Search found 9 matches

by Hex-Advure
Tue Jan 23, 2018 1:22 am
Forum: Ideas and Suggestions
Topic: Programming Bots
Replies: 3
Views: 1735

Re: Programming Bots

The problem is that bots would either have to lose their programming when they go into the robot-port so they can stack as items or keep their programming but not be able to stack. Alternatively, you could program Roboports and they would communicate instructions to their robots.

I am also ...
by Hex-Advure
Mon Jan 22, 2018 8:34 pm
Forum: Ideas and Suggestions
Topic: Programming Bots
Replies: 3
Views: 1735

Programming Bots

TL;DR
Instead of bots being able to do anything and automatically, i propose you have to program bots on what to do


What?
Looking at last week's and the week before that's Friday fact, this is my idea of how bots could be nerfed, instead of there being 5 different chest types, i think there ...
by Hex-Advure
Mon Jan 22, 2018 8:21 am
Forum: Gameplay Help
Topic: modulating message length.
Replies: 1
Views: 921

modulating message length.

i've been trying to do this all day. i need to have a circuit input that last any amount of ticks, output a message lasting only one tick, but i just cannot find a way to do this.
by Hex-Advure
Mon Jan 22, 2018 6:02 am
Forum: Gameplay Help
Topic: Charging accumulators.
Replies: 1
Views: 998

Charging accumulators.

In order for a enemy detecting setup, i need an accumulator to output a signal when its power is under 50%, and only stop outputing that signal when its power is equal to 100%. does anyone know how to do this? (I'm not good at understanding circuit networks, and a picture would help.)
by Hex-Advure
Mon Jan 22, 2018 5:25 am
Forum: Gameplay Help
Topic: Circuit delaying
Replies: 5
Views: 3933

Re: Circuit delaying

Tick 0: Read input signal
Tick 0: Read countdown combinator output
Tick 1: If input signal > 0, A = 1
Tick 1: If countdown combinator < 1, B = 1800
Tick 2: A * B β†’ C
Tick 2: Pass C to countdown combinator and the combinators in tick 0.

In this case, it takes 2 ticks to turn off the signal.
I don ...
by Hex-Advure
Mon Jan 22, 2018 4:18 am
Forum: Gameplay Help
Topic: Circuit delaying
Replies: 5
Views: 3933

Re: Circuit delaying

Arithmetic combinator: Each - 1 β†’ Each, connected to itself.

Send it a value of 3600 for 1 tick (or 1800 for 2 ticks, or 1200 for 3 ticks, depending on how long it takes you to turn off the signal). It will count from 3600 to 0 for one minute then stop.

is there a way i can find out how many ...
by Hex-Advure
Mon Jan 22, 2018 2:39 am
Forum: Gameplay Help
Topic: Circuit delaying
Replies: 5
Views: 3933

Circuit delaying

is it possible to have a signal come into the circuit network for a fraction of a second, and have this cause a differant signal to come out for a minute?
by Hex-Advure
Mon Jan 22, 2018 12:50 am
Forum: Gameplay Help
Topic: Power Modulating
Replies: 3
Views: 1787

Re: Power Modulating

Attach an accumulator to both your laser turret electric network and your main electric network. Accumulators only transfer 300kW, so you can limit the charging to roughly the amount you need.
300kW is equal to the drain of 60 Laser turrets, meaning for every 60 laser turrets i have, i need a ...
by Hex-Advure
Sun Jan 21, 2018 10:38 pm
Forum: Gameplay Help
Topic: Power Modulating
Replies: 3
Views: 1787

Power Modulating

I'm currently trying to make a sensor system that detects when a laser turret is firing. in order to do this, i scan whenever a accumulator loses charge. the problem is, that even when the turret isn't firing, it drains. this causes my factory to think enemies are attacking when they aren't. what i ...

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