Search found 133 matches
- Thu Dec 05, 2024 3:21 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 22718
Re: Version 2.0.24
[space-age] Land mines on space platforms now damage the space platform tiles in a radius.
Oh no, now my platform with landmines and gun turrets is irrelevant, I'll have to rebuild :(
Um, why would you put land mines on a space platform in the first place?
Because there are no ...
- Thu Dec 05, 2024 3:17 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 22718
Re: Version 2.0.24
Oh no, now my platform with landmines and gun turrets is irrelevant, I'll have to rebuildFactorioBot wrote: Thu Dec 05, 2024 3:03 pm
- Land mines on space platforms now damage the space platform tiles in a radius.
- Thu Dec 05, 2024 3:00 pm
- Forum: Not a bug
- Topic: [2.0.23] Quality modules don't work in Sandbox mode (not a bug, delete report)
- Replies: 3
- Views: 235
Re: [2.0.23] Quality modules don't work in Sandbox mode
Thanks man! I'm dumbNemoricus wrote: Thu Dec 05, 2024 2:48 pm You don't have quality researched in that save file. Not a bug.
Close/delete this report.
- Thu Dec 05, 2024 2:40 pm
- Forum: Not a bug
- Topic: [2.0.23] Quality modules don't work in Sandbox mode (not a bug, delete report)
- Replies: 3
- Views: 235
[2.0.23] Quality modules don't work in Sandbox mode (not a bug, delete report)
Started the built-in Sandbox scenario to draw/test blueprints.
I found out that assemblers (recyclers etc.) with quality modules inserted do not produce higher quality products, only normal ones.
The same blueprint in normal game mode works fine.
I have attached a save just in case. See the auto ...
I found out that assemblers (recyclers etc.) with quality modules inserted do not produce higher quality products, only normal ones.
The same blueprint in normal game mode works fine.
I have attached a save just in case. See the auto ...
- Tue Dec 03, 2024 11:52 am
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 123
- Views: 19146
Re: Space Platforms
Interstellar
A space platform designed to reach the solar system edge (and some more, enough for Shattered planet 3 achievement), collect some promethium and return to Nauvis to craft Promethium Science Packs.
The speed is adjusted automatically, depending on the current route (you can ajust zone ...
A space platform designed to reach the solar system edge (and some more, enough for Shattered planet 3 achievement), collect some promethium and return to Nauvis to craft Promethium Science Packs.
The speed is adjusted automatically, depending on the current route (you can ajust zone ...
- Sat Nov 30, 2024 9:46 am
- Forum: Pending
- Topic: [2.0.21] Bug rendering items on the belt (?)
- Replies: 4
- Views: 336
Re: [2.0.21] Bug rendering items on the belt (?)
Look at the Interstellar platform, the belt is directly above the left rocket turret.Rseding91 wrote: Sat Nov 30, 2024 1:17 am This looks like the belt is stopping for a tick every so often probably because the other end of the belt is full and it backs up? You'd need to post the save file.
Save here:
- Sat Nov 30, 2024 12:06 am
- Forum: Pending
- Topic: [2.0.21] Bug rendering items on the belt (?)
- Replies: 4
- Views: 336
[2.0.21] Bug rendering items on the belt (?)
Noticed strange twitching of riding ammo on the belt, as if the sprites are not fully rendered.
See the middle of the bottom belt in the video.
Trying to switch to other surface/platform and back, reloading game, bug still present.
Is this a bug or is it just me?
See the middle of the bottom belt in the video.
Trying to switch to other surface/platform and back, reloading game, bug still present.
Is this a bug or is it just me?
- Wed Nov 20, 2024 11:09 am
- Forum: Ideas and Suggestions
- Topic: Make the interface scale slider step 5%
- Replies: 0
- Views: 145
Make the interface scale slider step 5%
Suggestion: make the interface scale slider step 5%.
Because often 75% is too small, and at 100% some description elements on the right side of the screen do not fit the height of the screen.
P.S. I know that you can manually edit the scale in the config file, but it's inconvenient to go there ...
Because often 75% is too small, and at 100% some description elements on the right side of the screen do not fit the height of the screen.
P.S. I know that you can manually edit the scale in the config file, but it's inconvenient to go there ...
- Tue Nov 19, 2024 2:47 pm
- Forum: Translations
- Topic: [2.0.17] missing translate in russian
- Replies: 2
- Views: 364
Re: [2.0.17] missing translate in russian
Sometimes not enough time passes between uploading changed/added strings to Crowdin and releasing a new version of the game for translators to see the updated strings and translate them.
Wait for the next game update in that case.
P.S. The Russian language is 100% translated within a few hours after ...
Wait for the next game update in that case.
P.S. The Russian language is 100% translated within a few hours after ...
