Search found 25 matches

by vaendryl
Tue Aug 31, 2021 2:33 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146910

Re: mineral water from electrolyser electrode

Saying that power is free doesn't really mean much, since all power is "free" in Seablock. If you want to judge power setups at all, the most reasonable methods would be by space footprint or by efficiency (power out vs power in). By both of those metrics, algae farms are one of the weake...
by vaendryl
Sun Aug 29, 2021 8:24 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146910

mineral water from electrolyser electrode

so, this isn't really a complaint at all, but an observation I've been chewing on for a while. I remember in previous versions of seablock electrolyser electrodes were something I could research but I would never use as I didn't feel they were worth the hassle at all. I don't quite remember the spec...
by vaendryl
Sat Aug 21, 2021 2:05 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146910

heat pipes and power gen

isn't it weird that I can research heat pipes and burner/fluid heat source buildings with green science, but I need blue science for the first tier of heat exchanger?

or are there other uses for the heat that I'm just not seeing?
by vaendryl
Wed Aug 18, 2021 8:54 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146910

inefficient recipes.

what about the steel recipe? 18 iron ingots -> 18 iron plates -> 36 hot iron plates -> 6 steel plate is a lot better than 24 iron ingots -> 6 steel ingots -> 6 steel plates the simple early-game conversion is 3 to 1 and the far more elaborate one you have to research (with green science!) is 4 to 1....
by vaendryl
Wed Aug 18, 2021 5:09 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146910

Re: [MOD 1.1] Sea Block Pack 0.5.6

aight, clear.
thanks
by vaendryl
Wed Aug 18, 2021 3:14 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146910

Re: [MOD 1.1] Sea Block Pack 0.5.6

speaking of inefficient recipes, I just downloaded the most recent version and noticed the following

making 3 carbon costs 2 charcoal and 30 steam. in terms of energy that means I'm getting 3*2.5=7.5KJ for an input of 2*4+0.9=8.9KJ.

is that intended?
by vaendryl
Mon Jul 13, 2020 11:15 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589952

Re: pY Coal Processing - Discussion

I agree that it's insanely expensive but at the same time I kinda see that as a clear game design choice. there are a ton of things in the early game making things super hard on you. no assemblers/splitters/undergrounds, horrifically low yields from ores and indeed glassworks taking up insane amount...
by vaendryl
Thu Jul 09, 2020 11:37 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190681

Re: pY Petroleum Handling

since stone blocks themselves are just cooked rocks I don't think it's so strange to use them for hot air, but to have them consumed entirely seems really weird. but i can accept that as part of the gameplay - excess rock can be used to increase smelting productivity. okay, fine. what *does* bother ...
by vaendryl
Wed Jul 08, 2020 6:43 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589952

Re: pY Coal Processing - Discussion

Baughn wrote: ↑
Tue Jul 07, 2020 8:08 pm

Compare the two versions of distillator.ogg
I do hear it now that you've pointed it out. hadn't bothered me so far but I'm very sure it will now :S.
by vaendryl
Mon Jul 06, 2020 12:07 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190681

Re: pY Petroleum Handling

how that was not i thing i expected , but the hot air is part of a rework Hi all, I'm playing with the latest Py PH with the Hot Air remake, and I'm thinking that the Iron chain is a bit too powerful right now. Using the Molten Iron from Unslimed Iron, I can get 15 plate per second from 6.25 ore pe...
by vaendryl
Mon Jul 06, 2020 11:13 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589952

Re: pY Coal Processing - Discussion

> - Rebalanced ddc raw coal to give more coal gas and tar.

oof, I had -just- started upgrading my coal refining xD

I like the change, but now the coke->coal gas recipe is even more pathetic in comparison.
by vaendryl
Mon Jan 13, 2020 4:06 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 33411

Re: Friday Facts #329 - Campaign reassessment

I understand that the campaign is primarily designed/intended to help educate the player so that they have an easier time playing freeplay, but it strikes me as odd to have 1 game mode designed to teach another game mode. what's important to the point I'm trying to make is that I'm differentiating &...
by vaendryl
Tue Jun 04, 2019 2:18 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010841

oil power

has anyone found a clever way to fool the new 0.17 fluid system where you can't connect different kinds of fluids to the same system so you can fuel oil burners with either fuel oil or naptha based on what you've got more of? haven't managed it myself. I know it's not important later on but right no...
by vaendryl
Wed May 22, 2019 5:41 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010841

Re: [0.17] Sea Block Pack 0.3.5

So. I just downloaded 0.3.5 to have a new attempt at the pack, but I wanted to play without any worms because I think they're just annoying. setting enemy bases to low or disabled didn't seem to do anything in map generation, so i went ahead and opened data.lua from the base seablock mod and deleted...
by vaendryl
Mon Mar 18, 2019 10:52 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.15] immidiate defeat the moment I place down the first turret
Replies: 0
Views: 877

[0.17.15] immidiate defeat the moment I place down the first turret

I just tried the campaign again from the start on the latest version and no problems until I researched the gun and ammo. from that moment biters started attacking in low numbers. annoying, but no big deal. I had to research turrets and walls still but those were on their way. the moment I placed my...
by vaendryl
Tue Mar 05, 2019 8:33 am
Forum: Resolved Problems and Bugs
Topic: [0.17.5] "compi.lua:458: assertion failed" crash during campaign
Replies: 3
Views: 2398

Re: [0.17.5] "compi.lua:458: assertion failed" crash during campaign

I had this happen too on 2nd base when the bot wanted me to meet him after researching turrets. the tech tree got really messed up by the 17.4 -> 17.5 conversion and I had way more tech than I seemingly was supposed to have. I'd already built a full base and the place where the bot wanted me to meet...
by vaendryl
Mon Mar 04, 2019 6:24 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.5] Thin right side panel
Replies: 6
Views: 3060

Re: [0.17.5] Thin right side panel

confirmed. actually pretty annoying lol

alt-enter to switch to windowed mode fixes it for a second but it breaks when you move the mouse cursor.

it seems to be save file specific as restarting the tutorial doesn't show this behaviour
by vaendryl
Mon Mar 04, 2019 3:50 pm
Forum: Duplicates
Topic: [0.17.4] "Arrival" tutorial level "non recoverable error" [no mods]
Replies: 2
Views: 1050

[0.17.4] "Arrival" tutorial level "non recoverable error" [no mods]

I looted the initial tutorial area of a bit too much stuff I think, and the tutorial crashed. see attached screenshot of the error message.

seems it "bugged" out (lol) because biters couldn't find one of the things I ran off with.

EDIT: added last 3 autosaves.
by vaendryl
Wed Feb 27, 2019 12:15 pm
Forum: Ideas and Suggestions
Topic: 0.17.1 NPE campaign thoughts
Replies: 9
Views: 1885

Re: 0.17.1 NPE campaign thoughts

jumping on this thread to add my own thoughts. the game asked me to share the ending screenshots in any case. in the beginning the game asks you to open the 'character screen' I believe. I don't think the game explained before that what it meant by that or how to do so. it just meant to press E. the...

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