Search found 510 matches

by Illiander42
Sat Jun 29, 2024 11:08 pm
Forum: Ideas and Suggestions
Topic: Space Age - Planet Gleba and Pollution contributing to Spoilage
Replies: 4
Views: 296

Re: Space Age - Planet Gleba and Pollution contributing to Spoilage

Rate would probably be a performance nightmare.

Starting point might not be?
by Illiander42
Sat Jun 29, 2024 9:03 am
Forum: Ideas and Suggestions
Topic: Mod Dependencies and Containers
Replies: 2
Views: 163

Re: Mod Dependencies and Containers

"Disable and dependencies" would be nice. Especially for the library mods that just provide tools to other mods. "Mod containers" are already really easy to do, but you have to be willing to open up the modding tools (ie. notepad and your file browser). Just make a minimal mod wi...
by Illiander42
Thu Jun 27, 2024 11:00 am
Forum: General discussion
Topic: Modular Factorio is just awesome!
Replies: 2
Views: 601

Re: Modular Factorio is just awesome!

I'm about to tell you something that will blow your mind:

The trains are a bus. :mrgreen:
by Illiander42
Thu Jun 27, 2024 8:50 am
Forum: Gameplay Help
Topic: Is this 8 belt balancer efficient?
Replies: 9
Views: 823

Re: Is this 8 belt balancer efficient?

That's overkill. That mine doesn't need input balancing and it doesn't need unlimited throughput on 8 redbelts First use splitters to reduce to 4 belts. After that place a 4 to 4 belt balancer. Splitt the output to 8 again. After that you can use yellow belts. I also suggest to set the input on the...
by Illiander42
Wed Jun 26, 2024 7:34 pm
Forum: Ideas and Suggestions
Topic: Trash / broken items integration
Replies: 4
Views: 232

Re: Trash / broken items integration

Science Cost Tweaker also does this. Most sciences produce scrap that can be recycled into iron/copper ore.

And ABC/Seablock has a whole heap of "I don't really want more of this here" byproducts to deal with.
by Illiander42
Wed Jun 26, 2024 9:51 am
Forum: Gameplay Help
Topic: Is this 8 belt balancer efficient?
Replies: 9
Views: 823

Re: Is this 8 belt balancer efficient?

Haven't we solved this years ago.

Here
by Illiander42
Tue Jun 25, 2024 3:14 pm
Forum: Ideas and Suggestions
Topic: Toggle Ghost Visibility in Shortcut Bar
Replies: 9
Views: 549

Re: Toggle Ghost Visibility in Shortcut Bar

2: so you place preplanned BPs over your starter base? That's some strange way to play. But in this game, I wouldn't hold that against anyone. Speedrunners do this a lot. I don't really speedrun (I'm not fast enough) but I do have blueprints for bootstrapping myself to construction bots quickly.
by Illiander42
Tue Jun 25, 2024 3:12 pm
Forum: Ideas and Suggestions
Topic: Additional quality graphics: Quality Trim
Replies: 12
Views: 891

Re: Additional quality graphics: Quality Trim

Do remember that Wube are constantly requested adaptations for colour blind people - and are even sometimes kind of blamed for not accounting more for the colour blind. Replacing the dots by a colour sliver would be an additional step towards the "colour blind people will struggle with it"...
by Illiander42
Sat Jun 22, 2024 8:14 am
Forum: Gameplay Help
Topic: drones problem?
Replies: 2
Views: 297

Re: drones problem?

Hello. I've been playing for a long time and like mechanics mastered, but faced an interesting problem. Changed drones conveyors of the first level to the third, at first the drones did it promptly, but then began to slow down, fly into a personal drone station and wait for 30-40 sec. Tried to log ...
by Illiander42
Sat Jun 22, 2024 8:13 am
Forum: Ideas and Suggestions
Topic: Tank animation while rotating
Replies: 6
Views: 503

Re: Tank animation while rotating

mmmPI wrote:
Fri Jun 21, 2024 6:30 pm
I think it is the case that the track rotate exactly the distance necessary for a bright stripe and a dark stripe to exchange position, as such it can act as optical illusion,
That's a neat trick! :D
by Illiander42
Fri Jun 21, 2024 5:36 pm
Forum: Ideas and Suggestions
Topic: Tank animation while rotating
Replies: 6
Views: 503

Re: Tank animation while rotating

Post the mod to the portal anyway.

