Search found 95 matches

by Shadow_Man
Fri Aug 30, 2024 11:43 am
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 89
Views: 12865

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Nice QoL additions. One suggestion: add a distance indicator from the ore patch to the nearest player's structure (not counting walls and landmines) or to the spawn point. It will be convenient to assess which new field is easier/better to get to. P.S. Why the (underground) belts and splitters are s...
by Shadow_Man
Fri Aug 23, 2024 10:04 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 13455

Re: Friday Facts #425 - Behind the legs

I think I agree that the old Spidertron movement looks better. Works great for the Pentapods, doesn't look nearly as good on a robot. It's kind of twitchy and jerky. It's lost some of what made mechanical and cool. So regarding the twitching/jerking: that's my bad. The video I uploaded to FFF actua...
by Shadow_Man
Fri Aug 23, 2024 12:51 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 13455

Re: Friday Facts #425 - Behind the legs

I think I agree that the old Spidertron movement looks better. Works great for the Pentapods, doesn't look nearly as good on a robot. It's kind of twitchy and jerky. It's lost some of what made mechanical and cool. Exactly! It is the loss of the even rhythmic mechanical movement of the Spidertron t...
by Shadow_Man
Fri Aug 23, 2024 11:56 am
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 13455

Re: Friday Facts #425 - Behind the legs

Absolutely, the new spidertron movement is creepy. I think I would prefer the old spidertron movement (or some facsimile in the new movement system) to stay. Maybe re-order the spidertron's leg movement groups to be more symmetrical? +1, new spiderwalk in left-right directions is awful. Maybe rotat...
by Shadow_Man
Fri Aug 09, 2024 11:07 am
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 62
Views: 10614

Re: Friday Facts #423 - Research info tooltip & Online players GUI

Awesome! Can't wait for October, 21! :geek:
by Shadow_Man
Sun Jul 21, 2024 1:05 pm
Forum: Fan Art
Topic: [Music-Clip] Factorio Friday Facts Fever
Replies: 8
Views: 1806

Re: [Music-Clip] Factorio Friday Facts Fever

Excellent clip! :geek:
Now we need a FullHD or 4K version!
by Shadow_Man
Sun Jun 23, 2024 10:22 pm
Forum: Ideas and Suggestions
Topic: Additional quality graphics: Quality Trim
Replies: 12
Views: 1110

Re: Additional quality graphics: Quality Trim

+1
Great idea. Devs, make this as an toggleable option.
by Shadow_Man
Mon Jun 10, 2024 10:30 pm
Forum: Ideas and Suggestions
Topic: AFK exit game warning
Replies: 10
Views: 753

Re: AFK exit game warning

Illiander42 wrote: ↑
Mon Jun 10, 2024 2:13 pm
If you're AFKing but will see this warning then you're doing something wrong.
Not only window, but with ticking sound, so you'll hear it even if you can't see the screen.

And of course, this AFK warning window could be turned off in the settings.
by Shadow_Man
Mon Jun 10, 2024 10:04 am
Forum: Ideas and Suggestions
Topic: AFK exit game warning
Replies: 10
Views: 753

AFK exit game warning

TL;DR Show warning message window when one minute remains. What ? When one minute remains before disconnection due to AFK, show a window with a timer until disconnection (plus ticking sound) with two buttons β€œStay” and β€œExit to main menu”. If the player has not selected anything, the game exits to ...
by Shadow_Man
Fri May 24, 2024 3:25 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 11677

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Please support CTRL+Shift+Z redo for Windows and Linux as well. Not only is it a very common shortcut for redo but it is also one-handable which is very useful for a game like Factorio where you are often using the mouse in the other hand while building. We generally try to make all controls config...
by Shadow_Man
Tue May 14, 2024 1:46 pm
Forum: Ideas and Suggestions
Topic: Rear marker lights on the car
Replies: 7
Views: 829

Re: Rear marker lights on the car

+1
And the concept image looks great!
by Shadow_Man
Tue Apr 23, 2024 9:42 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another belt balancer compendium
Replies: 24
Views: 77924

Re: Yet another belt balancer compendium

FNKZ_Steph777 wrote: ↑
Mon Apr 01, 2024 9:02 pm
d4rkpl4y3r wrote: ↑
Fri Apr 28, 2017 12:51 pm
I created a vanilla 0.15 blueprint book string for the compendium: https://pastebin.com/24NZkPsa
can you post it again? Pastebin deletes pages after a year
Maybe you'll find that useful: https://factoriobin.com/post/balancers
by Shadow_Man
Sat Apr 06, 2024 1:22 pm
Forum: Translations
Topic: text/translation error in tight spot game mode
Replies: 2
Views: 1256

Re: text/translation error in tight spot game mode

Fixed on Crowdin, wait for next update ingame translations.
by Shadow_Man
Fri Mar 29, 2024 4:53 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 21354

Re: Friday Facts #404 - Frustration not found

Like that, but Q once works like now, hold Q to show a list of related entities as OP suggested. (Could be alt-Q, shift Q, ...) Example group: - Rails - Signal - Chain signal - Train Stop - Train The groups are likely equal to the "crafting rows" in the crafting menu. They are a group of ...
by Shadow_Man
Fri Feb 02, 2024 12:24 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 18097

Re: Friday Facts #396 - Sound improvements in 2.0

New big mining drill with its sound and animation looks gorgeous 8-)
by Shadow_Man
Fri Jan 19, 2024 7:50 pm
Forum: Ideas and Suggestions
Topic: New Stack inserters in Factorio 2.0 redesign
Replies: 1
Views: 561

New Stack inserters in Factorio 2.0 redesign

Hello Wube devs.

I'm very glad you decided to rename the Factorio 1.x Stack inserter to Bulk.

A follow-up suggestion: let the new 2.0 Stack inserter be green, and let the Bulk inserter be white.
This way, the Stack inserter will retain both its name and color.
by Shadow_Man
Tue Jan 16, 2024 6:48 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 231
Views: 60192

Re: Green Belt visual ideas

Exactly like they interact with belts now, why not? The hands phase right through the walls of assemblers but you aren't worrying about that. It's a non-issue. Ok, let's say. =) But then how to evaluate the compression, content and proper sides of belt? Do I have copper cables, are these copper cab...
by Shadow_Man
Mon Jan 15, 2024 10:00 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 231
Views: 60192

Re: Green Belt visual ideas

gmfCoding wrote: ↑
Sat Jan 13, 2024 2:31 pm
Enclosed Belts:
Image
Great idea for Space belts (items will not fly from it).
Earendel, come and get it! 8-)
by Shadow_Man
Fri Dec 22, 2023 12:45 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 72
Views: 19317

Re: Friday Facts #390 - Noise expressions 2.0

Hou-hou-hou!
We really need that snowy sprites and Christmas Tree in-game!

Go to advanced search