Search found 145 matches
- Mon Jun 16, 2025 6:34 pm
- Forum: Translations
- Topic: [2.0.55] Visible formatting code in Ukrainian locale on tutorial completion message
- Replies: 1
- Views: 222
Re: [2.0.55] Visible formatting code in Ukrainian locale on tutorial completion message
Missing one [/font] tag in the translation. Fixed.
- Thu May 08, 2025 7:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.47] Sidepanel deformed when entity name has linebreak
- Replies: 1
- Views: 1191
[Klonan] [2.0.47] Sidepanel deformed when entity name has linebreak
Faced with incorrect formatting of info-window. Apparently, since the name of the legendary assembler does not fit on 1 line, the whole formatting went wrong.
My display resolution is 1920*1080, scale 100%.
Game scale 100% - Legendary assembler
https://i.postimg.cc/B6X4DrfS/2025-05-08-213511.png ...
My display resolution is 1920*1080, scale 100%.
Game scale 100% - Legendary assembler
https://i.postimg.cc/B6X4DrfS/2025-05-08-213511.png ...
- Sun May 04, 2025 10:21 am
- Forum: Ideas and Suggestions
- Topic: Add space platforms statistic info counters
- Replies: 3
- Views: 596
Add space platforms statistic info counters
TL;DR
Add "Planets visited" and "Kilometers flyed" counters for Space Platforms Hubs statistics
What?
Factorio is a game about production and statistics. Almost all entities have production counters to see how fast and how much they produce.
And our space platforms, which fly so much and work ...
Add "Planets visited" and "Kilometers flyed" counters for Space Platforms Hubs statistics
What?
Factorio is a game about production and statistics. Almost all entities have production counters to see how fast and how much they produce.
And our space platforms, which fly so much and work ...
- Tue Apr 29, 2025 7:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Crash when upgrade belts with upgrade planner
- Replies: 6
- Views: 1961
Re: [2.0.43] Crash when upgrade belts with upgrade planner
Try to upgrade Yellow belts to Red with Upgrade planner from Shortcut bar below.
- Tue Apr 29, 2025 4:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Crash when upgrade belts with upgrade planner
- Replies: 6
- Views: 1961
Re: [2.0.43] Crash when upgrade belts with upgrade planner
Oh, wrong log was attached.Rseding91 wrote: Mon Apr 28, 2025 5:24 pm Thanks for the report however that log does not show any crash in it?
Fixed now. And some info added.
- Mon Apr 28, 2025 5:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Crash when upgrade belts with upgrade planner
- Replies: 6
- Views: 1961
[2.0.43] Crash when upgrade belts with upgrade planner
Played an online game with a friend. He's the server, I'm the client.
The game is SA with mods.
When trying to upgrade belts using the upgrade planner (on the quick access panel) the game crashes.
When upgrading belts manually everything is ok.
EDIT1: When reconnecting to the game after crash, the ...
The game is SA with mods.
When trying to upgrade belts using the upgrade planner (on the quick access panel) the game crashes.
When upgrading belts manually everything is ok.
EDIT1: When reconnecting to the game after crash, the ...
- Mon Apr 21, 2025 3:15 pm
- Forum: Resolved Requests
- Topic: Make the API Version selection in the API Docs visually clickable.
- Replies: 3
- Views: 335
Re: Make the API Version selection in the API Docs visually clickable.
When you open the page for the first time, it's not at all obvious that this link is clickable (see the first picture in the post). I have repeatedly come across a question on the modders forum about where to see old versions of the API. That's why I created this thread.
You can not change the ...
You can not change the ...
- Mon Apr 21, 2025 12:30 pm
- Forum: Resolved Requests
- Topic: Make the API Version selection in the API Docs visually clickable.
- Replies: 3
- Views: 335
Make the API Version selection in the API Docs visually clickable.
TL;DR
Make the API Version selection in the API Docs visually clickable.
What?
Bad UI element design for API version selector, since it looks the same as the text on the left but unlike the text on the left, it is actually a link.
Make Version selector text Underlined or Blue .
https://i.imgur ...
Make the API Version selection in the API Docs visually clickable.
What?
Bad UI element design for API version selector, since it looks the same as the text on the left but unlike the text on the left, it is actually a link.
Make Version selector text Underlined or Blue .
https://i.imgur ...
- Wed Apr 16, 2025 8:00 pm
- Forum: Ideas and Suggestions
- Topic: Map revelation size matching screen size
- Replies: 3
- Views: 336
Re: Map revelation size matching screen size
Yeah, the square is terrible.
The map around the character should open round, according to the radius of view, equidistant from the eyes (so to speak, with the accuracy of a tile, not a pixel). And at night this radius of revealing territory should be smaller (unless equipped with a night vision ...
The map around the character should open round, according to the radius of view, equidistant from the eyes (so to speak, with the accuracy of a tile, not a pixel). And at night this radius of revealing territory should be smaller (unless equipped with a night vision ...
- Sun Apr 13, 2025 8:46 am
- Forum: Ideas and Suggestions
- Topic: Show fluid temperature in storage tank and pipe gui
- Replies: 6
- Views: 658
Re: Show fluid temperature in storage tank and pipe gui
+1000
That's a great idea, how did I not realize that before?!
