Search found 566 matches
- Sat May 03, 2025 6:38 pm
- Forum: Modding help
- Topic: How to do item with more the one fuel category?
- Replies: 2
- Views: 147
Re: How to do item with more the one fuel category?
Generally you'll want to make those two items in your new category, then add your new category to the buildings that should be able to also burn those things.
- Tue Apr 29, 2025 10:11 pm
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 13256
Re: Version 2.0.46
Can you ustill drive the old way? The idea of having tte car 'snap' to one of 8 directions doesnt sound appealing to me.
The angle at which it snaps is part of every car prototype (which includes the tank) as rotation_snap_angle. Presumably setting that to 0 will turn it off, though it doesn't ...
- Tue Apr 15, 2025 6:01 pm
- Forum: Ideas and Suggestions
- Topic: Hidden hotkey to restart the game, for mod developers
- Replies: 9
- Views: 561
Re: Hidden hotkey to restart the game, for mod developers
I'm currently developing a mod and I spend an awful lot of time closing Factorio, then tabbing back over to Steam among my million windows and launching the game again. Having a shortcut for this would save me a lot of time overall. Hopefully it would be easy to implement (the game already has ...
- Mon Apr 14, 2025 8:44 pm
- Forum: Modding help
- Topic: What makes Foundries able to craft transport belts?
- Replies: 4
- Views: 241
Re: What makes Foundries able to craft transport belts?
A look through the data.raw dump of prototypes says the transport belt category is 'pressing', not the default one. Pressing is in the list of crafting categories for the foundry.
- Sat Mar 29, 2025 9:41 pm
- Forum: Modding help
- Topic: Finding technology effects names
- Replies: 2
- Views: 156
Re: Finding technology effects names
For things like that you want the API docs - there's a link on the top of the page. Modifiers have their own page where they're listed an explained: https://lua-api.factorio.com/latest/types/Modifier.html
- Fri Mar 28, 2025 12:57 pm
- Forum: Modding help
- Topic: Help finding cargo pod graphic
- Replies: 1
- Views: 109
Re: Help finding cargo pod graphic
You can find most of the actual graphics for the cargo pod in Factorio\data\base\graphics\entity\cargo-pod but not sure the exact image they use in achievements will be pulled from there - most likely they just rendered something new for it.
- Thu Mar 27, 2025 9:03 pm
- Forum: Technical Help
- Topic: [2.0.42] Game crashes randomly
- Replies: 4
- Views: 316
Re: [2.0.42] Game crashes randomly
You could try updating your GPU driver or lowering your graphics settings - all of the logs point to issues in the graphics, either with a sprite or rendering.
Most likely though is a failing card.
Most likely though is a failing card.
- Thu Mar 27, 2025 5:10 pm
- Forum: Gameplay Help
- Topic: Do you plan the whole factory from the start?
- Replies: 12
- Views: 693
Re: Do you plan the whole factory from the start?
Rarely actually plan anything in my base, just build things as I need them where there's room, and try to leave extra space around things to rebuild stuff if its needed later. Sometimes, its almost enough extra space.
If you're doing a main bus, it's not too hard to add a station to sideload ...
If you're doing a main bus, it's not too hard to add a station to sideload ...
- Thu Mar 27, 2025 4:49 pm
- Forum: Gameplay Help
- Topic: Other Player's Blueprints? Memory Usage
- Replies: 2
- Views: 240
Re: Other Player's Blueprints? Memory Usage
There's a command for that listed on the wiki:
Code: Select all
/delete-blueprint-library <player>
Deletes the blueprint library storage for the given offline player from the save file. Enter “everybody confirm” to delete the storage of all offline players.
- Thu Mar 27, 2025 4:34 pm
- Forum: Questions, reviews and ratings
- Topic: k2 and se in sa
- Replies: 10
- Views: 4928
Re: k2 and se in sa
It seems like everyone who writes here has no idea about these mods and who are their authors.
Krastorio 2 created raiguard who is an employee of WUBE
Space Exploration created by Earendel who is WUBE's employee as well
They have no plans to port these mods to Factorio 2, because it will hurt ...
- Tue Mar 04, 2025 10:54 pm
- Forum: Technical Help
- Topic: [2.0.32] Blueprint book issue
- Replies: 2
- Views: 229
Re: [2.0.32] Blueprint book issue
2.0.35 is an experimental version, and by default Steam only installs the latest Stable version. You can either wait for the Stable build to be updated or go to the game properties and opt into the experimental versions.
