Search found 25 matches
- Tue Aug 31, 2021 2:33 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 164456
Re: mineral water from electrolyser electrode
Saying that power is free doesn't really mean much, since all power is "free" in Seablock. If you want to judge power setups at all, the most reasonable methods would be by space footprint or by efficiency (power out vs power in). By both of those metrics, algae farms are one of the weake...
- Sun Aug 29, 2021 8:24 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 164456
mineral water from electrolyser electrode
so, this isn't really a complaint at all, but an observation I've been chewing on for a while. I remember in previous versions of seablock electrolyser electrodes were something I could research but I would never use as I didn't feel they were worth the hassle at all. I don't quite remember the spec...
- Sat Aug 21, 2021 2:05 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 164456
heat pipes and power gen
isn't it weird that I can research heat pipes and burner/fluid heat source buildings with green science, but I need blue science for the first tier of heat exchanger?
or are there other uses for the heat that I'm just not seeing?
or are there other uses for the heat that I'm just not seeing?
- Wed Aug 18, 2021 8:54 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 164456
inefficient recipes.
what about the steel recipe? 18 iron ingots -> 18 iron plates -> 36 hot iron plates -> 6 steel plate is a lot better than 24 iron ingots -> 6 steel ingots -> 6 steel plates the simple early-game conversion is 3 to 1 and the far more elaborate one you have to research (with green science!) is 4 to 1....
- Wed Aug 18, 2021 5:09 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 164456
Re: [MOD 1.1] Sea Block Pack 0.5.6
aight, clear.
thanks
thanks
- Wed Aug 18, 2021 3:14 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 164456
Re: [MOD 1.1] Sea Block Pack 0.5.6
speaking of inefficient recipes, I just downloaded the most recent version and noticed the following
making 3 carbon costs 2 charcoal and 30 steam. in terms of energy that means I'm getting 3*2.5=7.5KJ for an input of 2*4+0.9=8.9KJ.
is that intended?
making 3 carbon costs 2 charcoal and 30 steam. in terms of energy that means I'm getting 3*2.5=7.5KJ for an input of 2*4+0.9=8.9KJ.
is that intended?
- Mon Jul 13, 2020 11:15 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664165
Re: pY Coal Processing - Discussion
I agree that it's insanely expensive but at the same time I kinda see that as a clear game design choice. there are a ton of things in the early game making things super hard on you. no assemblers/splitters/undergrounds, horrifically low yields from ores and indeed glassworks taking up insane amount...
- Thu Jul 09, 2020 11:37 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218110
Re: pY Petroleum Handling
since stone blocks themselves are just cooked rocks I don't think it's so strange to use them for hot air, but to have them consumed entirely seems really weird. but i can accept that as part of the gameplay - excess rock can be used to increase smelting productivity. okay, fine. what *does* bother ...
- Wed Jul 08, 2020 6:43 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664165
- Mon Jul 06, 2020 12:07 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218110
Re: pY Petroleum Handling
how that was not i thing i expected , but the hot air is part of a rework Hi all, I'm playing with the latest Py PH with the Hot Air remake, and I'm thinking that the Iron chain is a bit too powerful right now. Using the Molten Iron from Unslimed Iron, I can get 15 plate per second from 6.25 ore pe...
- Mon Jul 06, 2020 11:13 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664165
Re: pY Coal Processing - Discussion
> - Rebalanced ddc raw coal to give more coal gas and tar.
oof, I had -just- started upgrading my coal refining xD
I like the change, but now the coke->coal gas recipe is even more pathetic in comparison.
oof, I had -just- started upgrading my coal refining xD
I like the change, but now the coke->coal gas recipe is even more pathetic in comparison.
- Mon Jan 13, 2020 4:06 am
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 37465
Re: Friday Facts #329 - Campaign reassessment
I understand that the campaign is primarily designed/intended to help educate the player so that they have an easier time playing freeplay, but it strikes me as odd to have 1 game mode designed to teach another game mode. what's important to the point I'm trying to make is that I'm differentiating &...
- Tue Jun 04, 2019 2:18 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097518
oil power
has anyone found a clever way to fool the new 0.17 fluid system where you can't connect different kinds of fluids to the same system so you can fuel oil burners with either fuel oil or naptha based on what you've got more of? haven't managed it myself. I know it's not important later on but right no...
- Wed May 22, 2019 5:41 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097518
Re: [0.17] Sea Block Pack 0.3.5
So. I just downloaded 0.3.5 to have a new attempt at the pack, but I wanted to play without any worms because I think they're just annoying. setting enemy bases to low or disabled didn't seem to do anything in map generation, so i went ahead and opened data.lua from the base seablock mod and deleted...
- Mon Mar 18, 2019 10:52 pm
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.15] immidiate defeat the moment I place down the first turret
- Replies: 0
- Views: 971
[0.17.15] immidiate defeat the moment I place down the first turret
I just tried the campaign again from the start on the latest version and no problems until I researched the gun and ammo. from that moment biters started attacking in low numbers. annoying, but no big deal. I had to research turrets and walls still but those were on their way. the moment I placed my...
- Tue Mar 05, 2019 8:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.5] "compi.lua:458: assertion failed" crash during campaign
- Replies: 3
- Views: 2706
Re: [0.17.5] "compi.lua:458: assertion failed" crash during campaign
I had this happen too on 2nd base when the bot wanted me to meet him after researching turrets. the tech tree got really messed up by the 17.4 -> 17.5 conversion and I had way more tech than I seemingly was supposed to have. I'd already built a full base and the place where the bot wanted me to meet...
- Mon Mar 04, 2019 6:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.5] Thin right side panel
- Replies: 6
- Views: 3447
Re: [0.17.5] Thin right side panel
confirmed. actually pretty annoying lol
alt-enter to switch to windowed mode fixes it for a second but it breaks when you move the mouse cursor.
it seems to be save file specific as restarting the tutorial doesn't show this behaviour
alt-enter to switch to windowed mode fixes it for a second but it breaks when you move the mouse cursor.
it seems to be save file specific as restarting the tutorial doesn't show this behaviour
- Mon Mar 04, 2019 6:18 pm
- Forum: Duplicates
- Topic: [0.17.4] "Arrival" tutorial level "non recoverable error" [no mods]
- Replies: 2
- Views: 1197
Re: [0.17.4] "Arrival" tutorial level "non recoverable error" [no mods]
and it's patched already.
god-tier devs
god-tier devs
- Mon Mar 04, 2019 3:50 pm
- Forum: Duplicates
- Topic: [0.17.4] "Arrival" tutorial level "non recoverable error" [no mods]
- Replies: 2
- Views: 1197
[0.17.4] "Arrival" tutorial level "non recoverable error" [no mods]
I looted the initial tutorial area of a bit too much stuff I think, and the tutorial crashed. see attached screenshot of the error message.
seems it "bugged" out (lol) because biters couldn't find one of the things I ran off with.
EDIT: added last 3 autosaves.
seems it "bugged" out (lol) because biters couldn't find one of the things I ran off with.
EDIT: added last 3 autosaves.
- Wed Feb 27, 2019 12:15 pm
- Forum: Ideas and Suggestions
- Topic: 0.17.1 NPE campaign thoughts
- Replies: 9
- Views: 2351
Re: 0.17.1 NPE campaign thoughts
jumping on this thread to add my own thoughts. the game asked me to share the ending screenshots in any case. in the beginning the game asks you to open the 'character screen' I believe. I don't think the game explained before that what it meant by that or how to do so. it just meant to press E. the...