Search found 65 matches
- Tue Jan 26, 2021 5:14 pm
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 14329
Re: Version 1.1.14
Improved save-game speed by up to 2x depending on the save file size. Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.) Comment on the update post on the subreddit said it was multithr...
- Sat Jan 23, 2021 9:09 am
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 14329
Re: Version 1.1.14
Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)Improved save-game speed by up to 2x depending on the save file size.
- Sun Sep 13, 2020 11:56 pm
- Forum: Not a bug
- Topic: [1.0.0] Fluid Mixing at train station after sending incorrect train
- Replies: 1
- Views: 871
[1.0.0] Fluid Mixing at train station after sending incorrect train
A new player I am helping somehow managed to mix petrol and crude in adjacent pipes at one of his train stations. This may be a duplicate of 88139 , but I dont think that it is as it is a single fluid station, and the fluid actually got into the pipes. The actual mixing was not observed, but we beli...
- Fri Aug 14, 2020 8:20 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 104882
Re: Friday Facts #360 - 1.0 is here!
Nice to finally see spidy and 1.0, but I must admit (and I hate to be the downer), I'm really sad and just a little bit pissed about FFF going away. Other than the game we paid for, you owe us nothing, but, that game has a community and a history of really good communication that backed it. FFF bein...
- Fri Jul 24, 2020 5:08 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 45071
Re: Friday Facts #357 - Nuke
Can we get an offset X/Y option in the grid section? It is mentioned in the FFF how you move the red flag around, but to me it seems clunky in an otherwise good GUI. It seems ESPECIALLY problematic if you have a large number of prints (IE Rails) that need to run on the same offset, it would make pos...
- Fri Mar 20, 2020 6:11 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 90123
Re: Friday Facts #339 - Beacon HR + Redesign process
I honestly disagree with the reason for droping the cables. Having multiple beacons next to each other DOES provide more of a boost. It would help to signify that beacon stacking is a thing.
I like the multiple directions bit, but I dislike the lack of a bottomless pit bit.
I like the multiple directions bit, but I dislike the lack of a bottomless pit bit.
- Fri Mar 06, 2020 4:57 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 29400
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
Log scale+total production (vs over time) would be a great looking graph.valneq wrote: βFri Mar 06, 2020 4:51 pmAnd now is the right time to incorporate the logscale for production statistics, see also
viewtopic.php?p=259034#p259034
- Fri Mar 06, 2020 4:55 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 29400
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
The biggest issue I can see with the search change would be where someone is trying to search for the input and output for an item, not the I/O of that item. IE lets say science packs had a massive drop in production. By looking up the circuits on the consumption page, you can see that there was a m...
- Fri Feb 21, 2020 5:12 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 23654
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
I think the colored concrete is cool. Would like the ability to use it in the base game, but I dont know if it would make sense as a normal item. 1: are the colors shown the only colors or does it work like the trains where you can have any arbitrary color 2: if not an item, would getting a blueprin...
- Fri Jan 31, 2020 8:47 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 22381
Re: Friday Facts #332 - More sounds & Map color tweaks
ya know, one of the best things that minecraft ever did was it's texture pack system. I know that you can add mods to change the textures and stuff, but I feel like the lack of support for (or at least prevalence of) client only texture (and or sound) packs is a massive shortfall of the game. It wou...
- Fri Jan 31, 2020 2:46 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 22381
Re: Friday Facts #332 - More sounds & Map color tweaks
possible really dumb question, but would it be possible to add an advanced graphics tab or something in the settings where we can set the colors for different things on the map ourselves? Not only would it allow for users to customize the map to their liking, making what they view as important more ...
- Fri Jan 17, 2020 4:55 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 38402
Re: Friday Facts #330 - Main menu and File Share Shenanigans
Also, ZFS on Linux has issues and Linus recently wrote a whole tirade on why it will probably never be properly supported on Linux, so you might want to rethink your FS choices. But if anything, unRAID might be a good choice for your needs to host a file server on a PC :) ALL software (including li...
- Fri Jan 17, 2020 4:46 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 38402
Re: Friday Facts #330 - Main menu and File Share Shenanigans
Continue button should open a menu with the list of saved game if people want to continue playing one of their base not necessarily the latest save... I personally disagree. That would leave basically no differentiation between continue and Load Game. The point, as far as I can tell, with continue,...
- Fri Sep 27, 2019 2:20 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 47173
Re: Friday Facts #314 - 0.17 stable
It appears that the post is now back, with an added section on WoW too. On some of the stuff brought up in the WoW section, I think that it is important to understand WHY they added the tools they did. If for example, you were the only person in your group of friends who plays, or if you aren't very...
- Fri May 03, 2019 4:33 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 55558
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Cool to see the new remnants. Any chance that there will be linked belt remnants? like, if a section of several belts was destroyed next to each other as compared to the individual dot-esque remnants? I know that it would probably be a pain more than anything, but it would be SUPER cool.
- Wed Feb 27, 2019 5:59 am
- Forum: Not a bug
- Topic: [0.17.1] Admin inventory interface can place item in users hand without leaving hand stack in inventory
- Replies: 2
- Views: 1105
- Wed Feb 27, 2019 3:30 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [0.17.1] Inserter reports what appears to be the incorrect state in status
- Replies: 5
- Views: 3858
[Tobias] [0.17.1] Inserter reports what appears to be the incorrect state in status
The status for a burner inserter reports what appears to be the incorrect state when waiting to load an item into a coal miner. Specifically, when the belt line is full, and thus the miner not mining, and at max coal (5) that an inserter will insert, the inserter reports "waiting for source ite...
- Wed Feb 27, 2019 3:14 am
- Forum: Not a bug
- Topic: [0.17.1] Admin inventory interface can place item in users hand without leaving hand stack in inventory
- Replies: 2
- Views: 1105
[0.17.1] Admin inventory interface can place item in users hand without leaving hand stack in inventory
When in multiplayer, an admin manipulating the inventories of a player can place an item in the hand of another player. When doing so, there is no hand stack left in the player's inventory, meaning that a player can get stuck with an item in their hand and a full inventory. This may not be an explic...
- Wed Feb 27, 2019 2:54 am
- Forum: Not a bug
- Topic: [0.17.1] Worms show up on global map, but not on minimap
- Replies: 1
- Views: 830
[0.17.1] Worms show up on global map, but not on minimap
When exploring the map, A pair of worms was run into that did not show up on the minimap, but DID show up on the main map. Some normal biters can be seen on the minimap if you zoom in, so it appears to only effect these worms. https://cdn.discordapp.com/attachments/527724958969888771/550146501884510...
- Fri Jan 25, 2019 10:29 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75703
Re: Friday Facts #279 - Train GUI & Modern Spitter
For example, there is no way to achieve condition (A & (B | C) & D) | (E & F) | G. There is, you just have to repeat some statements. A & B & D | A & C & D | E & F | G To be precise, this way of combining statements is complete - you can make any logical statement ju...