- Tue Feb 25, 2025 10:37 pm
- Forum: Modding help
- Topic: How do I teleport a platform?
- Replies: 5
- Views: 544
Re: How do I teleport a platform?
When I used "platform-8" it gave this error:
Lua_SpacePlatform::space_location is read only.
I thought it might be because I was hosting in multiplayer but I got the same error when I loaded it up single player. Is there some extended cheating mode I need to enable?
You need to be on the ...
- Tue Feb 25, 2025 2:04 am
- Forum: General discussion
- Topic: Where is ur lead dev
- Replies: 10
- Views: 1427
Re: Where is ur lead dev
I guess because there are no news about it. In November they said they will need approx. 2 months, now its nearly march already.
The FFF said 2 months at least for bug fixes, not for 2.1. There wasn't an estimate on the release of 2.1, just that FFF may resume during development.
We will ...
- Sat Feb 15, 2025 4:47 am
- Forum: Technical Help
- Topic: Running a second copy of Factorio?
- Replies: 8
- Views: 431
Re: Running a second copy of Factorio?
Don't use the installed version, use the standalone zip file from the web site. It uses it's own directories and thus won't try to lock the same file as the Steam version.
- Wed Jan 29, 2025 2:24 pm
- Forum: Duplicates
- Topic: [2.0.33] Railguns destroy open gates
- Replies: 1
- Views: 166
Re: [2.0.33] Railguns destroy open gates
Duplicate of 126040
- Tue Jan 28, 2025 4:51 am
- Forum: Modding help
- Topic: fuel_icon graphics can't be replaced
- Replies: 1
- Views: 180
Re: fuel_icon graphics can't be replaced
Entities with a burner energy source specify their out of fuel icon in the burner energy source. You need to override THAT, instead of the one in the utility-sprites. I ran into the issue with my mod No Power Icons.
https://lua-api.factorio.com/latest/prototypes/BurnerUsagePrototype.html#icon
The ...
https://lua-api.factorio.com/latest/prototypes/BurnerUsagePrototype.html#icon
The ...
- Mon Jan 27, 2025 9:05 pm
- Forum: Duplicates
- Topic: [2.0.32] Spoilage in production statistics
- Replies: 3
- Views: 265
Re: [2.0.32] Spoilage in production statistics
This is most likely going to get classified as Not a bug or as a Wont fix. Spoilage and item statistics limitation was already explained in https://forums.factorio.com/viewtopic.php?p=658032#p658032 - items do not belong to any in game force and as such they do not know which statistics to update ...
- Wed Jan 22, 2025 2:16 pm
- Forum: Technical Help
- Topic: [2.0.30] Game not loading - Fail to load mod - space-age 2.0.28
- Replies: 7
- Views: 757
Re: [2.0.30] Game not loading - Fail to load mod - space-age 2.0.28
Your screenshots clearly show Elevated Rails is not enabled. Check the box, and it should load. It is necessary to load Space Age.BuckMeOff wrote: Tue Jan 21, 2025 10:36 pm On Steam - On Mac OS
Game doesn't load
space-age
missing required dependency elevated-rails >= 2.0.0
- Wed Jan 22, 2025 3:42 am
- Forum: Ideas and Suggestions
- Topic: What if ... changing armor took 1 second?
- Replies: 3
- Views: 367
Re: What if ... changing armor took 1 second?
Latest stable and just released 2.0.32 won't let me remove it or replace it with another armor. No mods.
- Sun Jan 19, 2025 4:50 am
- Forum: Modding help
- Topic: Nanobots 2.0 v3.3.1 throwing numerous errors
- Replies: 1
- Views: 317
Re: Nanobots 2.0 v3.3.1 throwing numerous errors
The second one is probably breaking because of the
local prototype = prototypes.item[item]
line. Not every item stack is going to be of type item, some will be a tool or a module. You MIGHT be able to fix it by changing it to
local prototype = prototypes.item[item] or prototypes.tool[item] or ...
local prototype = prototypes.item[item]
line. Not every item stack is going to be of type item, some will be a tool or a module. You MIGHT be able to fix it by changing it to
local prototype = prototypes.item[item] or prototypes.tool[item] or ...