Search found 561 matches

by Silari
Fri Mar 28, 2025 12:57 pm
Forum: Modding help
Topic: Help finding cargo pod graphic
Replies: 1
Views: 48

Re: Help finding cargo pod graphic

You can find most of the actual graphics for the cargo pod in Factorio\data\base\graphics\entity\cargo-pod but not sure the exact image they use in achievements will be pulled from there - most likely they just rendered something new for it.
by Silari
Thu Mar 27, 2025 9:03 pm
Forum: Technical Help
Topic: [2.0.42] Game crashes randomly
Replies: 4
Views: 211

Re: [2.0.42] Game crashes randomly

You could try updating your GPU driver or lowering your graphics settings - all of the logs point to issues in the graphics, either with a sprite or rendering.

Most likely though is a failing card.
by Silari
Thu Mar 27, 2025 5:10 pm
Forum: Gameplay Help
Topic: Do you plan the whole factory from the start?
Replies: 9
Views: 301

Re: Do you plan the whole factory from the start?

Rarely actually plan anything in my base, just build things as I need them where there's room, and try to leave extra space around things to rebuild stuff if its needed later. Sometimes, its almost enough extra space.

If you're doing a main bus, it's not too hard to add a station to sideload ...
by Silari
Thu Mar 27, 2025 4:49 pm
Forum: Gameplay Help
Topic: Other Player's Blueprints? Memory Usage
Replies: 2
Views: 121

Re: Other Player's Blueprints? Memory Usage

There's a command for that listed on the wiki:

Code: Select all

/delete-blueprint-library <player>
Deletes the blueprint library storage for the given offline player from the save file. Enter “everybody confirm” to delete the storage of all offline players.
by Silari
Thu Mar 27, 2025 4:34 pm
Forum: Questions, reviews and ratings
Topic: k2 and se in sa
Replies: 9
Views: 3800

Re: k2 and se in sa


It seems like everyone who writes here has no idea about these mods and who are their authors.

Krastorio 2 created raiguard who is an employee of WUBE
Space Exploration created by Earendel who is WUBE's employee as well

They have no plans to port these mods to Factorio 2, because it will hurt ...
by Silari
Tue Mar 04, 2025 10:54 pm
Forum: Technical Help
Topic: [2.0.32] Blueprint book issue
Replies: 2
Views: 161

Re: [2.0.32] Blueprint book issue

2.0.35 is an experimental version, and by default Steam only installs the latest Stable version. You can either wait for the Stable build to be updated or go to the game properties and opt into the experimental versions.
by Silari
Tue Feb 25, 2025 10:37 pm
Forum: Modding help
Topic: How do I teleport a platform?
Replies: 5
Views: 346

Re: How do I teleport a platform?


When I used "platform-8" it gave this error:

Lua_SpacePlatform::space_location is read only.

I thought it might be because I was hosting in multiplayer but I got the same error when I loaded it up single player. Is there some extended cheating mode I need to enable?


You need to be on the ...
by Silari
Tue Feb 25, 2025 2:04 am
Forum: General discussion
Topic: Where is ur lead dev
Replies: 10
Views: 1280

Re: Where is ur lead dev


I guess because there are no news about it. In November they said they will need approx. 2 months, now its nearly march already.


The FFF said 2 months at least for bug fixes, not for 2.1. There wasn't an estimate on the release of 2.1, just that FFF may resume during development.


We will ...
by Silari
Sat Feb 15, 2025 4:47 am
Forum: Technical Help
Topic: Running a second copy of Factorio?
Replies: 8
Views: 382

Re: Running a second copy of Factorio?

Don't use the installed version, use the standalone zip file from the web site. It uses it's own directories and thus won't try to lock the same file as the Steam version.
by Silari
Wed Jan 29, 2025 2:24 pm
Forum: Duplicates
Topic: [2.0.33] Railguns destroy open gates
Replies: 1
Views: 140

Re: [2.0.33] Railguns destroy open gates

Duplicate of 126040
by Silari
Tue Jan 28, 2025 4:51 am
Forum: Modding help
Topic: fuel_icon graphics can't be replaced
Replies: 1
Views: 141

Re: fuel_icon graphics can't be replaced

Entities with a burner energy source specify their out of fuel icon in the burner energy source. You need to override THAT, instead of the one in the utility-sprites. I ran into the issue with my mod No Power Icons.

