Search found 106 matches
- Fri Jul 12, 2024 1:38 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 18949
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
What we really need is a way do Marks and write in the Maps (this was exist but BIGGER and with scaling by zooming out!) Plus it must be showen in the lower (zoomed max out) chematic mapview. I see not one case where I place the "Textbox" in this fff - Make a multiblock from this and I see...
- Fri May 24, 2024 5:24 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 11674
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Soooo needet the strg + z/streg + y!!!!
Thanxs for that and also that it write what he do.
How often i make the mistake and want rollback the kable and think OH DAAAAAM what he have now deleted, not de cable!
Thanxs for that and also that it write what he do.
How often i make the mistake and want rollback the kable and think OH DAAAAAM what he have now deleted, not de cable!
- Fri May 10, 2024 5:27 am
- Forum: Gameplay Help
- Topic: Pipe network glitch, too complex?
- Replies: 5
- Views: 823
Re: Pipe network glitch, too complex?
Try to deactivate one mod by one and load the save each and look if anything chance - so you can identify the mod who make the troubble maybe.
If you find the mod - than write direct in the modhub to the modder who made it.
If you find the mod - than write direct in the modhub to the modder who made it.
- Tue Apr 02, 2024 2:09 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 562756
Re: Simple Questions and Short Answers
but sometimes autofill could be make trouble with other mods, save befor you make something.
Wahts also works, you can use a turret with arms to fill other turrets. arm turret arm turret in a row. One tower feed the other tower.
Wahts also works, you can use a turret with arms to fill other turrets. arm turret arm turret in a row. One tower feed the other tower.
- Fri Mar 29, 2024 8:44 pm
- Forum: Gameplay Help
- Topic: <Switch> Blueprint importing
- Replies: 10
- Views: 4850
Re: <Switch> Blueprint importing
I have no switch - just an idear.
Go to the Editor, put all BP Stuff at the ground. give the Scenario the switch man and he make her own BP.
(Or can switch user get files in the installation director)?
Go to the Editor, put all BP Stuff at the ground. give the Scenario the switch man and he make her own BP.
(Or can switch user get files in the installation director)?
- Fri Mar 29, 2024 3:06 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 21344
Re: Friday Facts #404 - Frustration not found
Extren nice Stuff - i love all oth them 404 fff.
(One time i will play a Factorio like a rts (c&c or so) and than there are tank rushes vs 75.000hp leviathan + rampant
(One time i will play a Factorio like a rts (c&c or so) and than there are tank rushes vs 75.000hp leviathan + rampant
- Tue Mar 26, 2024 3:07 am
- Forum: Gameplay Help
- Topic: Yellow Science - Raw Requirements
- Replies: 7
- Views: 1283
Re: Yellow Science - Raw Requirements
There are multiples calculators at websites and as mods ingame. If people like to calculate all in head or excel - no problem have fun with this. But maybe people dont know that ther are really great tools for planing and calculating the hole base. Or only shows the right ratios with Production time...
- Tue Mar 26, 2024 2:45 am
- Forum: Gameplay Help
- Topic: Why are those signals red?
- Replies: 3
- Views: 670
Re: Why are those signals red?
Here again, the simplest way signals for a Y switch. Before a chain signal and after the switch a lighning signal.
- Tue Mar 26, 2024 2:40 am
- Forum: Gameplay Help
- Topic: How to avoid two trains to colide
- Replies: 3
- Views: 638
Re: How to avoid two trains to colide
The simplest way for a Y switch before the switch a chain signal and after a switch traffic light - (the signals must be in both sides if rails should be travel in both sides).
Ther are super good tutorials at YT.
Ther are super good tutorials at YT.
- Fri Mar 01, 2024 1:49 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 16287
Re: Friday Facts #400 - Chart search and Pins
Very nice. Without the searching mod https://mods.factorio.com/mod/FactorySearch i really find nothing in my "all the overhauls" Modpack. Dont forget an option to say at all planets or only this planet. And the option for in chest, in player, at ground, logistc inventory And we need scale ...
