Search found 45 matches

by TiTaN_3000
Sun Nov 19, 2017 9:55 am
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 795
Views: 734026

Re: Factorio Roadmap for 0.16+

It would be great if the 0.16 release could happen before december, we need those belt optimizations. :D

Are there any plans when 0.16 will be released?
by TiTaN_3000
Sun Aug 28, 2016 7:33 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 88194

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17

hey, can we get an updated version for 0.14 please ?
by TiTaN_3000
Mon Jun 27, 2016 5:56 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 81668

Re: Version 0.12.35

It is eight o clock in the evening here in germany. Release? :D
by TiTaN_3000
Fri Jun 17, 2016 9:47 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 87951

Re: RTS direction

Awsome would be if we could build realy expensive (2000 Iron / 1000 copper / 800 circuits) spawning buildings like barracks. Those spawn an free soldier every 5 seconds heading in the direction of the next biter nest. That soldier should be realy weak, but because its free you have no problem with t...
by TiTaN_3000
Wed May 11, 2016 3:49 pm
Forum: Ideas and Suggestions
Topic: Redo the power bars.
Replies: 29
Views: 8540

Re: Redo the power bars.

Please change the Electric Network info as mentioned above, that would be awesome. I would love to see used and unused power like 960kw / 2MW
by TiTaN_3000
Sun Mar 27, 2016 10:58 am
Forum: Modding help
Topic: How to set all Entitys Module slots to 1
Replies: 4
Views: 551

Re: How to set all Entitys Module slots to 1

awsome, thank you very much !
by TiTaN_3000
Sun Mar 27, 2016 8:34 am
Forum: Modding help
Topic: How to set all Entitys Module slots to 1
Replies: 4
Views: 551

How to set all Entitys Module slots to 1

Hey, i try to set all entities module slots to just one in data-final-fixes with this code: for i, entity in pairs(data.raw.entity) do if entity.module_slots > 1 then entity.module_slots = 1 end end but it says: "data-final-fixes.lua1:bad argument #1 to "pairs" (table expected, got nil) whats wrong?
by TiTaN_3000
Mon Mar 21, 2016 6:20 pm
Forum: Not a bug
Topic: [0.12.27]Open Big Chest = Huge Lag
Replies: 1
Views: 361

[0.12.27]Open Big Chest = Huge Lag

hey, if i open a chest with 800 or 2000 slots my FPS and UPS drop to nearly half.

Best mod to see this is: viewtopic.php?f=93&t=17295
by TiTaN_3000
Sat Feb 27, 2016 1:19 pm
Forum: Bob's mods
Topic: Dynamic Recipe Scaler
Replies: 3
Views: 1204

Re: Dynamic Recipe Scaler

i made those dependencies "dependencies": ["base >= 0.12","? bobassembly >= 0.12","? bobconfig >= 0.12","? bobelectronics >= 0.12","? bobenemies >= 0.12","? boblibrary >= 0.12","? boblogistics >= 0.12","? bobmining >= 0.12","? bobores >= 0.12","? bobplates >= 0.12","? bobpower >= 0.12","? bobtech >=...
by TiTaN_3000
Sat Feb 27, 2016 8:43 am
Forum: Bob's mods
Topic: Dynamic Recipe Scaler
Replies: 3
Views: 1204

Dynamic Recipe Scaler

Hi,
i am trying to create an "Dynamic Recipe Scaler" for all the Recipes in the Assembly Tab. But some recipes cost dont get changed maybe you can help me.

Multiplier is x100 for testing purpose.
by TiTaN_3000
Sat Nov 07, 2015 3:32 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 80620

Re: [Public/Europe] Dedicated Server [0.12.16/Bob's/RSO/FARL]

please remove FARL.
by TiTaN_3000
Mon Nov 02, 2015 9:39 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 80620

Re: [Public/Europe] Dedicated Server [0.12.16/Bob's/FARL]

2.000 of 10.000 rockets launched.
by TiTaN_3000
Fri Oct 30, 2015 5:31 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 103301

Re: [0.12.x] RSO Discussion thread

can you please add a config option to disable multi_resource_chance for all resources? (vanilla and modded)
by TiTaN_3000
Fri Oct 30, 2015 10:18 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 80620

Re: [Public/Europe] Dedicated Server [0.12.15/RSO/YARM]

If you want the RSO Loewchen and Kaz mentioned, you have to change: (All changes in RSO config inside of the zip file) reduce: 1. absolute_resource_chance = 0.60 (maybe go down to 0.50) 2. global_richness_mult = 1 (maybe go down to 0.5) 3. richness_distance_factor = 0.8 (maybe go down to 0.6 or lowe...
by TiTaN_3000
Thu Oct 08, 2015 3:47 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 80620

Re: [Public/Europe] Dedicated Server [0.12.10/Yuoki/RSO/SCT]

daniel34 wrote:
TiTaN_3000 wrote:Server down?
Server is online with 3 people connected to server and in TS. Do you have problems connecting?
It works now, maybe a problem with my connection. Thank you for the fast reply.
by TiTaN_3000
Thu Oct 08, 2015 3:05 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 80620

Re: [Public/Europe] Dedicated Server [0.12.10/Yuoki/RSO/SCT]

Server down?
by TiTaN_3000
Tue Oct 06, 2015 5:18 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 80620

Re: [Public/Europe] Dedicated Server [0.12.10/Dytech/RSO/FARL]

Goal is reached, we launched some satellites.

New main Mod, new map?
by TiTaN_3000
Sun Oct 04, 2015 9:09 am
Forum: Mods
Topic: Natural gas (petrolium) 0.12.x 0.13.11 0.14.x
Replies: 13
Views: 14020

Re: Natural gas (petrolium) 0.12.x

Peter34 wrote:What does this mod do? There's no description, and the screenshots are ambiguous...
Looks like it adds Petrolium spawns like crude oil. Nice Idea.
by TiTaN_3000
Thu Oct 01, 2015 6:35 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 103301

Re: [0.12.x] RSO Discussion thread

hey,

is there a way to reduce the amount of worms spawned?
i would like to have more spawners.
by TiTaN_3000
Thu Oct 01, 2015 3:23 pm
Forum: Resolved Problems and Bugs
Topic: Screen Flashes on Player Join (Multiplayer)
Replies: 17
Views: 8056

Re: Screen Flashes on Player Join (Multiplayer)

Thoses flashes are horrible, cant play with that.

Happens every 1-3 seconds and even the music fades out!

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