Search found 83 matches

by Shadow_Man
Tue Apr 23, 2024 9:42 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another belt balancer compendium
Replies: 24
Views: 74443

Re: Yet another belt balancer compendium

FNKZ_Steph777 wrote: ↑
Mon Apr 01, 2024 9:02 pm
d4rkpl4y3r wrote: ↑
Fri Apr 28, 2017 12:51 pm
I created a vanilla 0.15 blueprint book string for the compendium: https://pastebin.com/24NZkPsa
can you post it again? Pastebin deletes pages after a year
Maybe you'll find that useful: https://factoriobin.com/post/balancers
by Shadow_Man
Sat Apr 06, 2024 1:22 pm
Forum: Translations
Topic: text/translation error in tight spot game mode
Replies: 2
Views: 664

Re: text/translation error in tight spot game mode

Fixed on Crowdin, wait for next update ingame translations.
by Shadow_Man
Fri Mar 29, 2024 4:53 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 111
Views: 14544

Re: Friday Facts #404 - Frustration not found

Like that, but Q once works like now, hold Q to show a list of related entities as OP suggested. (Could be alt-Q, shift Q, ...) Example group: - Rails - Signal - Chain signal - Train Stop - Train The groups are likely equal to the "crafting rows" in the crafting menu. They are a group of ...
by Shadow_Man
Fri Feb 02, 2024 12:24 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13207

Re: Friday Facts #396 - Sound improvements in 2.0

New big mining drill with its sound and animation looks gorgeous 8-)
by Shadow_Man
Fri Jan 19, 2024 7:50 pm
Forum: Ideas and Suggestions
Topic: New Stack inserters in Factorio 2.0 redesign
Replies: 1
Views: 313

New Stack inserters in Factorio 2.0 redesign

Hello Wube devs.

I'm very glad you decided to rename the Factorio 1.x Stack inserter to Bulk.

A follow-up suggestion: let the new 2.0 Stack inserter be green, and let the Bulk inserter be white.
This way, the Stack inserter will retain both its name and color.
by Shadow_Man
Tue Jan 16, 2024 6:48 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 45681

Re: Green Belt visual ideas

Exactly like they interact with belts now, why not? The hands phase right through the walls of assemblers but you aren't worrying about that. It's a non-issue. Ok, let's say. =) But then how to evaluate the compression, content and proper sides of belt? Do I have copper cables, are these copper cab...
by Shadow_Man
Mon Jan 15, 2024 10:00 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 45681

Re: Green Belt visual ideas

gmfCoding wrote: ↑
Sat Jan 13, 2024 2:31 pm
Enclosed Belts:
Image
Great idea for Space belts (items will not fly from it).
Earendel, come and get it! 8-)
by Shadow_Man
Fri Dec 22, 2023 12:45 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14045

Re: Friday Facts #390 - Noise expressions 2.0

Hou-hou-hou!
We really need that snowy sprites and Christmas Tree in-game!
by Shadow_Man
Sun Dec 10, 2023 11:51 am
Forum: Technical Help
Topic: Factorio does not launch
Replies: 22
Views: 1705

Re: Factorio does not launch

You have windows 11 N, which specifically excludes media related things - which Factorio needs. https://www.reddit.com/r/WindowsHelp/comments/qk4ot7/rtkngui64exe_system_error_resampledmodll_was_not/ The problem is known and rare, but maybe add some check when launching Factorio to avoid this? And s...
by Shadow_Man
Sat Dec 09, 2023 7:05 pm
Forum: Technical Help
Topic: Factorio does not launch
Replies: 22
Views: 1705

Re: Factorio does not launch

Tip from Reddit:
Need to install Media Pack. Can do this by opening up Powershell as Administrator and running this cmdlet:

DISM /Online /Add-Capability /CapabilityName:Media.MediaFeaturePack~~~~0.0.1.0

Restart computer and you can now get rid of that error.
by Shadow_Man
Fri Dec 08, 2023 3:31 pm
Forum: Ideas and Suggestions
Topic: Always show underground max range visualization
Replies: 6
Views: 555

Re: Always show underground max range visualization

+1
And one more suggestion: add hotkey (i.e. Ctrl+Click) to place both sides (input and output) of underground belt/pipe at maximum range at once.
by Shadow_Man
Fri Dec 01, 2023 12:13 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39451

Re: Friday Facts #387 - Swimming in lava

Another Friday teaser.
I'll burn a chair before I get to 2.0 :lol:
by Shadow_Man
Tue Nov 28, 2023 11:28 am
Forum: Releases
Topic: Version 1.1.99
Replies: 4
Views: 6873

Re: Version 1.1.99

Ludwig234 wrote: ↑
Tue Nov 28, 2023 10:00 am
Hop aboard the 1.1.100 hype train!
:lol:
I will wait for 1.1.111 :lol:
by Shadow_Man
Tue Nov 14, 2023 10:32 pm
Forum: Ideas and Suggestions
Topic: missing "view on map" button on train stations
Replies: 2
Views: 644

Re: missing "view on map" button on train stations

Suggestion: add an additional key for station/train ping, for example "Ctrl+Click", to open exactly the coordinates of the place, as with a normal ping.
by Shadow_Man
Fri Nov 03, 2023 9:28 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 29382

Re: Friday Facts #383 - Super force building

Now every week when I read FFF, I think, "wow, this is the coolest thing ever."
Wube meanwhile: Ha ha, sit down and hold ALL my beers, we have many more Fridays ahead of us.
:D
by Shadow_Man
Fri Oct 27, 2023 3:14 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35179

Re: Friday Facts #382 - Logistic groups

Shadowlords wrote: ↑
Fri Oct 27, 2023 12:00 pm
now I need to make a mod pack to add in the voice lines from Startcraft.
*nuclear launch detected*
Here you are: https://mods.factorio.com/mod/MIRV
by Shadow_Man
Sun Oct 15, 2023 4:22 pm
Forum: Ideas and Suggestions
Topic: Player character color setup
Replies: 4
Views: 552

Re: Player character color setup

Koub wrote: ↑
Sun Oct 15, 2023 8:08 am
I think OP wants to set their character's color once and for all in the game settings so that in every subsequent map they start, it will be remembered.
You absolutely right.
by Shadow_Man
Sat Oct 14, 2023 5:25 pm
Forum: Ideas and Suggestions
Topic: Player character color setup
Replies: 4
Views: 552

Player character color setup

Suggestion: add the color of the player character to the game settings, for example, in the β€œInterface” section.
Many people play with their specific character color, but every time the map is started, the player's color is random.
Add a Character Color option with Random and Selected Color options.
by Shadow_Man
Fri Sep 08, 2023 10:39 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128082

Re: Friday Facts #375 - Quality

Hares wrote: ↑
Fri Sep 08, 2023 12:40 pm
At first, I double checked this isn't April's Fools. No, it's Sep 08.
Now imagine what will happen on April Fools' Day FFF :lol:

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