Search found 43 matches
- Wed Nov 22, 2023 10:54 pm
- Forum: Releases
- Topic: Version 1.1.98
- Replies: 13
- Views: 11662
Re: Version 1.1.98
same here
- Fri Jan 13, 2023 4:35 pm
- Forum: Releases
- Topic: Version 1.1.75
- Replies: 17
- Views: 15874
Re: Version 1.1.75
Just as I reported on 1.1.73, with 1.1.75 I am unable to upgrade from the game itself (1.1.74, macOS x64). It says no update available. The CDN is so slow, an full install will take about an hour to download. Sorry about this, I did the steps necessary to make the update package from 1.1.74 to 1.1....
- Wed Jan 11, 2023 7:35 pm
- Forum: Releases
- Topic: Version 1.1.75
- Replies: 17
- Views: 15874
Re: Version 1.1.75
Just as I reported on 1.1.73, with 1.1.75 I am unable to upgrade from the game itself (1.1.74, macOS x64). It says no update available. The CDN is so slow, an full install will take about an hour to download.
- Fri Dec 02, 2022 9:07 pm
- Forum: Releases
- Topic: Version 1.1.73
- Replies: 10
- Views: 12986
Re: Version 1.1.73
Seems that in my case I cannot update to 1.1.73 from 1.1.72 (macOS). I have experimental releases checked, but even if I have it check for upgrades, it says it's up to date.
Download of the full release is going to take an hour even on my 1Gbit home line. The CDN is sloooooooow.
Download of the full release is going to take an hour even on my 1Gbit home line. The CDN is sloooooooow.
- Mon Jul 18, 2022 9:01 pm
- Forum: Wiki Talk
- Topic: Matchmaking API
- Replies: 7
- Views: 4094
Re: Matchmaking API
Never mind, I can use jq on the whole json and get my gameIDs and other info in a single line.
- Mon Jul 18, 2022 7:30 pm
- Forum: Wiki Talk
- Topic: Matchmaking API
- Replies: 7
- Views: 4094
Re: Matchmaking API
As long as I have you here....
Is there an easy way to, from the API, find a specific game (maybe matching a name)? Vs getting the list of all games and then parsing the JSON?
Is there an easy way to, from the API, find a specific game (maybe matching a name)? Vs getting the list of all games and then parsing the JSON?
- Mon Jul 18, 2022 7:29 pm
- Forum: Wiki Talk
- Topic: Matchmaking API
- Replies: 7
- Views: 4094
Re: Matchmaking API
Well oh crap, that was obvious. Thanks!
- Mon Jul 18, 2022 4:40 pm
- Forum: Wiki Talk
- Topic: Matchmaking API
- Replies: 7
- Views: 4094
Re: Matchmaking API
It seems more like the specific API "get-game-details" is not found. This is not an application error. Other Matchmaker API calls that have bad or missing parameters return explicit errors. I can misspell the key and it's the same error.
- Mon Jul 18, 2022 2:38 pm
- Forum: Wiki Talk
- Topic: Matchmaking API
- Replies: 7
- Views: 4094
Re: Matchmaking API
Example (redacted token) https://multiplayer.factorio.com/get-games?username=squiddog&token=REDACTED This returns (I am clipping it off) [ { "game_id": 12975085, "name": "Factorio Server", "description": "Hosted by Nodecraft.com", "max_playe...
- Tue Jul 12, 2022 6:18 pm
- Forum: Wiki Talk
- Topic: Matchmaking API
- Replies: 7
- Views: 4094
Matchmaking API
Team,
Is the API supported? I am able to authenticate, and use the get-games endpoint, but the get-game-details endpoint generates a "404 Not Found"
Is the API supported? I am able to authenticate, and use the get-games endpoint, but the get-game-details endpoint generates a "404 Not Found"
- Fri Jul 09, 2021 2:28 am
- Forum: Gameplay Help
- Topic: Debugging an issue: Trying to find what is causing robots to self destruct
- Replies: 6
- Views: 2444
Re: Debugging an issue: Trying to find what is causing robots to self destruct
Well I’ve reviewed the code for all the mods and the scenario and the word “robot” hardly shows up, it does so only in the scenario and in that case it’s giving each player a set amount of robots on joining.
