Search found 142 matches

by nosports
Thu Jan 17, 2019 1:53 pm
Forum: General discussion
Topic: feedback: train signals are hard
Replies: 30
Views: 2411

Re: feedback: train signals are hard

Thanks for those links. Having a two way rail system (RHD / LHD) is a huge departure from how I've done it before. It means rail lines to remote outposts will take twice as many resources and twice as long to lay. That's a lot of extra work. I started my rail system with a circular rail-path, so no...
by nosports
Wed Jan 09, 2019 11:08 pm
Forum: Balancing
Topic: Stronger Vanilla Locomotives
Replies: 15
Views: 342

Re: Stronger Vanilla Locomotives

Would it be not easier to produce (hence mod) a fuel with change the acceleration and topspeed more than nuclear fuel in Factorio ?
by nosports
Mon Jan 07, 2019 10:14 pm
Forum: Ideas and Suggestions
Topic: set demand in percentage for player logistic slots
Replies: 14
Views: 241

Re: set demand in percentage for player logistic slots

There's just no good reason to switch from the requests being an exact item quantity to a percentage of stacks. If the standart slider position is 100% so there is no change for thouse how want always a full slot...... If you want more of one slot-amount you can move the slider to more than 100%......
by nosports
Sun Jan 06, 2019 9:26 pm
Forum: Gameplay Help
Topic: Beat the game, transition to Megabase
Replies: 9
Views: 350

Re: Beat the game, transition to Megabase

A lot of people probably play with biter expansion off and just clear the perimeter. If you clear far enough out of your pollution cloud they won't attack. Especially on YouTube. That way they can focus more on the actual production lines The laser turret drain adds up, but it's manageable. At 24kW...
by nosports
Sun Jan 06, 2019 3:51 pm
Forum: Ideas and Suggestions
Topic: set demand in percentage for player logistic slots
Replies: 14
Views: 241

Re: set demand in percentage for player logistic slots

If a stack is 100 and you set it to 80% as soon as you use one the bots will still fly. Or do you want a min and max slider? Fetch when below min then fill to max? No it should be filled to the 80%, because if i have 85 items of a stack (of 100), i can place down up to 5 before triggering the bots....
by nosports
Sun Jan 06, 2019 1:15 pm
Forum: Ideas and Suggestions
Topic: set demand in percentage for player logistic slots
Replies: 14
Views: 241

Re: set demand in percentage for player logistic slots

The current slider at the bottom let’s me select 10 stacks. Are you suggesting changing its range or adding another slider? Yes i am aware of that, but you need do this for every item then.... I want a automated setting instead of setting every item for each item. I want somethink like if it falls ...
by nosports
Sun Jan 06, 2019 11:20 am
Forum: Ideas and Suggestions
Topic: set demand in percentage for player logistic slots
Replies: 14
Views: 241

set demand in percentage for player logistic slots

TL;DR set logistic-request automatically to a certain percentage of a stack What ? when choosing what to automatically fetched to the player via logistic slot there should be a certain percentage of the full stack requested. my idea is a slider at the bottom of the logistic slots 0-100%, set by def...
by nosports
Sat Jan 05, 2019 1:26 pm
Forum: Ideas and Suggestions
Topic: seach for or highlight ores in the map view
Replies: 2
Views: 97

seach for or highlight ores in the map view

TL;DR highligt or seach for ores in the map view like search in item-browser (example if i want to see all Coal-ores in the map view, highlight all ore-fields) What ? just like in the headline Why ? when having many ores, especially by some mods its diffuciult to find a desired ore-field, because o...
by nosports
Fri Jan 04, 2019 4:50 pm
Forum: Not a bug
Topic: [0.16.51] Train trying to go through busy track despite free tracks available
Replies: 4
Views: 72

Re: [0.16.51] Train trying to go through busy track despite free tracks available

I think the train weights the (envisioned) waiting time against the longer path thouse decided not take the longer... I don't have (serious) stackers in my map as i plan more with chest-stacks as buffer. as far as i have noticed it works if the paths of all the stacker stations are the same length, ...
by nosports
Fri Jan 04, 2019 2:20 pm
Forum: Gameplay Help
Topic: Understanding the Cargo Wagon Filter
Replies: 15
Views: 1007

