Search found 11 matches
- Fri Mar 22, 2024 2:32 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16147
Re: Friday Facts #403 - Train stops 2.0
Flintstone mode seems... silly and breaks any semblance of physics (inertia is not something so easy to overcome). Why not just add sidewalks to rail bridges instead, allowing the player to walk to the stuck train and refuel it?
- Fri Mar 08, 2024 3:42 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 19676
Re: Friday Facts #401 - New terrain, new planet
I'm not sure I grok the underlying reason why Nauvis (or any other planet) would have "evolved" for navigability. While I like the changes to cliffs no longer just being a border around water, I also like the puzzle of optimizing tracks and base placement for whatever Nauvis throws at me.
- Fri Feb 23, 2024 2:26 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 34497
Re: Friday Facts #399 - Trash to Treasure
I really like how you turn an initial negative (lightning) into an eventual positive. It makes me wonder if you might do the same thing with the bugs on Nauvis! That would make it more of a balancing act between wiping out the creatures and wanting to preserve them for their eventual benefits (and s...
- Fri Jan 12, 2024 4:45 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 45258
Re: Friday Facts #393 - Putting things on top of other things
Wait a second: what about inertia? Flinging stacks around hairpin corners should cause topples.
- Thu Sep 23, 2021 3:39 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165136
Re: Friday Facts #365 - Future plans
Factorio supports multiple surfaces. And you can portal the player and vehicles between surfaces with LUA. What's missing is support for rails to connect to another surface. It's one of my open suggestions. Imagine you could build a tunnel into a cliff to get underground and come back out on the ot...
- Fri Feb 05, 2021 12:28 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165136
Re: Friday Facts #365 - Future plans
Factorio needs a good campaign, with a proper story. I agree. What's fun about, e.g., starcraft is the story and the gradually increasing difficulty as you work through it. Freestyle is fun too of course, but some solid campaigns would be worth add-on money too. And adding multiple enemy types (whi...
- Fri Sep 27, 2019 3:12 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111091
Re: Friday Facts #309 - Controversial opinions
So quick response to a few of these ideas: Pipes should work like electricity IMO, I'd rather see electricity work more like pipes - there's a current and amperage, and you have to match things up. Regular power poles can't carry infinite amps, and you can have plenty of power available, but run int...
- Wed Apr 10, 2019 2:08 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 23800
Re: Version 0.17.25
If it's dev-team only, it's alpha. The minute someone NOT on the dev team has a copy, it's beta. Technically, this is incorrect. A software can be considered alpha as long as it's not feature complete - which is the case for Factorio. I know Wikipedia is not the pinnacle of the universal knowledge,...
- Wed Apr 10, 2019 1:50 pm
- Forum: Releases
- Topic: Version 0.17.28
- Replies: 25
- Views: 17176
- Thu Apr 04, 2019 10:25 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 23800
Re: Version 0.17.25
"we are more in beta territory by now even if they still call it alpha"
This always bothered me. If it's dev-team only, it's alpha. The minute someone NOT on the dev team has a copy, it's beta.
These are all (paid) betas.
This always bothered me. If it's dev-team only, it's alpha. The minute someone NOT on the dev team has a copy, it's beta.
These are all (paid) betas.
- Thu Jan 18, 2018 12:34 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 370872
Bots vs Belts - a simple solution
Humbly suggest you are focused on the wrong issue. Look at actual factories: the belt is not only a means of transport, it is also a queue or inventory. Bots are a transport and not an inventory (well not much of one without a very large number of bots). With bots you can't really control the number...