Search found 95 matches
- Fri Aug 30, 2024 11:43 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 89
- Views: 12865
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Nice QoL additions. One suggestion: add a distance indicator from the ore patch to the nearest player's structure (not counting walls and landmines) or to the spawn point. It will be convenient to assess which new field is easier/better to get to. P.S. Why the (underground) belts and splitters are s...
- Fri Aug 23, 2024 10:04 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 13455
Re: Friday Facts #425 - Behind the legs
I think I agree that the old Spidertron movement looks better. Works great for the Pentapods, doesn't look nearly as good on a robot. It's kind of twitchy and jerky. It's lost some of what made mechanical and cool. So regarding the twitching/jerking: that's my bad. The video I uploaded to FFF actua...
- Fri Aug 23, 2024 12:51 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 13455
Re: Friday Facts #425 - Behind the legs
I think I agree that the old Spidertron movement looks better. Works great for the Pentapods, doesn't look nearly as good on a robot. It's kind of twitchy and jerky. It's lost some of what made mechanical and cool. Exactly! It is the loss of the even rhythmic mechanical movement of the Spidertron t...
- Fri Aug 23, 2024 11:56 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 13455
Re: Friday Facts #425 - Behind the legs
Absolutely, the new spidertron movement is creepy. I think I would prefer the old spidertron movement (or some facsimile in the new movement system) to stay. Maybe re-order the spidertron's leg movement groups to be more symmetrical? +1, new spiderwalk in left-right directions is awful. Maybe rotat...
- Fri Aug 09, 2024 11:07 am
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 62
- Views: 10614
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Awesome! Can't wait for October, 21!
- Thu Aug 01, 2024 7:20 pm
- Forum: Show your Creations
- Topic: Base Creation - My 10 SPM Micro Base in Factorio β Challenges and Designs
- Replies: 10
- Views: 1205
Re: Base Creation - My 10 SPM Micro Base in Factorio β Challenges and Designs
Hey, where are the Blueprint string?
- Sun Jul 21, 2024 1:05 pm
- Forum: Fan Art
- Topic: [Music-Clip] Factorio Friday Facts Fever
- Replies: 8
- Views: 1806
Re: [Music-Clip] Factorio Friday Facts Fever
Excellent clip!
Now we need a FullHD or 4K version!
Now we need a FullHD or 4K version!
- Sun Jun 23, 2024 10:22 pm
- Forum: Ideas and Suggestions
- Topic: Additional quality graphics: Quality Trim
- Replies: 12
- Views: 1110
Re: Additional quality graphics: Quality Trim
+1
Great idea. Devs, make this as an toggleable option.
Great idea. Devs, make this as an toggleable option.
- Mon Jun 10, 2024 10:30 pm
- Forum: Ideas and Suggestions
- Topic: AFK exit game warning
- Replies: 10
- Views: 753
Re: AFK exit game warning
Not only window, but with ticking sound, so you'll hear it even if you can't see the screen.Illiander42 wrote: βMon Jun 10, 2024 2:13 pmIf you're AFKing but will see this warning then you're doing something wrong.
And of course, this AFK warning window could be turned off in the settings.
- Mon Jun 10, 2024 10:04 am
- Forum: Ideas and Suggestions
- Topic: AFK exit game warning
- Replies: 10
- Views: 753
AFK exit game warning
TL;DR Show warning message window when one minute remains. What ? When one minute remains before disconnection due to AFK, show a window with a timer until disconnection (plus ticking sound) with two buttons βStayβ and βExit to main menuβ. If the player has not selected anything, the game exits to ...
- Fri May 24, 2024 3:25 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 11677
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Please support CTRL+Shift+Z redo for Windows and Linux as well. Not only is it a very common shortcut for redo but it is also one-handable which is very useful for a game like Factorio where you are often using the mouse in the other hand while building. We generally try to make all controls config...
- Tue May 14, 2024 1:46 pm
- Forum: Ideas and Suggestions
- Topic: Rear marker lights on the car
- Replies: 7
- Views: 829
Re: Rear marker lights on the car
+1
And the concept image looks great!
And the concept image looks great!
- Tue Apr 23, 2024 9:42 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Yet another belt balancer compendium
- Replies: 24
- Views: 77924
Re: Yet another belt balancer compendium
Maybe you'll find that useful: https://factoriobin.com/post/balancersFNKZ_Steph777 wrote: βMon Apr 01, 2024 9:02 pmcan you post it again? Pastebin deletes pages after a yeard4rkpl4y3r wrote: βFri Apr 28, 2017 12:51 pmI created a vanilla 0.15 blueprint book string for the compendium: https://pastebin.com/24NZkPsa
- Sat Apr 06, 2024 1:22 pm
- Forum: Translations
- Topic: text/translation error in tight spot game mode
- Replies: 2
- Views: 1256
Re: text/translation error in tight spot game mode
Fixed on Crowdin, wait for next update ingame translations.
- Fri Mar 29, 2024 4:53 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 21354
Re: Friday Facts #404 - Frustration not found
Like that, but Q once works like now, hold Q to show a list of related entities as OP suggested. (Could be alt-Q, shift Q, ...) Example group: - Rails - Signal - Chain signal - Train Stop - Train The groups are likely equal to the "crafting rows" in the crafting menu. They are a group of ...
- Fri Feb 02, 2024 12:24 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 18097
Re: Friday Facts #396 - Sound improvements in 2.0
New big mining drill with its sound and animation looks gorgeous
- Fri Jan 19, 2024 7:50 pm
- Forum: Ideas and Suggestions
- Topic: New Stack inserters in Factorio 2.0 redesign
- Replies: 1
- Views: 561
New Stack inserters in Factorio 2.0 redesign
Hello Wube devs.
I'm very glad you decided to rename the Factorio 1.x Stack inserter to Bulk.
A follow-up suggestion: let the new 2.0 Stack inserter be green, and let the Bulk inserter be white.
This way, the Stack inserter will retain both its name and color.
I'm very glad you decided to rename the Factorio 1.x Stack inserter to Bulk.
A follow-up suggestion: let the new 2.0 Stack inserter be green, and let the Bulk inserter be white.
This way, the Stack inserter will retain both its name and color.
- Tue Jan 16, 2024 6:48 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 60192
Re: Green Belt visual ideas
Exactly like they interact with belts now, why not? The hands phase right through the walls of assemblers but you aren't worrying about that. It's a non-issue. Ok, let's say. =) But then how to evaluate the compression, content and proper sides of belt? Do I have copper cables, are these copper cab...
- Mon Jan 15, 2024 10:00 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 60192
- Fri Dec 22, 2023 12:45 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 72
- Views: 19317
Re: Friday Facts #390 - Noise expressions 2.0
Hou-hou-hou!
We really need that snowy sprites and Christmas Tree in-game!
We really need that snowy sprites and Christmas Tree in-game!