Re: Understanding the Cargo Wagon Filter

Sorry for hijacking this thread.... But i have a question and don't seem to find the anser :oops: I know of seting the filter in the wagon, even with the items at hand & middle MC But how do i set a entire (full or half full) wagon to filtered slots ? (like limiting with the red X, so i miss (search...
by nosports
Tue Jan 01, 2019 12:28 pm
Forum: Ideas and Suggestions
Topic: show range of ghost builds
Replies: 0
Views: 42

show range of ghost builds

TL;DR Show cargo/construction-range of Roboports also while in 'planing'-state (ghost) What ? For an existing Roboport the ghost of the range of the bots is shown, this is also true when planing and planting roboports and blueprints, but after placing the blueprint the range-color disapear. The ran...
by nosports
Sun Dec 30, 2018 5:36 pm
Forum: Ideas and Suggestions
Topic: Show circuit network signal on non-pole entity
Replies: 14
Views: 578

Re: Make all things connected to the circuit network show their signals when hovered over

i had a thought in the same line.....

bu i would more thinking to add a bill board to a powerpole :?
by nosports
Sun Dec 30, 2018 2:08 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My travel to the east
Replies: 12
Views: 14880

Re: My travel to the east

where are the elephants and the turtle ?
by nosports
Fri Dec 28, 2018 9:40 pm
Forum: Mods
Topic: [MOD 0.16] YAIOM - Yet Another Infinite Ore Mechanic
Replies: 11
Views: 1360

Re: [MOD 0.16] YAIOM - Yet Another Infinite Ore Mechanic

I just tried out your mod and found it very nice.......... As i noticed you are still working on this mod i would have some suggestions..... i first did not understand how the radar works because i though if the slider is full the search is finished, seems not to be --> better scale the slider to th...
by nosports
Fri Dec 28, 2018 4:33 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20894

Re: Friday Facts #275 - 0.17 Science changes

Grenade stays as it’s a very useful weapon against large groups of enemies, like biters or trees. Yeah, those fearsome trees, our worst enemy... I prefer Flamethrowers, nothing is as satisfying as seeing a giant forest burn to ashes. The only thing I would disagree with here are the productivity mo...
by nosports
Fri Dec 28, 2018 4:20 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20894

Rocket / Silo

So as i look at things, the rocket surface out of thin air then... as i currently see it the rocket is just a beefed up version of the missle, so no problem if its attached to the military branch of research.... i would suggest to use the flamm-able as prerequisite for the rocket-silo and rename it ...
by nosports
Mon Dec 24, 2018 8:40 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9421

Re: Friday Facts #274 - New fluid system 2

So yes, if you put 5 fluid into 101 pipes, it should eventually disappear. But that is not a very frequent case. Most common case is the pipes are full all the time and that loss does not seem very large to me. Not great, sure, but lower limit means more time when you do want to empty it. If you ha...
by nosports
Sun Dec 23, 2018 8:16 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9421

Re: Friday Facts #274 - New fluid system 2

How will this work with non-pipe fluidboxes, i.e. turbines or steam engines? For example, how will low temperature steam mix with high temperature one? Or they just won't? It's technically the same fluid and there were nuclear builds with adding additional steam engines at the end to utilize leftov...
by nosports
Fri Dec 21, 2018 2:33 pm
Forum: Ideas and Suggestions
Topic: Factoritower!
Replies: 2
Views: 155

Re: Factoritower!

So hello, i understand the concept..... But it could be resembled if you decide to have only a limited area on the map (like a single floor on the tower) Each added floor would be beside the existing floor (leaving some space between each area) You need to restrict yourself to such a build-principle...
by nosports
Mon Dec 17, 2018 8:52 pm
Forum: Gameplay Help
Topic: Kovarex Uranium Enrichment Setup
Replies: 7
Views: 302

Re: Kovarex Uranium Enrichment Setup

i use 4 inserters for each centrifuge, the outgoing are filtered and place the uranium back on the belts...... only important thing is that you need to make sure they can be placed so the 235 are alway placed at the empty side of the belt. the 238 are spaced...... but hey finding a nice solution for...

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