Search found 161 matches

by Shadow_Man
Wed Jun 24, 2026 10:13 am
Forum: Ideas and Suggestions
Topic: [2.1.7] Some graphics still not updated
Replies: 0
Views: 93

[2.1.7] Some graphics still not updated

"Crafting" category and "Solar system edge discovery" tech icons still not updated:
Image
Image
by Shadow_Man
Tue Jun 23, 2026 4:39 pm
Forum: Ideas and Suggestions
Topic: Disable unsupported modules when changing recipe by circuit
Replies: 1
Views: 91

Disable unsupported modules when changing recipe by circuit

TL;DR
Disable (not drop) unsupported modules in the crafting machines when changing recipe by circuit

What?
1. Now when recipe changed and currently installed modules not accepted, they just remove from assembler.

Recipe with supported productivity modules:
https://i.ibb.co/zTYY5gkx/modules ...
by Shadow_Man
Tue Jun 23, 2026 3:33 pm
Forum: Ideas and Suggestions
Topic: [2.1] Make hotkeys hints in English only (optional)
Replies: 0
Views: 67

[2.1] Make hotkeys hints in English only (optional)

TL;DR
Make hotkeys hints in English only

What?
I noticed that 2.1 shows hotkeys in currently selected locale (not only English), i.e. я instead of Z in Russian (and suddenly in lower case...)
Can you make it optional (one more checkbox in the Interface settings)?
And make simple [one-letter ...
by Shadow_Man
Tue Jun 23, 2026 10:26 am
Forum: Releases
Topic: Version 2.1.7
Replies: 164
Views: 52263

Re: Version 2.1.7




[space-age] Increased asteroid crushing asteroid chunk yield from 20% to 30%.
[space-age] Increased advanced asteroid crushing asteroid chunk yield from 5% to 10%.
[space-age] Fixed asteroid chunks were not marked as lossy catalyst.



I think you mean "Fixed asteroid chunks were now ...
by Shadow_Man
Tue May 12, 2026 10:09 pm
Forum: Not a bug
Topic: [2.0.76] Wrong color sample in the character color picker
Replies: 1
Views: 245

[2.0.76] Wrong color sample in the character color picker

The square with the color sample next to the color picker displays the wrong color.
It appears darker than the color that was actually selected.

Sample: Pure Red color selected, but the square is Dark Red.
Image
by Shadow_Man
Wed Jan 28, 2026 11:12 am
Forum: Ideas and Suggestions
Topic: UI rounded corners
Replies: 2
Views: 546

UI rounded corners

What
Please add an ability (or customization setting) to create rounded corners for the game interface.
It would help a lot to make smoother design in mods like FlatUI.
Why?
Because squared grayish interface is boring. :geek:
by Shadow_Man
Sat Nov 29, 2025 8:22 pm
Forum: Pending
Topic: Gfx glitch when placing landfill?
Replies: 4
Views: 970

Re: Gfx glitch when placing landfill?

TreefrogGreaken wrote: Fri Nov 28, 2025 9:23 pm On the left hand side, the landfill is submerged in the water, its edges are benith the water only the top of the landfill is at surface level.
It is not a water, it is ghost landfill around placed.
by Shadow_Man
Fri Oct 24, 2025 1:08 pm
Forum: Modding interface requests
Topic: Non-rectangular buildings
Replies: 3
Views: 757

Re: Non-rectangular buildings

Koub wrote: Thu Oct 23, 2025 9:15 pm [Koub] Moved to Modding interface requests from Ideas and suggestions.
Isn't the fact that buildings can only be rectangular done at the game engine level?
Is that something that can be changed with mods?
by Shadow_Man
Thu Oct 23, 2025 5:37 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.72] the quality mod references spoilage in it's locale
Replies: 2
Views: 980

Re: [2.0.72] the quality mod references spoilage in it's locale

Spoilage is a very very very bad quality of any item :lol:
by Shadow_Man
Thu Oct 23, 2025 5:25 pm
Forum: Modding interface requests
Topic: Non-rectangular buildings
Replies: 3
Views: 757

Non-rectangular buildings

TL;DR
Make it possible to create non-rectangular buildings.

