I am with the group that desires the option to turn biters and other enemies off. (That said, Ideally separately for each planet if possible cause I love the combat mechanic on vulcanis because I get to choose when I combat).
It feels like its going to be a big pain to a lot of people who just ...
Search found 67 matches
- Fri Oct 04, 2024 11:14 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 39402
- Fri Sep 27, 2024 11:19 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 53058
Re: Friday Facts #430 - Drowning in Fluids
I am in agreement that setting pipe limit to 256x256 makes a lot of sense.
at the end you showed the fullness debug view for pipes. is there any chance that can be merged into the pipe connection view that was shown today in some form? so that fullness is not just a debug view? it would be a great ...
at the end you showed the fullness debug view for pipes. is there any chance that can be merged into the pipe connection view that was shown today in some form? so that fullness is not just a debug view? it would be a great ...
- Tue Jan 26, 2021 5:14 pm
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 15632
Re: Version 1.1.14
Improved save-game speed by up to 2x depending on the save file size.
Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)
Comment on the update post on the subreddit said it was ...
- Sat Jan 23, 2021 9:09 am
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 15632
Re: Version 1.1.14
Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)Improved save-game speed by up to 2x depending on the save file size.
- Sun Sep 13, 2020 11:56 pm
- Forum: Not a bug
- Topic: [1.0.0] Fluid Mixing at train station after sending incorrect train
- Replies: 1
- Views: 1060
[1.0.0] Fluid Mixing at train station after sending incorrect train
A new player I am helping somehow managed to mix petrol and crude in adjacent pipes at one of his train stations.
This may be a duplicate of 88139 , but I dont think that it is as it is a single fluid station, and the fluid actually got into the pipes.
The actual mixing was not observed, but we ...
This may be a duplicate of 88139 , but I dont think that it is as it is a single fluid station, and the fluid actually got into the pipes.
The actual mixing was not observed, but we ...
- Fri Aug 14, 2020 8:20 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 124061
Re: Friday Facts #360 - 1.0 is here!
Nice to finally see spidy and 1.0, but I must admit (and I hate to be the downer), I'm really sad and just a little bit pissed about FFF going away.
Other than the game we paid for, you owe us nothing, but, that game has a community and a history of really good communication that backed it. FFF ...
Other than the game we paid for, you owe us nothing, but, that game has a community and a history of really good communication that backed it. FFF ...
- Fri Jul 24, 2020 5:08 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 51739
Re: Friday Facts #357 - Nuke
Can we get an offset X/Y option in the grid section? It is mentioned in the FFF how you move the red flag around, but to me it seems clunky in an otherwise good GUI. It seems ESPECIALLY problematic if you have a large number of prints (IE Rails) that need to run on the same offset, it would make ...
- Fri Mar 20, 2020 6:11 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 106062
Re: Friday Facts #339 - Beacon HR + Redesign process
I honestly disagree with the reason for droping the cables. Having multiple beacons next to each other DOES provide more of a boost. It would help to signify that beacon stacking is a thing.
I like the multiple directions bit, but I dislike the lack of a bottomless pit bit.
I like the multiple directions bit, but I dislike the lack of a bottomless pit bit.
- Fri Mar 06, 2020 4:57 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 34833
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
Log scale+total production (vs over time) would be a great looking graph.valneq wrote: Fri Mar 06, 2020 4:51 pm And now is the right time to incorporate the logscale for production statistics, see also
viewtopic.php?p=259034#p259034
- Fri Mar 06, 2020 4:55 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 34833
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
The biggest issue I can see with the search change would be where someone is trying to search for the input and output for an item, not the I/O of that item.
IE lets say science packs had a massive drop in production. By looking up the circuits on the consumption page, you can see that there was a ...
IE lets say science packs had a massive drop in production. By looking up the circuits on the consumption page, you can see that there was a ...
- Fri Feb 21, 2020 5:12 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 27393
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
I think the colored concrete is cool. Would like the ability to use it in the base game, but I dont know if it would make sense as a normal item.
