Search found 164 matches
- Mon Jul 06, 2026 12:10 pm
- Forum: Not a bug
- Topic: Inserter not keeping the lane config when fast-replaced in 2.1.8 and 2.1.9
- Replies: 11
- Views: 1092
Re: Inserter not keeping the lane config when fast-replaced in 2.1.8 and 2.1.9
Actually actually, looking into this more: since you can configure the inserter drop lane in this scenario before fast-replacing the existing inserter - it is correct that it always takes what the cursor has been configured with.
I totally disagreed: when you place inserter over existing ...
- Wed Jul 01, 2026 10:11 am
- Forum: Ideas and Suggestions
- Topic: More toolbar slots visible on screen.
- Replies: 26
- Views: 15516
Re: More toolbar slots visible on screen.
Make this setting not hidden but regular in the Interface settings.boskid wrote: Wed Jun 24, 2026 10:09 pm In 2.1 there is a hidden setting called `quick-bar-width` (accessible through hidden settings) that accepts values between 10 and 30, as long as we are talking about quick bar (one that is centered)
- Tue Jun 30, 2026 12:52 pm
- Forum: Duplicates
- Topic: Tesla Turret will only be built when electrolyte fluid level in pipeline exceeds 33% (independent from amount available)
- Replies: 6
- Views: 1347
Re: Tesla Turret will only be built when electrolyte fluid level in pipeline exceeds 33% (independent from amount availa
I am also encountering this issue on Fulgora, mainly with Holmium solutions, where my supply is generally low currently and my fluid bus for Holmium solution ist generally empty.
For me, only Holmium plates are beeing produced, as assemblers are draining the pipe, before the pipe filling % is ...
- Wed Jun 24, 2026 10:13 am
- Forum: Ideas and Suggestions
- Topic: [2.1.7] Some graphics still not updated
- Replies: 0
- Views: 145
[2.1.7] Some graphics still not updated
"Crafting" category and "Solar system edge discovery" tech icons still not updated:




- Tue Jun 23, 2026 4:39 pm
- Forum: Ideas and Suggestions
- Topic: Disable unsupported modules when changing recipe by circuit
- Replies: 1
- Views: 167
Disable unsupported modules when changing recipe by circuit
TL;DR
Disable (not drop) unsupported modules in the crafting machines when changing recipe by circuit
What?
1. Now when recipe changed and currently installed modules not accepted, they just remove from assembler.
Recipe with supported productivity modules:
https://i.ibb.co/zTYY5gkx/modules ...
Disable (not drop) unsupported modules in the crafting machines when changing recipe by circuit
What?
1. Now when recipe changed and currently installed modules not accepted, they just remove from assembler.
Recipe with supported productivity modules:
https://i.ibb.co/zTYY5gkx/modules ...
- Tue Jun 23, 2026 3:33 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Make hotkeys hints in English only (optional)
- Replies: 0
- Views: 125
[2.1] Make hotkeys hints in English only (optional)
TL;DR
Make hotkeys hints in English only
What?
I noticed that 2.1 shows hotkeys in currently selected locale (not only English), i.e. я instead of Z in Russian (and suddenly in lower case...)
Can you make it optional (one more checkbox in the Interface settings)?
And make simple [one-letter ...
Make hotkeys hints in English only
What?
I noticed that 2.1 shows hotkeys in currently selected locale (not only English), i.e. я instead of Z in Russian (and suddenly in lower case...)
Can you make it optional (one more checkbox in the Interface settings)?
And make simple [one-letter ...
- Tue Jun 23, 2026 10:26 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 303
- Views: 190400
Re: Version 2.1.7
[space-age] Increased asteroid crushing asteroid chunk yield from 20% to 30%.
[space-age] Increased advanced asteroid crushing asteroid chunk yield from 5% to 10%.
[space-age] Fixed asteroid chunks were not marked as lossy catalyst.
I think you mean "Fixed asteroid chunks were now ...
- Tue May 12, 2026 10:09 pm
- Forum: Not a bug
- Topic: [2.0.76] Wrong color sample in the character color picker
- Replies: 1
- Views: 287
[2.0.76] Wrong color sample in the character color picker
The square with the color sample next to the color picker displays the wrong color.
It appears darker than the color that was actually selected.
Sample: Pure Red color selected, but the square is Dark Red.

It appears darker than the color that was actually selected.
Sample: Pure Red color selected, but the square is Dark Red.

