Search found 15 matches
- Wed Nov 13, 2024 11:56 am
- Forum: Releases
- Topic: Version 2.0.17
- Replies: 25
- Views: 13548
Re: Version 2.0.17
Linux update wehn? (it's still on 2.0.15)
- Sun Nov 03, 2024 10:49 pm
- Forum: Ideas and Suggestions
- Topic: (Standalone) Custom Music Player for the Soundtrack packs
- Replies: 5
- Views: 690
(Standalone) Custom Music Player for the Soundtrack packs
Some of these tracks (absolute kudos to Petr!) make good background music for concentrating on specific tasks, not unlike actually laying out a factory. Yet if there was, say, a custom audio application, that mixes music like in the game does, but doesn't actually need to run the game, it would be ...
- Sun Nov 03, 2024 6:55 pm
- Forum: Not a bug
- Topic: Molten Metall looks like water in storage tank windows
- Replies: 5
- Views: 506
Re: Molten Metall looks like water in storage tank windows
That'd be molten Iron, same with the pipe highlighting, is just a bit darker than water and probably difficult to spot for some people.
- Sun Nov 03, 2024 12:50 pm
- Forum: Not a bug
- Topic: [2.0.14] Trees planted by agricultural tower rapidly flipping between two frames
- Replies: 4
- Views: 634
[2.0.14] Trees planted by agricultural tower rapidly flipping between two frames
Both Jellynut and Yumako trees planted by the agricultural tower are rapidly flipping between two animation frames. Fresh Fedora 40 install without native Linux Factorio, can test on Proton if needed.
- Sun Nov 03, 2024 12:02 am
- Forum: Balancing
- Topic: Gleba is a problem
- Replies: 17
- Views: 18466
Re: Gleba is a problem
Yes, Gleba is difficult and tedious, but that's the entire point of an expansion that costs more than the base game (and I love it)!
However, here's some tips, as I currently have a stable production chain within a six hour session dropping dry (no QA, PA2, exoskeletons, no bots or buildables ...
However, here's some tips, as I currently have a stable production chain within a six hour session dropping dry (no QA, PA2, exoskeletons, no bots or buildables ...
- Fri Feb 23, 2024 5:13 pm
- Forum: Outdated/Not implemented
- Topic: Cliffs as natural rail elevators
- Replies: 10
- Views: 2112
Re: Cliffs as natural rail elevators
I see, thank you very much for the notion and the clarification.
- Fri Feb 23, 2024 1:35 pm
- Forum: Outdated/Not implemented
- Topic: Cliffs as natural rail elevators
- Replies: 10
- Views: 2112
Re: Cliffs as natural rail elevators
Wube, you can't be seriously building a Base like that without the urge to implement this idea. Even more so when other images show straight edges almost made for that purpose.


- Mon Feb 19, 2024 9:15 pm
- Forum: Outdated/Not implemented
- Topic: Cliffs as natural rail elevators
- Replies: 10
- Views: 2112
Re: Cliffs as natural rail elevators
Chiming in again from here.
Any Cliff that is not aligned to the elevation will be considered deconstruction.Koub wrote: Mon Feb 19, 2024 9:43 am How would a quick succession of two (or more) cliffs be handled in this context, knowing there are only two rail levels ?
- Sun Feb 18, 2024 8:12 pm
- Forum: Outdated/Not implemented
- Topic: Cliffs as natural rail elevators
- Replies: 10
- Views: 2112
Cliffs as natural rail elevators
Since cliffs are already considered natural elevations, wouldn't it make sense to also be able use them as natural rail elevators?
I just read FFF 378 and this popped into my mind. The cliffs are directional already, so likely most of this would be just some smoothed underlying sprite replacing the ...
I just read FFF 378 and this popped into my mind. The cliffs are directional already, so likely most of this would be just some smoothed underlying sprite replacing the ...
- Wed Jan 31, 2024 9:58 pm
- Forum: Off topic
- Topic: FPS/UPS flickering and CPU C-States
- Replies: 1
- Views: 3869
FPS/UPS flickering and CPU C-States
Just throwing this in here...
I was just watching Linus talking about CPU Performance variation on Test-benches and "something like Factorio" having the widest variation, and it just popped into my head: This game is super optimised, yet I get this flickering between 59.9 and 60 FPS/UPS in any map ...
I was just watching Linus talking about CPU Performance variation on Test-benches and "something like Factorio" having the widest variation, and it just popped into my head: This game is super optimised, yet I get this flickering between 59.9 and 60 FPS/UPS in any map ...
- Fri Jul 26, 2019 7:05 pm
- Forum: Ideas and Suggestions
- Topic: FFF 305: Change Sulfur to Sulfuric Acid for Chemical Science Pack
- Replies: 0
- Views: 726
FFF 305: Change Sulfur to Sulfuric Acid for Chemical Science Pack
Hello,
Didn't want to disturb the discussions in the main thread.
Considering that the most vanilla factories are already running the (usually beltless) 2:1 sulfur to acid ratio the change to sulfur would mess up every other factory, while on the other hand sulfuric acid is already/will have to be ...
Didn't want to disturb the discussions in the main thread.
Considering that the most vanilla factories are already running the (usually beltless) 2:1 sulfur to acid ratio the change to sulfur would mess up every other factory, while on the other hand sulfuric acid is already/will have to be ...
- Tue Apr 16, 2019 11:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.16] Pressing Shift in Rail Builder does not allow temporary ghost placement
- Replies: 13
- Views: 18021
- Tue Apr 09, 2019 10:29 am
- Forum: Ideas and Suggestions
- Topic: Use more color masks like the locomotive
- Replies: 4
- Views: 2571
Re: Use more color masks like the locomotive
Thanks, I hope this actually gets considered!
- Mon Apr 08, 2019 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Use more color masks like the locomotive
- Replies: 4
- Views: 2571
Use more color masks like the locomotive
So I just checked the "gui-new.png" in the core/graphics folder to see how difficult it would be to change the colors to adjust for color-blindness.
Wouldn't it be better to use a color-mask and a separate shadow mask to create a button, kinda like you already do with the locomotive and the trees?
A ...
Wouldn't it be better to use a color-mask and a separate shadow mask to create a button, kinda like you already do with the locomotive and the trees?
A ...
- Fri Oct 26, 2018 7:29 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 275593
Re: Friday Facts #266 - Cleanup of mechanics
So far agreeing with this FFF, except with the easing of Assemblers. Have you ever been to an assembly factory? Much actually worked in one? Or several even?
I actually did, and believe me when I say that the current system makes way more sense. I've literally seen assembling machines that take only ...
I actually did, and believe me when I say that the current system makes way more sense. I've literally seen assembling machines that take only ...