Search found 70 matches

by XaLpHa89
Thu Dec 26, 2019 10:51 pm
Forum: Not a bug
Topic: [0.17.66] underground assembly line - iron supply interrupted
Replies: 5
Views: 339

Re: [0.17.66] underground assembly line - iron supply interrupted

I have reconstructed it and can now solve the puzzle. The entrance from the underground conveyor belt has the wrong direction of flow. It can hardly be seen in the screenshot. I can't explain how it happened, so luckily it's not a bug.
by XaLpHa89
Mon Dec 23, 2019 11:58 pm
Forum: Translations
Topic: [0.17.79] German players count online translation broken
Replies: 1
Views: 200

[0.17.79] German players count online translation broken

A placeholder is not processed correctly with the following command "/players count online".
playerscountonline.png
playerscountonline.png (53.04 KiB) Viewed 200 times
by XaLpHa89
Mon Oct 21, 2019 4:05 am
Forum: Not a bug
Topic: [0.17.72] Cleaning the inventory does not work
Replies: 5
Views: 277

Re: [0.17.72] Cleaning the inventory does not work

After setting the value of "enable_looted" to false in function "spill_item_stack", everything works. So the NPC fills itself again and again?
by XaLpHa89
Mon Oct 21, 2019 3:40 am
Forum: Not a bug
Topic: [0.17.72] Cleaning the inventory does not work
Replies: 5
Views: 277

Re: [0.17.72] Cleaning the inventory does not work

It is the position. The degradable ore collides with the ore lying on the ground. I just do not understand, the value in the inventory increases and still only one ore is deposited on the ground.
20191021053701_1.jpg
20191021053701_1.jpg (644.03 KiB) Viewed 177 times
by XaLpHa89
Sun Oct 20, 2019 4:38 am
Forum: Not a bug
Topic: [0.17.72] Cleaning the inventory does not work
Replies: 5
Views: 277

[0.17.72] Cleaning the inventory does not work

I created a character and ordered him to mine ore. What works so far, the ore accumulation is now great, is still filed only an ore and emptied the inventory. Now the problem, the number in the inventory increases for no apparent reason. if game.tick % 60 == 0 and npc_worker ~= nil then local invent...
by XaLpHa89
Thu Sep 26, 2019 9:59 am
Forum: Tools
Topic: Change the name via stdin /config set name
Replies: 0
Views: 265

Change the name via stdin /config set name

I want to start a docker container via a nodejs script. Using a sdtin command "/config set name" I would assign a new server name. Is there a better way or what can I do?
by XaLpHa89
Sat Aug 24, 2019 12:41 pm
Forum: Not a bug
Topic: [0.17.66] underground assembly line - iron supply interrupted
Replies: 5
Views: 339

Re: [0.17.66] underground assembly line - iron supply interrupted

I was on a public server where no mods were used. I only have this screenshot. The only thing missing is the end of the underground assembly line.
by XaLpHa89
Sat Aug 24, 2019 11:45 am
Forum: Not a bug
Topic: [0.17.66] underground assembly line - iron supply interrupted
Replies: 5
Views: 339

[0.17.66] underground assembly line - iron supply interrupted

I was wondering why production is not running. When I looked, I noticed that the quick inserter refuses to take the iron plates from the beginning of the underground assembly line. I'm confused, in my view it's a bug.
20190822111026_1.jpg
20190822111026_1.jpg (641.64 KiB) Viewed 339 times
by XaLpHa89
Sun Aug 18, 2019 3:07 pm
Forum: Ideas and Suggestions
Topic: [0.17.66] config set name new_server_name
Replies: 4
Views: 170

Re: [0.17.66] config set name new_server_name

If you call "/help config" in the game, you will see that they are valid keys. I can now confirm that the execution of the command works. My mistake was, as an admin I had viewer rights. The real problem is, I can execute via stdin "/silent-command", only not "/config".
by XaLpHa89
Sun Aug 18, 2019 2:30 pm
Forum: Ideas and Suggestions
Topic: [0.17.66] config set name new_server_name
Replies: 4
Views: 170

