Search found 133 matches

by FritzHugo3
Wed Nov 27, 2024 11:08 pm
Forum: Ideas and Suggestions
Topic: Map reset
Replies: 4
Views: 170

Re: Map reset

You can easyli do that job in the map editor. it needs not 5 minuts if you like.

And if you only want to start the same map, you can copy the mapcode for a new start - it will be 100% same map with all same ressources.
by FritzHugo3
Wed Nov 27, 2024 5:11 pm
Forum: Ideas and Suggestions
Topic: For already configured recipes, when reopening factories, directly display the five quality levels as well. (And more)
Replies: 0
Views: 57

For already configured recipes, when reopening factories, directly display the five quality levels as well. (And more)

For already configured recipes, it would be great if, when reopening factories, the five quality levels could be directly displayed as well. First of all, thank you very much for implementing this! It’s exactly how I had envisioned it, and it’s so much easier and faster than the previous dropdown me...
by FritzHugo3
Mon Nov 25, 2024 9:43 pm
Forum: Releases
Topic: Version 2.0.21
Replies: 28
Views: 12005

Re: Version 2.0.21

Thank you!
"Added drag-to-reorder to the research queue."
by FritzHugo3
Mon Nov 25, 2024 4:35 am
Forum: Ideas and Suggestions
Topic: Copy-paste modules (in addition to settings)
Replies: 34
Views: 23492

Re: make copying setings also copy modules

when i am trying to add modules to machines i am just applying it to a few machines and so creating an upgrade plan would take extra time. I simply use an upgrade plan (the green plan), just put in the desired module and draw a frame over all mashines and miners where modules are to be exchanged or...
by FritzHugo3
Mon Nov 25, 2024 12:00 am
Forum: Ideas and Suggestions
Topic: Copy-paste modules (in addition to settings)
Replies: 34
Views: 23492

Re: make copying setings also copy modules

I simply use an upgrade plan (the green plan), just put in the desired module and draw a frame over all mashines and miners where modules are to be exchanged or put in. It's super easy to use and you can order thousands of things to be changed at the same time. I don't know that it generally copies ...
by FritzHugo3
Sun Nov 24, 2024 11:58 pm
Forum: Ideas and Suggestions
Topic: Copy-paste modules (in addition to settings)
Replies: 34
Views: 23492

Re: make copying setings also copy modules

I simply use an upgrade plan, just put in the desired module and draw a frame over all mashines and miners where modules are to be exchanged or put in. It's super easy to use and you can order thousands of things to be changed at the same time.
by FritzHugo3
Sun Nov 24, 2024 11:45 pm
Forum: Ideas and Suggestions
Topic: One thing that has been forgotten with the option to switch off this awful smart mode - red arms
Replies: 4
Views: 290

Re: One thing that has been forgotten with the option to switch off this awful smart mode - red arms

Please let's go back to overbuild red arms with yellow/green... and other round. You can also replace one box with another. that's still missing. Long handed inserters are not fast replaceable with these other types because they don't do the same thing. But you can use Ctrl-Shift or whatever your s...
by FritzHugo3
Sun Nov 24, 2024 6:51 pm
Forum: Ideas and Suggestions
Topic: One thing that has been forgotten with the option to switch off this awful smart mode - red arms
Replies: 4
Views: 290

One thing that has been forgotten with the option to switch off this awful smart mode - red arms

Please let's go back to overbuild red arms with yellow/green... and other round. You can also replace one box with another. that's still missing. AND THANK YOU SO MUCH FOR GIVING US THE OPTION BACK I HAVE SO LOST THE PLEASURE TO PLAY AFTER OVER 5,500 HOURS, IT WAS TERRIBLE WITH THIS “SMARTMODE” THER...
by FritzHugo3
Fri Nov 08, 2024 6:34 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1827
Views: 597063

Re: Simple Questions and Short Answers

However, it is not entirely comprehensible. Even if all Roboports had run empty at the same time, this would not justify 18GW (the display occasionally jumps). I have already disconnected everything because everything has come to a complete standstill. And the power indicator should also show it, wh...
by FritzHugo3
Fri Nov 08, 2024 6:27 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1827
Views: 597063

Re: Simple Questions and Short Answers

Has nearly 1k roboports, «early game». :lol: Could it be a bunch of laser turrets firing at the same time ? No wait, I think the graph shows a roboport spike : a bunch of bots all coming to recharge at the same time ? (I have no roket, yes early game, handcraft many, only a little mini mall. Fighti...
by FritzHugo3
Fri Nov 08, 2024 6:00 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1827
Views: 597063

Re: Simple Questions and Short Answers

Can anybody say whats happen here? For no apparent reason, I suddenly have an alleged power consumption of many GB, the number jumps to two-digit GW figures, yet I am in the early game and there is nothing to justify this. Not one construction robot is on the way. I really have no idea what's happen...
by FritzHugo3
Sun Oct 27, 2024 11:04 pm
Forum: Ideas and Suggestions
Topic: [2.x/Space Age] The old map view was much better!
Replies: 16
Views: 1131

Re: [2.x/Space Age] The old map view was much better!

