Search found 291 matches

by Silari
Thu Dec 02, 2021 2:16 am
Forum: Technical Help
Topic: How to backup shortcuts (shortcut-bar) config?
Replies: 4
Views: 44

Re: How to backup shortcuts (shortcut-bar) config?

Yeah if using the steam version the game uses one in the steam install directory instead, so you'd have to copy/paste that one instead. I have all the cloud stuff off entirely and it still seems to be using the cloud one. It's in your steam install, in my case as C:\Program Files (x86)\Steam\userdat...
by Silari
Thu Dec 02, 2021 12:59 am
Forum: Technical Help
Topic: How to backup shortcuts (shortcut-bar) config?
Replies: 4
Views: 44

Re: How to backup shortcuts (shortcut-bar) config?

AFAIK, there is no way to do so ingame. The info is saved in your player-data.json (each shortcut stores the name, whether it's enabled, and if it's docked) and gets removed if the shortcut stops existing, and mods can't affect what shortcuts are displayed on the bar. You could manually copy/paste t...
by Silari
Tue Nov 30, 2021 8:31 pm
Forum: Mod portal Discussion
Topic: I can't log into mod portal
Replies: 23
Views: 542

Re: I can't log into mod portal

Yeah since my post I'm no longer logged into the mod portal and can't get back in - hitting login just reloads the page with no changes, no errors. This is on Chrome. FF seems to be working fine. I was able to login using Firefox. But that doesn't change that login is broken on the mod portal for s...
by Silari
Sun Nov 28, 2021 11:59 pm
Forum: Mod portal Discussion
Topic: I can't log into mod portal
Replies: 23
Views: 542

Re: I can't log into mod portal

Yeah since my post I'm no longer logged into the mod portal and can't get back in - hitting login just reloads the page with no changes, no errors.

This is on Chrome. FF seems to be working fine.
by Silari
Fri Nov 26, 2021 11:11 pm
Forum: Mod portal Discussion
Topic: I can't log into mod portal
Replies: 23
Views: 542

Re: I can't log into mod portal

ptx0 wrote:
Fri Nov 26, 2021 6:30 pm
Screenshot_20211126_102848.png
That sounds like a different issue, since the OP didn't report any error messages. Try the fix in viewtopic.php?f=11&t=100176 , had to do it myself a couple weeks ago.
by Silari
Wed Nov 24, 2021 7:24 pm
Forum: Duplicates
Topic: [1.1.47] Near-train placement-helping rectangles misalignment
Replies: 4
Views: 203

Re: [1.1.47] Near-train placement-helping rectangles misalignment

Oh, I see, thanks Loewchen. I failed to find it. However, are you sure this behaviour is desired? To me it seems most of people who encounter this thing will get confused. After all, what is actually the reason to highlight rails when you place pumps next to them? Especially that these rails don't ...
by Silari
Wed Nov 24, 2021 8:17 am
Forum: Modding help
Topic: How to use item.icons?
Replies: 3
Views: 125

Re: How to use item.icons?

Can't really give a rundown right now, but I CAN copy/paste the code I use to do a similar thing for Asteroid Mining --This is to generate the layered icons for the mining module, or whatever else needs it function advancedicon(name, atint) --log("Making " .. name .. " " .. serpe...
by Silari
Tue Nov 23, 2021 9:40 pm
Forum: Technical Help
Topic: High UPS, Low FPS
Replies: 11
Views: 271

Re: High UPS, Low FPS

Take a screenshot of the game showing the FPS issues with the debug options on to show usage - see the instructions in https://forums.factorio.com/viewtopic.php?f=7&t=68653 (it's the second OBLIGATORY line) CPU/RAM isn't going to change FPS that much if UPS is fine, it's almost certainly somethi...
by Silari
Sun Nov 21, 2021 8:34 pm
Forum: Modding interface requests
Topic: Adding rotation_shift to RotatedSprite and RotatedAnimation
Replies: 1
Views: 73

Re: Adding rotation_shift to RotatedSprite and RotatedAnimation

+1. Ran into this issue with building remnants when trying to fix an issue with Modular Buildings: https://forums.factorio.com/viewtopic.php?f=34&t=99015 Having a property to define how it should be offset when rotating would make it MUCH easier to do this, as it could all be done programmatical...
by Silari
Sun Nov 21, 2021 8:20 pm
Forum: General discussion
Topic: Nostalgia..
Replies: 19
Views: 1095

Re: Nostalgia..

