* What did you do?
Setup a recycling loop for biolabs
* What happened?
The output of the biolab recycling is a biolab itself
* What did you expect to happen instead? It might be obvious to you, but do it anyway!
The outputs would be their base materials
Does it happen always, once, or sometimes ...
Search found 3 matches
- Sun Nov 10, 2024 4:42 pm
- Forum: Not a bug
- Topic: [2.0.15] Biolab recycling
- Replies: 2
- Views: 1109
- Sun Jan 04, 2015 3:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] Broken selection after using Blueprints
- Replies: 1
- Views: 914
[0.11.8] Broken selection after using Blueprints
In 0.11.8 i can reproduce an issue which leads to anything becoming non-selectable until you reload from a save.
Steps to reproduce:
Take a blueprint, and begin marking an area without actually confirming the area
while the area is highlighted , hit the "Q" key to drop the blueprint back into ...
Steps to reproduce:
Take a blueprint, and begin marking an area without actually confirming the area
while the area is highlighted , hit the "Q" key to drop the blueprint back into ...
- Sun Jan 04, 2015 3:37 pm
- Forum: Implemented Suggestions
- Topic: Filters
- Replies: 0
- Views: 1434
Filters
I would like the possibility for more filtering options.
Currently I am missing filters for
Vehicle Trunks
Inventory
Since typically, i like to neatly arrange my inventory (having turned the auto sorting off for that purpose), and in regards to vehicle trunks, i need to do this otherwise ...
Currently I am missing filters for
Vehicle Trunks
Inventory
Since typically, i like to neatly arrange my inventory (having turned the auto sorting off for that purpose), and in regards to vehicle trunks, i need to do this otherwise ...