Search found 89 matches

by Shadow_Man
Sun Jul 21, 2024 1:05 pm
Forum: Fan Art
Topic: [Music-Clip] Factorio Friday Facts Fever
Replies: 8
Views: 776

Re: [Music-Clip] Factorio Friday Facts Fever

Excellent clip! :geek:
Now we need a FullHD or 4K version!
by Shadow_Man
Sun Jun 23, 2024 10:22 pm
Forum: Ideas and Suggestions
Topic: Additional quality graphics: Quality Trim
Replies: 12
Views: 891

Re: Additional quality graphics: Quality Trim

+1
Great idea. Devs, make this as an toggleable option.
by Shadow_Man
Mon Jun 10, 2024 10:30 pm
Forum: Ideas and Suggestions
Topic: AFK exit game warning
Replies: 10
Views: 637

Re: AFK exit game warning

Illiander42 wrote:
Mon Jun 10, 2024 2:13 pm
If you're AFKing but will see this warning then you're doing something wrong.
Not only window, but with ticking sound, so you'll hear it even if you can't see the screen.

And of course, this AFK warning window could be turned off in the settings.
by Shadow_Man
Mon Jun 10, 2024 10:04 am
Forum: Ideas and Suggestions
Topic: AFK exit game warning
Replies: 10
Views: 637

AFK exit game warning

TL;DR Show warning message window when one minute remains. What ? When one minute remains before disconnection due to AFK, show a window with a timer until disconnection (plus ticking sound) with two buttons “Stay” and “Exit to main menu”. If the player has not selected anything, the game exits to ...
by Shadow_Man
Fri May 24, 2024 3:25 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 61
Views: 10046

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Please support CTRL+Shift+Z redo for Windows and Linux as well. Not only is it a very common shortcut for redo but it is also one-handable which is very useful for a game like Factorio where you are often using the mouse in the other hand while building. We generally try to make all controls config...
by Shadow_Man
Tue May 14, 2024 1:46 pm
Forum: Ideas and Suggestions
Topic: Rear marker lights on the car
Replies: 7
Views: 752

Re: Rear marker lights on the car

+1
And the concept image looks great!
by Shadow_Man
Tue Apr 23, 2024 9:42 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another belt balancer compendium
Replies: 24
Views: 76853

Re: Yet another belt balancer compendium

FNKZ_Steph777 wrote:
Mon Apr 01, 2024 9:02 pm
d4rkpl4y3r wrote:
Fri Apr 28, 2017 12:51 pm
I created a vanilla 0.15 blueprint book string for the compendium: https://pastebin.com/24NZkPsa
can you post it again? Pastebin deletes pages after a year
Maybe you'll find that useful: https://factoriobin.com/post/balancers
by Shadow_Man
Sat Apr 06, 2024 1:22 pm
Forum: Translations
Topic: text/translation error in tight spot game mode
Replies: 2
Views: 1145

Re: text/translation error in tight spot game mode

Fixed on Crowdin, wait for next update ingame translations.
by Shadow_Man
Fri Mar 29, 2024 4:53 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 19297

Re: Friday Facts #404 - Frustration not found

Like that, but Q once works like now, hold Q to show a list of related entities as OP suggested. (Could be alt-Q, shift Q, ...) Example group: - Rails - Signal - Chain signal - Train Stop - Train The groups are likely equal to the "crafting rows" in the crafting menu. They are a group of ...
by Shadow_Man
Fri Feb 02, 2024 12:24 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 16411

Re: Friday Facts #396 - Sound improvements in 2.0

New big mining drill with its sound and animation looks gorgeous 8-)
by Shadow_Man
Fri Jan 19, 2024 7:50 pm
Forum: Ideas and Suggestions
Topic: New Stack inserters in Factorio 2.0 redesign
Replies: 1
Views: 491

New Stack inserters in Factorio 2.0 redesign

Hello Wube devs.

I'm very glad you decided to rename the Factorio 1.x Stack inserter to Bulk.

A follow-up suggestion: let the new 2.0 Stack inserter be green, and let the Bulk inserter be white.
This way, the Stack inserter will retain both its name and color.
by Shadow_Man
Tue Jan 16, 2024 6:48 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 231
Views: 55395

Re: Green Belt visual ideas

Exactly like they interact with belts now, why not? The hands phase right through the walls of assemblers but you aren't worrying about that. It's a non-issue. Ok, let's say. =) But then how to evaluate the compression, content and proper sides of belt? Do I have copper cables, are these copper cab...
by Shadow_Man
Mon Jan 15, 2024 10:00 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 231
Views: 55395

Re: Green Belt visual ideas

gmfCoding wrote:
Sat Jan 13, 2024 2:31 pm
Enclosed Belts:
Image
Great idea for Space belts (items will not fly from it).
Earendel, come and get it! 8-)
by Shadow_Man
Fri Dec 22, 2023 12:45 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 17360

Re: Friday Facts #390 - Noise expressions 2.0

Hou-hou-hou!
We really need that snowy sprites and Christmas Tree in-game!
by Shadow_Man
Sun Dec 10, 2023 11:51 am
Forum: Technical Help
Topic: Factorio does not launch
Replies: 22
Views: 2549

Re: Factorio does not launch

You have windows 11 N, which specifically excludes media related things - which Factorio needs. https://www.reddit.com/r/WindowsHelp/comments/qk4ot7/rtkngui64exe_system_error_resampledmodll_was_not/ The problem is known and rare, but maybe add some check when launching Factorio to avoid this? And s...
by Shadow_Man
Sat Dec 09, 2023 7:05 pm
Forum: Technical Help
Topic: Factorio does not launch
Replies: 22
Views: 2549

Re: Factorio does not launch

Tip from Reddit:
Need to install Media Pack. Can do this by opening up Powershell as Administrator and running this cmdlet:

DISM /Online /Add-Capability /CapabilityName:Media.MediaFeaturePack~~~~0.0.1.0

Restart computer and you can now get rid of that error.
by Shadow_Man
Fri Dec 08, 2023 3:31 pm
Forum: Ideas and Suggestions
Topic: Always show underground max range visualization
Replies: 6
Views: 809

Re: Always show underground max range visualization

+1
And one more suggestion: add hotkey (i.e. Ctrl+Click) to place both sides (input and output) of underground belt/pipe at maximum range at once.
by Shadow_Man
Fri Dec 01, 2023 12:13 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 171
Views: 46721

Re: Friday Facts #387 - Swimming in lava

Another Friday teaser.
I'll burn a chair before I get to 2.0 :lol:
by Shadow_Man
Tue Nov 28, 2023 11:28 am
Forum: Releases
Topic: Version 1.1.99
Replies: 4
Views: 8463

Re: Version 1.1.99

Ludwig234 wrote:
Tue Nov 28, 2023 10:00 am
Hop aboard the 1.1.100 hype train!
:lol:
I will wait for 1.1.111 :lol:
by Shadow_Man
Tue Nov 14, 2023 10:32 pm
Forum: Ideas and Suggestions
Topic: missing "view on map" button on train stations
Replies: 2
Views: 753

Re: missing "view on map" button on train stations

Suggestion: add an additional key for station/train ping, for example "Ctrl+Click", to open exactly the coordinates of the place, as with a normal ping.

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