- Thu Feb 29, 2024 2:15 pm
- Forum: Ideas and Suggestions
- Topic: give us the old tower defense scenario back please
- Replies: 0
- Views: 253
give us the old tower defense scenario back please
The new scenario for tower defense - it is not a tower defense scenario! So let the new there but please give us the old back too. I have never understand why you deleted the scripted scenario with the 20 waves. it was so cool and i like to have more than one of this challances. it is nice for speed...
- Thu Feb 29, 2024 2:08 pm
- Forum: Ideas and Suggestions
- Topic: New Planet´s
- Replies: 2
- Views: 562
Re: New Planet´s
And 4 plantes are for vanila more than enought i thoud. if anybody whant ore they can play Space exploration. there are hundrets of planets.
- Thu Feb 29, 2024 2:02 pm
- Forum: Gameplay Help
- Topic: Request Chest Control
- Replies: 3
- Views: 703
Re: Request Chest Control
Don't ask why. I just don't like drones flying around forever. I can understand this point 100%. In over 5.000 houres factorio i never used the logistic bots! Much to many for my eys plus it makes things much to easy. What i can't understand, why you dont like full belts. I have not understand for ...
- Wed Feb 28, 2024 9:39 pm
- Forum: Logistic Train Network
- Topic: [Bug] LTN dont work anymore normal in my savegame
- Replies: 0
- Views: 354
[Bug] LTN dont work anymore normal in my savegame
Hello, I actually somehow managed to break my save game in such a way that LTN doesn't work properly anymore. I've already done some tests to narrow it down. I can say that it doesn't matter if I deactivate mods afterwards, the issue persists. The error is also carried over to new save games. I was ...
- Tue Feb 20, 2024 7:19 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 562756
Re: Simple Questions and Short Answers
Also i hate that underground belts build automaticle or the "smart" build mode. There's an option called Smart belt dragging that enables that. So if you don't like it, you can uncheck that option to disable it. It is unchecked, i tolted i never want this autoatation stuff default. It is ...
- Sun Feb 18, 2024 3:12 pm
- Forum: Ideas and Suggestions
- Topic: Player Inventory Width Setting/Value
- Replies: 17
- Views: 2601
Re: Player Inventory Width Setting/Value
Thats a good one. Give us an option to say (eg. 2x5 / 5x2)
But more important please an option to disable the trash/logistic view - i never use it and it is so big.
(I never use logistig bots in over 5.000 houres Factorio - i hate them)
But more important please an option to disable the trash/logistic view - i never use it and it is so big.
(I never use logistig bots in over 5.000 houres Factorio - i hate them)
- Sun Feb 18, 2024 3:10 pm
- Forum: Ideas and Suggestions
- Topic: Shortkeys to chance some stering options
- Replies: 0
- Views: 212
Shortkeys to chance some stering options
Hi Devs, I played without automated underground belts - I prefer to build the underground belts manually 80% of the time. But for the remaining 20%, it would be helpful if the automations were on. However, going into the options menu and switching the option box takes time, and by then, I've already...
- Sun Feb 18, 2024 3:00 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 562756
Re: Simple Questions and Short Answers
I have this all automatism of. if i want ghosts there is a shift key :D . Also i hate that underground belts build automaticle or the "smart" build mode. But it's VERRY cool that the developer let us people the option to make it so how every player want - this is great. (Sometimes i wish m...
- Sun Feb 18, 2024 2:53 pm
- Forum: Gameplay Help
- Topic: Can't create blast furnace
- Replies: 6
- Views: 1020
Re: Can't create blast furnace
Install Rexiep explorer or FNei - you become all recepts.
Maybe what you need is a byproduct in an other reciep or so.
Bob/Angel ofcourse could have a bug but i think it is not a not a bug. You only must find the right way.
Maybe what you need is a byproduct in an other reciep or so.
Bob/Angel ofcourse could have a bug but i think it is not a not a bug. You only must find the right way.
- Sun Feb 18, 2024 2:49 pm
- Forum: Gameplay Help
- Topic: Robot Help
- Replies: 2
- Views: 555
Re: Robot Help
You can use NanoBots Mod - for me the best and not o over povered. It is very early in science and you must build the "ammunation" new - so it feels not so cheatie