Search found 47 matches

by Shadow_Man
Wed Jun 01, 2022 1:52 pm
Forum: Fan Art
Topic: What if Factorio did a Lego train set
Replies: 5
Views: 2024

Re: What if Factorio did a Lego train set

Image

P.S. Wube, you seriously need to negotiate with Lego about Factorio themed sets 8-)
by Shadow_Man
Sat May 07, 2022 11:55 am
Forum: Ideas and Suggestions
Topic: Redo functionality
Replies: 47
Views: 7897

Re: Redo functionality

+1
Add redo functionality with Ctrl+Shift+Z default hotkey.
by Shadow_Man
Sun Mar 06, 2022 10:05 pm
Forum: Development-Tools
Topic: Factorio Locale Editor
Replies: 2
Views: 1406

Re: Factorio Locale Editor

plexpt wrote: ↑
Mon Feb 07, 2022 2:33 am
error while loading chinese
Hmm, i'm try to load Chinese Simplified locale from Story Missions mod and all was fine.
Which file failed? Can you share it?
by Shadow_Man
Tue Dec 14, 2021 4:52 pm
Forum: Mod portal Discussion
Topic: [IDEA] Show latest version on the right-hand side
Replies: 7
Views: 1492

Re: [IDEA] Show latest version on the right-hand side

+1 And reviving old post. For what reason? Seeing the version of the mod on the right side of the information window on the mod portal can be even more useful and convenient than the version of Factorio for which the mod is suitable. For example: https://i.postimg.cc/N0fY9DtK/mod-info.png
by Shadow_Man
Fri Nov 12, 2021 10:12 am
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 35
Views: 3992

Add 7-zip support to game

TL;DR Add 7-zip archiver support to game engine What ? 7-zip is a popular free archiver with a stronger compression ratio than ZIP. Add its support to the game, along with ZIP, for mods, save files and anything else that uses ZIP packaging. Why ? Using 7-zip will save storage space on servers / loc...
by Shadow_Man
Mon Oct 11, 2021 8:57 am
Forum: Ideas and Suggestions
Topic: Being able to move map tags once placed
Replies: 17
Views: 2711

Re: Being able to move map tags once placed

+1
and bring back the ability to place map tags on an unexplored map
by Shadow_Man
Wed Sep 01, 2021 9:02 pm
Forum: Releases
Topic: Version 1.1.39
Replies: 7
Views: 17248

Re: Version 1.1.39

eradicator wrote: ↑
Wed Sep 01, 2021 6:55 pm
FactorioBot wrote: ↑
Wed Sep 01, 2021 4:16 pm
LuaEntityPrototype::resource_categories now supports characters.
What, mining drills can mine people now? :twisted:
Not people, but worms and biters :geek:
by Shadow_Man
Fri Aug 27, 2021 9:05 am
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 16970

Re: Version 1.1.38

It is almost as if the font is rendered with different settings, especially "weak" vs "strong" hinting, or as if there is unintended font replacement happening in the background. There is definitely some OS-specific thing going on here. This change does not happen on my Linux sy...
by Shadow_Man
Sun Aug 22, 2021 10:48 pm
Forum: Ideas and Suggestions
Topic: Add font selection options
Replies: 4
Views: 760

Re: Add font selection options

* Choose another font... Ok, I would choose Zapf dingbats. :mrgreen: Ok, Zapf dingbats is your choice, but if you can play with it, you're true genius :D Here is some fonts (with Russian sample phrase), including Lato (1.1.37) and Lilittium (1.1.38). As you can see, the new font has fuzzy outlines ...
by Shadow_Man
Sun Aug 22, 2021 8:42 am
Forum: Ideas and Suggestions
Topic: Add font selection options
Replies: 4
Views: 760

Re: Add font selection options

After update to v1.1.38 main font changed to Lilittium, and many people didn't like the new font, especially Cyrillic version. It has become smaller, the smoothing is worse, the eyes get tired faster. Well, then as developer I would fix THAT instead of introducing new problems (text not matching in...
by Shadow_Man
Sat Aug 21, 2021 4:52 pm
Forum: Ideas and Suggestions
Topic: Add font selection options
Replies: 4
Views: 760

Add font selection options

TL;DR Add font selection option in the interface options. What ? On different computers, different screens, different operating systems, the fonts used in the game look different. Add the ability to customize the font (name, size, scale) in the interface settings, and, possibly, select a font from ...
by Shadow_Man
Sat Aug 21, 2021 2:48 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 16970

Re: Version 1.1.38

What about adding 2 (or more) fonts to the interface options?
Or ability to choose font from OS fonts?
And size of font?

Upd:
There are several fonts included in Core/Fonts folder, and font selection order in Locale/XX/info.json file.
Maybe add option to adjust that font styles order?
by Shadow_Man
Thu Aug 19, 2021 6:27 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 16970

Re: Version 1.1.38

From what I understand, this change was triggered by this discussion over at crowdin: https://crowdin.com/project/factorio/discussions/195 I believe the actual font "Titillium" that Factorio shipped with previously had no support for cyrillic whatsoever, so the "old" font that y...
by Shadow_Man
Thu Aug 19, 2021 3:15 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 16970

Re: Version 1.1.38

This new cyrillic font... It has become smaller and bolder, the readability has deteriorated. :( Hello, We took quite some care in comparing before and after, making sure that the new font was as good if not better than before, considering all the different label styles, sizes, and colors. Can you ...
by Shadow_Man
Thu Aug 19, 2021 12:01 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 16970

Re: Version 1.1.38

This new cyrillic font... It has become smaller and bolder, the readability has deteriorated. :(
by Shadow_Man
Sat Aug 07, 2021 8:53 am
Forum: Outdated/Not implemented
Topic: Command line argument for starting a server with GUI
Replies: 9
Views: 1142

Re: Command line argument for starting a server with GUI

Other idea about server: Maybe add feature when start hosting game from main menu, add button "Start dedicated server" with selected options in GUI? Why? In the graphical interface, it is convenient to configure the server startup parameters and then start it with one button. It would als...
by Shadow_Man
Fri Aug 06, 2021 8:54 pm
Forum: Outdated/Not implemented
Topic: Command line argument for starting a server with GUI
Replies: 9
Views: 1142

Re: Command line argument for starting a server with GUI

Other idea about server:
Maybe add feature when start hosting game from main menu, add button "Start dedicated server" with selected options in GUI?
by Shadow_Man
Fri Aug 06, 2021 5:42 pm
Forum: Ideas and Suggestions
Topic: In-game changelog viewer order / Changelog should default to installed version + 1
Replies: 15
Views: 1325

In-game changelog viewer order / Changelog should default to installed version + 1

TL;DR Show changelog frow newest to oldest changes in in-game changelog viewer. What ? In the changelog files and on the mod portal, lists of changes are shown from new to old (generally accepted standard). Make it sorted from new to old when viewing changes in the game, for more convenience and ov...

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