Search found 26 matches

by numgun
Sun Apr 08, 2018 12:24 pm
Forum: General discussion
Topic: I feel hollow after finishing a game of Factorio.
Replies: 52
Views: 18776

Re: I feel hollow after finishing a game of Factorio.

https://forums.factorio.com/viewtopic.php?f=3&t=678 :) Hmm the current roadmap seems to simply wrap up the existing experience without any plan to address the metagame issue I bring up with the topic. Doesn't really help anything. :| Any plans beyond that or is factorio going to be left as is o...
by numgun
Wed Mar 28, 2018 5:56 am
Forum: This Forum
Topic: This forum has a toxic behaviour problem.
Replies: 16
Views: 3339

This forum has a toxic behaviour problem.

I've been very dissapointed by the behaviour of some users on this forum. I have noticed users having a tendency to use sarcastic, dismissive replies that imply wrongness in the other person, rather than hearing what they're needing. The maturity of replies border on personal attacks, opting to mali...
by numgun
Tue Mar 27, 2018 5:41 am
Forum: Technical Help
Topic: Factorio can permanently destroy a graphics card!
Replies: 26
Views: 9114

Re: Factorio can permanently destroy a graphics card!

Atleast put an option to reliably terminate the startup loading screen. That thing can often take its sweet time booting up all the sprites and data (especially more so with mods), so having an ability to cancel the startup anytime in general would be a welcome addition. Always offer the user to can...
by numgun
Mon Mar 26, 2018 2:35 am
Forum: Technical Help
Topic: Factorio can permanently destroy a graphics card!
Replies: 26
Views: 9114

Re: Factorio can permanently destroy a graphics card!

I feel frustrated by the replies, no one seems to actually read or listen. I clearly state things, but people choose to ignore them. The card was in full health before this event. All programs functioned perfectly. This is not some sneaky issue that slowly crept up. There is no overheating issue eit...
by numgun
Sun Mar 25, 2018 11:12 am
Forum: Technical Help
Topic: Factorio can permanently destroy a graphics card!
Replies: 26
Views: 9114

Re: Factorio can permanently destroy a graphics card!

>Lets boot up factorio with this experimental mod setup by an incompetent and irresponsible modder that I had no way to anticipate. >Oh fuck Factorio is stuck loading, is totally unresponsive and still keeps forcibly trying to load the game anyway. >Factorio keeps pushing so hard that the screen st...
by numgun
Sun Mar 25, 2018 10:38 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 36877

Re: Friday Facts #235 - 0.16 stable

The metagame needs improvement. Currently the factories and resources we make in Factorio just get discarded once either a satellite is launched or all the content is exhausted on an existing map. I hope you guys will come up with something that allows any factories and resources gathered matter and...
by numgun
Sun Mar 25, 2018 9:59 am
Forum: Technical Help
Topic: Factorio can permanently destroy a graphics card!
Replies: 26
Views: 9114

Factorio can permanently destroy a graphics card!

During loading the game from the .exe, Factorio has the potential to permanently destroy a graphics card. This happens if there are either: a.) A large number of mods that add a lot of graphics or instances of objects/sprites. b.) A single mod that uses code to generate a huge variation of an object...
by numgun
Thu Mar 22, 2018 12:37 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 619
Views: 203726

Re: [MOD 0.13.17+] Rampant - 0.16.23

Urgh, now this is really frustrating. Turns out things are even worse ever since I decided to test maxing out tiers and variations that first time I mentioned. While I'm still able to use the computer and browse the internet and watch videos, any programs that use the GPU are now broken and will BSO...
by numgun
Wed Mar 21, 2018 5:54 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 619
Views: 203726

Re: [MOD 0.13.17+] Rampant - 0.16.23

I noticed the "new enemies" option requires an increase of RAM from 2GB to 8GB. I only have 6GB of RAM, but I tried to turn on it anyway just to test it and it totally froze my computer while trying to load the mod on start up. I'm just confused and want to know, what makes it take so muc...
by numgun
Tue Mar 20, 2018 10:55 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 619
Views: 203726

Re: [MOD 0.13.17+] Rampant - 0.16.23

I noticed the "new enemies" option requires an increase of RAM from 2GB to 8GB. I only have 6GB of RAM, but I tried to turn on it anyway just to test it and it totally froze my computer while trying to load the mod on start up. I'm just confused and want to know, what makes it take so much...
by numgun
Wed Mar 07, 2018 9:36 am
Forum: Mods
Topic: [MOD 0.15/0.16] Fission and Fusion
Replies: 25
Views: 8476

Re: [MOD 0.15/0.16] Fission and Fusion

Woo! Thank you :D
by numgun
Wed Mar 07, 2018 12:16 am
Forum: General discussion
Topic: I feel hollow after finishing a game of Factorio.
Replies: 52
Views: 18776

Re: I feel hollow after finishing a game of Factorio.