- Wed Nov 13, 2024 10:10 pm
- Forum: Pending
- Topic: [Klonan] Space platform location UI bug
- Replies: 2
- Views: 240
Re: [Klonan] Space platform location UI bug
Ahh, after some investigations I found that this happens after changing the image scale (in the settings or with hotkeys Ctrl +/-), and only at a scale of 75%.
- Tue Nov 12, 2024 6:57 pm
- Forum: Releases
- Topic: Version 2.0.17
- Replies: 25
- Views: 11601
Re: Version 2.0.17
[space-age] Streamlined quality selector to use separate buttons for each quality instead of a drop-down.
Hey, where are the "Quality" word near quality selector? Now it's not obvious what these buttons are (especially for newbies).
Bring back the word “Quality”, there are enough space for ...
- Sun Nov 10, 2024 8:59 pm
- Forum: Pending
- Topic: [Klonan] Space platform location UI bug
- Replies: 2
- Views: 240
[Klonan] Space platform location UI bug
The title of the space platform location window is too long (when hovering over the platform name in the list) and the planet name is not drawn to the full width.
I guess it is only in translation, because the length of Russian text is longer than English (Space platform = Космическая платформа ...
I guess it is only in translation, because the length of Russian text is longer than English (Space platform = Космическая платформа ...
- Fri Nov 08, 2024 8:12 pm
- Forum: Releases
- Topic: Version 2.0.16
- Replies: 7
- Views: 11320
Re: Version 2.0.16
Woo-hoo! A box of champagne for the developers!FactorioBot wrote: Fri Nov 08, 2024 3:12 pm
- Search is now case and accent insensitive for all official languages.
- Mon Nov 04, 2024 8:13 pm
- Forum: Duplicates
- Topic: [2.0.14] Crash loading SA save without mod: "CargoStation.cpp:289: this->registeredHatches[hatch->hatchID] was not true"
- Replies: 1
- Views: 145
[2.0.14] Crash loading SA save without mod: "CargoStation.cpp:289: this->registeredHatches[hatch->hatchID] was not true"
Just wanted to load the game to see the blueprints, but caught a crash.
The game had all mods disabled, and the save with DLC mods.
Loading and immediately crashed on "Consistency check" stage.
The game had all mods disabled, and the save with DLC mods.
Loading and immediately crashed on "Consistency check" stage.
- Sun Nov 03, 2024 11:30 pm
- Forum: Translations
- Topic: [2.0.12] Space platform waiting condition is wrong in russian localization
- Replies: 1
- Views: 368
Re: [2.0.12] Space platform waiting condition is wrong in russian localization
Source is "Any request zero" in both cases, so both translations set to "Любой запрос пустой" now.
- Sun Nov 03, 2024 11:17 pm
- Forum: Translations
- Topic: [2.0.14] Tech description too wide sometimes
- Replies: 2
- Views: 226
Re: [2.0.14] Tech description too wide sometimes
This just seems excessive.
The translation? It's literally word-for-word, not a single extra word.
It is not a translation issue.
There's two things:
1. Words and phrases in Russian are longer than in English.
2. Rich text (text in brackets) apparently counts as 1 character, because it is never ...
- Sun Nov 03, 2024 10:16 pm
- Forum: Translations
- Topic: [2.0.14] Tech description too wide sometimes
- Replies: 2
- Views: 226
[2.0.14] Tech description too wide sometimes
There used to be a situation where if you had long rich text in a technology description, that text would go outside the frame boundaries or get cut off.
Now it is not cut off and is shown in its entirety, but some particularly long names stretch the window a lot.
Perhaps such long rich text should ...
Now it is not cut off and is shown in its entirety, but some particularly long names stretch the window a lot.
Perhaps such long rich text should ...
- Sun Oct 27, 2024 10:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.110] Crash loading modded save without mods (BlueprintSetupGui::logic)
- Replies: 5
- Views: 959
- Sun Oct 27, 2024 8:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.110] Crash loading modded save without mods (BlueprintSetupGui::logic)
- Replies: 5
- Views: 959
Re: [Rseding91] [1.1.110] Crash loading modded save without mods (BlueprintSetupGui::logic)
Just downloaded version 1.1, loaded the autosave from the first post, and immediately crashed.
https://i.imgur.com/V4B6Ixe.png
When I load the autosave without the blueprints file (renamed it), then everything is fine, the message “object has been deleted” appears and the game continues.
When I ...
https://i.imgur.com/V4B6Ixe.png
When I load the autosave without the blueprints file (renamed it), then everything is fine, the message “object has been deleted” appears and the game continues.
When I ...
- Fri Oct 25, 2024 11:21 am
- Forum: Ideas and Suggestions
- Topic: Tips and Factoriopedia should be accessible from the main menu
- Replies: 1
- Views: 275
Re: Tips and Factoriopedia should be accessible from the main menu
Good idea, but IMHO Factoriopedia should be accessible from the main menu, but Tips&Tricks from the game.