server and ask in #mod-making. Lots of helpful people there and you may find that you get quicker answers with easier back-and-forth!
Thank you very much, i forgot to show there. :oops:
by ss_Baum
Tue Feb 02, 2021 8:42 pm
Forum: Modding help
Topic: ss_Baum's questions, now:Add circuit network condition
Replies: 33
Views: 1707

Re: ss_Baum's questions, now:Can I set the item in the player hand?

Can I set the item in the player hand?

Is there in the control.lua a way, to set the Item, the player has in the hand?
the cursor_stack is read only https://lua-api.factorio.com/latest/Lua ... rsor_stack
This would be nice, that the player can use the pipette
by ss_Baum
Mon Feb 01, 2021 4:21 pm
Forum: Modding discussion
Topic: Video of a PoC showing speed changing belts new video (2021.02.01)
Replies: 19
Views: 1258

Re: Video of a PoC showing speed changing belts new video (2021.02.01)

There are the new videos. Showing speed edit: https://streamable.com/0af9eq showing the process of handling many belts (3,4k) https://streamable.com/ahtw8s Of course there is still much to do, I see I forgot to show the splitters and underground-belts. To the Performance: At the moment I can't get o...
by ss_Baum
Mon Feb 01, 2021 2:39 pm
Forum: Modding discussion
Topic: Video of a PoC showing speed changing belts new video (2021.02.01)
Replies: 19
Views: 1258

Re: Video of a PoC showing speed changing belts

ptx0 wrote: ↑
Mon Feb 01, 2021 2:24 pm
does it work for modded belts from ExpressBus?
This mod will bring in a complete new type of belt, it won't make all belt's editable in this way. So it shouldn't collide, but I will test it.
by ss_Baum
Mon Feb 01, 2021 12:41 pm
Forum: Modding help
Topic: ss_Baum's questions, now:Add circuit network condition
Replies: 33
Views: 1707

Re: ss_Baum's questions, now:Event code runtime

PFQNiet wrote: ↑
Mon Feb 01, 2021 12:39 pm
Yes, when an event is triggered, it happens immediately. Factorio is (mostly) single-threaded and everything happens in sequence.
So that would mean, it makes no runtime difference when I do something in the on_tick event with an if_condition or fire an event, that run's the same code?
by ss_Baum
Mon Feb 01, 2021 7:28 am
Forum: Modding discussion
Topic: Video of a PoC showing speed changing belts new video (2021.02.01)
Replies: 19
Views: 1258

Re: Video of a PoC showing powered belts that slow down when underpowered

I want to give you a short update, how my mod Development goes. Since opening this topic and showing the video, I implemented a few major new features. You can now edit the Belt speed with a gui, before placing it The energy-consumption depends on the speed (at the moment (items/sec)^2/100, but only...
by ss_Baum
Mon Feb 01, 2021 5:19 am
Forum: Modding help
Topic: ss_Baum's questions, now:Add circuit network condition
Replies: 33
Views: 1707

Re: ss_Baum's questions, now:Event code runtime

Just a short, general question.
If I have an Event, tries Factorio to run the event code in the same tick the event is fired? Or are the ticks not relevant for running the event-code?
by ss_Baum
Sun Jan 31, 2021 8:54 pm
Forum: Modding discussion
Topic: Please explain to me: Prototype/ItemWithEntityData
Replies: 2
Views: 323

Re: Please explain to me: Prototype/ItemWithEntityData

So on the first look it seems to me, that this is what you search. But the problem could be, that you can only use the keys, represented on the wiki. At least I don't know, how to add some. I was told, that this isn't possible. I store additional data also in a seperate table, using the position dat...
by ss_Baum
Sun Jan 31, 2021 4:41 pm
Forum: Modding interface requests
Topic: Get Belts of belt Line
Replies: 4
Views: 310

Re: Get Belts of belt Line

Sorry; I meant to say setting belt speeds runtime is *not* possible. How you maybe saw in the vid, I decided to use create_entity to make it possible, At the moment I am creating the line-detection. And that's the point where it would be nice, to get at least the positions of the belts in array. at...
by ss_Baum
Sun Jan 31, 2021 10:37 am
Forum: Modding help
Topic: ss_Baum's questions, now:Add circuit network condition
Replies: 33
Views: 1707

Re: ss_Baum's questions, now:Start a for-loop for a table from a specific entry

If your table is an array then you can use a more "typical" for loop: I can't do this because I need to access the belt's with the position data, to figure out, with which belt the player interacts. But I could store the position data in an array and access the entities via this array. In...
by ss_Baum
Sun Jan 31, 2021 10:28 am
Forum: Modding interface requests
Topic: Get Belts of belt Line
Replies: 4
Views: 310

Re: Get Belts of belt Line

Belt speed is just changeable runtime so i'm not sure how this would be of any use to you. I am not sure, if I understood your answer right, maybe I missed the context because englisch isn't my primary language. So, can you change the Belt_speed while in-game? That's what I have understood from you...
by ss_Baum
Sat Jan 30, 2021 5:10 pm
Forum: Modding help
Topic: ss_Baum's questions, now:Add circuit network condition
Replies: 33
Views: 1707

Re: ss_Baum's questions, now:string.find doesn't work

Today's question: Start a for-loop for a table from a specific entry

this is, how I call the loop

Code: Select all

for pos, entity in pairs(entities) do
Is there a way to start from a specified position ore do I need to create a table, for every, let's say 100 entities?

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