It is not a water, it is ghost landfill around placed.TreefrogGreaken wrote: Fri Nov 28, 2025 9:23 pm On the left hand side, the landfill is submerged in the water, its edges are benith the water only the top of the landfill is at surface level.
Search found 155 matches
- Sat Nov 29, 2025 8:22 pm
- Forum: Pending
- Topic: Gfx glitch when placing landfill?
- Replies: 4
- Views: 380
Re: Gfx glitch when placing landfill?
- Fri Oct 24, 2025 1:08 pm
- Forum: Modding interface requests
- Topic: Non-rectangular buildings
- Replies: 3
- Views: 438
Re: Non-rectangular buildings
Isn't the fact that buildings can only be rectangular done at the game engine level?Koub wrote: Thu Oct 23, 2025 9:15 pm [Koub] Moved to Modding interface requests from Ideas and suggestions.
Is that something that can be changed with mods?
- Thu Oct 23, 2025 5:37 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] the quality mod references spoilage in it's locale
- Replies: 2
- Views: 587
Re: [2.0.72] the quality mod references spoilage in it's locale
Spoilage is a very very very bad quality of any item 
- Thu Oct 23, 2025 5:25 pm
- Forum: Modding interface requests
- Topic: Non-rectangular buildings
- Replies: 3
- Views: 438
Non-rectangular buildings
TL;DR
Make it possible to create non-rectangular buildings.
What?
Some buildings are not rectangular in shape, and when they are large enough, they leave empty space at the corners of the bounding rectangle, which can look incongruous if other objects adjoin the building in that location.
For ...
Make it possible to create non-rectangular buildings.
What?
Some buildings are not rectangular in shape, and when they are large enough, they leave empty space at the corners of the bounding rectangle, which can look incongruous if other objects adjoin the building in that location.
For ...
- Fri Oct 17, 2025 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Changing behavior of logistic network with items lower than 100% condition
- Replies: 21
- Views: 3977
"Request only undamaged items" option for logistic chests
Periodically I encounter a situation when the drone mall stops working because one of the components in the request chest is damaged (for example, a pipe or a wall).
I suggest adding a parameter “Only undamaged items” for request chests and buffer chests.
(And "damaged" for collecting for repair ...
I suggest adding a parameter “Only undamaged items” for request chests and buffer chests.
(And "damaged" for collecting for repair ...
- Mon Oct 13, 2025 10:20 pm
- Forum: Won't fix.
- Topic: [2.0.69] Lava tiles transition with other fluids tiles
- Replies: 2
- Views: 486
[2.0.69] Lava tiles transition with other fluids tiles
I certainly understand that lava can't border another liquid, but still, could you make the transitions between lava and another liquid smoother?
Screenshot from Comfy Infestation Islands scenario:

Screenshot from Comfy Infestation Islands scenario:

- Mon Oct 06, 2025 7:29 am
- Forum: Bug Reports
- Topic: [2.0.69] Parametrized blueprint small input field
- Replies: 0
- Views: 216
[2.0.69] Parametrized blueprint small input field
The field for entering values when placing a parameterized blueprint is not large enough, large numbers cannot fit.
It is not convenient to enter e.g. the quantity of fluids.
It is necessary to increase the size of the input field to fit more characters, at least 5.
Sample: value 20000 in the ...
It is not convenient to enter e.g. the quantity of fluids.
It is necessary to increase the size of the input field to fit more characters, at least 5.
Sample: value 20000 in the ...
- Mon Sep 22, 2025 5:30 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 21
- Views: 12209
Re: Version 2.0.67
Splitters can be connected to circuit network.
This circuit controlled splitter too overpowered.
I suggest a new recipe: "Smart splitter", ingredients are Splitter, Decider Combinator and 5xCircuits of corresponding tier (Green/Red/Blue) :D
OR
Hide that ability behind research ...
- Mon Sep 22, 2025 5:02 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 21
- Views: 12209
Re: Version 2.0.67
Splitters can be connected to circuit network.
This circuit controlled splitter too overpowered.
I suggest a new recipe: "Smart splitter", ingredients are Splitter, Decider Combinator and 5xCircuits of corresponding tier (Green/Red/Blue) :D
OR
Hide that ability behind research.
- Sat Aug 16, 2025 7:19 pm
- Forum: Bug Reports
- Topic: [2.0.60] Side infopanel deformed on fluid wagon hover
- Replies: 0
- Views: 464
[2.0.60] Side infopanel deformed on fluid wagon hover
Side infopanel deformed on fluid wagon hover


