Search found 54 matches

by deef0000dragon1
Fri Jan 17, 2020 4:55 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 86
Views: 5562

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Also, ZFS on Linux has issues and Linus recently wrote a whole tirade on why it will probably never be properly supported on Linux, so you might want to rethink your FS choices. But if anything, unRAID might be a good choice for your needs to host a file server on a PC :) ALL software (including li...
by deef0000dragon1
Fri Jan 17, 2020 4:46 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 86
Views: 5562

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Continue button should open a menu with the list of saved game if people want to continue playing one of their base not necessarily the latest save... I personally disagree. That would leave basically no differentiation between continue and Load Game. The point, as far as I can tell, with continue,...
by deef0000dragon1
Fri Sep 27, 2019 2:20 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 13393

Re: Friday Facts #314 - 0.17 stable

It appears that the post is now back, with an added section on WoW too. On some of the stuff brought up in the WoW section, I think that it is important to understand WHY they added the tools they did. If for example, you were the only person in your group of friends who plays, or if you aren't very...
by deef0000dragon1
Fri May 03, 2019 4:33 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 16804

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Cool to see the new remnants. Any chance that there will be linked belt remnants? like, if a section of several belts was destroyed next to each other as compared to the individual dot-esque remnants? I know that it would probably be a pain more than anything, but it would be SUPER cool.
by deef0000dragon1
Wed Feb 27, 2019 3:30 am
Forum: Pending
Topic: [0.17.1] Inserter reports what appears to be the incorrect state in status
Replies: 1
Views: 403

[0.17.1] Inserter reports what appears to be the incorrect state in status

The status for a burner inserter reports what appears to be the incorrect state when waiting to load an item into a coal miner. Specifically, when the belt line is full, and thus the miner not mining, and at max coal (5) that an inserter will insert, the inserter reports "waiting for source item ava...
by deef0000dragon1
Wed Feb 27, 2019 3:14 am
Forum: Not a bug
Topic: [0.17.1] Admin inventory interface can place item in users hand without leaving hand stack in inventory
Replies: 2
Views: 108

[0.17.1] Admin inventory interface can place item in users hand without leaving hand stack in inventory

When in multiplayer, an admin manipulating the inventories of a player can place an item in the hand of another player. When doing so, there is no hand stack left in the player's inventory, meaning that a player can get stuck with an item in their hand and a full inventory. This may not be an explic...
by deef0000dragon1
Wed Feb 27, 2019 2:54 am
Forum: Not a bug
Topic: [0.17.1] Worms show up on global map, but not on minimap
Replies: 1
Views: 92

[0.17.1] Worms show up on global map, but not on minimap

When exploring the map, A pair of worms was run into that did not show up on the minimap, but DID show up on the main map. Some normal biters can be seen on the minimap if you zoom in, so it appears to only effect these worms. https://cdn.discordapp.com/attachments/527724958969888771/550146501884510...
by deef0000dragon1
Fri Jan 25, 2019 10:29 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 24879

Re: Friday Facts #279 - Train GUI & Modern Spitter

For example, there is no way to achieve condition (A & (B | C) & D) | (E & F) | G. There is, you just have to repeat some statements. A & B & D | A & C & D | E & F | G To be precise, this way of combining statements is complete - you can make any logical statement just with combinations of AND and ...
by deef0000dragon1
Fri Jan 18, 2019 5:10 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 19983

Re: Friday Facts #278 - The new quickbar

Have you considered the pros/cons of going from monolithic releases to a more frequent release cycle/timed release cycle? I can defiantly say that there would be a lot of people who would be happy if the things that were finished were released sooner, instead of waiting for potentially unrelated pie...
by deef0000dragon1
Fri Aug 31, 2018 9:53 am
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 22807

Re: Friday Facts #258 - New autoplace

Ok I love that the generator is getting looked at. but I have to say, I have ONE major downside to the current decision. Specifically that of no oil in the starting area. I think that should be an option to exclude oil from the starting area, (heck, the ability to set every ore density/size in the s...
by deef0000dragon1
Fri Aug 24, 2018 8:14 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 19075

Re: Friday Facts #257 - NPE/Campaign update

I like the majority of the science changes. I do have to say tho, if 0.17 is still the plan for the 1.0 candidate, its a poor decision to have the shallow water not be in free play. Especially for the fact that the campaign feels like just a large tutorial for free play. Imagine then having somethin...
by deef0000dragon1
Fri Aug 03, 2018 2:49 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 28815

Re: Friday Facts #254 - No research queue for you

How often does a player research automated rail transportation (train stops), doesn't want to research rail signals, and still cares about the rail signal research's tiny science cost? Compare this to the number of playthroughs where somebody scrolls around in the science list, notices the signals ...
by deef0000dragon1
Fri Aug 03, 2018 2:08 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 28815

Re: Friday Facts #254 - No research queue for you

People only ask for a research queue because the granularity of techs is too high. Fix the issue, not the symptom! For example, on the oil and train stuff. It's like every little item or recipe has its own research. Just group them together! Who cares about the option of saving a tiny but of resour...
by deef0000dragon1
Fri Aug 03, 2018 1:17 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 28815

Re: Friday Facts #254 - No research queue for you

I vehemently disagree with the decision to remove the research queue, and I have one VERY specific reason for it. I have played the beginning game DOZENS of times and am sick of having to set up those same beginning researches again and again. Its just annoying. Lock it behind a must have beaten the...
by deef0000dragon1
Fri Apr 27, 2018 4:50 pm
Forum: News
Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
Replies: 35
Views: 8641

Re: Friday Facts #240 - Factorio-data & Fast pipe replace

Good luck with the move I will say one quick not about the quick replace. It would be REALLY nice to have a hotkey(holding shift) to enable or disable quick replace (underground/splitter -> belt at least). When building complex structures with a lot of stuff around, it gets really annoying to have a...
by deef0000dragon1
Sun Feb 11, 2018 10:05 pm
Forum: Ideas and Suggestions
Topic: Assembly Machine Fluid Sharing
Replies: 5
Views: 1049

Re: Assembly Machine Fluid Sharing

Assemblers, and other building, may have recipes that use more fluids. Theoretically, You may have recipe that use water and acid, so auto-sharing may be impractical. Also, You do not place miners next to buildings that accepts other fluids, so mishaps is not real threat. Assemblers are different, ...
by deef0000dragon1
Sat Feb 10, 2018 4:01 am
Forum: Ideas and Suggestions
Topic: Assembly Machine Fluid Sharing
Replies: 5
Views: 1049

Assembly Machine Fluid Sharing

I was watching xterminator's most recent Tightening The Belt episode and when he placed the pipes down I began to wonder, is there any particular reason that assemblers don't fluid share when next to each other like mining drills or boilers? Is there a mod that might implement this anywhere? I want ...
by deef0000dragon1
Fri Jan 19, 2018 6:31 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 18062

Re: Friday Facts #226 - New mod portal & other news

we have come to the conclusion that we need more time Calmer heads have prevailed. The solution to most problems is simply time, and I am grad to see that you are taking time here, if not to implement a more complex solution, at least to analyze what has been said more closely. Good luck at the con...
by deef0000dragon1
Fri Jan 19, 2018 6:21 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 18062

Re: Friday Facts #226 - New mod portal & other news

we have come to the conclusion that we need more time Calmer heads have prevailed. The solution to most problems is simply time, and I am grad to see that you are taking time here, if not to implement a more complex solution, at least to analyze what has been said more closely. Good luck at the con...

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