1: are the colors shown the only colors or does it work like the trains where you can have any arbitrary color
2: if not an item, would getting a ...
1: are the colors shown the only colors or does it work like the trains where you can have any arbitrary color
2: if not an item, would getting a ...
- Fri Jan 31, 2020 8:47 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 26011
Re: Friday Facts #332 - More sounds & Map color tweaks
ya know, one of the best things that minecraft ever did was it's texture pack system.
I know that you can add mods to change the textures and stuff, but I feel like the lack of support for (or at least prevalence of) client only texture (and or sound) packs is a massive shortfall of the game. It ...
I know that you can add mods to change the textures and stuff, but I feel like the lack of support for (or at least prevalence of) client only texture (and or sound) packs is a massive shortfall of the game. It ...
- Fri Jan 31, 2020 2:46 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 26011
Re: Friday Facts #332 - More sounds & Map color tweaks
possible really dumb question, but would it be possible to add an advanced graphics tab or something in the settings where we can set the colors for different things on the map ourselves?
Not only would it allow for users to customize the map to their liking, making what they view as important more ...
Not only would it allow for users to customize the map to their liking, making what they view as important more ...
- Fri Jan 17, 2020 4:55 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 46443
Re: Friday Facts #330 - Main menu and File Share Shenanigans
Also, ZFS on Linux has issues and Linus recently wrote a whole tirade on why it will probably never be properly supported on Linux, so you might want to rethink your FS choices. But if anything, unRAID might be a good choice for your needs to host a file server on a PC :)
ALL software ...
- Fri Jan 17, 2020 4:46 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 46443
Re: Friday Facts #330 - Main menu and File Share Shenanigans
Continue button should open a menu with the list of saved game if people want to continue playing one of their base not necessarily the latest save...
I personally disagree. That would leave basically no differentiation between continue and Load Game. The point, as far as I can tell, with ...
- Fri Sep 27, 2019 2:20 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 54805
Re: Friday Facts #314 - 0.17 stable
It appears that the post is now back, with an added section on WoW too.
On some of the stuff brought up in the WoW section, I think that it is important to understand WHY they added the tools they did. If for example, you were the only person in your group of friends who plays, or if you aren't ...
On some of the stuff brought up in the WoW section, I think that it is important to understand WHY they added the tools they did. If for example, you were the only person in your group of friends who plays, or if you aren't ...
- Fri May 03, 2019 4:33 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 65557
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Cool to see the new remnants. Any chance that there will be linked belt remnants? like, if a section of several belts was destroyed next to each other as compared to the individual dot-esque remnants? I know that it would probably be a pain more than anything, but it would be SUPER cool.
- Wed Feb 27, 2019 5:59 am
- Forum: Not a bug
- Topic: [0.17.1] Admin inventory interface can place item in users hand without leaving hand stack in inventory
- Replies: 2
- Views: 1345
- Wed Feb 27, 2019 3:30 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [0.17.1] Inserter reports what appears to be the incorrect state in status
- Replies: 5
- Views: 4608
[Tobias] [0.17.1] Inserter reports what appears to be the incorrect state in status
The status for a burner inserter reports what appears to be the incorrect state when waiting to load an item into a coal miner. Specifically, when the belt line is full, and thus the miner not mining, and at max coal (5) that an inserter will insert, the inserter reports "waiting for source item ...
- Wed Feb 27, 2019 3:14 am
- Forum: Not a bug
- Topic: [0.17.1] Admin inventory interface can place item in users hand without leaving hand stack in inventory
- Replies: 2
- Views: 1345
[0.17.1] Admin inventory interface can place item in users hand without leaving hand stack in inventory
When in multiplayer, an admin manipulating the inventories of a player can place an item in the hand of another player. When doing so, there is no hand stack left in the player's inventory, meaning that a player can get stuck with an item in their hand and a full inventory.
This may not be an ...
This may not be an ...