Placing rail ghost and then using an upgrade planner to change the quality of the rail ghost causes the client to crash (in multiplayer only).
Search found 44 matches
- Fri Dec 06, 2024 10:57 pm
- Forum: Duplicates
- Topic: [2.0.24] Crash when using upgrade planner to change ghost rail quality in multiplayer
- Replies: 1
- Views: 121
- Tue Oct 20, 2020 6:30 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 102786
Re: CPU performance benchmarks
I gave huge pages a shot on my i7-8700k and managed to get the best benchmark to date with Factorio 1.0.0. :D
109 UPS baseline
125 UPS with huge pages
Sorted list of benchmarks to date
I made some slight changes to the variables/steps listed in this reddit post .
sudo sysctl -w vm.nr ...
109 UPS baseline
125 UPS with huge pages
Sorted list of benchmarks to date
I made some slight changes to the variables/steps listed in this reddit post .
sudo sysctl -w vm.nr ...
- Thu Aug 13, 2020 1:40 am
- Forum: Gameplay Help
- Topic: 0.18.45 How to Clear blueprints
- Replies: 7
- Views: 3617
Re: 0.18.45 How to Clear blueprints
Hold shift before releasing the mouse and you get an edit window.HeyHarry3636 wrote: Thu Aug 13, 2020 12:57 am Using Ctrl-c, you don't have the ability to edit the copy before placing.
- Tue Aug 11, 2020 11:09 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 102786
Re: Anyone Ryzen Benchmarks?
Whoops... Fixed.
- Sun Aug 09, 2020 8:24 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 102786
Re: Anyone Ryzen Benchmarks?
Now why is there such a big difference.
You have a map on the website version 0.17.31
Therefore, on any other version other than 0.17.31, the save file is first converted to the current version, and then testing. This is where 7 UPS is lost.
This should not be the case. Benchmarks do not ...
- Sun Aug 09, 2020 6:47 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 102786
Re: Anyone Ryzen Benchmarks?
As you can see, the difference in 7 UPS is quite significant, someone will have more.
I certainly understand that everything is in the same conditions, and the results are therefore valid,
but maybe you need to change the amount of update time in the script,
(instead of 1000, make 5000/10000?) to ...
- Sat Aug 08, 2020 12:31 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][0.18.45] Cannot upgrade ghosts from destroyed entities
- Replies: 1
- Views: 3145
[kovarex][0.18.45] Cannot upgrade ghosts from destroyed entities
See screenshot. Ghosts resulting from destroying entities cannot be upgraded via upgrade planner.
- Fri Aug 07, 2020 4:34 pm
- Forum: Duplicates
- Topic: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work
- Replies: 9
- Views: 5684
Re: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work
I ran into this in 0.18.45. Here's a short clip demonstrating the problem.
- Tue Jun 30, 2020 7:13 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 102786
Re: Anyone Ryzen Benchmarks?
Hello.
I did 20 or 30 tests today. But I don’t see a single result in the database on the site :)
Here is the last attempt, I copied it from the console:
https://factoriobox.1au.us/result/a3f99d5a-0a64-4e3e-a3a2-8ad2ebb2883f
Benchmark Results
There was an error parsing this benchmark. I've ...
- Sun Mar 15, 2020 2:25 am
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 102786
Re: Anyone Ryzen Benchmarks?
104 ups vs 101 on the site
95 vs 93 - on the screen of my computer,
Hey! I was wondering where all these benchmarks were coming from. I'm the creator of the website. :)
I wasn't expecting such a variance (a steady increase in performance at that) between runs on the same machine so I didn't ...
- Sat Dec 21, 2019 6:41 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Rich text tags don't line wrap properly
- Replies: 1
- Views: 2819
[0.17.79] Rich text tags don't line wrap properly
Entering [gps=d0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34fd0d3b34f] and shrinking the window to ensure it has to line wrap causes a line to be shown for each character it seems.
Screenshot from 2019-12-21 00-39-06.png
This has ...
Screenshot from 2019-12-21 00-39-06.png
This has ...
- Tue Nov 12, 2019 11:41 pm
- Forum: Not a bug
- Topic: [0.16.51] Trains on parallel tracks can collide if in the same block
- Replies: 6
- Views: 2585
Re: [0.16.51] Trains on parallel tracks can collide if in the same block
This has since been fixed as a result of 71990 changing the rail bounding boxes slightly.
- Wed Nov 06, 2019 9:46 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS Wars 3 - Electronic Circuits
- Replies: 103
- Views: 47322
Re: UPS Wars 3 - Electronic Circuits
Well, I was going to do this, but it turns out my build would require more ore patches and I guess I would be allowed to add more, but at that point I'm just not interested enough. Probably wasn't gonna work.
What did you have in mind? I thought my build took up quite a lot of room, but it ...
- Wed Nov 06, 2019 6:50 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS Wars 3 - Electronic Circuits
- Replies: 103
- Views: 47322
Re: UPS Wars 3 - Electronic Circuits
I made a *very* marginal improvement to my belt-only build.
- Tue Nov 05, 2019 10:20 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS Wars 3 - Electronic Circuits
- Replies: 103
- Views: 47322
Re: UPS Wars 3 - Electronic Circuits
Well, looks like I have some catching up to do.
- Tue Nov 05, 2019 7:11 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS Wars 3 - Electronic Circuits
- Replies: 103
- Views: 47322
Re: UPS Wars 3 - Electronic Circuits
For those who are interested, there's been a lot of design discussion happening in the Technical Factorio discord: https://discord.gg/8RqPQYM
Congrats on the sub 40 second time, Dave.
Congrats on the sub 40 second time, Dave.

- Sun Nov 03, 2019 6:59 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS Wars 3 - Electronic Circuits
- Replies: 103
- Views: 47322
Re: UPS Wars 3 - Electronic Circuits
Ok, I'm turning in my map so I can at least take second place while I can. :P
I tried to maximize direct insertion as much as possible for this build, which ended up being 6 beacons on the assembling machines. I didn't expect it to perform so well, but apparently it's pretty competitive. On my ...
I tried to maximize direct insertion as much as possible for this build, which ended up being 6 beacons on the assembling machines. I didn't expect it to perform so well, but apparently it's pretty competitive. On my ...
- Tue Jul 30, 2019 11:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.60] Furnace progress/productivity not clones
- Replies: 3
- Views: 3067
[0.17.60] Furnace progress/productivity not clones
Furnace crafting progress and productivity are not cloned. Works the same for all furnace tiers.
- Thu Jul 25, 2019 11:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.59] Items on belts are cloned to wrong position
- Replies: 1
- Views: 2472
[0.17.59] Items on belts are cloned to wrong position
Items on belts are cloned to a position slightly ahead of the original.
Bottom belts are the source, top are the clones.
Bottom belts are the source, top are the clones.
- Thu Jul 04, 2019 4:13 am
- Forum: 1 / 0 magic
- Topic: [0.16.51] Server with custom port sets different port than specified
- Replies: 18
- Views: 11972
Re: [0.16.51] Server with custom port sets different port than specified
I too have run into this issue. I've found that running a Factorio server inside docker with an image from https://github.com/factoriotools/factorio-docker works normally, however, when I build the image myself from the Dockerfile, it advertises port 1024 to the server list for a while until it ...