If you right-click and hold on a ghost, ghosts must remain locked and only ghosts may disappear! If you right-click on a building to demolish it (for construction robots), it must be locked on buildings! If it was like this, everything would be great, but as it is now, it's an absolute disaster! It ...
by FritzHugo3
Sun Oct 27, 2024 5:28 am
Forum: Ideas and Suggestions
Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Replies: 56
Views: 3687

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

The thing is, not every player is going to want to use the quality strips and these people need to be able to switch them off for the interface! And even for those who want to use the feature, there should always be a default value - why not do it that way? If you want to change the quality, you SHO...
by FritzHugo3
Sun Oct 27, 2024 4:55 am
Forum: Ideas and Suggestions
Topic: [2.x/Space Age] The old map view was much better!
Replies: 16
Views: 1131

Re: [2.x/Space Age] The old map view was much better!

It makes no sense to demolish ghosts and at the same time all the buildings built are marked for demolition What do you mean ? Because you can now right-click to mark everything that has already been built for demolition, even without the demolition planner. HERE it would be logical and sensible to...
by FritzHugo3
Sat Oct 26, 2024 3:43 pm
Forum: Ideas and Suggestions
Topic: [2.x/Space Age] The old map view was much better!
Replies: 16
Views: 1131

Re: [2.x/Space Age] The old map view was much better!

Ok, now it's getting completely absurd! It makes no sense to demolish ghosts and at the same time all the buildings built are marked for demolition - who came up with this strange new mechanic - it's completely unacceptable. You can't play like this! This was already the case in 1.1 if you use the ...
by FritzHugo3
Sat Oct 26, 2024 12:37 am
Forum: Ideas and Suggestions
Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Replies: 56
Views: 3687

Re: Could we not have the extra click when setting up recipes due to the "Quality" dropdown?

This is the wrong forum, it is nocht a bugreport, it is an suggestion right?

(You can dobbleclick the Item or with "e" you can close the windows, you dont must click the button)
- And Yes ther should be an game option for this - but wrong forum, maybe a moderator can be move this Thread?
by FritzHugo3
Sat Oct 26, 2024 12:34 am
Forum: Duplicates
Topic: [2.x/Space Age] Building menue after pause problem
Replies: 1
Views: 139

[2.x/Space Age] Building menue after pause problem

If you have a building menu open and pause, then continue playing, you can no longer click on the building until you have clicked on another building.

Apparently the game thinks the menu is still open, although it was closed by the pause.
by FritzHugo3
Fri Oct 25, 2024 11:41 pm
Forum: Ideas and Suggestions
Topic: [2.x/Space Age] The old map view was much better!
Replies: 16
Views: 1131

Re: [2.x/Space Age] The old map view was much better!

Ok, now it's getting completely absurd! It makes no sense to demolish ghosts and at the same time all the buildings built are marked for demolition - who came up with this strange new mechanic - it's completely unacceptable. You can't play like this! PLEASE add an option so that you CAN switch it OF...
by FritzHugo3
Fri Oct 25, 2024 3:14 pm
Forum: Ideas and Suggestions
Topic: [2.x/Space Age] The old map view was much better!
Replies: 16
Views: 1131

Re: [2.x/Space Age] The old map view was much better!

01. why can't you zoom in when the game is paused, you could look around and plan without being attacked! I never even used the pause, AFAIK game simply isn't designed around being able to pause anytime. 02. i can instand mine ghosts, except now on the new map, it makes no sense to mine ghosts as i...
by FritzHugo3
Fri Oct 25, 2024 5:08 am
Forum: Ideas and Suggestions
Topic: [2.x/Space Age] The old map view was much better!
Replies: 16
Views: 1131

[2.x/Space Age] The old map view was much better!

The old map view was much better! 01. why can't you zoom in when the game is paused, you could look around and plan without being attacked! 02. i can instand mine ghosts, except now on the new map, it makes no sense to mine ghosts as if they were real! You have great innovations in Space Age but unf...

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