- Wed Jan 28, 2026 11:12 am
- Forum: Ideas and Suggestions
- Topic: UI rounded corners
- Replies: 2
- Views: 630
UI rounded corners
What
Please add an ability (or customization setting) to create rounded corners for the game interface.It would help a lot to make smoother design in mods like FlatUI.
Why?
Because squared grayish interface is boring.- Sat Nov 29, 2025 8:22 pm
- Forum: Pending
- Topic: Gfx glitch when placing landfill?
- Replies: 4
- Views: 1066
Re: Gfx glitch when placing landfill?
It is not a water, it is ghost landfill around placed.TreefrogGreaken wrote: Fri Nov 28, 2025 9:23 pm On the left hand side, the landfill is submerged in the water, its edges are benith the water only the top of the landfill is at surface level.
- Fri Oct 24, 2025 1:08 pm
- Forum: Modding interface requests
- Topic: Non-rectangular buildings
- Replies: 3
- Views: 827
Re: Non-rectangular buildings
Isn't the fact that buildings can only be rectangular done at the game engine level?Koub wrote: Thu Oct 23, 2025 9:15 pm [Koub] Moved to Modding interface requests from Ideas and suggestions.
Is that something that can be changed with mods?
- Thu Oct 23, 2025 5:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.72] the quality mod references spoilage in it's locale
- Replies: 2
- Views: 1068
Re: [2.0.72] the quality mod references spoilage in it's locale
Spoilage is a very very very bad quality of any item 
- Thu Oct 23, 2025 5:25 pm
- Forum: Modding interface requests
- Topic: Non-rectangular buildings
- Replies: 3
- Views: 827
Non-rectangular buildings
TL;DR
Make it possible to create non-rectangular buildings.
What?
Some buildings are not rectangular in shape, and when they are large enough, they leave empty space at the corners of the bounding rectangle, which can look incongruous if other objects adjoin the building in that location.
For ...
Make it possible to create non-rectangular buildings.
What?
Some buildings are not rectangular in shape, and when they are large enough, they leave empty space at the corners of the bounding rectangle, which can look incongruous if other objects adjoin the building in that location.
For ...
- Fri Oct 17, 2025 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Changing behavior of logistic network with items lower than 100% condition
- Replies: 21
- Views: 6557
"Request only undamaged items" option for logistic chests
Periodically I encounter a situation when the drone mall stops working because one of the components in the request chest is damaged (for example, a pipe or a wall).
I suggest adding a parameter “Only undamaged items” for request chests and buffer chests.
(And "damaged" for collecting for repair ...
I suggest adding a parameter “Only undamaged items” for request chests and buffer chests.
(And "damaged" for collecting for repair ...
- Mon Oct 13, 2025 10:20 pm
- Forum: Won't fix.
- Topic: [2.0.69] Lava tiles transition with other fluids tiles
- Replies: 2
- Views: 1075
[2.0.69] Lava tiles transition with other fluids tiles
I certainly understand that lava can't border another liquid, but still, could you make the transitions between lava and another liquid smoother?
Screenshot from Comfy Infestation Islands scenario:

Screenshot from Comfy Infestation Islands scenario:

- Mon Oct 06, 2025 7:29 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.69] Parametrized blueprint small input field
- Replies: 0
- Views: 425
[Kovarex] [2.0.69] Parametrized blueprint small input field
The field for entering values when placing a parameterized blueprint is not large enough, large numbers cannot fit.
It is not convenient to enter e.g. the quantity of fluids.
It is necessary to increase the size of the input field to fit more characters, at least 5.
Sample: value 20000 in the ...
It is not convenient to enter e.g. the quantity of fluids.
It is necessary to increase the size of the input field to fit more characters, at least 5.
Sample: value 20000 in the ...
- Mon Sep 22, 2025 5:30 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 21
- Views: 24205
Re: Version 2.0.67
Splitters can be connected to circuit network.
This circuit controlled splitter too overpowered.
I suggest a new recipe: "Smart splitter", ingredients are Splitter, Decider Combinator and 5xCircuits of corresponding tier (Green/Red/Blue) :D
OR
Hide that ability behind research ...
- Mon Sep 22, 2025 5:02 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 21
- Views: 24205
Re: Version 2.0.67
Splitters can be connected to circuit network.
This circuit controlled splitter too overpowered.
I suggest a new recipe: "Smart splitter", ingredients are Splitter, Decider Combinator and 5xCircuits of corresponding tier (Green/Red/Blue) :D
OR
Hide that ability behind research.
- Sat Aug 16, 2025 7:19 pm
- Forum: Pending
- Topic: [2.0.60] Side infopanel deformed on fluid wagon hover
- Replies: 1
- Views: 744
[2.0.60] Side infopanel deformed on fluid wagon hover
Side infopanel deformed on fluid wagon hover


- Mon Jun 16, 2025 6:34 pm
- Forum: Translations
- Topic: [2.0.55] Visible formatting code in Ukrainian locale on tutorial completion message
- Replies: 1
- Views: 1728
Re: [2.0.55] Visible formatting code in Ukrainian locale on tutorial completion message
Missing one [/font] tag in the translation. Fixed.