Afaik - It is not the number of items, but the absolute amount of pollution - in the selected timeframe- emitted by that itemtype.Xeorm wrote: Sat Feb 15, 2020 10:23 pm
The pollution production graph is...weird to say the least. The values presented as far as I can see for pollution/min is correct, but the number of items is weird.
Search found 5 matches
- Mon Feb 24, 2020 1:26 pm
- Forum: Gameplay Help
- Topic: Pollution confusion.
- Replies: 7
- Views: 3923
Re: Pollution confusion.
- Fri Mar 16, 2018 7:49 pm
- Forum: General discussion
- Topic: inconsitent behavior of cables and logic wires
- Replies: 3
- Views: 1946
Re: inconsitent behavior of cables and logic wires
The behaviour is known, check Rseding's post here:
viewtopic.php?f=23&t=29014
viewtopic.php?f=23&t=29014
Rseding91 wrote: That's by design. We didn't feel it was worth it to implement a ton of logic just for wires.
- Thu Mar 15, 2018 9:38 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Tilable Oil Production
- Replies: 9
- Views: 14471
Re: Tilable Oil Production
More is definitly faster, but my module production is rather slow, so I currently try to have || prod 3- speed beacon - prod 3 || setup so that the whole beacon radius gets used, instead of "wasting" half its radius. But I will definitly keep that in mind for later.
Guess I will either completly ...
Guess I will either completly ...
- Thu Mar 15, 2018 6:47 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Tilable Oil Production
- Replies: 9
- Views: 14471
Re: Tilable Oil Production
Some suggestions:
Add Production Mods to the Plastic production, extend to 12 length to compensate for the slower production. Saves 30% materials. Total output would be 21.5 per row, so this should fully compress, the bottom factory will be idling periodically. With a 1 second recipe, adding ...
Add Production Mods to the Plastic production, extend to 12 length to compensate for the slower production. Saves 30% materials. Total output would be 21.5 per row, so this should fully compress, the bottom factory will be idling periodically. With a 1 second recipe, adding ...
- Thu Mar 15, 2018 6:33 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Tilable Oil Production
- Replies: 9
- Views: 14471
Tilable Oil Production
Since my Oil production was a mess beyond saving I designed a few new builds i wanted to share.
Little heads up: Most of the screens will miss power poles. I was testing it in creative mode and added them after taking the screens. They are included in the blueprints however.
This is fully tile ...
Little heads up: Most of the screens will miss power poles. I was testing it in creative mode and added them after taking the screens. They are included in the blueprints however.
This is fully tile ...