What?
Some buildings are not rectangular in shape, and when they are large enough, they leave empty space at the corners of the bounding rectangle, which can look incongruous if other objects adjoin the building in that location.
For ...
by Shadow_Man
Fri Oct 17, 2025 2:44 pm
Forum: Ideas and Suggestions
Topic: Changing behavior of logistic network with items lower than 100% condition
Replies: 21
Views: 6074

"Request only undamaged items" option for logistic chests

Periodically I encounter a situation when the drone mall stops working because one of the components in the request chest is damaged (for example, a pipe or a wall).
I suggest adding a parameter “Only undamaged items” for request chests and buffer chests.
(And "damaged" for collecting for repair ...
by Shadow_Man
Mon Oct 13, 2025 10:20 pm
Forum: Won't fix.
Topic: [2.0.69] Lava tiles transition with other fluids tiles
Replies: 2
Views: 982

[2.0.69] Lava tiles transition with other fluids tiles

I certainly understand that lava can't border another liquid, but still, could you make the transitions between lava and another liquid smoother? :D

Screenshot from Comfy Infestation Islands scenario:
Image
by Shadow_Man
Mon Oct 06, 2025 7:29 am
Forum: Assigned
Topic: [Kovarex] [2.0.69] Parametrized blueprint small input field
Replies: 0
Views: 388

[Kovarex] [2.0.69] Parametrized blueprint small input field

The field for entering values when placing a parameterized blueprint is not large enough, large numbers cannot fit.
It is not convenient to enter e.g. the quantity of fluids.
It is necessary to increase the size of the input field to fit more characters, at least 5.

Sample: value 20000 in the ...
by Shadow_Man
Mon Sep 22, 2025 5:30 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 21
Views: 22175

Re: Version 2.0.67





Splitters can be connected to circuit network.



This circuit controlled splitter too overpowered.
I suggest a new recipe: "Smart splitter", ingredients are Splitter, Decider Combinator and 5xCircuits of corresponding tier (Green/Red/Blue) :D

OR

Hide that ability behind research ...
by Shadow_Man
Mon Sep 22, 2025 5:02 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 21
Views: 22175

Re: Version 2.0.67



Splitters can be connected to circuit network.



This circuit controlled splitter too overpowered.
I suggest a new recipe: "Smart splitter", ingredients are Splitter, Decider Combinator and 5xCircuits of corresponding tier (Green/Red/Blue) :D

OR

Hide that ability behind research.
by Shadow_Man
Sat Aug 16, 2025 7:19 pm
Forum: Bug Reports
Topic: [2.0.60] Side infopanel deformed on fluid wagon hover
Replies: 0
Views: 632

[2.0.60] Side infopanel deformed on fluid wagon hover

Side infopanel deformed on fluid wagon hover
Image
by Shadow_Man
Thu May 08, 2025 7:45 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.47] Sidepanel deformed when entity name has linebreak
Replies: 1
Views: 1815

[Klonan] [2.0.47] Sidepanel deformed when entity name has linebreak

Faced with incorrect formatting of info-window. Apparently, since the name of the legendary assembler does not fit on 1 line, the whole formatting went wrong.
My display resolution is 1920*1080, scale 100%.

Game scale 100% - Legendary assembler
https://i.postimg.cc/B6X4DrfS/2025-05-08-213511.png ...
by Shadow_Man
Sun May 04, 2025 10:21 am
Forum: Ideas and Suggestions
Topic: Add space platforms statistic info counters
Replies: 3
Views: 1234

Add space platforms statistic info counters

TL;DR
Add "Planets visited" and "Kilometers flyed" counters for Space Platforms Hubs statistics

What?
Factorio is a game about production and statistics. Almost all entities have production counters to see how fast and how much they produce.
And our space platforms, which fly so much and work ...
by Shadow_Man
Tue Apr 29, 2025 7:52 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.43] Crash when upgrade belts with upgrade planner
Replies: 6
Views: 3335

Re: [2.0.43] Crash when upgrade belts with upgrade planner

Rseding91 wrote: Tue Apr 29, 2025 7:34 pm What steps do I need to do to reproduce the crash?
Try to upgrade Yellow belts to Red with Upgrade planner from Shortcut bar below.

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