Search found 32 matches
- Sun Feb 16, 2020 2:29 am
- Forum: Duplicates
- Topic: [0.18.6] relocated blueprint inaccessible from shortcut bar
- Replies: 1
- Views: 670
[0.18.6] relocated blueprint inaccessible from shortcut bar
A blueprint that has been saved to your toolbar is inaccessible when it has been moved from your inventory into any blueprint book. Steps to recreate: 1. create a blueprint of anything and save this to your toolbar 2. move the blueprint that was just saved from your inventory to any blueprint book 3...
- Sat Feb 08, 2020 10:58 pm
- Forum: Implemented Suggestions
- Topic: Deconstruction/Upgrade planner in blueprint book
- Replies: 4
- Views: 1573
Re: Deconstruction/Upgrade planner in blueprint book
I also would like to support this idea for many of the same reasons mentioned above. With the deconstruction/upgrade planner placed into one book, it will make sharing prints between devices much easier than copying multiple strings in. Currently in my main game, I have about 10 frequently used deco...
- Fri Apr 19, 2019 11:57 pm
- Forum: Ideas and Suggestions
- Topic: modifications to the 'anti-fluid-mix system'
- Replies: 0
- Views: 522
modifications to the 'anti-fluid-mix system'
I have attempted multiple designs for a one-stop fluid drop off system, all of these attempts have been thwarted by the anti mix system, so I propose that the anti fluid mix system will not extend past a pump that is facing the opposing direction.
- Wed Apr 10, 2019 11:01 pm
- Forum: Technical Help
- Topic: can not open game
- Replies: 3
- Views: 1097
Re: can not open game
Verify the game cache, and in the Factorio data directory (same place where log files go, see the sticky), rename the "mod-list.json" file (inside the "mods" folder) to something else (or move it to recycling) so the game hopefully regenerates it. Thank you, that situation seeme...
- Wed Apr 10, 2019 2:17 am
- Forum: Technical Help
- Topic: can not open game
- Replies: 3
- Views: 1097
can not open game
I am unable to open the game due to a message popping up 'error loading mods' I am only playing a vanilla game with no additional mods. I have gone the full 9 yards to try get factorio running again, including clicking the 'disable mods' button as well as the 'restart' button. I fear to restart my c...
- Thu Mar 21, 2019 12:37 am
- Forum: Resolved Problems and Bugs
- Topic: Graphical inconsistency in Technology GUI (unsure where to put this)
- Replies: 1
- Views: 675
Graphical inconsistency in Technology GUI (unsure where to put this)
Underneath the icon for the Accumulator's research, there is a the number '1'. This is the same number '1' seen on other technologies that are infinite, and that continue on past the first tier. I am unsure if this is a bug, a graphical inconsistency, or one of the developers is eluding to a future ...
- Sat Mar 16, 2019 2:18 am
- Forum: Resolved Problems and Bugs
- Topic: Ctrl-Click for manual temp. station movement does not work
- Replies: 2
- Views: 3132
Ctrl-Click for manual temp. station movement does not work
When opening a train's gui and trying to ctrl-click to a location, one of 2 things happen, either it will temporarily turn of the current station the train is at, or it will count for it's temporary timer at the station it is standing at and then it will 'return' to its station. In both cases, the t...
- Fri Mar 01, 2019 10:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91][0.17.4] Crafting menu compresion when reloading
- Replies: 1
- Views: 1832
[Rseding91][0.17.4] Crafting menu compresion when reloading
This is a bug that seems to only happen when reloading a game. The crafting list in the bottom right corner gets compressed when it typically should not be.
When starting and opening up a game: When opening up compression arrow
When starting and opening up a game: When opening up compression arrow
- Sat Feb 09, 2019 3:42 pm
- Forum: Ideas and Suggestions
- Topic: programmable buildings (assembler, furnaces, plants)
- Replies: 53
- Views: 11943
Assembling machine circuit network compatibility
TL;DR Let the assembling machines allow their recopies to be adjusted, based off of circuit network input. What ? Assembling machines can be attached to the circuit network which could allow the circuit network to change the recipe of the assembling machine depending on the input. Why ? The circuit...
- Tue Jan 01, 2019 11:20 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 289391
Re: You know you play Factorio too much when...
When you start making plans for a iron ore smelter set up in your oven.
- Sun Dec 23, 2018 7:01 pm
- Forum: Ideas and Requests For Mods
- Topic: Turret Targeting in PvP
- Replies: 1
- Views: 1131
Turret Targeting in PvP
Can someone make a mod so that all structures of the enemy force are attacked by turrets in PVP mode?
- without trains being targeted by artillery, unless the artillery can predict where the train will be
- without trains being targeted by artillery, unless the artillery can predict where the train will be
- Mon Sep 24, 2018 9:34 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 289391
Re: You know you play Factorio too much when...
When you find a way to do 1000% 100% of the time.
- Sun Sep 23, 2018 7:01 pm
- Forum: Off topic
- Topic: Project for Factorio
- Replies: 2
- Views: 5121
Re: Project for Factorio
Yes, thank you for the link, I am very grateful
- Sun Sep 23, 2018 4:34 pm
- Forum: Off topic
- Topic: Project for Factorio
- Replies: 2
- Views: 5121
Project for Factorio
I've decided to do a persuasive speech for my speech class about factorio, and the one thing that I am missing and that I can't seem to find is the FFF where they team talked about getting the game of the year award, in Pakistan I believe. Can someone please help me find that link?
- Tue Apr 24, 2018 11:47 pm
- Forum: Ideas and Requests For Mods
- Topic: A New Type of Intelligent Natives
- Replies: 3
- Views: 1295
Re: A New Type of Intelligent Natives
I have no one to play with... so the AI would be my best bet even if it would be unrealistic
- Mon Apr 23, 2018 4:44 pm
- Forum: Ideas and Requests For Mods
- Topic: A New Type of Intelligent Natives
- Replies: 3
- Views: 1295
A New Type of Intelligent Natives
I would like a mod that would satisfy my wish for a new type of enemy because... the biters get boring in the later stages of the game An enemy that would just require a new turret or just have more health would also get boring and old fast. (flying enemies -> Anti air, Water based -> submerged turr...
- Wed Apr 11, 2018 12:53 pm
- Forum: Ideas and Suggestions
- Topic: Improved Exoskeletons
- Replies: 4
- Views: 1507
Re: Improved Exoskeletons
Also that inventory space would be electricity dependant so if laser defenses or roboports drain your battery, you'll spill your inventory in addition to being slow. This is also one of the challenges in the real world, which it seems that a large portion of this game is based off of, to balance yo...
- Tue Apr 10, 2018 11:50 pm
- Forum: Ideas and Suggestions
- Topic: Improved Exoskeletons
- Replies: 4
- Views: 1507
Improved Exoskeletons
TL;DR Exoskeletons will not only make you run faster but will also increase your inventory size. What? Exoskeletons main purpose is to enhance basic human abilities, including running but also including lifting heavy objects. As seen in this picture (I don't claim ownership) of a shipyard worker be...
- Mon Apr 09, 2018 8:44 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 35104
Re: Friday Facts #237 - Rich & interactive text
I disagree, this idea will probably end well.dee- wrote:
- Fri Apr 06, 2018 8:08 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 35104
Re: Friday Facts #237 - Rich & interactive text
another idea with text icons: instead of implementing commands for those items, i think that it would be more convenient to have a 'quick word' where each time you type this word, it would 'autocorrect' to a symbol chosen specifically for that word (which could be modified in the settings), to avoid...