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by Illiander42
Mon Mar 03, 2025 4:54 pm
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 33
Views: 4892

Re: Programmable Speaker Improvements

Donion wrote: Mon Mar 03, 2025 12:29 pm Let's not forget this is still a game and not an audio workstation :)
Madness! Next you'll be saying this isn't a fully-featured computer! :mrgreen:
by Illiander42
Thu Feb 27, 2025 10:44 am
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 33
Views: 4892

Re: Programmable Speaker Improvements

My brain is just getting stuck on "you can't possibly need more than 4 speakers for a violin, 1 for a trombone, 6 for a guitar, 4 for a bass" just from the physical properties of those instrements. I know that makes harps and pianos potentially need a lot though :(

I'm definitely stuck on thinking ...
by Illiander42
Thu Feb 27, 2025 9:03 am
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 33
Views: 4892

Re: Programmable Speaker Improvements


If I had to choose only one of these features and couldn't use the other, I'd have to pick polyphony. It is unfortunately not feasible to build any sort of generic music player without it. So with my current understanding it seems that the fixed speaker volumes and the note velocity bucketing ...
by Illiander42
Wed Feb 26, 2025 10:21 pm
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 33
Views: 4892

Re: Programmable Speaker Improvements

I didn't realise you're the MIDItorio guy :o

I wonder if we could convince the devs to put a 108-key piano with cyclicsounds in vanilla as a standard/example for everyone else to work from? The "officialness" might help keep everyone else compatible.
by Illiander42
Wed Feb 26, 2025 6:58 pm
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 33
Views: 4892

Re: Programmable Speaker Improvements


Because I want to make a better music box than MIDItorio

You misspelled “with MIDItorio” :D

Jokes aside, these are exactly the features I wanted. Thanks so much everyone! Can’t wait to play around with them.


Hey, if MIDItorio updates to use this and someone throws a full sound set modpack ...
by Illiander42
Wed Feb 26, 2025 4:17 pm
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 33
Views: 4892

Re: Programmable Speaker Improvements

Woop! :D

...

Wait.

Now I'm going to have to stop futzing about in SA and actually finish it so I can go write the better MIDI generator and soundpack mods.

:evil:
by Illiander42
Mon Feb 24, 2025 2:22 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
Replies: 25
Views: 9218

Re: [2.0.34] "virtual-signal=signal-ghost" is gone without migration

thegroundbelowme wrote: Mon Feb 24, 2025 1:07 am I have to say, I feel like this is an extremely out-of-character response for this company. I expect better from Wube than basically a shrug and a "sorry."
Agreed. This is not the company we've known.
by Illiander42
Sat Feb 22, 2025 10:58 pm
Forum: Ideas and Suggestions
Topic: Lamps, circuit control and logistics network.
Replies: 9
Views: 419

Re: Lamps, circuit control and logistics network.

A very simple one would be setting the green component based on how many of a specific item you have in storage.
by Illiander42
Sat Feb 22, 2025 3:54 pm
Forum: Ideas and Suggestions
Topic: Lamps, circuit control and logistics network.
Replies: 9
Views: 419

Re: Lamps, circuit control and logistics network.

Packed RGB is a standard colour format that can do all the colours possible in an 8-bits-per-channel model.

And yes, Colour Mapping wouldn't work. But the others would.
by Illiander42
Sat Feb 22, 2025 3:05 pm
Forum: Ideas and Suggestions
Topic: Lamps, circuit control and logistics network.
Replies: 9
Views: 419

Lamps, circuit control and logistics network.

Lamps connected to the circuit network have more control options than when connected to the logistics network.

Could we get the rest of the options on the logi connection please?
by Illiander42
Thu Feb 20, 2025 1:40 pm
Forum: Ideas and Suggestions
Topic: Assembler/Furnace circuit connection: Just fuel
Replies: 0
Views: 119

Assembler/Furnace circuit connection: Just fuel

Could we get a toggle to turn off the non-fuel slots being output to the circuit network for burner assemblers and furnaces?

