Search found 4 matches
- Mon Nov 02, 2020 2:43 am
- Forum: Bob's mods
- Topic: [1.0] bugs and balance issues.
- Replies: 65
- Views: 29878
Re: [1.0] bugs and balance issues.
Yes, a game engine issue. Everything is calculated on a tick per tick bases, and you can only ever have 2 production runs complete per tick (one for normal production, 1 for productivity) if productivity or speed goes beyond 1 per tick, things break. Although this is a base game issue, I do kinda g...
- Sun Nov 01, 2020 8:45 pm
- Forum: Bob's mods
- Topic: [1.0] bugs and balance issues.
- Replies: 65
- Views: 29878
Re: [1.0] bugs and balance issues.
While building a megabase Seablock, I came across an odd behavior where my factories were producing too many items compared to the resources they consumed. I did a few experiments, and it seems I stumbled on the issue where mixing production modules with too many speed modules causes problems. For e...
- Tue Jan 30, 2018 3:29 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1099502
Re: [0.15] Sea Block Pack 0.1.7
Thanks for the Seablock Mod. Here I go down the Factorio rabbit hole again. Are there any benefits to the generation of Mineral Sludge from Crystal Slurry vs Mineral Slurry ? To get 100 Mineral Sludge from Mineral Slurry, I need 10 slag & 24 Sulfuric Acid. The sulfur feedback loop seems to be s...
- Mon Jan 29, 2018 4:33 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1099502
Re: [0.15] Sea Block Pack 0.1.7
Thanks for the Seablock Mod. Here I go down the Factorio rabbit hole again. Are there any benefits to the generation of Mineral Sludge from Crystal Slurry vs Mineral Slurry ? To get 100 Mineral Sludge from Mineral Slurry, I need 10 slag & 24 Sulfuric Acid. The sulfur feedback loop seems to be se...