Search found 5 matches

by Teridus
Mon Feb 24, 2020 1:26 pm
Forum: Gameplay Help
Topic: Pollution confusion.
Replies: 7
Views: 3014

Re: Pollution confusion.

Xeorm wrote: ↑
Sat Feb 15, 2020 10:23 pm

The pollution production graph is...weird to say the least. The values presented as far as I can see for pollution/min is correct, but the number of items is weird.
Afaik - It is not the number of items, but the absolute amount of pollution - in the selected timeframe- emitted by that itemtype.
by Teridus
Fri Mar 16, 2018 7:49 pm
Forum: General discussion
Topic: inconsitent behavior of cables and logic wires
Replies: 3
Views: 1692

Re: inconsitent behavior of cables and logic wires

The behaviour is known, check Rseding's post here:

viewtopic.php?f=23&t=29014
Rseding91 wrote: That's by design. We didn't feel it was worth it to implement a ton of logic just for wires.
by Teridus
Thu Mar 15, 2018 9:38 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Tilable Oil Production
Replies: 9
Views: 11984

Re: Tilable Oil Production

More is definitly faster, but my module production is rather slow, so I currently try to have || prod 3- speed beacon - prod 3 || setup so that the whole beacon radius gets used, instead of "wasting" half its radius. But I will definitly keep that in mind for later. Guess I will either com...
by Teridus
Thu Mar 15, 2018 6:47 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Tilable Oil Production
Replies: 9
Views: 11984

Re: Tilable Oil Production

Some suggestions: Add Production Mods to the Plastic production, extend to 12 length to compensate for the slower production. Saves 30% materials. Total output would be 21.5 per row, so this should fully compress, the bottom factory will be idling periodically. With a 1 second recipe, adding speedm...
by Teridus
Thu Mar 15, 2018 6:33 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Tilable Oil Production
Replies: 9
Views: 11984

Tilable Oil Production

Since my Oil production was a mess beyond saving I designed a few new builds i wanted to share. Little heads up: Most of the screens will miss power poles. I was testing it in creative mode and added them after taking the screens. They are included in the blueprints however. This is fully tile-able ...

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