Search found 8 matches

by SirJMO
Tue Dec 21, 2021 11:11 am
Forum: Ideas and Requests For Mods
Topic: co-existence to a point
Replies: 5
Views: 1881

Re: co-existence to a point

that seems as close as I'm going to get.
by SirJMO
Mon Dec 20, 2021 3:55 pm
Forum: Ideas and Requests For Mods
Topic: co-existence to a point
Replies: 5
Views: 1881

Re: co-existence to a point

And this is achieved by setting the time related slider to 0. actually untrue, evolution starts as soon as you produce pollution, not as it gets consumed. Per the wiki, the time between expansions already averages lower with larger expansions as evolution increases . The interval between enemy expa...
by SirJMO
Mon Dec 20, 2021 12:16 am
Forum: Ideas and Requests For Mods
Topic: co-existence to a point
Replies: 5
Views: 1881

co-existence to a point

TL;DR The re-action of the biters is not in proportion to the initial action, before re-assessment. What ? Only having the biters start to evolve and expand after the pollution touches them (first attack trigger) or they get attacked. Ideally have the expansion modified/multiplied by the evolution ...
by SirJMO
Mon Sep 13, 2021 8:10 pm
Forum: Implemented in 2.0
Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
Replies: 80
Views: 44293

blueprint force setting

TL;DR Make a setting where you can ignore trees and rocks in blueprint placement. Not requiring force placement for building over trees and rocks. (still requiring for anything else) What ? Adding a setting to make the blueprint placement ignore trees and rocks like it does with force placement now...
by SirJMO
Mon Aug 30, 2021 8:08 am
Forum: Won't fix.
Topic: [1.1.38] Train station placement
Replies: 1
Views: 1523

[1.1.38] Train station placement

I watched streamer blueprint down a train stop in an intersection, remove the station and fail their attempt to place it back.
undo the removal and bots happily placed it back.
twitchclip
printscreen incase clip gets deleted
by SirJMO
Sun Aug 23, 2020 8:15 am
Forum: Ideas and Suggestions
Topic: Confirmation for editor surface entity wipe
Replies: 0
Views: 562

Confirmation for editor surface entity wipe

TL;DR
Add confirmation to the button "remove all entities" (editor, surfaces)
What ?
see TL;DR
Why ?
Whilst copying something from a surface to another I accidentally clicked the button "remove all entities" and instantly went "ohno"
by SirJMO
Sat Sep 22, 2018 9:19 pm
Forum: Ideas and Suggestions
Topic: Magnetic module
Replies: 0
Views: 670

Magnetic module

TL;DR Module for armor that increases pickup range What ? I'm requesting support in the code to change pickup(F) range as technology improves. With the idea of putting it in a armor module so the amount can be adjusted to balance/preference. Why ? Clean up chestplosions easier. Expand the options o...
by SirJMO
Fri May 04, 2018 7:25 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1080676

Re: [0.16] Sea Block Pack 0.2.7

I thought I'd start anew and have some fun, but alas. The start has messed up as mineralized water crystalization has given me 6 of each ore after 11 production cycles whilst the recipe says it outputs 1.1 and 70%. Maybe it's a very delicate script to deal with people who mess with the mapgen, but o...

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