Search found 4 matches

by erkle
Sun Nov 29, 2020 7:54 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 99310

Re: [MOD 0.13] Water Well - pump water from the underground

next_upgrade target is set to assembling machine 2 by the deep copy. This is causing an error about having a different collision mask.

I've fixed it in my copy by adding:

Code: Select all

water_well.next_upgrade = nil
to prototypes/entities.lua
by erkle
Wed Mar 06, 2019 12:07 am
Forum: Ideas and Suggestions
Topic: [0.17] Confirm Button in About Dialog
Replies: 0
Views: 565

[0.17] Confirm Button in About Dialog

TL;DR Should the confirm button in the about dialog be a back button instead? What ? The confirm button in the about dialog doesn't actually confirm anything. When I went to view the EULA, thanks to a nice little easter egg, I found myself briefly thinking I've changed some option in the about dial...
by erkle
Fri Feb 22, 2019 6:53 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 171060

Re: Friday Facts #283 - Prepare to Launch

Yay! I can tell the active provider and requester chests apart. Now if only I could do the same with red, green and copper wires. :lol:
by erkle
Mon Jan 22, 2018 9:50 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.17] Priority splitter can stop unblocked lane
Replies: 13
Views: 8156

Re: [16.17] Priority splitter can stop unblocked lane

Got the same problem here. It will sometimes let one lane through. It looks like it might be that the items on the prioritized output line might be a few pixels out of the splitter, preventing it from detecting them.

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