Search found 62 matches
- Sun Jun 16, 2019 9:21 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 310138
Re: [0.17+] Space Exploration WIP
I am pretty sure someone posted a positive feed back loop for Bio-Sludge on their Discord page, look under space ex FAQ. I havn't read it as didnt want to spoil it, but there is a way.
- Wed May 15, 2019 8:41 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 310138
Re: [0.17+] Space Exploration WIP
Or maybe you could build something which scans (within a certain area) for meteors which are not shot downdoktorstick wrote: Wed May 15, 2019 3:40 pm Suggestion: If a meteor damages a player-faction entity, mark the meteor for destruction so bots can dispose of it.
- Tue May 14, 2019 5:55 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 310138
Re: [0.17+] Space Exploration WIP
Hi, i have a come across a minor inconvience(not game breaking at all) using only space exploration mods.
It has to do with when trains are on a vertical track, i find it very hard to select them as when you move the cursor over the train it targets the track underneath instead. There is about 1mm ...
It has to do with when trains are on a vertical track, i find it very hard to select them as when you move the cursor over the train it targets the track underneath instead. There is about 1mm ...
- Sat Mar 23, 2019 9:21 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 187959
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
Hi thanks for update, i get an error tho in game. The pin function does not work and when i try to close it(It was on screen before update) i get
__helmod__/dialog/PinPanel.lua43: attempts to index field 'parent' (a nil value)
Thanks
__helmod__/dialog/PinPanel.lua43: attempts to index field 'parent' (a nil value)
Thanks
- Sat Mar 23, 2019 11:01 am
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 120649
Re: pY Industry - Discussion
Yeah, with all 5 mods installed you can make your bots fine, the problem is you need blue science to unlock any chests.
Storage chest and passive providers are unlocked via tech "Construction Robotics" or " Logistic Robotics" both of which Require "Fuel Production" and " Advanced Electronics ...
Storage chest and passive providers are unlocked via tech "Construction Robotics" or " Logistic Robotics" both of which Require "Fuel Production" and " Advanced Electronics ...
- Mon Mar 18, 2019 7:34 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 120649
Re: pY Industry - Discussion
The logistic/logistic bot research is red & green, but it needs Fuel Production and Advanced electronics, both of which require blue science (PyIndustry 1.1.0)
Don't worry, its not my first time skunking blue science in these modpacks :mrgreen:
Ah damm:( Something must have changed as i am ...
- Mon Mar 18, 2019 5:35 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 120649
Re: pY Industry - Discussion
You dont need blue science.If your only using PyIndustry, Vanilla storage and Passive providers are only locked behind Red/Green.AcolyteOfRocket wrote: Mon Mar 18, 2019 3:45 pm Ok then I guess I'm building manually until I skunk some blue science.
Cheers.
Re: UPS Death
Ah is a shame you cant play it still, even with the optimisations 0.17 broughteformo wrote: Thu Mar 14, 2019 5:12 pm Waiting patiently - and playing B+A to keep me busy for the time being.![]()
![Sad :(](./images/smilies/icon_e_sad.gif)
- Wed Mar 13, 2019 1:18 pm
- Forum: PyMods
- Topic: [FIXED] Problem with your mods
- Replies: 2
- Views: 1408
Re: Problem with your mods
Have you tried just as a test turning the graphics quality down to normal just to see if that helps any
- Tue Mar 12, 2019 10:53 am
- Forum: PyMods
- Topic: bug and suggestions
- Replies: 25
- Views: 6932
Re: bug and suggestions
Tonight I updated all the pymods to the new versions (coal to 1.0.18, fusion to 1.1.7, hightech to 1.0.18, industry to 1.1.1, ores to 1.1.16), and got a crash to desktop when trying to load a map from the previous pymods versions. I checked the mods list in-game and saw that there was a dependency ...
