Search found 19 matches
- Tue Oct 29, 2024 6:58 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 10356
Re: Version 2.0.12
A clarifying question. When you mention 'gridded', do you see 32-tile wide and tall chunks with a slightly heavier weight to those lines? If so, then you probably have a debug feature turn on by accident. Yes, that's what I was seeing. Thanks for the info about F4, I'd never run into that despite p...
- Tue Oct 29, 2024 5:34 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 10356
Re: Version 2.0.12
My vanilla run + DLC now says it's modded and I didn't get the achievements on Steam after reaching Fulgora... No mods, no console commands... Is my save ruined now? I see the same thing - running vanilla with space age, but considers itself modded. Also with this version, suddenly the map is showi...
- Tue Oct 22, 2024 10:50 pm
- Forum: Releases
- Topic: Version 2.0.9
- Replies: 15
- Views: 11205
Re: Version 2.0.9
The tutorial and other prepackaged scenarios no longer seem to work. They get errors upon reaching victory conditions for a phase.
- Tue Oct 22, 2024 10:37 pm
- Forum: Releases
- Topic: Version 2.0.8
- Replies: 13
- Views: 11223
Re: Version 2.0.8
Except it is: https://www.collinsdictionary.com/dictionary/english/enqueue There's also dequeue. It's more of a British Eng thing with queue being used more over there, but en/de as add/remove prefixes have been an Eng thing for a long time. (Another example would be increment/decrement. Though tim...
- Tue Oct 15, 2024 2:28 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33516
Re: Space Age OS Support
Looks like someone updated it. Thanks!gorbag wrote: βMon Oct 14, 2024 12:31 pm According to https://factorio.com/buy-space-age the support for MacOS appears to be limited to Mojave and High Sierra.
I hope it's going to support more modern versions than those releases... which date back to 2018 and 2017 respectively!
- Mon Oct 14, 2024 12:31 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33516
Space Age OS Support
According to https://factorio.com/buy-space-age the support for MacOS appears to be limited to Mojave and High Sierra.
I hope it's going to support more modern versions than those releases... which date back to 2018 and 2017 respectively!
I hope it's going to support more modern versions than those releases... which date back to 2018 and 2017 respectively!
- Fri Jul 12, 2024 3:10 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 21910
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
The whole point of faster inserters was that they are reliable able to pickup items from the fastest belts because other than that they are usually worse than the other inserters (higher power consumption) and should only be used when needed for that or for higher insertion frequency. Yes, exactly!
- Fri Jul 12, 2024 3:08 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 21910
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
I don't mind the fact that burner (or even normal, gold) inserters eventually become obsolete. It's the march of technology! Perhaps to keep up with express belts, one would need god-quality burners? At least if the older inserters are run at higher rates, they should break down, with the amount of ...
- Fri Mar 22, 2024 2:32 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 29533
Re: Friday Facts #403 - Train stops 2.0
Flintstone mode seems... silly and breaks any semblance of physics (inertia is not something so easy to overcome). Why not just add sidewalks to rail bridges instead, allowing the player to walk to the stuck train and refuel it?
- Fri Mar 08, 2024 3:42 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 31375
Re: Friday Facts #401 - New terrain, new planet
I'm not sure I grok the underlying reason why Nauvis (or any other planet) would have "evolved" for navigability. While I like the changes to cliffs no longer just being a border around water, I also like the puzzle of optimizing tracks and base placement for whatever Nauvis throws at me.
- Fri Feb 23, 2024 2:26 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 65845
Re: Friday Facts #399 - Trash to Treasure
I really like how you turn an initial negative (lightning) into an eventual positive. It makes me wonder if you might do the same thing with the bugs on Nauvis! That would make it more of a balancing act between wiping out the creatures and wanting to preserve them for their eventual benefits (and s...
- Fri Jan 12, 2024 4:45 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 66356
Re: Friday Facts #393 - Putting things on top of other things
Wait a second: what about inertia? Flinging stacks around hairpin corners should cause topples.
- Thu Sep 23, 2021 3:39 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183583
Re: Friday Facts #365 - Future plans
Factorio supports multiple surfaces. And you can portal the player and vehicles between surfaces with LUA. What's missing is support for rails to connect to another surface. It's one of my open suggestions. Imagine you could build a tunnel into a cliff to get underground and come back out on the ot...
- Fri Feb 05, 2021 12:28 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183583
Re: Friday Facts #365 - Future plans
Factorio needs a good campaign, with a proper story. I agree. What's fun about, e.g., starcraft is the story and the gradually increasing difficulty as you work through it. Freestyle is fun too of course, but some solid campaigns would be worth add-on money too. And adding multiple enemy types (whi...
- Fri Sep 27, 2019 3:12 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 128347
Re: Friday Facts #309 - Controversial opinions
So quick response to a few of these ideas: Pipes should work like electricity IMO, I'd rather see electricity work more like pipes - there's a current and amperage, and you have to match things up. Regular power poles can't carry infinite amps, and you can have plenty of power available, but run int...
- Wed Apr 10, 2019 2:08 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 25804
Re: Version 0.17.25
If it's dev-team only, it's alpha. The minute someone NOT on the dev team has a copy, it's beta. Technically, this is incorrect. A software can be considered alpha as long as it's not feature complete - which is the case for Factorio. I know Wikipedia is not the pinnacle of the universal knowledge,...
- Wed Apr 10, 2019 1:50 pm
- Forum: Releases
- Topic: Version 0.17.28
- Replies: 25
- Views: 18510
- Thu Apr 04, 2019 10:25 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 25804
Re: Version 0.17.25
"we are more in beta territory by now even if they still call it alpha"
This always bothered me. If it's dev-team only, it's alpha. The minute someone NOT on the dev team has a copy, it's beta.
These are all (paid) betas.
This always bothered me. If it's dev-team only, it's alpha. The minute someone NOT on the dev team has a copy, it's beta.
These are all (paid) betas.
- Thu Jan 18, 2018 12:34 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424237
Bots vs Belts - a simple solution
Humbly suggest you are focused on the wrong issue. Look at actual factories: the belt is not only a means of transport, it is also a queue or inventory. Bots are a transport and not an inventory (well not much of one without a very large number of bots). With bots you can't really control the number...