Search found 11 matches

by gorbag
Fri Mar 22, 2024 2:32 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 16147

Re: Friday Facts #403 - Train stops 2.0

Flintstone mode seems... silly and breaks any semblance of physics (inertia is not something so easy to overcome). Why not just add sidewalks to rail bridges instead, allowing the player to walk to the stuck train and refuel it?
by gorbag
Fri Mar 08, 2024 3:42 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 19676

Re: Friday Facts #401 - New terrain, new planet

I'm not sure I grok the underlying reason why Nauvis (or any other planet) would have "evolved" for navigability. While I like the changes to cliffs no longer just being a border around water, I also like the puzzle of optimizing tracks and base placement for whatever Nauvis throws at me.
by gorbag
Fri Feb 23, 2024 2:26 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 34497

Re: Friday Facts #399 - Trash to Treasure

I really like how you turn an initial negative (lightning) into an eventual positive. It makes me wonder if you might do the same thing with the bugs on Nauvis! That would make it more of a balancing act between wiping out the creatures and wanting to preserve them for their eventual benefits (and s...
by gorbag
Fri Jan 12, 2024 4:45 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 45258

Re: Friday Facts #393 - Putting things on top of other things

Wait a second: what about inertia? Flinging stacks around hairpin corners should cause topples.
by gorbag
Thu Sep 23, 2021 3:39 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 165136

Re: Friday Facts #365 - Future plans

Factorio supports multiple surfaces. And you can portal the player and vehicles between surfaces with LUA. What's missing is support for rails to connect to another surface. It's one of my open suggestions. Imagine you could build a tunnel into a cliff to get underground and come back out on the ot...
by gorbag
Fri Feb 05, 2021 12:28 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 165136

Re: Friday Facts #365 - Future plans

Factorio needs a good campaign, with a proper story. I agree. What's fun about, e.g., starcraft is the story and the gradually increasing difficulty as you work through it. Freestyle is fun too of course, but some solid campaigns would be worth add-on money too. And adding multiple enemy types (whi...
by gorbag
Fri Sep 27, 2019 3:12 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111091

Re: Friday Facts #309 - Controversial opinions

So quick response to a few of these ideas: Pipes should work like electricity IMO, I'd rather see electricity work more like pipes - there's a current and amperage, and you have to match things up. Regular power poles can't carry infinite amps, and you can have plenty of power available, but run int...
by gorbag
Wed Apr 10, 2019 2:08 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 23800

Re: Version 0.17.25

If it's dev-team only, it's alpha. The minute someone NOT on the dev team has a copy, it's beta. Technically, this is incorrect. A software can be considered alpha as long as it's not feature complete - which is the case for Factorio. I know Wikipedia is not the pinnacle of the universal knowledge,...
by gorbag
Wed Apr 10, 2019 1:50 pm
Forum: Releases
Topic: Version 0.17.28
Replies: 25
Views: 17176

Re: Version 0.17.28

ddoarn wrote: ↑
Tue Apr 09, 2019 11:22 pm
looks like trees still contribute to positive pollution (at least in pollution stats screen)
I always knew we couldn't trust trees.

a: Oh so you're a vegetarian! You must love the little animals!
b: No, I just HATE vegetables!
by gorbag
Thu Apr 04, 2019 10:25 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 23800

Re: Version 0.17.25

"we are more in beta territory by now even if they still call it alpha"

This always bothered me. If it's dev-team only, it's alpha. The minute someone NOT on the dev team has a copy, it's beta.

These are all (paid) betas.
by gorbag
Thu Jan 18, 2018 12:34 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 370872

Bots vs Belts - a simple solution

Humbly suggest you are focused on the wrong issue. Look at actual factories: the belt is not only a means of transport, it is also a queue or inventory. Bots are a transport and not an inventory (well not much of one without a very large number of bots). With bots you can't really control the number...

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