Search found 133 matches

by Shadow_Man
Thu Dec 05, 2024 3:21 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 22718

Re: Version 2.0.24





[space-age] Land mines on space platforms now damage the space platform tiles in a radius.


Oh no, now my platform with landmines and gun turrets is irrelevant, I'll have to rebuild :(


Um, why would you put land mines on a space platform in the first place?

Because there are no ...
by Shadow_Man
Thu Dec 05, 2024 3:17 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 22718

Re: Version 2.0.24

FactorioBot wrote: Thu Dec 05, 2024 3:03 pm
  • [space-age] Land mines on space platforms now damage the space platform tiles in a radius.
Oh no, now my platform with landmines and gun turrets is irrelevant, I'll have to rebuild :(
by Shadow_Man
Thu Dec 05, 2024 3:00 pm
Forum: Not a bug
Topic: [2.0.23] Quality modules don't work in Sandbox mode (not a bug, delete report)
Replies: 3
Views: 235

Re: [2.0.23] Quality modules don't work in Sandbox mode

Nemoricus wrote: Thu Dec 05, 2024 2:48 pm You don't have quality researched in that save file. Not a bug.
Thanks man! I'm dumb :mrgreen:
Close/delete this report.
by Shadow_Man
Thu Dec 05, 2024 2:40 pm
Forum: Not a bug
Topic: [2.0.23] Quality modules don't work in Sandbox mode (not a bug, delete report)
Replies: 3
Views: 235

[2.0.23] Quality modules don't work in Sandbox mode (not a bug, delete report)

Started the built-in Sandbox scenario to draw/test blueprints.
I found out that assemblers (recyclers etc.) with quality modules inserted do not produce higher quality products, only normal ones.
The same blueprint in normal game mode works fine.

I have attached a save just in case. See the auto ...
by Shadow_Man
Tue Dec 03, 2024 11:52 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 123
Views: 19146

Re: Space Platforms

Interstellar
A space platform designed to reach the solar system edge (and some more, enough for Shattered planet 3 achievement), collect some promethium and return to Nauvis to craft Promethium Science Packs.
The speed is adjusted automatically, depending on the current route (you can ajust zone ...
by Shadow_Man
Sat Nov 30, 2024 9:46 am
Forum: Pending
Topic: [2.0.21] Bug rendering items on the belt (?)
Replies: 4
Views: 336

Re: [2.0.21] Bug rendering items on the belt (?)

Rseding91 wrote: Sat Nov 30, 2024 1:17 am This looks like the belt is stopping for a tick every so often probably because the other end of the belt is full and it backs up? You'd need to post the save file.
Look at the Interstellar platform, the belt is directly above the left rocket turret.
Save here:
by Shadow_Man
Sat Nov 30, 2024 12:06 am
Forum: Pending
Topic: [2.0.21] Bug rendering items on the belt (?)
Replies: 4
Views: 336

[2.0.21] Bug rendering items on the belt (?)

Noticed strange twitching of riding ammo on the belt, as if the sprites are not fully rendered.
See the middle of the bottom belt in the video.
Trying to switch to other surface/platform and back, reloading game, bug still present.
Is this a bug or is it just me?
by Shadow_Man
Wed Nov 20, 2024 11:09 am
Forum: Ideas and Suggestions
Topic: Make the interface scale slider step 5%
Replies: 0
Views: 145

Make the interface scale slider step 5%

Suggestion: make the interface scale slider step 5%.

Because often 75% is too small, and at 100% some description elements on the right side of the screen do not fit the height of the screen.

P.S. I know that you can manually edit the scale in the config file, but it's inconvenient to go there ...
by Shadow_Man
Tue Nov 19, 2024 2:47 pm
Forum: Translations
Topic: [2.0.17] missing translate in russian
Replies: 2
Views: 364

Re: [2.0.17] missing translate in russian

Sometimes not enough time passes between uploading changed/added strings to Crowdin and releasing a new version of the game for translators to see the updated strings and translate them.
Wait for the next game update in that case.
P.S. The Russian language is 100% translated within a few hours after ...
by Shadow_Man
Wed Nov 13, 2024 10:10 pm
Forum: Pending
Topic: [Klonan] Space platform location UI bug
Replies: 2
Views: 240

Re: [Klonan] Space platform location UI bug

Ahh, after some investigations I found that this happens after changing the image scale (in the settings or with hotkeys Ctrl +/-), and only at a scale of 75%.
by Shadow_Man
Tue Nov 12, 2024 6:57 pm
Forum: Releases
Topic: Version 2.0.17
Replies: 25
Views: 11601

Re: Version 2.0.17



[space-age] Streamlined quality selector to use separate buttons for each quality instead of a drop-down.