- Mon Jun 16, 2025 6:34 pm
- Forum: Translations
- Topic: [2.0.55] Visible formatting code in Ukrainian locale on tutorial completion message
- Replies: 1
- Views: 759
Re: [2.0.55] Visible formatting code in Ukrainian locale on tutorial completion message
Missing one [/font] tag in the translation. Fixed.
- Thu May 08, 2025 7:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.47] Sidepanel deformed when entity name has linebreak
- Replies: 1
- Views: 1471
[Klonan] [2.0.47] Sidepanel deformed when entity name has linebreak
Faced with incorrect formatting of info-window. Apparently, since the name of the legendary assembler does not fit on 1 line, the whole formatting went wrong.
My display resolution is 1920*1080, scale 100%.
Game scale 100% - Legendary assembler
https://i.postimg.cc/B6X4DrfS/2025-05-08-213511.png ...
My display resolution is 1920*1080, scale 100%.
Game scale 100% - Legendary assembler
https://i.postimg.cc/B6X4DrfS/2025-05-08-213511.png ...
- Sun May 04, 2025 10:21 am
- Forum: Ideas and Suggestions
- Topic: Add space platforms statistic info counters
- Replies: 3
- Views: 859
Add space platforms statistic info counters
TL;DR
Add "Planets visited" and "Kilometers flyed" counters for Space Platforms Hubs statistics
What?
Factorio is a game about production and statistics. Almost all entities have production counters to see how fast and how much they produce.
And our space platforms, which fly so much and work ...
Add "Planets visited" and "Kilometers flyed" counters for Space Platforms Hubs statistics
What?
Factorio is a game about production and statistics. Almost all entities have production counters to see how fast and how much they produce.
And our space platforms, which fly so much and work ...
- Tue Apr 29, 2025 7:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Crash when upgrade belts with upgrade planner
- Replies: 6
- Views: 2531
Re: [2.0.43] Crash when upgrade belts with upgrade planner
Try to upgrade Yellow belts to Red with Upgrade planner from Shortcut bar below.
- Tue Apr 29, 2025 4:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Crash when upgrade belts with upgrade planner
- Replies: 6
- Views: 2531
Re: [2.0.43] Crash when upgrade belts with upgrade planner
Oh, wrong log was attached.Rseding91 wrote: Mon Apr 28, 2025 5:24 pm Thanks for the report however that log does not show any crash in it?
Fixed now. And some info added.
- Mon Apr 28, 2025 5:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Crash when upgrade belts with upgrade planner
- Replies: 6
- Views: 2531
[2.0.43] Crash when upgrade belts with upgrade planner
Played an online game with a friend. He's the server, I'm the client.
The game is SA with mods.
When trying to upgrade belts using the upgrade planner (on the quick access panel) the game crashes.
When upgrading belts manually everything is ok.
EDIT1: When reconnecting to the game after crash, the ...
The game is SA with mods.
When trying to upgrade belts using the upgrade planner (on the quick access panel) the game crashes.
When upgrading belts manually everything is ok.
EDIT1: When reconnecting to the game after crash, the ...
- Mon Apr 21, 2025 3:15 pm
- Forum: Resolved Requests
- Topic: Make the API Version selection in the API Docs visually clickable.
- Replies: 3
- Views: 573
Re: Make the API Version selection in the API Docs visually clickable.
When you open the page for the first time, it's not at all obvious that this link is clickable (see the first picture in the post). I have repeatedly come across a question on the modders forum about where to see old versions of the API. That's why I created this thread.
You can not change the ...
You can not change the ...
- Mon Apr 21, 2025 12:30 pm
- Forum: Resolved Requests
- Topic: Make the API Version selection in the API Docs visually clickable.
- Replies: 3
- Views: 573
Make the API Version selection in the API Docs visually clickable.
TL;DR
Make the API Version selection in the API Docs visually clickable.
What?
Bad UI element design for API version selector, since it looks the same as the text on the left but unlike the text on the left, it is actually a link.
Make Version selector text Underlined or Blue .
https://i.imgur ...
Make the API Version selection in the API Docs visually clickable.
What?
Bad UI element design for API version selector, since it looks the same as the text on the left but unlike the text on the left, it is actually a link.
Make Version selector text Underlined or Blue .
https://i.imgur ...
- Wed Apr 16, 2025 8:00 pm
- Forum: Ideas and Suggestions
- Topic: Map revelation size matching screen size
- Replies: 3
- Views: 593
Re: Map revelation size matching screen size
Yeah, the square is terrible.
The map around the character should open round, according to the radius of view, equidistant from the eyes (so to speak, with the accuracy of a tile, not a pixel). And at night this radius of revealing territory should be smaller (unless equipped with a night vision ...
The map around the character should open round, according to the radius of view, equidistant from the eyes (so to speak, with the accuracy of a tile, not a pixel). And at night this radius of revealing territory should be smaller (unless equipped with a night vision ...
- Sun Apr 13, 2025 8:46 am
- Forum: Ideas and Suggestions
- Topic: Show fluid temperature in storage tank and pipe gui
- Replies: 7
- Views: 1189
Re: Show fluid temperature in storage tank and pipe gui
+1000
That's a great idea, how did I not realize that before?!
That's a great idea, how did I not realize that before?!