Search found 566 matches

by Silari
Sat May 03, 2025 6:38 pm
Forum: Modding help
Topic: How to do item with more the one fuel category?
Replies: 2
Views: 147

Re: How to do item with more the one fuel category?

Generally you'll want to make those two items in your new category, then add your new category to the buildings that should be able to also burn those things.
by Silari
Tue Apr 29, 2025 10:11 pm
Forum: Releases
Topic: Version 2.0.46
Replies: 45
Views: 13256

Re: Version 2.0.46


Can you ustill drive the old way? The idea of having tte car 'snap' to one of 8 directions doesnt sound appealing to me.


The angle at which it snaps is part of every car prototype (which includes the tank) as rotation_snap_angle. Presumably setting that to 0 will turn it off, though it doesn't ...
by Silari
Tue Apr 15, 2025 6:01 pm
Forum: Ideas and Suggestions
Topic: Hidden hotkey to restart the game, for mod developers
Replies: 9
Views: 561

Re: Hidden hotkey to restart the game, for mod developers


I'm currently developing a mod and I spend an awful lot of time closing Factorio, then tabbing back over to Steam among my million windows and launching the game again. Having a shortcut for this would save me a lot of time overall. Hopefully it would be easy to implement (the game already has ...
by Silari
Mon Apr 14, 2025 8:44 pm
Forum: Modding help
Topic: What makes Foundries able to craft transport belts?
Replies: 4
Views: 241

Re: What makes Foundries able to craft transport belts?

A look through the data.raw dump of prototypes says the transport belt category is 'pressing', not the default one. Pressing is in the list of crafting categories for the foundry.
by Silari
Sat Mar 29, 2025 9:41 pm
Forum: Modding help
Topic: Finding technology effects names
Replies: 2
Views: 156

Re: Finding technology effects names

For things like that you want the API docs - there's a link on the top of the page. Modifiers have their own page where they're listed an explained: https://lua-api.factorio.com/latest/types/Modifier.html
by Silari
Fri Mar 28, 2025 12:57 pm
Forum: Modding help
Topic: Help finding cargo pod graphic
Replies: 1
Views: 109

Re: Help finding cargo pod graphic

You can find most of the actual graphics for the cargo pod in Factorio\data\base\graphics\entity\cargo-pod but not sure the exact image they use in achievements will be pulled from there - most likely they just rendered something new for it.
by Silari
Thu Mar 27, 2025 9:03 pm
Forum: Technical Help
Topic: [2.0.42] Game crashes randomly
Replies: 4
Views: 316

Re: [2.0.42] Game crashes randomly

You could try updating your GPU driver or lowering your graphics settings - all of the logs point to issues in the graphics, either with a sprite or rendering.

Most likely though is a failing card.
by Silari
Thu Mar 27, 2025 5:10 pm
Forum: Gameplay Help
Topic: Do you plan the whole factory from the start?
Replies: 12
Views: 693

Re: Do you plan the whole factory from the start?

Rarely actually plan anything in my base, just build things as I need them where there's room, and try to leave extra space around things to rebuild stuff if its needed later. Sometimes, its almost enough extra space.

If you're doing a main bus, it's not too hard to add a station to sideload ...
by Silari
Thu Mar 27, 2025 4:49 pm
Forum: Gameplay Help
Topic: Other Player's Blueprints? Memory Usage
Replies: 2
Views: 240

Re: Other Player's Blueprints? Memory Usage

There's a command for that listed on the wiki:

Code: Select all

/delete-blueprint-library <player>
Deletes the blueprint library storage for the given offline player from the save file. Enter “everybody confirm” to delete the storage of all offline players.
by Silari
Thu Mar 27, 2025 4:34 pm
Forum: Questions, reviews and ratings
Topic: k2 and se in sa
Replies: 10
Views: 4928

Re: k2 and se in sa


It seems like everyone who writes here has no idea about these mods and who are their authors.

