Search found 19 matches

by vaendryl
Mon Jul 13, 2020 11:15 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1758
Views: 279642

Re: pY Coal Processing - Discussion

I agree that it's insanely expensive but at the same time I kinda see that as a clear game design choice. there are a ton of things in the early game making things super hard on you. no assemblers/splitters/undergrounds, horrifically low yields from ores and indeed glassworks taking up insane amount...
by vaendryl
Thu Jul 09, 2020 11:37 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 591
Views: 59410

Re: pY Petroleum Handling

since stone blocks themselves are just cooked rocks I don't think it's so strange to use them for hot air, but to have them consumed entirely seems really weird. but i can accept that as part of the gameplay - excess rock can be used to increase smelting productivity. okay, fine. what *does* bother ...
by vaendryl
Wed Jul 08, 2020 6:43 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1758
Views: 279642

Re: pY Coal Processing - Discussion

Baughn wrote:
Tue Jul 07, 2020 8:08 pm

Compare the two versions of distillator.ogg
I do hear it now that you've pointed it out. hadn't bothered me so far but I'm very sure it will now :S.
by vaendryl
Mon Jul 06, 2020 12:07 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 591
Views: 59410

Re: pY Petroleum Handling

how that was not i thing i expected , but the hot air is part of a rework Hi all, I'm playing with the latest Py PH with the Hot Air remake, and I'm thinking that the Iron chain is a bit too powerful right now. Using the Molten Iron from Unslimed Iron, I can get 15 plate per second from 6.25 ore pe...
by vaendryl
Mon Jul 06, 2020 11:13 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1758
Views: 279642

Re: pY Coal Processing - Discussion

> - Rebalanced ddc raw coal to give more coal gas and tar.

oof, I had -just- started upgrading my coal refining xD

I like the change, but now the coke->coal gas recipe is even more pathetic in comparison.
by vaendryl
Mon Jan 13, 2020 4:06 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 11031

Re: Friday Facts #329 - Campaign reassessment

I understand that the campaign is primarily designed/intended to help educate the player so that they have an easier time playing freeplay, but it strikes me as odd to have 1 game mode designed to teach another game mode. what's important to the point I'm trying to make is that I'm differentiating "...
by vaendryl
Tue Jun 04, 2019 2:18 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1707
Views: 611870

oil power

has anyone found a clever way to fool the new 0.17 fluid system where you can't connect different kinds of fluids to the same system so you can fuel oil burners with either fuel oil or naptha based on what you've got more of? haven't managed it myself. I know it's not important later on but right no...
by vaendryl
Wed May 22, 2019 5:41 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1707
Views: 611870

Re: [0.17] Sea Block Pack 0.3.5

So. I just downloaded 0.3.5 to have a new attempt at the pack, but I wanted to play without any worms because I think they're just annoying. setting enemy bases to low or disabled didn't seem to do anything in map generation, so i went ahead and opened data.lua from the base seablock mod and deleted...
by vaendryl
Mon Mar 18, 2019 10:52 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.15] immidiate defeat the moment I place down the first turret
Replies: 0
Views: 214

[0.17.15] immidiate defeat the moment I place down the first turret

I just tried the campaign again from the start on the latest version and no problems until I researched the gun and ammo. from that moment biters started attacking in low numbers. annoying, but no big deal. I had to research turrets and walls still but those were on their way. the moment I placed my...
by vaendryl
Tue Mar 05, 2019 8:33 am
Forum: Resolved Problems and Bugs
Topic: [0.17.5] "compi.lua:458: assertion failed" crash during campaign
Replies: 3
Views: 828

Re: [0.17.5] "compi.lua:458: assertion failed" crash during campaign

I had this happen too on 2nd base when the bot wanted me to meet him after researching turrets. the tech tree got really messed up by the 17.4 -> 17.5 conversion and I had way more tech than I seemingly was supposed to have. I'd already built a full base and the place where the bot wanted me to meet...
by vaendryl
Mon Mar 04, 2019 6:24 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.5] Thin right side panel
Replies: 6
Views: 993

Re: [0.17.5] Thin right side panel

confirmed. actually pretty annoying lol

alt-enter to switch to windowed mode fixes it for a second but it breaks when you move the mouse cursor.

it seems to be save file specific as restarting the tutorial doesn't show this behaviour
by vaendryl
Mon Mar 04, 2019 3:50 pm
Forum: Duplicates
Topic: [0.17.4] "Arrival" tutorial level "non recoverable error" [no mods]
Replies: 2
Views: 259

[0.17.4] "Arrival" tutorial level "non recoverable error" [no mods]

I looted the initial tutorial area of a bit too much stuff I think, and the tutorial crashed. see attached screenshot of the error message.

seems it "bugged" out (lol) because biters couldn't find one of the things I ran off with.

EDIT: added last 3 autosaves.
by vaendryl
Wed Feb 27, 2019 12:15 pm
Forum: Ideas and Suggestions
Topic: 0.17.1 NPE campaign thoughts
Replies: 9
Views: 292

Re: 0.17.1 NPE campaign thoughts

jumping on this thread to add my own thoughts. the game asked me to share the ending screenshots in any case. in the beginning the game asks you to open the 'character screen' I believe. I don't think the game explained before that what it meant by that or how to do so. it just meant to press E. the...
by vaendryl
Wed Feb 27, 2019 9:33 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] Black screen with Steam notifications.
Replies: 6
Views: 341

Re: [0.17.1] Black screen with Steam notifications.

it's like this for me consistently from the start. moving around and terrain renders normally. stand still and everything (including water) is black. tried changing a bunch of settings and reinstalling but no change. running 0.17.1 on win10 with AMD radion R2 290 with driver version 19.1.1 (latest r...
by vaendryl
Sun Dec 16, 2018 6:41 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 13723

Re: Friday Facts #272 - Mod GUI

it'd be useful to be able to have a tab or something dedicated to a pack where the game doesn't automatically update the individual mods (as this might break the pack overall) but perhaps keep the ability to have the whole thing updated by the curator while keeping these files separate from the reg...
by vaendryl
Sat Dec 08, 2018 11:52 pm
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 13723

Re: Friday Facts #272 - Mod GUI

support for mod packs/collections would be great (like seablock). it'd be useful to be able to have a tab or something dedicated to a pack where the game doesn't automatically update the individual mods (as this might break the pack overall) but perhaps keep the ability to have the whole thing updat...
by vaendryl
Mon Apr 02, 2018 6:34 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1707
Views: 611870

Re: [0.16] Sea Block Pack 0.2.6

fiery_salmon wrote:@vaendryl

Try seafloor pump that is now available earlier.
I see what you mean, now. I was looking for completely the wrong things so didn't find it through fNEI either.
thanks!
by vaendryl
Mon Apr 02, 2018 4:33 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1707
Views: 611870

Re: [0.16] Sea Block Pack 0.2.6

started a new game on the x.16 version the other day. love the new start and the guidance the tech tree provides at first. it's clear though that mineralize water -> ores is a very inefficient pathway (and ores from nodules has been removed?) so, I'll want to turn slag into slag slurry asap then and...

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