Search found 60 matches

by deef0000dragon1
Fri Mar 20, 2020 6:11 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 212
Views: 19395

Re: Friday Facts #339 - Beacon HR + Redesign process

I honestly disagree with the reason for droping the cables. Having multiple beacons next to each other DOES provide more of a boost. It would help to signify that beacon stacking is a thing.

I like the multiple directions bit, but I dislike the lack of a bottomless pit bit.
by deef0000dragon1
Fri Mar 06, 2020 4:57 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 7069

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

valneq wrote:
Fri Mar 06, 2020 4:51 pm
And now is the right time to incorporate the logscale for production statistics, see also
viewtopic.php?p=259034#p259034
Log scale+total production (vs over time) would be a great looking graph.
by deef0000dragon1
Fri Mar 06, 2020 4:55 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 7069

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

The biggest issue I can see with the search change would be where someone is trying to search for the input and output for an item, not the I/O of that item. IE lets say science packs had a massive drop in production. By looking up the circuits on the consumption page, you can see that there was a m...
by deef0000dragon1
Fri Feb 21, 2020 5:12 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 6546

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

I think the colored concrete is cool. Would like the ability to use it in the base game, but I dont know if it would make sense as a normal item. 1: are the colors shown the only colors or does it work like the trains where you can have any arbitrary color 2: if not an item, would getting a blueprin...
by deef0000dragon1
Fri Jan 31, 2020 8:47 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 6580

Re: Friday Facts #332 - More sounds & Map color tweaks

ya know, one of the best things that minecraft ever did was it's texture pack system. I know that you can add mods to change the textures and stuff, but I feel like the lack of support for (or at least prevalence of) client only texture (and or sound) packs is a massive shortfall of the game. It wou...
by deef0000dragon1
Fri Jan 31, 2020 2:46 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 6580

Re: Friday Facts #332 - More sounds & Map color tweaks

possible really dumb question, but would it be possible to add an advanced graphics tab or something in the settings where we can set the colors for different things on the map ourselves? Not only would it allow for users to customize the map to their liking, making what they view as important more ...
by deef0000dragon1
Fri Jan 17, 2020 4:55 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 10478

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Also, ZFS on Linux has issues and Linus recently wrote a whole tirade on why it will probably never be properly supported on Linux, so you might want to rethink your FS choices. But if anything, unRAID might be a good choice for your needs to host a file server on a PC :) ALL software (including li...
by deef0000dragon1
Fri Jan 17, 2020 4:46 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 10478

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Continue button should open a menu with the list of saved game if people want to continue playing one of their base not necessarily the latest save... I personally disagree. That would leave basically no differentiation between continue and Load Game. The point, as far as I can tell, with continue,...
by deef0000dragon1
Fri Sep 27, 2019 2:20 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 15516

Re: Friday Facts #314 - 0.17 stable

It appears that the post is now back, with an added section on WoW too. On some of the stuff brought up in the WoW section, I think that it is important to understand WHY they added the tools they did. If for example, you were the only person in your group of friends who plays, or if you aren't very...
by deef0000dragon1
Fri May 03, 2019 4:33 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 18528

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Cool to see the new remnants. Any chance that there will be linked belt remnants? like, if a section of several belts was destroyed next to each other as compared to the individual dot-esque remnants? I know that it would probably be a pain more than anything, but it would be SUPER cool.
by deef0000dragon1
Wed Feb 27, 2019 3:30 am
Forum: Pending
Topic: [0.17.1] Inserter reports what appears to be the incorrect state in status
Replies: 2
Views: 523

[0.17.1] Inserter reports what appears to be the incorrect state in status

The status for a burner inserter reports what appears to be the incorrect state when waiting to load an item into a coal miner. Specifically, when the belt line is full, and thus the miner not mining, and at max coal (5) that an inserter will insert, the inserter reports "waiting for source item ava...
by deef0000dragon1
Wed Feb 27, 2019 3:14 am
Forum: Not a bug
Topic: [0.17.1] Admin inventory interface can place item in users hand without leaving hand stack in inventory
Replies: 2
Views: 150

[0.17.1] Admin inventory interface can place item in users hand without leaving hand stack in inventory

When in multiplayer, an admin manipulating the inventories of a player can place an item in the hand of another player. When doing so, there is no hand stack left in the player's inventory, meaning that a player can get stuck with an item in their hand and a full inventory. This may not be an explic...
by deef0000dragon1
Wed Feb 27, 2019 2:54 am
Forum: Not a bug
Topic: [0.17.1] Worms show up on global map, but not on minimap
Replies: 1
Views: 113

[0.17.1] Worms show up on global map, but not on minimap

When exploring the map, A pair of worms was run into that did not show up on the minimap, but DID show up on the main map. Some normal biters can be seen on the minimap if you zoom in, so it appears to only effect these worms. https://cdn.discordapp.com/attachments/527724958969888771/550146501884510...
by deef0000dragon1
Fri Jan 25, 2019 10:29 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 26722

Re: Friday Facts #279 - Train GUI & Modern Spitter

For example, there is no way to achieve condition (A & (B | C) & D) | (E & F) | G. There is, you just have to repeat some statements. A & B & D | A & C & D | E & F | G To be precise, this way of combining statements is complete - you can make any logical statement just with combinations of AND and ...
by deef0000dragon1
Fri Jan 18, 2019 5:10 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 22245

Re: Friday Facts #278 - The new quickbar

Have you considered the pros/cons of going from monolithic releases to a more frequent release cycle/timed release cycle? I can defiantly say that there would be a lot of people who would be happy if the things that were finished were released sooner, instead of waiting for potentially unrelated pie...
by deef0000dragon1
Fri Aug 31, 2018 9:53 am
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 24967

Re: Friday Facts #258 - New autoplace

Ok I love that the generator is getting looked at. but I have to say, I have ONE major downside to the current decision. Specifically that of no oil in the starting area. I think that should be an option to exclude oil from the starting area, (heck, the ability to set every ore density/size in the s...
by deef0000dragon1
Fri Aug 24, 2018 8:14 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 20605

Re: Friday Facts #257 - NPE/Campaign update

I like the majority of the science changes. I do have to say tho, if 0.17 is still the plan for the 1.0 candidate, its a poor decision to have the shallow water not be in free play. Especially for the fact that the campaign feels like just a large tutorial for free play. Imagine then having somethin...
by deef0000dragon1
Fri Aug 03, 2018 2:49 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 31395

Re: Friday Facts #254 - No research queue for you

How often does a player research automated rail transportation (train stops), doesn't want to research rail signals, and still cares about the rail signal research's tiny science cost? Compare this to the number of playthroughs where somebody scrolls around in the science list, notices the signals ...
by deef0000dragon1
Fri Aug 03, 2018 2:08 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 31395

Re: Friday Facts #254 - No research queue for you

People only ask for a research queue because the granularity of techs is too high. Fix the issue, not the symptom! For example, on the oil and train stuff. It's like every little item or recipe has its own research. Just group them together! Who cares about the option of saving a tiny but of resour...

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