Heres my take on the situation. Factorio has a lot of structures and solutions for its metagame that are common in many games that came before it. Things like the research system, achievement unlocks, a scripted story campaign (New Hope), challenge scenarios and the whole start-from-nothing-then-wor...
by numgun
Tue Mar 06, 2018 10:33 pm
Forum: Mods
Topic: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension
Replies: 36
Views: 13848

Re: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension

Any change of updating this to 0.16? I don't use AAI, so I wouldn't mind an intermediate update that works with plain vanilla in the meantime.
by numgun
Tue Mar 06, 2018 9:19 pm
Forum: Ideas and Requests For Mods
Topic: [Request] All Aliens Dead - Victory Condition
Replies: 9
Views: 1581

Re: [Request] All Aliens Dead - Victory Condition

No. If no one makes it, I'll just have to suffer without it. :( My life is already full enough as it is, there is no way that I can pick up learning a whole new system all of a sudden just to make a tiny mod. If someone that is already knowledgable with the modding system that can do it as a quick t...
by numgun
Tue Mar 06, 2018 4:23 pm
Forum: Ideas and Requests For Mods
Topic: [Request] All Aliens Dead - Victory Condition
Replies: 9
Views: 1581

Re: [Request] All Aliens Dead - Victory Condition

My max map size is always 2048x2048 or scaling to a 128x32768 if I want to play a ribbon world. Its a bit careless for Factorio to offer worlds that can exceed the computer's memory limits by default. :| I'd rather prefer a stream of many disposable temporary worlds that stay within a reasonable siz...
by numgun
Tue Mar 06, 2018 1:09 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 877821

Re: Factorio Roadmap for 0.16+

Posting my suggestion to solve the issue of "replayability" and other concerns regarding how factorio feels unsatisfying once the current objective is reached: [Suggestion] I feel hollow after finishing a game of Factorio: LINK https://forums.factorio.com/viewtopic.php?f=6&t=58404 It o...
by numgun
Tue Mar 06, 2018 12:56 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 619
Views: 203726

Re: [MOD 0.13.17+] Rampant - 0.16.23

Posted this suggestion in the mod portal: I'd like to see an alternative victory condition that overrides the default "launch satellite to space" objective, so that winning requires the destruction of all enemies on the map. Player: "I'm not stuck here with you, you're stuck in here w...
by numgun
Tue Mar 06, 2018 12:48 pm
Forum: Mods
Topic: [MOD 0.15/0.16] Fission and Fusion
Replies: 25
Views: 8476

Re: [MOD 0.15] Fission and Fusion

Bumping this to request an update of this mod for version 0.16.X of Factorio.
by numgun
Tue Mar 06, 2018 12:19 pm
Forum: Ideas and Requests For Mods
Topic: [Request] All Aliens Dead - Victory Condition
Replies: 9
Views: 1581

[Request] All Aliens Dead - Victory Condition

I play on maps with a limited size, so there are two achievable objectives for all my playthroughs: 1. Launch a satellite to space. 2. Kill all biters/spawners/aliens. I'd like to request a mod that would set the victory condition of the game to trigger only when no more aliens (any) are on the map....
by numgun
Mon Mar 05, 2018 7:32 pm
Forum: General discussion
Topic: I feel hollow after finishing a game of Factorio.
Replies: 52
Views: 18776

Re: I feel hollow after finishing a game of Factorio.

Now the rocket is just a small focus for your factory, the rest is up to the player to make their own purpose, as with most sandbox games. See, I feel very skeptical about this mindset. Human beings have a natural, fundamental need for meaning, that whatever they spend a lot of time with contribute...

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