Search found 10 matches
- Fri Feb 23, 2024 5:13 pm
- Forum: Outdated/Not implemented
- Topic: Cliffs as natural rail elevators
- Replies: 10
- Views: 704
Re: Cliffs as natural rail elevators
I see, thank you very much for the notion and the clarification.
- Fri Feb 23, 2024 1:35 pm
- Forum: Outdated/Not implemented
- Topic: Cliffs as natural rail elevators
- Replies: 10
- Views: 704
Re: Cliffs as natural rail elevators
Wube, you can't be seriously building a Base like that without the urge to implement this idea. Even more so when other images show straight edges almost made for that purpose.
- Mon Feb 19, 2024 9:15 pm
- Forum: Outdated/Not implemented
- Topic: Cliffs as natural rail elevators
- Replies: 10
- Views: 704
- Sun Feb 18, 2024 8:12 pm
- Forum: Outdated/Not implemented
- Topic: Cliffs as natural rail elevators
- Replies: 10
- Views: 704
Cliffs as natural rail elevators
Since cliffs are already considered natural elevations, wouldn't it make sense to also be able use them as natural rail elevators? I just read FFF 378 and this popped into my mind. The cliffs are directional already, so likely most of this would be just some smoothed underlying sprite replacing the ...
- Wed Jan 31, 2024 9:58 pm
- Forum: Off topic
- Topic: FPS/UPS flickering and CPU C-States
- Replies: 1
- Views: 1156
FPS/UPS flickering and CPU C-States
Just throwing this in here... I was just watching Linus talking about CPU Performance variation on Test-benches and "something like Factorio" having the widest variation, and it just popped into my head: This game is super optimised, yet I get this flickering between 59.9 and 60 FPS/UPS in...
- Fri Jul 26, 2019 7:05 pm
- Forum: Ideas and Suggestions
- Topic: FFF 305: Change Sulfur to Sulfuric Acid for Chemical Science Pack
- Replies: 0
- Views: 535
FFF 305: Change Sulfur to Sulfuric Acid for Chemical Science Pack
Hello, Didn't want to disturb the discussions in the main thread. Considering that the most vanilla factories are already running the (usually beltless) 2:1 sulfur to acid ratio the change to sulfur would mess up every other factory, while on the other hand sulfuric acid is already/will have to be p...
- Tue Apr 16, 2019 11:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
- Replies: 13
- Views: 16325
- Tue Apr 09, 2019 10:29 am
- Forum: Ideas and Suggestions
- Topic: Use more color masks like the locomotive
- Replies: 4
- Views: 1999
- Mon Apr 08, 2019 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Use more color masks like the locomotive
- Replies: 4
- Views: 1999
Use more color masks like the locomotive
So I just checked the "gui-new.png" in the core/graphics folder to see how difficult it would be to change the colors to adjust for color-blindness. Wouldn't it be better to use a color-mask and a separate shadow mask to create a button, kinda like you already do with the locomotive and th...
- Fri Oct 26, 2018 7:29 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 211562
Re: Friday Facts #266 - Cleanup of mechanics
So far agreeing with this FFF, except with the easing of Assemblers. Have you ever been to an assembly factory? Much actually worked in one? Or several even? I actually did, and believe me when I say that the current system makes way more sense. I've literally seen assembling machines that take only...