Search found 23 matches
- Wed Mar 13, 2024 2:14 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] Crash in CircuitConnector when loading BlueprintLibrary
- Replies: 1
- Views: 180
[1.1.104] Crash in CircuitConnector when loading BlueprintLibrary
If you try to use this blueprint library file, the game crashes with Factorio crashed. Generating symbolized stacktrace, please wait ... c:\users\build\appdata\local\temp\factorio-build-axh5wp\src\circuitnetwork\circuitconnector.cpp (383): CircuitConnector::disconnect c:\users\build\appdata\local\te...
- Sat Jan 06, 2024 12:07 pm
- Forum: Not a bug
- Topic: [1.1.100] Steam power desync
- Replies: 5
- Views: 750
- Sat Jan 06, 2024 11:59 am
- Forum: Not a bug
- Topic: [1.1.100] Steam power desync
- Replies: 5
- Views: 750
[1.1.100] Steam power desync
https://drive.google.com/file/d/1ZdUn9C ... p=drivesdk
Player cannot join when the turbines are working
Player can join when they are not working
Player cannot join when the turbines are working
Player can join when they are not working
- Fri Dec 08, 2023 12:42 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24536
Re: Friday Facts #388 - Smaller things for 2.0
Can you Allow directory slash in save name when saving? (I've made a feature request for that)
Or will there be a proper save directory support in 2.0? (like a create directory button)
Or will there be a proper save directory support in 2.0? (like a create directory button)
- Fri Dec 08, 2023 12:32 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24536
Re: Friday Facts #388 - Smaller things for 2.0
No, you can't make Disco Lamps
Lamps don't have "color from RGB values"
Modding it in would be pretty simple though
Lamps don't have "color from RGB values"
Modding it in would be pretty simple though
- Fri Dec 08, 2023 8:24 am
- Forum: Ideas and Suggestions
- Topic: Allow directory slash in save name when saving
- Replies: 1
- Views: 215
Allow directory slash in save name when saving
TL;DR
Make "/" in save name create a directoryWhat ?
Factorio does support save directories, but you cannot create them from inside the gameAllowing to create them using a slash in directory name would be useful
- Fri Nov 24, 2023 8:14 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 123
- Views: 24725
Re: Friday Facts #386 - Vulcanus
I call shenanigans. High jinks! No one drives a tank that well. > Earendel > I mean, I didn't show the 20 attempts per video where I did hit cliffs, rocks, lava, etc. And I used the editor to remove a couple of rocks that I hit almost every time. In the 2nd video I think I still hit a tree or two >...
- Tue Nov 21, 2023 12:56 pm
- Forum: Ideas and Suggestions
- Topic: Train wagons carrying one item button
- Replies: 74
- Views: 19609
Allow drag-paste in inventories
TL;DR Make dragging over inventory cells with ctrl-RMB fill the filters What ? Make dragging over inventory cells while holding Shift+LMB or holding item with MMB click the cells you are dragging over Why ? Clicking each cell in a wagon to filter it out is hard. Clicking each cell in 10 wagons in v...
- Tue Nov 14, 2023 12:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.97] Worm armor inventory size bonus not fixed properly
- Replies: 1
- Views: 1216
[1.1.97] Worm armor inventory size bonus not fixed properly
The changelog says `worm armor inventory size bonus`
Please fix that on 109704 https://www.reddit.com/r/factorio/comme ... n_1197/and possibly in game changelog
Please fix that on 109704 https://www.reddit.com/r/factorio/comme ... n_1197/and possibly in game changelog
- Thu Feb 04, 2021 5:40 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 879209
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Compact links are dead
- Sat Jan 30, 2021 7:49 pm
- Forum: Ideas and Suggestions
- Topic: Cloning as massive UPS improvement (Factory-Streets)
- Replies: 49
- Views: 10647
- Wed Jan 27, 2021 7:49 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 60412
Re: Optimization idea: abstraction
Dimava wrote: βThu Jan 21, 2021 12:54 pmI made a mod for this
https://mods.factorio.com/mod/dupebox
please test and review
- Tue Jan 26, 2021 4:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.18] Spidertron direction is always up for gates
- Replies: 4
- Views: 3731
[Twinsen][1.1.18] Spidertron direction is always up for gates
While riging spidertrone, gates always consider player's spidertron speed to be directed upwards Seen behaviour: gates always open on the top, no matter spidertron direction (spidertron walks right on the image) https://cdn.discordapp.com/attachments/382897902583808002/803661189380177940/unknown.png...
- Thu Jan 21, 2021 12:54 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 60412
- Mon Dec 14, 2020 3:44 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1009724
Re: [1.0] Sea Block Pack 0.4.10
Also Agriculture Modules is OP
(not because rates, but because there are alot of 'agriculture' recipes that probably should not be ones)
(not because rates, but because there are alot of 'agriculture' recipes that probably should not be ones)
- Mon Dec 14, 2020 3:39 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1009724
Re: [1.0] Sea Block Pack 0.4.10
What about 1.1? I've fixed all mods for 1.1 (mostly just changing required version in info.json) https://mega.nz/file/4iA3iSCL#05Gl5TFYnGuPCsQzIMtFs-CCgzXZb2Dhdb79Zy28_Jc https://cdn.discordapp.com/attachments/382897902583808002/788067854742323240/unknown.png (all other mods have 1.1 version on mod...
- Sat Mar 09, 2019 8:13 am
- Forum: Releases
- Topic: Version 0.17.9
- Replies: 56
- Views: 30825
Re: Version 0.17.9
I am still on 0.17.4 (Doing the download Zip from Website. I am not on Steam) I see the Autoupdater is fixed. Does that mean from .8->.9 is fixed? Or is it ok to run the autoupdater on a .4 install? You may see awailable updates on https://factorio.com/get-available-versions actually it requires cr...
- Fri Jan 04, 2019 5:52 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 63871
Re: Friday Facts #276 - Belt item spacing & Script rendering
I also wonder if this build will still work https://cdn.discordapp.com/attachments/382897902583808002/530805134436073483/unknown.png 0eNrlWduOozgQ/Rc/Q2SbcEk0O78w0u6+rUbIAXdiDRhkTGuyLf59bTyh08EkBnp7RpqnbrCpy6k6VRX7BRyKltaCcQn2L4BlFW/A/p8X0LAjJ4V+J881BXvAJC2BBzgp9RP9XgvaNL4UhDd1JaR/oIUEnQcYz+l3sEed91...
- Sun Mar 25, 2018 1:22 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325400
Re: [0.16.x] Bob's Mods: General Discussion
Have you thought about unifying Inserter position UI into a single grid, setting pickup/drop position by LMB/RMB?
- Tue Mar 20, 2018 6:28 pm
- Forum: Pending
- Topic: [0.16.30] MAC OS: Too many files open when starting factorio
- Replies: 14
- Views: 5070
Re: [0.16.30] MAC OS: Too many files open when starting factorio
I remember catching this error when I tried to start the game with over 510 inactive mods
(Win10)
(The "Can't open dataloader.lua for reading: Too many open files" one)
(Win10)
(The "Can't open dataloader.lua for reading: Too many open files" one)