Hey, where are the "Quality" word near quality selector? Now it's not obvious what these buttons are (especially for newbies).
Bring back the word “Quality”, there are enough space for ...
by Shadow_Man
Sun Nov 10, 2024 8:59 pm
Forum: Pending
Topic: [Klonan] Space platform location UI bug
Replies: 2
Views: 240

[Klonan] Space platform location UI bug

The title of the space platform location window is too long (when hovering over the platform name in the list) and the planet name is not drawn to the full width.
I guess it is only in translation, because the length of Russian text is longer than English (Space platform = Космическая платформа ...
by Shadow_Man
Fri Nov 08, 2024 8:12 pm
Forum: Releases
Topic: Version 2.0.16
Replies: 7
Views: 11320

Re: Version 2.0.16

FactorioBot wrote: Fri Nov 08, 2024 3:12 pm
  • Search is now case and accent insensitive for all official languages.
Woo-hoo! A box of champagne for the developers! :D
by Shadow_Man
Mon Nov 04, 2024 8:13 pm
Forum: Duplicates
Topic: [2.0.14] Crash loading SA save without mod: "CargoStation.cpp:289: this->registeredHatches[hatch->hatchID] was not true"
Replies: 1
Views: 145

[2.0.14] Crash loading SA save without mod: "CargoStation.cpp:289: this->registeredHatches[hatch->hatchID] was not true"

Just wanted to load the game to see the blueprints, but caught a crash.
The game had all mods disabled, and the save with DLC mods.
Loading and immediately crashed on "Consistency check" stage.
by Shadow_Man
Sun Nov 03, 2024 11:30 pm
Forum: Translations
Topic: [2.0.12] Space platform waiting condition is wrong in russian localization
Replies: 1
Views: 368

Re: [2.0.12] Space platform waiting condition is wrong in russian localization

Source is "Any request zero" in both cases, so both translations set to "Любой запрос пустой" now.
by Shadow_Man
Sun Nov 03, 2024 11:17 pm
Forum: Translations
Topic: [2.0.14] Tech description too wide sometimes
Replies: 2
Views: 226

Re: [2.0.14] Tech description too wide sometimes


This just seems excessive.

The translation? It's literally word-for-word, not a single extra word.

It is not a translation issue.
There's two things:
1. Words and phrases in Russian are longer than in English.
2. Rich text (text in brackets) apparently counts as 1 character, because it is never ...
by Shadow_Man
Sun Nov 03, 2024 10:16 pm
Forum: Translations
Topic: [2.0.14] Tech description too wide sometimes
Replies: 2
Views: 226

[2.0.14] Tech description too wide sometimes

There used to be a situation where if you had long rich text in a technology description, that text would go outside the frame boundaries or get cut off.
Now it is not cut off and is shown in its entirety, but some particularly long names stretch the window a lot.
Perhaps such long rich text should ...
by Shadow_Man
Sun Oct 27, 2024 8:25 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.110] Crash loading modded save without mods (BlueprintSetupGui::logic)
Replies: 5
Views: 959

Re: [Rseding91] [1.1.110] Crash loading modded save without mods (BlueprintSetupGui::logic)

Just downloaded version 1.1, loaded the autosave from the first post, and immediately crashed.
https://i.imgur.com/V4B6Ixe.png

When I load the autosave without the blueprints file (renamed it), then everything is fine, the message “object has been deleted” appears and the game continues.
When I ...
by Shadow_Man
Fri Oct 25, 2024 11:21 am
Forum: Ideas and Suggestions
Topic: Tips and Factoriopedia should be accessible from the main menu
Replies: 1
Views: 275

Re: Tips and Factoriopedia should be accessible from the main menu

Good idea, but IMHO Factoriopedia should be accessible from the main menu, but Tips&Tricks from the game.

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