Search found 19 matches

by gorbag
Tue Oct 29, 2024 6:58 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 10356

Re: Version 2.0.12

A clarifying question. When you mention 'gridded', do you see 32-tile wide and tall chunks with a slightly heavier weight to those lines? If so, then you probably have a debug feature turn on by accident. Yes, that's what I was seeing. Thanks for the info about F4, I'd never run into that despite p...
by gorbag
Tue Oct 29, 2024 5:34 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 10356

Re: Version 2.0.12

My vanilla run + DLC now says it's modded and I didn't get the achievements on Steam after reaching Fulgora... No mods, no console commands... Is my save ruined now? I see the same thing - running vanilla with space age, but considers itself modded. Also with this version, suddenly the map is showi...
by gorbag
Tue Oct 22, 2024 10:50 pm
Forum: Releases
Topic: Version 2.0.9
Replies: 15
Views: 11205

Re: Version 2.0.9

The tutorial and other prepackaged scenarios no longer seem to work. They get errors upon reaching victory conditions for a phase.
by gorbag
Tue Oct 22, 2024 10:37 pm
Forum: Releases
Topic: Version 2.0.8
Replies: 13
Views: 11223

Re: Version 2.0.8

Except it is: https://www.collinsdictionary.com/dictionary/english/enqueue There's also dequeue. It's more of a British Eng thing with queue being used more over there, but en/de as add/remove prefixes have been an Eng thing for a long time. (Another example would be increment/decrement. Though tim...
by gorbag
Tue Oct 15, 2024 2:28 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33516

Re: Space Age OS Support

gorbag wrote: ↑Mon Oct 14, 2024 12:31 pm According to https://factorio.com/buy-space-age the support for MacOS appears to be limited to Mojave and High Sierra.

I hope it's going to support more modern versions than those releases... which date back to 2018 and 2017 respectively!
Looks like someone updated it. Thanks!
by gorbag
Mon Oct 14, 2024 12:31 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33516

Space Age OS Support

According to https://factorio.com/buy-space-age the support for MacOS appears to be limited to Mojave and High Sierra.

I hope it's going to support more modern versions than those releases... which date back to 2018 and 2017 respectively!
by gorbag
Fri Jul 12, 2024 3:10 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 119
Views: 21910

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

The whole point of faster inserters was that they are reliable able to pickup items from the fastest belts because other than that they are usually worse than the other inserters (higher power consumption) and should only be used when needed for that or for higher insertion frequency. Yes, exactly!
by gorbag
Fri Jul 12, 2024 3:08 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 119
Views: 21910

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

I don't mind the fact that burner (or even normal, gold) inserters eventually become obsolete. It's the march of technology! Perhaps to keep up with express belts, one would need god-quality burners? At least if the older inserters are run at higher rates, they should break down, with the amount of ...
by gorbag
Fri Mar 22, 2024 2:32 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 29533

Re: Friday Facts #403 - Train stops 2.0

Flintstone mode seems... silly and breaks any semblance of physics (inertia is not something so easy to overcome). Why not just add sidewalks to rail bridges instead, allowing the player to walk to the stuck train and refuel it?
by gorbag
Fri Mar 08, 2024 3:42 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 31375

Re: Friday Facts #401 - New terrain, new planet

I'm not sure I grok the underlying reason why Nauvis (or any other planet) would have "evolved" for navigability. While I like the changes to cliffs no longer just being a border around water, I also like the puzzle of optimizing tracks and base placement for whatever Nauvis throws at me.
by gorbag
Fri Feb 23, 2024 2:26 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 65845

Re: Friday Facts #399 - Trash to Treasure

I really like how you turn an initial negative (lightning) into an eventual positive. It makes me wonder if you might do the same thing with the bugs on Nauvis! That would make it more of a balancing act between wiping out the creatures and wanting to preserve them for their eventual benefits (and s...
by gorbag
Fri Jan 12, 2024 4:45 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 66356

Re: Friday Facts #393 - Putting things on top of other things

Wait a second: what about inertia? Flinging stacks around hairpin corners should cause topples.
by gorbag
Thu Sep 23, 2021 3:39 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 183583

Re: Friday Facts #365 - Future plans

Factorio supports multiple surfaces. And you can portal the player and vehicles between surfaces with LUA. What's missing is support for rails to connect to another surface. It's one of my open suggestions. Imagine you could build a tunnel into a cliff to get underground and come back out on the ot...
by gorbag
Fri Feb 05, 2021 12:28 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 183583

Re: Friday Facts #365 - Future plans

Factorio needs a good campaign, with a proper story. I agree. What's fun about, e.g., starcraft is the story and the gradually increasing difficulty as you work through it. Freestyle is fun too of course, but some solid campaigns would be worth add-on money too. And adding multiple enemy types (whi...
by gorbag
Fri Sep 27, 2019 3:12 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 128347

Re: Friday Facts #309 - Controversial opinions

So quick response to a few of these ideas: Pipes should work like electricity IMO, I'd rather see electricity work more like pipes - there's a current and amperage, and you have to match things up. Regular power poles can't carry infinite amps, and you can have plenty of power available, but run int...
by gorbag
Wed Apr 10, 2019 2:08 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 25804

Re: Version 0.17.25

If it's dev-team only, it's alpha. The minute someone NOT on the dev team has a copy, it's beta. Technically, this is incorrect. A software can be considered alpha as long as it's not feature complete - which is the case for Factorio. I know Wikipedia is not the pinnacle of the universal knowledge,...
by gorbag
Wed Apr 10, 2019 1:50 pm
Forum: Releases
Topic: Version 0.17.28
Replies: 25
Views: 18510

Re: Version 0.17.28

ddoarn wrote: ↑Tue Apr 09, 2019 11:22 pm looks like trees still contribute to positive pollution (at least in pollution stats screen)
I always knew we couldn't trust trees.

a: Oh so you're a vegetarian! You must love the little animals!
b: No, I just HATE vegetables!
by gorbag
Thu Apr 04, 2019 10:25 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 25804

Re: Version 0.17.25

"we are more in beta territory by now even if they still call it alpha"

This always bothered me. If it's dev-team only, it's alpha. The minute someone NOT on the dev team has a copy, it's beta.

These are all (paid) betas.
by gorbag
Thu Jan 18, 2018 12:34 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 424237

Bots vs Belts - a simple solution

Humbly suggest you are focused on the wrong issue. Look at actual factories: the belt is not only a means of transport, it is also a queue or inventory. Bots are a transport and not an inventory (well not much of one without a very large number of bots). With bots you can't really control the number...

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