Re: [0.17.66] config set name new_server_name

I can not confirm that it works.
by XaLpHa89
Sun Aug 18, 2019 1:43 pm
Forum: Ideas and Suggestions
Topic: [0.17.66] config set name new_server_name
Replies: 4
Views: 170

[0.17.66] config set name new_server_name

Can not change the server name with a command "/config <get/set> <option> <value>". table_of_containers[ pid ].process.stdin.write( '/config set name "' + table_of_scenarios[ scenario ].community + ' ' + table_of_scenarios[ scenario ].name + '"' ); table_of_containers[ pid ].process.stdin.write( '/c...
by XaLpHa89
Thu Aug 15, 2019 5:27 pm
Forum: Technical Help
Topic: This post can be deleted.
Replies: 3
Views: 177

This post can be deleted.

This post can be deleted.
by XaLpHa89
Thu Aug 15, 2019 4:57 pm
Forum: Technical Help
Topic: This post can be deleted.
Replies: 3
Views: 177

This post can be deleted.

This post can be deleted.
by XaLpHa89
Wed Aug 07, 2019 7:35 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.63] defender capsule force changed
Replies: 3
Views: 413

Re: [0.17.63] defender capsule force changed

On the screenshot you can see a spot, this spot can be taken when entering. At 0, the force is hostile. From 1, the force of the objects changes from hostile to own. There are no mods used. It is simply a separate scenario. https://github.com/xxalfa/ComfyFactorio/blob/master/maps/tank_conquest/tank_...
by XaLpHa89
Wed Aug 07, 2019 7:18 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.63] defender capsule force changed
Replies: 3
Views: 413

[posila] [0.17.63] defender capsule force changed

The defending capsule has not realized that turret's force has been changed to its own force.
.
20190807202151_1.jpg
20190807202151_1.jpg (655.62 KiB) Viewed 413 times
by XaLpHa89
Tue Aug 06, 2019 9:14 pm
Forum: Modding help
Topic: [SOLVED][0.17] LuaPlayer.toolbelt_ghost_add
Replies: 1
Views: 125

[SOLVED][0.17] LuaPlayer.toolbelt_ghost_add

I'm looking for a feature that allows me to set up the tool belt for a new player. On my map loot boxes are distributed, you should see directly in the inventory, what you have.
20190806225133_1.jpg
20190806225133_1.jpg (26.32 KiB) Viewed 125 times
by XaLpHa89
Tue Aug 06, 2019 4:53 am
Forum: Modding help
Topic: [0.17] LuaEvents.on_player_changed_color
Replies: 0
Views: 108

[0.17] LuaEvents.on_player_changed_color

I'm looking for a feature "on_player_changed_color", but I can not find it. If a player changes his color, I would like to capture it.

https://lua-api.factorio.com/latest/eve ... nged_force
20190806065507_1.jpg
20190806065507_1.jpg (622.21 KiB) Viewed 106 times
by XaLpHa89
Tue Jul 30, 2019 10:58 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.59] Fog of war does not work
Replies: 4
Views: 634

Re: [posila] [0.17.59] Fog of war does not work

I want to portray friend and foe somehow. For example Symbolized with a colored circle. Does anyone have an idea how else to do it?
by XaLpHa89
Tue Jul 30, 2019 9:54 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.59] Fog of war does not work
Replies: 4
Views: 634

Re: [posila] [0.17.59] Fog of war does not work

I have the same problem with drawings. Or did I program it wrong? 20190730234550_1.jpg -- /silent-command circle_add( game.players[ 1 ] ) -- /silent-command circle_change( game.players[ 1 ] ) -- /silent-command circle_remove( game.players[ 1 ] ) function initialize_forces() game.create_force( 'force...
by XaLpHa89
Tue Jul 30, 2019 9:05 pm
Forum: Modding help
Topic: [SOLVED][0.17] When is the small-plane usable?
Replies: 4
Views: 203

Re: [SOLVED][0.17] When is the small-plane usable?

Thank you for the feedback. I actually used the mods. But I think it's a pity that the plane is no longer usable. Like launching a rocket into space, an airplane should be part of the game. You could build resource bridges.

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