Search found 29 matches
- Mon Feb 19, 2018 9:45 pm
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 42102
Re: Version 0.16.25
Changes Inserters and belt sideloading can now squash item on belt even when the gap isn't big enough. The squashed gap is extended to normal size once the front of the belt starts to move again. This means, that inserter rows and side loading can produce fully compressed belts without the usage of...
- Tue Jan 23, 2018 9:43 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 418082
Re: Combinators 101
It's available through 0.16.17
- Wed Oct 04, 2017 6:31 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 418082
- Wed Oct 04, 2017 6:26 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 418082
Re: Combinators 101
The blueprint string is most likely based on the old mod, which is incompatible with the new in-game BP strings. Unfortunately I don’t have access to the game right now. In the mean time you could try and install the old blueprint strings mod. Thanks. :) That was my first time installing a mod for ...
- Tue Oct 03, 2017 5:53 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 418082
Re: Combinators 101
The blueprint string is most likely based on the old mod, which is incompatible with the new in-game BP strings. Unfortunately I don’t have access to the game right now. In the mean time you could try and install the old blueprint strings mod.
- Fri Apr 29, 2016 6:13 pm
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 46303
Re: Friday Facts #136 - Map Transfers
Cool details, keep them coming .
- Wed Mar 02, 2016 6:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.9][MAC] [Michal] White top bar
- Replies: 28
- Views: 34113
Re: [0.12.9][MAC] White top bar
I think I had the same issue when I first started factorio a few days ago in fullscreen mode. The easy fix I'm using is NOT using fullscreen mode but to use the window's native zoom button (formerly +). It maximized the window and gives it its own space (as in OS X's Mission Control spaces). Using ...
- Tue Dec 29, 2015 10:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10][MAC] Crash when switching from stone to pickaxe
- Replies: 4
- Views: 12207
Re: [0.12.10][MAC] Crash when switching from stone to pickaxe
I also had some reservations about how changing the build environment could fix the issue. Though my verification showed that the crash no longer occurred. It could very well be that the different compiler/linker changed the memory layout to mask the issue.
- Sun Nov 01, 2015 3:38 pm
- Forum: Won't fix.
- Topic: [OS X] [bluecube] Broken update 0.12.10 to 0.12.16
- Replies: 1
- Views: 5305
[OS X] [bluecube] Broken update 0.12.10 to 0.12.16
Update failed:
Error opening update package: File ~/Library/Application Support/factorio/temp/core-mac-0.12.10-0.12.11-update.zip/__PATH__read-data__/../MacOS/factorio not found
- Tue Oct 06, 2015 11:07 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 327076
Re: [MOD 0.12.2+] SmartTrains 0.3.68
I just loaded an old save and I keep getting these errors when doing anything with trains: Error in SmartTrains: __SmartTrains__/control.lu:667: Error while running the event handler: __SmartTrains__/gui.lua:313: attempt to index field settings' (a nil value) Using ST 0.3.68 with Factorio 0.12.10. W...
- Tue Oct 06, 2015 10:39 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.9][MAC] [Michal] White top bar
- Replies: 28
- Views: 34113
Re: [0.12.9][MAC] White top bar
Same for me, but still on 10.10.5 on an 2007 iMac.bearand wrote:Same exact issue happening to me in 0.12.10 - started happening after I updated from 0.12.7 (I skipped .8 and .9).
- Sat Oct 03, 2015 11:45 am
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 418082
Re: Combinators 101
I use the setup from my previous post to control how much cracking is going on at my chemical plant. The output of the S-R latch ( C1 ) is attached to a pump ( C2 ) which controls how much of the cracked product is put into the next storage tank. By controlling the output of the cracking plants inst...
- Sat Oct 03, 2015 11:19 am
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 418082
Re: Combinators 101
A simpler S-R latch design: two binary (0/1) signals (A and B) being fed into one signal decider combinator which feeds back into itself. Because the signals need to be binary you require additional decider combinators when hooking up chests. Screen Shot 2015-10-03 at 13.15.14.png The condition on t...
- Fri Oct 02, 2015 10:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10][MAC] Crash when switching from stone to pickaxe
- Replies: 4
- Views: 12207
[0.12.10][MAC] Crash when switching from stone to pickaxe
I was laying (and removing) some stone path and needed to remove a tree. With gravel in hand I hit 'q' to deselect and immediately started cutting down a tree, and Factorio immediately crashed. I'm not sure if the auto-save was triggered at that moment. 0.000 2015-10-02 23:34:43; Factorio 0.12.10 (B...
- Mon Aug 03, 2015 10:13 pm
- Forum: Mods
- Topic: SmartTrains 0.2.0 [0.11.5+]
- Replies: 69
- Views: 49180
Re: SmartTrains 0.2.0 [0.11.5+]
Thank you very much!Choumiko wrote:And done: https://forums.factorio.com/forum/vie ... 97&t=14432
- Mon Jul 20, 2015 5:16 pm
- Forum: Mods
- Topic: SmartTrains 0.2.0 [0.11.5+]
- Replies: 69
- Views: 49180
Re: SmartTrains 0.2.0 [0.11.5+]
Thanks for the link, listened to the entire song . Haven't heard it in a long time.
- Sun Jul 19, 2015 10:48 am
- Forum: Mods
- Topic: SmartTrains 0.2.0 [0.11.5+]
- Replies: 69
- Views: 49180
Re: SmartTrains 0.2.0 [0.11.5+]
Did they make so many incompatible changes?
- Sat Jul 18, 2015 10:10 pm
- Forum: Mods
- Topic: SmartTrains 0.2.0 [0.11.5+]
- Replies: 69
- Views: 49180
Re: SmartTrains 0.2.0 [0.11.5+]
Not trying to bust your chops... but are you planning on updating for 0.12?
- Sat May 16, 2015 3:14 pm
- Forum: Implemented Suggestions
- Topic: A 'send to store' list for the player and logistics network
- Replies: 12
- Views: 20971
Re: A 'send to store' list for the player and logistics network
Instead of defining overflow quantities for specific items, I'd personally prefer a generic box where I can dump any item I want. It'd basically be a personal active provider chest. Right now I have to each time place a active provider chest, place in my stuff, and then wait for the items to be pick...
- Wed Apr 08, 2015 3:51 pm
- Forum: Pending
- Topic: [0.11.8] [slpwnd] Open/load game in background causes hang
- Replies: 7
- Views: 10070
Re: [0.11.8] [slpwnd] Open/load game in background causes hang
I'll PM you a link to the trace output, perhaps that helps.