Search found 101 matches

by betrok
Fri Jun 21, 2019 4:13 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 8668

Re: Friday Facts #300 - Special edition

kovarex looks almost like the team is holding him hostage, forcing him to fix all the trains logic without sleeping.
Break the signals in the next update, if this is true. We will notify officials.
by betrok
Fri Sep 28, 2018 5:49 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 18960

Re: Friday Facts #262 - Hello my name is: Compilatron

Another way the Compilatron helps us keep the immersion intact is as a plot agent. Currently campaign plot events just 'happen' when objectives are completed, or when characters internal monologue decides the next move. Now we can have Compilatron act as a driving force to the campaign, it gives th...
by betrok
Fri Jul 20, 2018 12:29 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 17642

Re: Friday Facts #252 - Sound design & Map editor

Proxy wrote:one thing that is a bit disapointing is the fact that the ammo inside the Artillery wagon doesn't move after each shot. you know, as a reloading animation
Yep, i noticed this as well.
by betrok
Tue Jul 03, 2018 12:52 pm
Forum: Not a bug
Topic: [0.16.51] Wired-closed-signal path penalty not applied?
Replies: 4
Views: 572

Re: [0.16.51] Wired-closed-signal path penalty not applied?

One day we will have the complete source code consisting of gists.
by betrok
Tue Jul 03, 2018 12:38 pm
Forum: Ideas and Suggestions
Topic: Adding rivers to the map generation
Replies: 4
Views: 707

Re: Adding rivers to the map generation

It is pretty difficult to get something structured from the noise-based generation. This was nearly the best I could achieve so far. The main problem for me is the implementation of interference between different branches of logic. Rivers tends suddenly end just before the seas or cross each other a...
by betrok
Tue Jul 03, 2018 10:10 am
Forum: Ideas and Suggestions
Topic: Friendlier Autosaves - on idle [simple to implement]
Replies: 7
Views: 596

Re: Friendlier Autosaves - on idle [simple to implement]

eradicator wrote:Go to config.ini, set non-blocking-saving to true. Be happy.
But what about helpless windows users? %)
by betrok
Mon Jun 25, 2018 10:24 am
Forum: Implemented mod requests
Topic: Player-specific graphics
Replies: 9
Views: 1685

Re: Player-specific graphics

Please, move this topic to interface requests.
by betrok
Mon Jun 25, 2018 10:22 am
Forum: Modding interface requests
Topic: allow rotating carriages while connected
Replies: 5
Views: 498

Re: allow rotating carriages while connected

In general, the ability to rebuild a train without changing its id will be extrimly useful.
Even better if it will be possible to save train, modify it and place it somewhere later with same id as before.
by betrok
Tue Jun 19, 2018 9:03 am
Forum: Technical Help
Topic: I think I accidentally overwrote Freeplay scenario
Replies: 8
Views: 718

Re: I think I accidentally overwrote Freeplay scenario

Which version are you using? It looks like a bug fixed in 0.16.44.
If you have steam version, try to verify integrity of game files. Otherwise... Well, reinstall will be easiest solution probably, though in fact you only need original data/base/scenarios/freeplay.
by betrok
Sun Jun 17, 2018 8:53 am
Forum: Technical Help
Topic: [SOLVED] Laptop shut down while playing.
Replies: 8
Views: 908

Re: Laptop shut down when playing.

girenloland wrote:GPU and CPU temp is not the problem.
Are you sure? Looks exactly like overheating.
by betrok
Fri Jun 08, 2018 1:59 am
Forum: Modding discussion
Topic: Make desync reports helpful
Replies: 16
Views: 1589

Re: Make desync reports helpful

Though i think the crc is calculated at least once per tick, so the direct cause should always be in the last tick. But the lua context itself is not included in the crc(at least I think so). Thus, you can spoil some variables(e.g. missinitialize them on join), and it will go unnoticed for a while.
by betrok
Thu Jun 07, 2018 12:40 pm
Forum: Technical Help
Topic: Mods not loading
Replies: 6
Views: 1357

Re: Mods not loading

Mods directory should be in same place where you found the log files.
by betrok
Thu Jun 07, 2018 11:20 am
Forum: Modding discussion
Topic: Make desync reports helpful
Replies: 16
Views: 1589

Re: Make desync reports helpful

As far as I understand "some crc doesnt match another crc" is exactly how desyncs look from the engine's point of view. It is not possible to point to some line of mod code and the actual source of trouble can be in a million ticks in the past. On the other hand, an easy way to get a brief descripti...
by betrok
Thu Jun 07, 2018 12:59 am
Forum: Ideas and Requests For Mods
Topic: Detector Rail
Replies: 2
Views: 310

Re: Detector Rail

Will two extra chain signals in row break your design? If not, just read the state of first one.
by betrok
Fri Jun 01, 2018 8:26 am
Forum: Modding help
Topic: Mods on linux based headless server
Replies: 3
Views: 1012

Re: Mods on linux based headless server

Vacadeluna wrote:I loaded it on the earliest and got no errors.
With same data directory? It really looks like just corrupted mod files. Check

Code: Select all

unzip -qt /home/minecraft/.factorio/mods/Nanobots_1.0.0.zip
by betrok
Thu May 24, 2018 4:45 pm
Forum: Multiplayer / Dedicated Server
Topic: Change force of all players items
Replies: 2
Views: 637

Re: Change force of all players items

Code: Select all

for _, surface in pairs(game.surfaces) do
	for _, e in pairs(surface.find_entities_filtered{force = "player"}) do
		e.force = "team a"
	end
end
by betrok
Tue May 22, 2018 5:28 pm
Forum: Modding help
Topic: Add new tree type
Replies: 6
Views: 460

Re: Add new tree type

Villfuk02 wrote:I want some more explanation
Check wiki
by betrok
Wed May 16, 2018 9:58 pm
Forum: Technical Help
Topic: [16.43] Sub 20 fps in new worlds
Replies: 6
Views: 708

Re: [16.43] Sub 20 fps in new worlds

llvmpipe is a software renderer. Perhaps you did not install the proper driver for your GPU.

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