Does it get the track rotations right for turning left vs right?
by Illiander42
Thu Jun 20, 2024 8:11 am
Forum: Show your Creations
Topic: Sushi laboratories without combinators, splitters and inserters
Replies: 8
Views: 668

Re: Sushi laboratories without combinators, splitters and inserters

What do you mean ? A bloodbus (named after the Blood Belt mod ) is a method for doing sushi-belts by wiring the entire belt on "read contents" and then controlling how many of each item is allowed on the belt as though it were a big chest. As opposed to the other sushi-belt tracking metho...
by Illiander42
Thu Jun 20, 2024 12:18 am
Forum: Show your Creations
Topic: Sushi laboratories without combinators, splitters and inserters
Replies: 8
Views: 668

Re: Sushi laboratories without combinators, splitters and inserters

I mean, if you're going to do this, why not just fully bloodbus the science loop belt instead?

Especially with the 2.0 belt wiring changes, bloodbusses are going to be a lot easier to do.
by Illiander42
Tue Jun 18, 2024 2:30 pm
Forum: Mods
Topic: Robotic Voice Sample For Speaker
Replies: 2
Views: 450

Re: Robotic Voice Sample For Speaker

You're going to love it if my speaker suggestions make it into 2.0.

If it all makes it in, you might be able to just stick the phonetic alphabet's parts in and call it a day.
by Illiander42
Mon Jun 17, 2024 10:12 pm
Forum: Ideas and Suggestions
Topic: Colorblindness/Accessibility Improvements
Replies: 10
Views: 1901

Re: Colorblindness/Accessibility Improvements

Bumpity bump for 2.0
by Illiander42
Mon Jun 17, 2024 7:01 pm
Forum: Ideas and Suggestions
Topic: Ability to name/rename your armors
Replies: 1
Views: 193

Re: Ability to name/rename your armors

A bonus suggestion with some caveats: maybe even change the color of the armor icon in the inventory? But I feel like the color change would be more work to implement than just being able to rename the armor. And it may be confusing for new players for changing their character's color too. Why ? So...
by Illiander42
Sat Jun 15, 2024 2:28 pm
Forum: Ideas and Suggestions
Topic: Use delta-compression to speed up joining a multiplayer game
Replies: 5
Views: 427

Re: Use delta-compression to speed up joining a multiplayer game

You're basically saying we should force replay for multiplayer games, and send the replay instead of the save file.

Go turn on replay for a megabase game, and compare the file size to a non-replay game of similar size.
by Illiander42
Sat Jun 15, 2024 2:25 pm
Forum: Outdated/Not implemented
Topic: Straighten map power lines connected to power switch.
Replies: 2
Views: 285

Re: Straighten map power lines connected to power switch.

Try connecting it to a large power pole or substation instead.
by Illiander42
Sat Jun 15, 2024 9:06 am
Forum: Ideas and Suggestions
Topic: Use delta-compression to speed up joining a multiplayer game
Replies: 5
Views: 427

Re: Use delta-compression to speed up joining a multiplayer game

mrudat wrote:
Sat Jun 15, 2024 8:56 am
Illiander42 wrote:
Fri Jun 14, 2024 9:11 pm
Prove the save files are the same for returning players.
Or do you mean prove that the local save matches the old save that the delta is based on?
This, obviously. And now do it without needing to sent nearly as much data as just sending the whole file.
by Illiander42
Fri Jun 14, 2024 9:14 pm
Forum: General discussion
Topic: I made a thing. (4 way Overhead Rail intersection).
Replies: 15
Views: 2608

Re: I made a thing. (4 way Overhead Rail intersection).

How does this compare to a cloverleaf interchange? https://en.wikipedia.org/wiki/Cloverleaf_interchange Cloverleafs are terrible. You want something topologically equivilent to a stack interchange. (https://en.wikipedia.org/wiki/Stack_interchange) […] Sidenote: The stack won't happen anytime soon i...

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