This would help with circuit-controlled fuel feeds for sushi smelters. (And probably a whole lot of other uses I haven't thought of, probably involving burner assemblers and ...
by Illiander42
Thu Feb 20, 2025 1:36 pm
Forum: Duplicates
Topic: Fluid mixing when changing recipe
Replies: 2
Views: 135

Re: Fluid mixing when changing recipe

My search-fu missed those, sorry.
by Illiander42
Wed Feb 19, 2025 12:53 am
Forum: Duplicates
Topic: Fluid mixing when changing recipe
Replies: 2
Views: 135

Fluid mixing when changing recipe

What did you do?
Connected pipes to a foundry for the concrete casting recipe (the one that takes water and molten iron)
Connected the moltlen iron pipe to a source of molten iron (I used an infinity pipe)
Switched the foundry recipe to casting iron plates from molten iron.
Switched the foundry ...
by Illiander42
Sat Feb 08, 2025 2:00 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 1
Views: 157

Random Number on Selector Combinator

Selector Combinator can do random input, but we don't have enough different signals to turn that into a random number.

Can we get a "random number" option, or is there a design call to only do things you can't do otherwise?
by Illiander42
Fri Feb 07, 2025 12:05 am
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 33
Views: 4892

Re: Programmable Speaker Improvements


I've been playing around with supporting cyclic sounds as programmable speaker notes and although it was way more annoying than I expected I have it working now.
When the circuit condition is met the note's begin sound starts, then moves to middle sound which loops as long as the condition is ...
by Illiander42
Sat Dec 14, 2024 11:04 am
Forum: Balancing
Topic: Molten iron/copper on Nauvis and Calcite demand
Replies: 13
Views: 6791

Re: Molten iron/copper on Nauvis and Calcite demand


I've seen some testing here : https://www.reddit.com/r/factorio/comments/1gx1wk6/cargo_landing_pad_throughput_real_tests_real/
Apparently, 660k items/min is achievable with items that stack by 200.


I missed that. (I stayed away from the internet for the first while so I could play SA "clean")
by Illiander42
Fri Dec 13, 2024 9:01 pm
Forum: Balancing
Topic: Molten iron/copper on Nauvis and Calcite demand
Replies: 13
Views: 6791

Re: Molten iron/copper on Nauvis and Calcite demand



The problem is that imports are rate-limited due to there only being one landing pad.

There's only so much you can pull out of it every second, even with logi bots.


I've seen a lot of people say this is a problem. I haven't seen anyone show that it's a problem.


That's because it's a very ...
by Illiander42
Fri Dec 13, 2024 3:39 pm
Forum: Balancing
Topic: Artillery needs to be moved back to Nauvis
Replies: 63
Views: 17160

Re: Artillery needs to be moved back to Nauvis

I'm an organised player who rushes bots and a grid and I love cliff explosives and artillery being on Vulcanis. It gives me a reason to go there. (And the 2.0 map gen basically removes all the problems with cliffs)

But that's why I hate that you can't have more than one landing pad per planet ...
by Illiander42
Fri Dec 13, 2024 1:19 am
Forum: Balancing
Topic: Artillery needs to be moved back to Nauvis
Replies: 63
Views: 17160

Re: Artillery needs to be moved back to Nauvis



The one problem with importing tungsten is that you are only allowed a single train station to bring it in from other planets. And it has a hard cap on how big it is.


You can fit as many as 30 stack inserters near your landing pad while also having cargo bays attached; you can dump the ...
by Illiander42
Fri Dec 13, 2024 1:07 am
Forum: Ideas and Suggestions
Topic: Quality options for chests and trains
Replies: 37
Views: 4355

Re: Quality options for chests and trains



Changing tier is a NIGHTMARE without LTN/CyberSyn doing your scheduling for you.

Also, does interrupts change any of this? Feel like a simple interrupt if the locomotive is a certain quality to go to a stop is not the worst.


Not really. And what you need is the station to be able to detect ...

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