I have a "shuttle" space platform set to request ammo from other platforms at any location (orbital ammo factories at every planet) I also have those orbital ammo factories set to drop ammo to Nauvis and Gleba.
The shuttle is dumping it's entire ammo supply to those planets, even though it has a ...
Search found 551 matches
- Tue Aug 11, 2026 4:01 pm
- Forum: Not a bug
- Topic: 2.1.14 Space Platform Dropping items to planet when platform is requesting them
- Replies: 1
- Views: 116
- Sat Aug 08, 2026 3:07 pm
- Forum: General discussion
- Topic: [2.1] I fixed batched space logistics with circuitry. I wish I didn't have to.
- Replies: 10
- Views: 2013
Re: [2.1] I fixed batched space logistics with circuitry. I wish I didn't have to.
viewtopic.php?p=699172#p699172
My bug report on this issue. Includes a save file demonstrating the problem.
My bug report on this issue. Includes a save file demonstrating the problem.
- Wed Jul 15, 2026 8:48 am
- Forum: Ideas and Suggestions
- Topic: Minimum payload should count for mixed rockets also
- Replies: 15
- Views: 2328
Re: Minimum payload should count for mixed rockets also
In addition, custom minimum payload should also be respected for inter-platform transfers when enabled. Since while yes, inter-platform logistics is free in resources, it is not free in throughput, so a high-throughput platform sending items to many platforms that each request small amounts will get ...
- Tue Jul 14, 2026 7:52 pm
- Forum: Not a bug
- Topic: 2.1.10 Space platform requests not respecting minimum payload
- Replies: 4
- Views: 467
Re: 2.1.10 Space platform requests not respecting minimum payload
Can you move this to feature requests then?
Because I don't see why it shouldn't work like this when they're turned on. Saves having to do a bunch of wiring for this behaviour.
Because I don't see why it shouldn't work like this when they're turned on. Saves having to do a bunch of wiring for this behaviour.
- Mon Jul 13, 2026 8:08 pm
- Forum: Not a bug
- Topic: 2.1.10 Space platform requests not respecting minimum payload
- Replies: 4
- Views: 467
2.1.10 Space platform requests not respecting minimum payload
Observed:
Space Platform Hub is set to request 100 Iron Plate from any location (any planet and any platform) with a custom minimum payload of 1000.
The platform is only getting deliveries to bring it up to 100 Iron plate, ignoring the minimum delivery amount.
Expected Behavior:
When the platform ...
Space Platform Hub is set to request 100 Iron Plate from any location (any planet and any platform) with a custom minimum payload of 1000.
The platform is only getting deliveries to bring it up to 100 Iron plate, ignoring the minimum delivery amount.
Expected Behavior:
When the platform ...
- Sun Jan 11, 2026 11:40 pm
- Forum: Not a bug
- Topic: Undergrounds taking items away before inserter can pick them up
- Replies: 2
- Views: 528
Re: Undergrounds taking items away before inserter can pick them up
Grumble...
It broke my compact overlapping steel smelting build, so I was hopeful
It broke my compact overlapping steel smelting build, so I was hopeful
- Sun Jan 11, 2026 3:35 pm
- Forum: Not a bug
- Topic: Undergrounds taking items away before inserter can pick them up
- Replies: 2
- Views: 528
Undergrounds taking items away before inserter can pick them up
If an inserter places a single item on the entrance of an underground belt, no inserter removing from that belt will pick it up (unless the belt is backlogged) And if you place more than one, the first item will never get picked up. Not even legendary fast inserters will work on yellow belt (or ...
- Fri Dec 12, 2025 1:10 am
- Forum: Not a bug
- Topic: Space Platform Hub icon not selectable
- Replies: 1
- Views: 452
Space Platform Hub icon not selectable
Blueprints can auto-select the Space Platform Hub icon when being created, but the hub icon is not selectable from the icon selection menu. (searching for "hub" and "space platform" in the "select a signal" dialog that comes up when choosing blueprint icons does not show it)
Example Blueprint ...
Example Blueprint ...
- Tue Apr 22, 2025 10:44 pm
- Forum: Gameplay Help
- Topic: Is this 8 belt balancer efficient?
- Replies: 13
- Views: 7460
Re: Is this 8 belt balancer efficient?