https://lua-api.factorio.com/latest/prototypes/BurnerUsagePrototype.html#icon

The ...
by Silari
Mon Jan 27, 2025 9:05 pm
Forum: Duplicates
Topic: [2.0.32] Spoilage in production statistics
Replies: 3
Views: 216

Re: [2.0.32] Spoilage in production statistics


This is most likely going to get classified as Not a bug or as a Wont fix. Spoilage and item statistics limitation was already explained in https://forums.factorio.com/viewtopic.php?p=658032#p658032 - items do not belong to any in game force and as such they do not know which statistics to update ...
by Silari
Wed Jan 22, 2025 2:16 pm
Forum: Technical Help
Topic: [2.0.30] Game not loading - Fail to load mod - space-age 2.0.28
Replies: 7
Views: 647

Re: [2.0.30] Game not loading - Fail to load mod - space-age 2.0.28

BuckMeOff wrote: Tue Jan 21, 2025 10:36 pm On Steam - On Mac OS
Game doesn't load

space-age
missing required dependency elevated-rails >= 2.0.0
Your screenshots clearly show Elevated Rails is not enabled. Check the box, and it should load. It is necessary to load Space Age.
by Silari
Wed Jan 22, 2025 3:42 am
Forum: Ideas and Suggestions
Topic: What if ... changing armor took 1 second?
Replies: 3
Views: 331

Re: What if ... changing armor took 1 second?

Latest stable and just released 2.0.32 won't let me remove it or replace it with another armor. No mods.
01-21-2025, 22-39-56.png
01-21-2025, 22-39-56.png (30.47 KiB) Viewed 191 times
by Silari
Sun Jan 19, 2025 4:50 am
Forum: Modding help
Topic: Nanobots 2.0 v3.3.1 throwing numerous errors
Replies: 1
Views: 233

Re: Nanobots 2.0 v3.3.1 throwing numerous errors

The second one is probably breaking because of the
local prototype = prototypes.item[item]
line. Not every item stack is going to be of type item, some will be a tool or a module. You MIGHT be able to fix it by changing it to
local prototype = prototypes.item[item] or prototypes.tool[item] or ...
by Silari
Sun Jan 12, 2025 5:22 pm
Forum: Technical Help
Topic: [2.0.20] Invalid heat buffer index
Replies: 1
Views: 208

Re: [2.0.20] Invalid heat buffer index

It most likely means your game was corrupted in RAM while playing - there's nothing to do but roll back to the last save that works.

You may also want to check your hardware for faults, but sometimes bit flips happen randomly.
by Silari
Sat Jan 11, 2025 7:04 pm
Forum: Ideas and Suggestions
Topic: What if ... changing armor took 1 second?
Replies: 3
Views: 331

Re: What if ... changing armor took 1 second?

i-make-robots wrote: Sat Jan 11, 2025 6:22 pm Mis-clicking on armor when your inventory is full leads to a really fun spill.
They took that out a while ago. You can't take off your armor if you don't have enough inventory space to hold all your items after taking it off.
by Silari
Sat Jan 11, 2025 6:32 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [1.1.110] Mouse cursor shows when using controller and opening steam overlay on windows
Replies: 20
Views: 3297

Re: [Twinsen] [1.1.110] Mouse cursor shows when using controller and opening steam overlay on windows


I just missed the release (2.0.31)? I'm confused what you mean by this. In my game, which I just updated, I only updated to 2.0.28. It doesn't seem like 2.0.31 was released yet? I can still reproduce this in 2.0.28, and without entering big picture mode (I am having a separate issue with big ...
by Silari
Sat Jan 04, 2025 3:17 pm
Forum: Technical Help
Topic: The new version is not compatible with the old version of the map
Replies: 16
Views: 1034

Re: The new version is not compatible with the old version of the map




Because I'm not sure if my reply contains a forum attachment, I uploaded the zip file to Google Drive for your review. Also, when I was trying to open the file, I used [Sync Modules] and then clicked [Load]. After opening [Sync Modules] again, the load module I checked seemed to be unchecked ...
by Silari
Sat Jan 04, 2025 2:52 am
Forum: Technical Help
Topic: [2.0.28] Cannot start Space Age from steam
Replies: 2
Views: 417

Re: [2.0.28] Cannot start Space Age from steam

That message isn't saying elevated rails needs the space age mod activated (it doesn't require SA to be enabled at all), this sounds more like it's trying to run the non-SA 2.0 executable. Check in Steam in the Factorio properties under the DLC tab to make sure you have the DLC enabled. From what I ...

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