Search found 21 matches

by wat3rstone
Mon Sep 24, 2018 9:34 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 138
Views: 76480

Re: You know you play Factorio too much when...

When you find a way to do 1000% 100% of the time.
by wat3rstone
Sun Sep 23, 2018 7:01 pm
Forum: Off topic
Topic: Project for Factorio
Replies: 2
Views: 3357

Re: Project for Factorio

Yes, thank you for the link, I am very grateful
by wat3rstone
Sun Sep 23, 2018 4:34 pm
Forum: Off topic
Topic: Project for Factorio
Replies: 2
Views: 3357

Project for Factorio

I've decided to do a persuasive speech for my speech class about factorio, and the one thing that I am missing and that I can't seem to find is the FFF where they team talked about getting the game of the year award, in Pakistan I believe. Can someone please help me find that link?
by wat3rstone
Tue Apr 24, 2018 11:47 pm
Forum: Ideas and Requests For Mods
Topic: A New Type of Intelligent Natives
Replies: 3
Views: 177

Re: A New Type of Intelligent Natives

I have no one to play with... so the AI would be my best bet even if it would be unrealistic
by wat3rstone
Mon Apr 23, 2018 4:44 pm
Forum: Ideas and Requests For Mods
Topic: A New Type of Intelligent Natives
Replies: 3
Views: 177

A New Type of Intelligent Natives

I would like a mod that would satisfy my wish for a new type of enemy because... the biters get boring in the later stages of the game An enemy that would just require a new turret or just have more health would also get boring and old fast. (flying enemies -> Anti air, Water based -> submerged turr...
by wat3rstone
Wed Apr 11, 2018 12:53 pm
Forum: Ideas and Suggestions
Topic: Improved Exoskeletons
Replies: 4
Views: 227

Re: Improved Exoskeletons

Also that inventory space would be electricity dependant so if laser defenses or roboports drain your battery, you'll spill your inventory in addition to being slow. This is also one of the challenges in the real world, which it seems that a large portion of this game is based off of, to balance yo...
by wat3rstone
Tue Apr 10, 2018 11:50 pm
Forum: Ideas and Suggestions
Topic: Improved Exoskeletons
Replies: 4
Views: 227

Improved Exoskeletons

TL;DR Exoskeletons will not only make you run faster but will also increase your inventory size. What? Exoskeletons main purpose is to enhance basic human abilities, including running but also including lifting heavy objects. As seen in this picture (I don't claim ownership) of a shipyard worker be...
by wat3rstone
Mon Apr 09, 2018 8:44 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 70
Views: 9803

Re: Friday Facts #237 - Rich & interactive text

dee- wrote:Image
I disagree, this idea will probably end well.
by wat3rstone
Fri Apr 06, 2018 8:08 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 70
Views: 9803

Re: Friday Facts #237 - Rich & interactive text

another idea with text icons: instead of implementing commands for those items, i think that it would be more convenient to have a 'quick word' where each time you type this word, it would 'autocorrect' to a symbol chosen specifically for that word (which could be modified in the settings), to avoid...
by wat3rstone
Thu Mar 22, 2018 11:37 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 138
Views: 76480

Re: You know you play Factorio too much when...

But then you realize you are a train so you load with locomotives and nuclear fuel, so the other train is dead not you
by wat3rstone
Wed Mar 21, 2018 10:39 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 138
Views: 76480

Re: You know you play Factorio too much when...

you start seeing office hallways as rail networks
by wat3rstone
Fri Mar 16, 2018 12:54 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 138
Views: 76480

Re: You know you play Factorio too much when...

So you then buy 4 more monitors and 4 more copies of the game along with 4 more keyboards to maximize productivity on a map with 4 characters.
by wat3rstone
Thu Mar 15, 2018 1:56 pm
Forum: Ideas and Suggestions
Topic: Nukes are overpowered and they need to be nerfed in some way
Replies: 23
Views: 1317

Re: Nukes are overpowered and they need to be nerfed in some way

In conclusion your destroyers would be on the ground in a pile of rubble while you'll be shot to death. Funny that I come out victorious... except if I become greedy / cocky. Not necessarily, you could be inching your way through a base and all the while each destroyer would be picked off one by on...
by wat3rstone
Thu Mar 15, 2018 1:42 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 138
Views: 76480

Re: You know you play Factorio too much when...

When your PC isn't going fast enough so you try to shove some peed modules in it's disc reader.
by wat3rstone
Thu Mar 15, 2018 1:18 pm
Forum: Ideas and Suggestions
Topic: Nukes are overpowered and they need to be nerfed in some way
Replies: 23
Views: 1317

Re: Nukes are overpowered and they need to be nerfed in some way

nosports wrote:
I totally agree with this....

I had proposed this also recently as with an additional pollution layer .....
Thank you for agreeing with me, and if you already proposed this topic than the developers have a higher chance of implementing this because more people would want it.
by wat3rstone
Thu Mar 15, 2018 1:14 pm
Forum: Ideas and Suggestions
Topic: Nukes are overpowered and they need to be nerfed in some way
Replies: 23
Views: 1317

Re: Nukes are overpowered and they need to be nerfed in some way

Well if I go in with 100 Destroyer bots...one-hitting everything before it comes in range or can respawn That in itself costs a lot of research to get up there with the space science and all, even if you go to 60 robots (maximum followers before the infinite tech) there is a significant difference ...
by wat3rstone
Thu Mar 15, 2018 1:51 am
Forum: Ideas and Suggestions
Topic: Nukes are overpowered and they need to be nerfed in some way
Replies: 23
Views: 1317

Re: Nukes are overpowered and they need to be nerfed in some way

Because destroyer capsules can be destroyed, not nukes
by wat3rstone
Wed Mar 14, 2018 11:59 pm
Forum: Ideas and Suggestions
Topic: Nukes are overpowered and they need to be nerfed in some way
Replies: 23
Views: 1317

Nukes are overpowered and they need to be nerfed in some way

Personally, I think that nukes are a bit over powered and needs to be nerfed (with some sort of side effect or disadvantage), and in addition to that, I think that there should be changes to nukes in the way they are made. Changes that should be made to how work Nukes in general First off: the nuke'...
by wat3rstone
Tue Mar 13, 2018 12:50 am
Forum: Ideas and Suggestions
Topic: Nuclear safe tanks
Replies: 4
Views: 458

Nuclear safe tanks

A heavy duty tank that can withstand a nuclear blast in close proximity. I say that it would be really slow but have lots of mass, it would have a machine gun and a rocket launcher, specifically for nukes, along with stacks of inventory space, and slots for fuel. The tank's purpose would be to go ou...
by wat3rstone
Tue Mar 13, 2018 12:39 am
Forum: Duplicates
Topic: graphical error with mods
Replies: 2
Views: 140

Re: graphical error with mods

Thank you for making me aware of the update (I sometimes get behind because I run the game for long)
The error happens with: 16.29 with mods but doesn't happen with base vanilla version
In 16.30 vanilla version, the graphics worked fine, and problem was fixed
My apologizes it was a problem on my end.

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