Krastorio 2 created raiguard who is an employee of WUBE
Space Exploration created by Earendel who is WUBE's employee as well

They have no plans to port these mods to Factorio 2, because it will hurt ...
by Silari
Tue Mar 04, 2025 10:54 pm
Forum: Technical Help
Topic: [2.0.32] Blueprint book issue
Replies: 2
Views: 229

Re: [2.0.32] Blueprint book issue

2.0.35 is an experimental version, and by default Steam only installs the latest Stable version. You can either wait for the Stable build to be updated or go to the game properties and opt into the experimental versions.
by Silari
Tue Feb 25, 2025 10:37 pm
Forum: Modding help
Topic: How do I teleport a platform?
Replies: 5
Views: 544

Re: How do I teleport a platform?


When I used "platform-8" it gave this error:

Lua_SpacePlatform::space_location is read only.

I thought it might be because I was hosting in multiplayer but I got the same error when I loaded it up single player. Is there some extended cheating mode I need to enable?


You need to be on the ...
by Silari
Tue Feb 25, 2025 2:04 am
Forum: General discussion
Topic: Where is ur lead dev
Replies: 10
Views: 1427

Re: Where is ur lead dev


I guess because there are no news about it. In November they said they will need approx. 2 months, now its nearly march already.


The FFF said 2 months at least for bug fixes, not for 2.1. There wasn't an estimate on the release of 2.1, just that FFF may resume during development.


We will ...
by Silari
Sat Feb 15, 2025 4:47 am
Forum: Technical Help
Topic: Running a second copy of Factorio?
Replies: 8
Views: 431

Re: Running a second copy of Factorio?

Don't use the installed version, use the standalone zip file from the web site. It uses it's own directories and thus won't try to lock the same file as the Steam version.
by Silari
Wed Jan 29, 2025 2:24 pm
Forum: Duplicates
Topic: [2.0.33] Railguns destroy open gates
Replies: 1
Views: 166

Re: [2.0.33] Railguns destroy open gates

Duplicate of 126040
by Silari
Tue Jan 28, 2025 4:51 am
Forum: Modding help
Topic: fuel_icon graphics can't be replaced
Replies: 1
Views: 180

Re: fuel_icon graphics can't be replaced

Entities with a burner energy source specify their out of fuel icon in the burner energy source. You need to override THAT, instead of the one in the utility-sprites. I ran into the issue with my mod No Power Icons.

https://lua-api.factorio.com/latest/prototypes/BurnerUsagePrototype.html#icon

The ...
by Silari
Mon Jan 27, 2025 9:05 pm
Forum: Duplicates
Topic: [2.0.32] Spoilage in production statistics
Replies: 3
Views: 265

Re: [2.0.32] Spoilage in production statistics


This is most likely going to get classified as Not a bug or as a Wont fix. Spoilage and item statistics limitation was already explained in https://forums.factorio.com/viewtopic.php?p=658032#p658032 - items do not belong to any in game force and as such they do not know which statistics to update ...
by Silari
Wed Jan 22, 2025 2:16 pm
Forum: Technical Help
Topic: [2.0.30] Game not loading - Fail to load mod - space-age 2.0.28
Replies: 7
Views: 757

Re: [2.0.30] Game not loading - Fail to load mod - space-age 2.0.28

BuckMeOff wrote: Tue Jan 21, 2025 10:36 pm On Steam - On Mac OS
Game doesn't load

space-age
missing required dependency elevated-rails >= 2.0.0
Your screenshots clearly show Elevated Rails is not enabled. Check the box, and it should load. It is necessary to load Space Age.
by Silari
Wed Jan 22, 2025 3:42 am
Forum: Ideas and Suggestions
Topic: What if ... changing armor took 1 second?
Replies: 3
Views: 367

Re: What if ... changing armor took 1 second?

Latest stable and just released 2.0.32 won't let me remove it or replace it with another armor. No mods.
01-21-2025, 22-39-56.png
01-21-2025, 22-39-56.png (30.47 KiB) Viewed 227 times
by Silari
Sun Jan 19, 2025 4:50 am
Forum: Modding help
Topic: Nanobots 2.0 v3.3.1 throwing numerous errors
Replies: 1
Views: 317

Re: Nanobots 2.0 v3.3.1 throwing numerous errors

The second one is probably breaking because of the
local prototype = prototypes.item[item]
line. Not every item stack is going to be of type item, some will be a tool or a module. You MIGHT be able to fix it by changing it to
local prototype = prototypes.item[item] or prototypes.tool[item] or ...

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