Nope. You want a compressor for that.Impatient wrote: Fri Apr 04, 2025 7:38 pm woha, woha, that is very bold statement. right in the beginning of a run you got 8 belts of iron ore. 4 go to steel smelting, 4 to plate smelting. now tell me you don't want an 8-8 balancer for that.![]()
- Mon Mar 03, 2025 4:54 pm
- Forum: Implemented Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 34
- Views: 16917
Re: Programmable Speaker Improvements
Madness! Next you'll be saying this isn't a fully-featured computer!Donion wrote: Mon Mar 03, 2025 12:29 pm Let's not forget this is still a game and not an audio workstation![]()
- Thu Feb 27, 2025 10:44 am
- Forum: Implemented Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 34
- Views: 16917
Re: Programmable Speaker Improvements
My brain is just getting stuck on "you can't possibly need more than 4 speakers for a violin, 1 for a trombone, 6 for a guitar, 4 for a bass" just from the physical properties of those instrements. I know that makes harps and pianos potentially need a lot though :(
I'm definitely stuck on thinking ...
I'm definitely stuck on thinking ...
- Thu Feb 27, 2025 9:03 am
- Forum: Implemented Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 34
- Views: 16917
Re: Programmable Speaker Improvements
If I had to choose only one of these features and couldn't use the other, I'd have to pick polyphony. It is unfortunately not feasible to build any sort of generic music player without it. So with my current understanding it seems that the fixed speaker volumes and the note velocity bucketing ...
- Wed Feb 26, 2025 10:21 pm
- Forum: Implemented Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 34
- Views: 16917
Re: Programmable Speaker Improvements
I didn't realise you're the MIDItorio guy 
I wonder if we could convince the devs to put a 108-key piano with cyclicsounds in vanilla as a standard/example for everyone else to work from? The "officialness" might help keep everyone else compatible.
I wonder if we could convince the devs to put a 108-key piano with cyclicsounds in vanilla as a standard/example for everyone else to work from? The "officialness" might help keep everyone else compatible.
- Wed Feb 26, 2025 6:58 pm
- Forum: Implemented Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 34
- Views: 16917
Re: Programmable Speaker Improvements
Because I want to make a better music box than MIDItorio
You misspelled “with MIDItorio” :D
Jokes aside, these are exactly the features I wanted. Thanks so much everyone! Can’t wait to play around with them.
Hey, if MIDItorio updates to use this and someone throws a full sound set modpack ...
- Wed Feb 26, 2025 4:17 pm
- Forum: Implemented Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 34
- Views: 16917
Re: Programmable Speaker Improvements
Woop!
...
Wait.
Now I'm going to have to stop futzing about in SA and actually finish it so I can go write the better MIDI generator and soundpack mods.

...
Wait.
Now I'm going to have to stop futzing about in SA and actually finish it so I can go write the better MIDI generator and soundpack mods.
- Mon Feb 24, 2025 2:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
- Replies: 25
- Views: 15095
Re: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
Agreed. This is not the company we've known.thegroundbelowme wrote: Mon Feb 24, 2025 1:07 am I have to say, I feel like this is an extremely out-of-character response for this company. I expect better from Wube than basically a shrug and a "sorry."
- Sat Feb 22, 2025 10:58 pm
- Forum: Ideas and Suggestions
- Topic: Lamps, circuit control and logistics network.
- Replies: 9
- Views: 2089
Re: Lamps, circuit control and logistics network.
A very simple one would be setting the green component based on how many of a specific item you have in storage.
- Sat Feb 22, 2025 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Lamps, circuit control and logistics network.
- Replies: 9
- Views: 2089
Re: Lamps, circuit control and logistics network.
Packed RGB is a standard colour format that can do all the colours possible in an 8-bits-per-channel model.
And yes, Colour Mapping wouldn't work. But the others would.
And yes, Colour Mapping wouldn't work. But the others would.
- Sat Feb 22, 2025 3:05 pm
- Forum: Ideas and Suggestions
- Topic: Lamps, circuit control and logistics network.
- Replies: 9
- Views: 2089
Lamps, circuit control and logistics network.
Lamps connected to the circuit network have more control options than when connected to the logistics network.
Could we get the rest of the options on the logi connection please?
Could we get the rest of the options on the logi connection please?
- Thu Feb 20, 2025 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Assembler/Furnace circuit connection: Just fuel
- Replies: 0
- Views: 495
Assembler/Furnace circuit connection: Just fuel
Could we get a toggle to turn off the non-fuel slots being output to the circuit network for burner assemblers and furnaces?
This would help with circuit-controlled fuel feeds for sushi smelters. (And probably a whole lot of other uses I haven't thought of, probably involving burner assemblers and ...
This would help with circuit-controlled fuel feeds for sushi smelters. (And probably a whole lot of other uses I haven't thought of, probably involving burner assemblers and ...