- Mon Mar 11, 2019 6:54 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 229578
Re: pY Fusion Energy - Discussion
Hi just a quick question who have dabbled in the diamonds, I am just about to start and unsure what to to with the diamond rejects.
- Feed them back into the system via -> Pure Kim grade 2-> Grade 3 Kim
Or
- Convert them into Processed Rejects to be made into Diamonds
Just wondered what you guys ...
- Feed them back into the system via -> Pure Kim grade 2-> Grade 3 Kim
Or
- Convert them into Processed Rejects to be made into Diamonds
Just wondered what you guys ...
- Mon Mar 11, 2019 11:02 am
- Forum: PyMods
- Topic: bug and suggestions
- Replies: 25
- Views: 6932
Re: bug and suggestions
Your circuits also have a different Icon to mine(Some Mod?), could this be effecting the results?
- Sun Mar 10, 2019 1:04 pm
- Forum: PyMods
- Topic: Newbie in need
- Replies: 23
- Views: 10556
Re: Newbie in need
I know this is supposed to be a hard mod, and after pouring hundreds of hours in Bobs/Angles I appreciate it. I just want to make sure I'm not missing something and doing things super complicated for no reason.
Sounds as tho you are doing everything correct. You will find that a lot of your ...
- Sat Mar 09, 2019 8:55 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 711145
Re: pY Coal Processing - Discussion
Am i right in thinking that fuel for boilers to get steam power are all twice as good now as they removed the 50% efficency from boilers?
- Fri Mar 08, 2019 7:56 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 711145
Re: pY Coal Processing - Discussion
No more wood boards??
- Thu Mar 07, 2019 5:30 pm
- Forum: PyMods
- Topic: Py and 0.17
- Replies: 30
- Views: 10495
Re: Py and 0.17
A few people have said that using bobs and angels with Py makes it a bit easier as it gives you more ways to get items. I personally am running the full Py suite on its own and find it a lot more complex than than a "Seablock" run i did which is my only experience with Bob/Angles.
- Wed Mar 06, 2019 11:12 am
- Forum: PyMods
- Topic: Random Raw Materials on tooltip tech tree(FIXED)
- Replies: 3
- Views: 1476
Re: Random Raw Materials on tooltip tech tree
Been searching over the internet for a solution only thing that came near was this post here
viewtopic.php?t=64412
It mentions something about "allow_decomposition = false", but i have no clue about coding so basically i am probably typing a load of poop
viewtopic.php?t=64412
It mentions something about "allow_decomposition = false", but i have no clue about coding so basically i am probably typing a load of poop
- Tue Mar 05, 2019 9:45 pm
- Forum: PyMods
- Topic: Random Raw Materials on tooltip tech tree(FIXED)
- Replies: 3
- Views: 1476
Re: Random Raw Materials on tooltip tech tree
Hmm it is strange on a new game it is fine and even the crafting menu they show correct...
- Tue Mar 05, 2019 9:08 pm
- Forum: PyMods
- Topic: Random Raw Materials on tooltip tech tree(FIXED)
- Replies: 3
- Views: 1476
Random Raw Materials on tooltip tech tree(FIXED)
Hi
Hopefully someone can help me out with this little problem. I have updated to 0.17 and it plays real good. I can now even play with high res GFX turned on and it looks amazing.
I do have one problem, when i hover over the effects when the tech tree is open the game seems to hang(sometimes ...
Hopefully someone can help me out with this little problem. I have updated to 0.17 and it plays real good. I can now even play with high res GFX turned on and it looks amazing.
I do have one problem, when i hover over the effects when the tech tree is open the game seems to hang(sometimes ...
- Mon Mar 04, 2019 4:30 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535244
Re: pY Raw Ores Discussion
liwers wrote: Mon Mar 04, 2019 4:06 pm
blue - resign pack (It is real that most of the new Pyanodonian give up when they meet with this pack)
Hahaha made me laugh
![Smile :)](./images/smilies/icon_e_smile.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)