Search found 267 matches

by nosports
Wed Jun 08, 2022 5:37 am
Forum: Ideas and Suggestions
Topic: White board function / Better "Plan" a Factory on the map ?
Replies: 7
Views: 579

Re: White board function / Better "Plan" a Factory on the map ?

The factorian way of planing / reserving some space would be a combination of two mods i would guess:

* Holographic sign mod
https://mods.factorio.com/mod/holographic_signs

* some laser lines
https://mods.factorio.com/mod/laserlines
by nosports
Wed Jun 01, 2022 2:08 pm
Forum: Fan Art
Topic: What if Factorio did a Lego train set
Replies: 5
Views: 2026

Re: What if Factorio did a Lego train set

Cool thing for sure would also an accompaning mod which will build this train as from Lego parts :-)
by nosports
Thu Jun 10, 2021 5:45 am
Forum: Ideas and Requests For Mods
Topic: Gravity Electricity storage / stone use
Replies: 7
Views: 853

Re: Gravity Electricity storage / stone use

yes its just an akkumulator...... Main reason for me for this idea was just a use of excess stone. ie. if you play a game with the dirty ores you will get a ton of stones. The usual water-power using heighdiffernces is also a gravity energy storage, just with a fluid. The advantage of such gravity s...
by nosports
Sun Jun 06, 2021 11:18 am
Forum: Ideas and Requests For Mods
Topic: Gravity Electricity storage / stone use
Replies: 7
Views: 853

Gravity Electricity storage / stone use

I often play with mods and also use the dirty ore mod. So i have an overflow of stones and they need to be disposed. As i recently read about water-energystorage, i came to the similar concept for gravity-storage (which basically is water energy). I would envisage a recipe which uses much stone to s...
by nosports
Fri Feb 19, 2021 10:49 am
Forum: Off topic
Topic: Sci fi novels and factorio?
Replies: 22
Views: 6161

Re: Sci fi novels and factorio?

Cryptonomicon (Neal Stephenson) is one of my all-time favorites i think really blew my mind that one. Though I wouldn't put it in the scifi genre, as it's 2/3 during WWII and 1/3 during the late 90, describing some of the early internet days. If you want scifi, I higly recommend Snow Crash by the s...
by nosports
Sun Jan 17, 2021 6:53 pm
Forum: Ideas and Requests For Mods
Topic: Gowing Ores / Threat Mod
Replies: 0
Views: 342

Gowing Ores / Threat Mod

As Factorio sure can use a more lively world i wanted to suggest a mod in the line of Growing-Ores. This mod is unfortunately depreciated and it seems like the author is lacking the time to continue this. I would have the vision, that not only ores also some mud/lava/plants could be growing to pose ...
by nosports
Tue Jan 12, 2021 9:18 am
Forum: Off topic
Topic: Sci fi novels and factorio?
Replies: 22
Views: 6161

Re: Sci fi novels and factorio?

Ahhhhh thats a thread worth of reading ….. Albeit some are mentioned but as I love reading SF I want to add my share The Dune-Cycle is a very rich and good read (though I needed two tries to get started, but it was well worth if you get into) and I can never understand why the first movie got so bad...
by nosports
Mon Jan 04, 2021 1:35 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 107
Views: 22035

Re: Industrial Revolution 2 discussion

Does anyone know how to make or find Ruby? I can't make the laser assemblers without lasers and without rubies I can't make lasers. I'm trying to make blue circuits and their components are only able to be made in laser assemblers. There's a research item once you get the next science, Chrome analy...
by nosports
Mon Dec 07, 2020 3:45 pm
Forum: Ideas and Suggestions
Topic: train schedule condition: outer AND support
Replies: 26
Views: 2274

Re: train schedule condition: outer AND support

oleg4f wrote:
Mon Dec 07, 2020 12:43 pm
nosports wrote:
Mon Dec 07, 2020 12:29 pm
is it not possible to do this with the logic-thingys already in the game....
Do you talk about internal things or the interface?
There are logical combinators......
by nosports
Mon Dec 07, 2020 12:29 pm
Forum: Ideas and Suggestions
Topic: train schedule condition: outer AND support
Replies: 26
Views: 2274

Re: train schedule condition: outer AND support

is it not possible to do this with the logic-thingys already in the game....
And the last one should hand out then only one signal (to Station, or a rail signal)
by nosports
Mon Nov 09, 2020 5:39 pm
Forum: Ideas and Suggestions
Topic: Text plates
Replies: 46
Views: 4733

Re: Text plates

i see no problem there ....

Yes the WA is noticable, but far from shit.......
at least its the currently best - so deal with it :D
by nosports
Tue Nov 03, 2020 9:41 am
Forum: Ideas and Requests For Mods
Topic: Carbon Capture Mod
Replies: 0
Views: 351

Carbon Capture Mod

CCT Mod (Carbon Capture Technology) Idea: Every assembler type (assembly machine, refinery, plant, furnace) could be outfitted with the CarbonCaptureTechnology to reduce the pollution So I think every assembler type needs an additional tier with and fluid output; and every recipe used for this also ...
by nosports
Sun Oct 25, 2020 7:24 am
Forum: Ideas and Suggestions
Topic: Pollution clouds /Smog
Replies: 6
Views: 952

Re: Pollution clouds

there are two smog mods - maybe this is what you seek ?
by nosports
Tue Oct 13, 2020 7:43 am
Forum: Ideas and Suggestions
Topic: Adding a endgame goal that never stops, that forces you to expand and explore constantly.
Replies: 20
Views: 1926

Re: Adding a endgame goal that never stops, that forces you to expand and explore constantly.

I can picture this as a natural catastrophe. It would be very fitting that in factorio a ice cap will melt due to the pollution generated by the factory thouse the water level will rise so we need some dams (walls/landfill) to be build to protect the factory from the ever growing water levels... Aft...
by nosports
Mon Oct 12, 2020 9:24 am
Forum: Gameplay Help
Topic: Can I grow grass where the biter bases used to be?
Replies: 11
Views: 1731

Re: Can I grow grass where the biter bases used to be?

I feel as a mod it would be possible to carry over a tree type to gras/wheat ?

that may be even interessting for mods dabbeling in biomatter/energy/food
by nosports
Mon Oct 05, 2020 5:58 pm
Forum: Ideas and Requests For Mods
Topic: Human Resources - idea to mod
Replies: 6
Views: 930

Re: Human Resources - idea to mod

there is a mod which you need take somewhat care of people to get all running, but i just don't remember

Edit : there : https://mods.factorio.com/mod/Colonists but last version is for 0.17
by nosports
Tue Sep 29, 2020 12:58 pm
Forum: Not a bug
Topic: Requester chest driven by constant combinator(s)
Replies: 8
Views: 1329

Re: Requester chest driven by constant combinator(s)

its no problem, i now use one combinator with one requester chest, use this combination mutliple times (with max 30 items each) and fill in a filtered train wagon. On the request station i am not sure, currently it works because the station is filled from earlier, so it needs only request depleted i...

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