I am going to have to find a way to reproduce offline and then try disabling mods.
I am going to have to find a way to reproduce offline and then try disabling mods.
- Thu Jul 08, 2021 7:07 pm
- Forum: Gameplay Help
- Topic: Debugging an issue: Trying to find what is causing robots to self destruct
- Replies: 6
- Views: 2444
Re: Debugging an issue: Trying to find what is causing robots to self destruct
I might give it a try, thank you for the suggestions.
- Thu Jul 08, 2021 6:58 pm
- Forum: Gameplay Help
- Topic: Debugging an issue: Trying to find what is causing robots to self destruct
- Replies: 6
- Views: 2444
Re: Debugging an issue: Trying to find what is causing robots to self destruct
Thanks. But it doesn't show me what code is destroying the bots, and that's the problem. Also if it's an interaction between two mods, finding that disabling one stops it doesn't help find the second one. It would be a lot of combinations. Also it only happens when bots are forced to fly long distan...
- Thu Jul 08, 2021 6:50 pm
- Forum: Technical Help
- Topic: Game download files: Slow to verify and unpack on macOS
- Replies: 2
- Views: 1410
Re: Game download files: Slow to verify and unpack on macOS
Sorry for not seeing your response on a timely basis! I did some testing and have some results that may surprise you. If I take the latest DMG (factorio_alpha_1.1.35) and copy the Factorio.app out of it into a folder, it takes multiple minutes to do so. The `diskimages-helper` process is pegged near...
- Thu Jul 08, 2021 5:59 pm
- Forum: Gameplay Help
- Topic: Debugging an issue: Trying to find what is causing robots to self destruct
- Replies: 6
- Views: 2444
Debugging an issue: Trying to find what is causing robots to self destruct
I run a few multiplayer servers. Two are using the OARC scenario developed here https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn as well as a small handful of mods: AutoDeconstruct miniloader some-corpsemarker ElectricTrain Squeak Through Construction bots that are traveling long distanc...
- Wed Nov 25, 2020 7:38 pm
- Forum: Technical Help
- Topic: Game download files: Slow to verify and unpack on macOS
- Replies: 2
- Views: 1410
Game download files: Slow to verify and unpack on macOS
This is more of an observation than a bug or help report. When I download a new DMG from the Factorio download site, the DMG file itself goes through an integrity check that is VERY slow. We are allowed to skip this in macOS. But then the unpacking from the DMG to Applications is just as slow. This ...
- Wed Oct 28, 2020 7:11 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 55
- Views: 38825
- Sun Mar 29, 2020 2:01 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 158449
Re: [MOD 0.18] KRASTORIO^2
Also, I can't find Nitrogen. I see Ammonia, which requires Hydrogen and Nitrogen. Once that was unlocked, I should have had the ability to generate/make Nitrogen as well, yes? I don't see it in the Intermediate Products. What am I missing? What's the trick to this? I can't find it either ... (never...
- Wed Mar 25, 2020 10:36 pm
- Forum: Mod portal Discussion
- Topic: Mod portal down?
- Replies: 5
- Views: 2559
Re: Mod portal down?
its SUPER slow for me. Multiple hours to download a mod via the portal or via the game sync.
- Fri Nov 15, 2019 2:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.77] Multiplayer Core Desync
- Replies: 6
- Views: 5964
Re: [Oxyd] [0.17.77] Multiplayer Core Desync
I run 4 headless multiplayer servers and immediately go desyncs after upgrade to 0.17.77. The larger the map, the quicker I desync (or at least it feels that way). If you want another report you can download this one from a rather huge map: https://squiddog.org/desync/desync-report-2019-11-14_17-41-...