That's a great idea, how did I not realize that before?!
- Fri Apr 11, 2025 11:19 am
- Forum: Ideas and Suggestions
- Topic: Differences in lettering (font rendering)
- Replies: 0
- Views: 146
Differences in lettering (font rendering)
What?
Different parts of the game's interface use different fonts with different character spellings, especially when non-letters and numbers are used.
Some characters change their lettering, some even become invisible.
If possible, bring the fonts to the equal character rendering.
Why?
Using ...
Different parts of the game's interface use different fonts with different character spellings, especially when non-letters and numbers are used.
Some characters change their lettering, some even become invisible.
If possible, bring the fonts to the equal character rendering.
Why?
Using ...
- Thu Feb 06, 2025 9:51 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 20422
Re: Version 2.0.34
Changes
Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.
Can you change this to be a user setting?
Ideally, I want first Ctrl+Z to undo the last building, and the second Ctrl+Z to undo the rest. Because when ...
- Thu Dec 05, 2024 3:21 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 32172
Re: Version 2.0.24
[space-age] Land mines on space platforms now damage the space platform tiles in a radius.
Oh no, now my platform with landmines and gun turrets is irrelevant, I'll have to rebuild :(
Um, why would you put land mines on a space platform in the first place?
Because there are no ...
- Thu Dec 05, 2024 3:17 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 32172
Re: Version 2.0.24
Oh no, now my platform with landmines and gun turrets is irrelevant, I'll have to rebuildFactorioBot wrote: Thu Dec 05, 2024 3:03 pm
Land mines on space platforms now damage the space platform tiles in a radius.

- Thu Dec 05, 2024 3:00 pm
- Forum: Not a bug
- Topic: [2.0.23] Quality modules don't work in Sandbox mode (not a bug, delete report)
- Replies: 3
- Views: 529
Re: [2.0.23] Quality modules don't work in Sandbox mode
Thanks man! I'm dumbNemoricus wrote: Thu Dec 05, 2024 2:48 pm You don't have quality researched in that save file. Not a bug.

Close/delete this report.
- Thu Dec 05, 2024 2:40 pm
- Forum: Not a bug
- Topic: [2.0.23] Quality modules don't work in Sandbox mode (not a bug, delete report)
- Replies: 3
- Views: 529
[2.0.23] Quality modules don't work in Sandbox mode (not a bug, delete report)
Started the built-in Sandbox scenario to draw/test blueprints.
I found out that assemblers (recyclers etc.) with quality modules inserted do not produce higher quality products, only normal ones.
The same blueprint in normal game mode works fine.
I have attached a save just in case. See the auto ...
I found out that assemblers (recyclers etc.) with quality modules inserted do not produce higher quality products, only normal ones.
The same blueprint in normal game mode works fine.
I have attached a save just in case. See the auto ...
- Tue Dec 03, 2024 11:52 am
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 135
- Views: 47425
Re: Space Platforms
Interstellar
A space platform designed to reach the solar system edge (and some more, enough for Shattered planet 3 achievement), collect some promethium and return to Nauvis to craft Promethium Science Packs.
The speed is adjusted automatically, depending on the current route (you can ajust zone ...
A space platform designed to reach the solar system edge (and some more, enough for Shattered planet 3 achievement), collect some promethium and return to Nauvis to craft Promethium Science Packs.
The speed is adjusted automatically, depending on the current route (you can ajust zone ...
- Sat Nov 30, 2024 9:46 am
- Forum: Pending
- Topic: [2.0.21] Bug rendering items on the belt (?)
- Replies: 4
- Views: 682
Re: [2.0.21] Bug rendering items on the belt (?)
Look at the Interstellar platform, the belt is directly above the left rocket turret.Rseding91 wrote: Sat Nov 30, 2024 1:17 am This looks like the belt is stopping for a tick every so often probably because the other end of the belt is full and it backs up? You'd need to post the save file.
Save here:
- Sat Nov 30, 2024 12:06 am
- Forum: Pending
- Topic: [2.0.21] Bug rendering items on the belt (?)
- Replies: 4
- Views: 682
[2.0.21] Bug rendering items on the belt (?)
Noticed strange twitching of riding ammo on the belt, as if the sprites are not fully rendered.
See the middle of the bottom belt in the video.
Trying to switch to other surface/platform and back, reloading game, bug still present.
Is this a bug or is it just me?
See the middle of the bottom belt in the video.
Trying to switch to other surface/platform and back, reloading game, bug still present.
Is this a bug or is it just me?
- Wed Nov 20, 2024 11:09 am
- Forum: Ideas and Suggestions
- Topic: Make the interface scale slider step 5%
- Replies: 0
- Views: 283
Make the interface scale slider step 5%
Suggestion: make the interface scale slider step 5%.
Because often 75% is too small, and at 100% some description elements on the right side of the screen do not fit the height of the screen.
P.S. I know that you can manually edit the scale in the config file, but it's inconvenient to go there ...
Because often 75% is too small, and at 100% some description elements on the right side of the screen do not fit the height of the screen.
P.S. I know that you can manually edit the scale in the config file, but it's inconvenient to go there ...