Search found 43 matches

by Syhn
Tue Oct 20, 2020 6:30 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 50471

Re: CPU performance benchmarks

I gave huge pages a shot on my i7-8700k and managed to get the best benchmark to date with Factorio 1.0.0. :D 109 UPS baseline 125 UPS with huge pages Sorted list of benchmarks to date I made some slight changes to the variables/steps listed in this reddit post . sudo sysctl -w vm.nr_hugepages=8192 ...
by Syhn
Thu Aug 13, 2020 1:40 am
Forum: Gameplay Help
Topic: 0.18.45 How to Clear blueprints
Replies: 7
Views: 783

Re: 0.18.45 How to Clear blueprints

HeyHarry3636 wrote: ↑
Thu Aug 13, 2020 12:57 am
Using Ctrl-c, you don't have the ability to edit the copy before placing.
Hold shift before releasing the mouse and you get an edit window.
by Syhn
Tue Aug 11, 2020 11:09 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 50471

Re: Anyone Ryzen Benchmarks?

Whoops... Fixed.
by Syhn
Sun Aug 09, 2020 8:24 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 50471

Re: Anyone Ryzen Benchmarks?

Now why is there such a big difference. You have a map on the website version 0.17.31 Therefore, on any other version other than 0.17.31, the save file is first converted to the current version, and then testing. This is where 7 UPS is lost. This should not be the case. Benchmarks do not include th...
by Syhn
Sun Aug 09, 2020 6:47 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 50471

Re: Anyone Ryzen Benchmarks?

As you can see, the difference in 7 UPS is quite significant, someone will have more. I certainly understand that everything is in the same conditions, and the results are therefore valid, but maybe you need to change the amount of update time in the script, (instead of 1000, make 5000/10000?) to n...
by Syhn
Sat Aug 08, 2020 12:31 am
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.18.45] Cannot upgrade ghosts from destroyed entities
Replies: 1
Views: 983

[kovarex][0.18.45] Cannot upgrade ghosts from destroyed entities

See screenshot. Ghosts resulting from destroying entities cannot be upgraded via upgrade planner.
Screenshot from 2020-08-07 19-29-15.png
Screenshot from 2020-08-07 19-29-15.png (93.54 KiB) Viewed 983 times
by Syhn
Fri Aug 07, 2020 4:34 pm
Forum: Duplicates
Topic: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work
Replies: 9
Views: 2171

Re: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work

I ran into this in 0.18.45. Here's a short clip demonstrating the problem.
Peek 2020-08-07 11-29.mp4
(828.97 KiB) Downloaded 55 times
by Syhn
Tue Jun 30, 2020 7:13 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 50471

Re: Anyone Ryzen Benchmarks?

Hello. I did 20 or 30 tests today. But I don’t see a single result in the database on the site :) Here is the last attempt, I copied it from the console: https://factoriobox.1au.us/result/a3f99d5a-0a64-4e3e-a3a2-8ad2ebb2883f Benchmark Results There was an error parsing this benchmark. I've notified...
by Syhn
Sun Mar 15, 2020 2:25 am
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 50471

Re: Anyone Ryzen Benchmarks?

104 ups vs 101 on the site 95 vs 93 - on the screen of my computer, Hey! I was wondering where all these benchmarks were coming from. I'm the creator of the website. :) I wasn't expecting such a variance (a steady increase in performance at that) between runs on the same machine so I didn't bother ...
by Syhn
Sat Dec 21, 2019 6:41 am
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Rich text tags don't line wrap properly
Replies: 1
Views: 1116

[0.17.79] Rich text tags don't line wrap properly

Entering [gps=d0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34f] and shrinking the window to ensure it has to line wrap causes a line to be shown for each character it seems. Screenshot from 2019-12-21 00-39-06.png This has cause...
by Syhn
Tue Nov 12, 2019 11:41 pm
Forum: Not a bug
Topic: [0.16.51] Trains on parallel tracks can collide if in the same block
Replies: 6
Views: 1014

Re: [0.16.51] Trains on parallel tracks can collide if in the same block

This has since been fixed as a result of 71990 changing the rail bounding boxes slightly.
Screenshot from 2019-11-12 17-21-14.png
Screenshot from 2019-11-12 17-21-14.png (216.9 KiB) Viewed 660 times
by Syhn
Wed Nov 06, 2019 9:46 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 100
Views: 15159

Re: UPS Wars 3 - Electronic Circuits

Well, I was going to do this, but it turns out my build would require more ore patches and I guess I would be allowed to add more, but at that point I'm just not interested enough. Probably wasn't gonna work. What did you have in mind? I thought my build took up quite a lot of room, but it still on...
by Syhn
Wed Nov 06, 2019 6:50 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 100
Views: 15159

Re: UPS Wars 3 - Electronic Circuits

I made a *very* marginal improvement to my belt-only build.
by Syhn
Tue Nov 05, 2019 10:20 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 100
Views: 15159

Re: UPS Wars 3 - Electronic Circuits

Well, looks like I have some catching up to do.
by Syhn
Tue Nov 05, 2019 7:11 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 100
Views: 15159

Re: UPS Wars 3 - Electronic Circuits

For those who are interested, there's been a lot of design discussion happening in the Technical Factorio discord: https://discord.gg/8RqPQYM

Congrats on the sub 40 second time, Dave. :D
by Syhn
Sun Nov 03, 2019 6:59 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 100
Views: 15159

Re: UPS Wars 3 - Electronic Circuits

Ok, I'm turning in my map so I can at least take second place while I can. :P I tried to maximize direct insertion as much as possible for this build, which ended up being 6 beacons on the assembling machines. I didn't expect it to perform so well, but apparently it's pretty competitive. On my machi...
by Syhn
Tue Jul 30, 2019 11:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.60] Furnace progress/productivity not clones
Replies: 3
Views: 1293

[0.17.60] Furnace progress/productivity not clones

Furnace crafting progress and productivity are not cloned. Works the same for all furnace tiers.
source
source
Screenshot from 2019-07-30 18-54-18.png (171.42 KiB) Viewed 1293 times
destination
destination
Screenshot from 2019-07-30 18-54-28.png (185.44 KiB) Viewed 1293 times
by Syhn
Thu Jul 25, 2019 11:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.59] Items on belts are cloned to wrong position
Replies: 1
Views: 1159

[0.17.59] Items on belts are cloned to wrong position

Items on belts are cloned to a position slightly ahead of the original.

Bottom belts are the source, top are the clones.
Screenshot from 2019-07-25 18-47-52.png
Screenshot from 2019-07-25 18-47-52.png (276.67 KiB) Viewed 1159 times
by Syhn
Thu Jul 04, 2019 4:13 am
Forum: 1 / 0 magic
Topic: [0.16.51] Server with custom port sets different port than specified
Replies: 18
Views: 5192

Re: [0.16.51] Server with custom port sets different port than specified

I too have run into this issue. I've found that running a Factorio server inside docker with an image from https://github.com/factoriotools/factorio-docker works normally, however, when I build the image myself from the Dockerfile, it advertises port 1024 to the server list for a while until it fina...
by Syhn
Fri Mar 08, 2019 11:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.9] Unban doesn't get written to disk
Replies: 1
Views: 515

[0.17.9] Unban doesn't get written to disk

On headless, unbanning a player will unban them in memory, but will not remove them from server-banlist.json so they get banned again upon server restart.

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