I don't know where we obtain our pure sulfur from, but I have a mental image of it forming deposits around volcanic vents, therefore mining it seemed more realistic than manufacturing it. Majority of sulfur used today comes from byproducts of oil processing actually (second major source is metals p...
by Silari
Thu Nov 18, 2021 2:57 am
Forum: Gameplay Help
Topic: ACHIEVE when MODDED
Replies: 1
Views: 79

Re: ACHIEVE when MODDED

Yes, but the game tracks achievements when mods are loaded separately from the ones one Steam. Anything you earn won't show up on Steam, and ones unlocked on steam won't be unlocked while modded.
by Silari
Thu Nov 18, 2021 12:51 am
Forum: Ideas and Suggestions
Topic: Log saving statistics per surface
Replies: 3
Views: 90

Re: Log saving statistics per surface

ssilk wrote:
Wed Nov 17, 2021 11:46 pm
Why at saving? Why not during the game?
Pretty sure he means when using the 'Log saving statistics' options in Other Settings, not like production/electricity statistics.
by Silari
Tue Nov 16, 2021 10:29 pm
Forum: Technical Help
Topic: [1.1.46] Crashes on launch during loading
Replies: 3
Views: 94

Re: [1.1.46] Crashes on launch during loading

0x124 is WHEA_UNCORRECTABLE_ERROR which generally means you have bad hardware somewhere. Could be pretty much anything from bad PSU to a HDD, but RAM is generally a good place to start diagnostics.
by Silari
Mon Nov 15, 2021 5:24 am
Forum: Technical Help
Topic: Can't Connect To Server: Map won't get downloaded
Replies: 10
Views: 278

Re: Can't Connect To Server: Map won't get downloaded

Hello everyone. I can't connect to my friend's server, I am having the problem that I attached screenshots of. It says "Trying to apply migration 2019-09-05_FARL_3.1.13.lua(Fully Automated Rail Layer) while joining a multiplayer game" and never connects to server. I have tried the solutio...
by Silari
Sun Nov 14, 2021 7:25 pm
Forum: Questions, reviews and ratings
Topic: Modded Item Not Unlocked
Replies: 6
Views: 154

Re: Modded Item Not Unlocked

The mod is missing a migration to enable the recipe. They go into a folder named 'migrations'. For example, for my Alternate Recipes mod, the migration for it is 'Alternate_Recipes_1.1.0\migrations\enable-recipes2.lua' The following code should handle it if put into the migrations folder. for index,...
by Silari
Sat Nov 13, 2021 5:15 am
Forum: General discussion
Topic: Alt-F4 #52 - Fluidic Power Benchmarking
Replies: 18
Views: 651

Re: Alt-F4 #52 - Fluidic Power Benchmarking

DarkShadow44 wrote:
Sat Nov 13, 2021 3:06 am
I think it should be more specialized than that. I wouldn't want to give up all statistics just for that.
Sounds like https://wiki.factorio.com/Prototype/Rec ... from_stats but for boilers/generators.
by Silari
Fri Nov 12, 2021 6:11 pm
Forum: Technical Help
Topic: Blueprint storage
Replies: 2
Views: 101

Re: Blueprint storage

If you have a save file you can recover your blueprints from it, might be easier: viewtopic.php?f=5&t=94427&p=532312
by Silari
Fri Nov 12, 2021 6:06 pm
Forum: Questions, reviews and ratings
Topic: Swap Fluid input/output
Replies: 1
Views: 63

Re: Swap Fluid input/output

You can't arbitrarily swap input/outputs, the engine doesn't work that way. Mods can make recipes that re-order the ingredients/results so that different pipes are used, but where the outputs and inputs are is part of the entity prototype, which can't be changed without restarting the game. https://...
by Silari
Wed Nov 10, 2021 5:49 pm
Forum: Not a bug
Topic: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.
Replies: 12
Views: 1715

Re: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.

Notice how the cargo wagons in the curves remain closed showing they can't be accessed. Fluid wagons should have an indicator to show when they are open that also checks the alignment. Except whether it can connect or not isn't based on the fluid wagon, it's based on the pump. That means it'd have ...

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