Search found 140 matches
- Mon Mar 17, 2025 5:26 pm
- Forum: Ideas and Suggestions
- Topic: Allow use to use "Z" to place modules one at a time in remote view
- Replies: 8
- Views: 1110
Re: Allow use to use "Z" to place modules one at a time in remote view
I mean, you don't even have to press the Z key. Just go to the remote view, select a module cmd/strg and simply drag it over the factories - I don't see that Z is better than cmd/strg.
Z / Y would be very useful if you make mixed setups, like beacons with 1 speed and 1 efficiency module etc ...
- Mon Mar 17, 2025 5:23 pm
- Forum: Ideas and Suggestions
- Topic: savegame replay Video
- Replies: 5
- Views: 638
Re: savegame replay Video
It is not able to start from an Arbitrary point because Intermediate State is not saved - only the Starting State + Input along the way. The Game Engine cannot run in reverse - so there is no way to "Rewind", only start over from the beginning. It is possible to reconstruct the "Game State" at an ...
- Sun Mar 16, 2025 1:40 am
- Forum: Ideas and Suggestions
- Topic: savegame replay Video
- Replies: 5
- Views: 638
Re: savegame replay Video
I'm not sure if you really read everything I wrote or if the meaning was completely lost in the automatic translation.
There shouldn't be any technical problems at all, as I actually wrote. All that happens is the player stops at a time specified by the player, after simulating the entire ...
There shouldn't be any technical problems at all, as I actually wrote. All that happens is the player stops at a time specified by the player, after simulating the entire ...
- Sun Mar 16, 2025 1:30 am
- Forum: Ideas and Suggestions
- Topic: Allow use to use "Z" to place modules one at a time in remote view
- Replies: 8
- Views: 1110
Re: Allow use to use "Z" to place modules one at a time in remote view
At first I couldn't understand why Z - then I realized that y and z are reversed in English layouts LUL.
I mean, you don't even have to press the Z key. Just go to the remote view, select a module cmd/strg and simply drag it over the factories - I don't see that Z is better than cmd/strg.
I mean, you don't even have to press the Z key. Just go to the remote view, select a module cmd/strg and simply drag it over the factories - I don't see that Z is better than cmd/strg.
- Sat Mar 15, 2025 2:11 pm
- Forum: Ideas and Suggestions
- Topic: savegame replay Video
- Replies: 5
- Views: 638
savegame replay Video
I am aware that the replay function is not a video recording, but a reconstruction of the player input and the seed of the map.
However, I don't understand why you can't jump forward or back at a certain time - surely, it would take a long time to “jump” to a past point, as the game has to “play ...
However, I don't understand why you can't jump forward or back at a certain time - surely, it would take a long time to “jump” to a past point, as the game has to “play ...
- Sat Mar 15, 2025 4:43 am
- Forum: Not a bug
- Topic: cmd/Strg + z a bug or new feature after last patch?
- Replies: 2
- Views: 163
Re: cmd/Strg + z a bug or new feature after last patch?
Thanks for the report however that's intended. It was changed in https://forums.factorio.com/126636
But surely it is not intended that if you press cmd + z and then cmd y again, the old state is not restored, is it?
When going back and restoring, the old states are not reliably restored, I ...
- Sat Mar 15, 2025 12:50 am
- Forum: Not a bug
- Topic: cmd/Strg + z a bug or new feature after last patch?
- Replies: 2
- Views: 163
cmd/Strg + z a bug or new feature after last patch?
It is no longer the last step that is undone, but the last complete action. Nice as an option, but not as a replacement for the previous behavior.
I set 10 belts, accidentally set an 11, I want to undo it and all 11 belts are torn down, what's the point? It's impossible to do speedruns like that ...
I set 10 belts, accidentally set an 11, I want to undo it and all 11 belts are torn down, what's the point? It's impossible to do speedruns like that ...
- Wed Nov 27, 2024 11:08 pm
- Forum: Ideas and Suggestions
- Topic: Map reset
- Replies: 4
- Views: 414
Re: Map reset
You can easyli do that job in the map editor. it needs not 5 minuts if you like.
And if you only want to start the same map, you can copy the mapcode for a new start - it will be 100% same map with all same ressources.
And if you only want to start the same map, you can copy the mapcode for a new start - it will be 100% same map with all same ressources.
- Wed Nov 27, 2024 5:11 pm
- Forum: Ideas and Suggestions
- Topic: For already configured recipes, when reopening factories, directly display the five quality levels as well. (And more)
- Replies: 4
- Views: 504
For already configured recipes, when reopening factories, directly display the five quality levels as well. (And more)
For already configured recipes, it would be great if, when reopening factories, the five quality levels could be directly displayed as well.
First of all, thank you very much for implementing this! It’s exactly how I had envisioned it, and it’s so much easier and faster than the previous dropdown ...
First of all, thank you very much for implementing this! It’s exactly how I had envisioned it, and it’s so much easier and faster than the previous dropdown ...
- Mon Nov 25, 2024 9:43 pm
- Forum: Releases
- Topic: Version 2.0.21
- Replies: 28
- Views: 22417
Re: Version 2.0.21
Thank you!
"Added drag-to-reorder to the research queue."
"Added drag-to-reorder to the research queue."
- Mon Nov 25, 2024 4:35 am
- Forum: Ideas and Suggestions
- Topic: Copy-paste modules (in addition to settings)
- Replies: 34
- Views: 26122
Re: make copying setings also copy modules
when i am trying to add modules to machines i am just applying it to a few machines and so creating an upgrade plan would take extra time.
I simply use an upgrade plan (the green plan), just put in the desired module and draw a frame over all mashines and miners where modules are to be ...
- Mon Nov 25, 2024 12:00 am
- Forum: Ideas and Suggestions
- Topic: Copy-paste modules (in addition to settings)
- Replies: 34
- Views: 26122
Re: make copying setings also copy modules
I simply use an upgrade plan (the green plan), just put in the desired module and draw a frame over all mashines and miners where modules are to be exchanged or put in. It's super easy to use and you can order thousands of things to be changed at the same time.
I don't know that it generally ...
I don't know that it generally ...
- Sun Nov 24, 2024 11:58 pm
- Forum: Ideas and Suggestions
- Topic: Copy-paste modules (in addition to settings)
- Replies: 34
- Views: 26122
Re: make copying setings also copy modules
I simply use an upgrade plan, just put in the desired module and draw a frame over all mashines and miners where modules are to be exchanged or put in. It's super easy to use and you can order thousands of things to be changed at the same time.
- Sun Nov 24, 2024 11:45 pm
- Forum: Ideas and Suggestions
- Topic: One thing that has been forgotten with the option to switch off this awful smart mode - red arms
- Replies: 4
- Views: 597
Re: One thing that has been forgotten with the option to switch off this awful smart mode - red arms
Please let's go back to overbuild red arms with yellow/green... and other round. You can also replace one box with another. that's still missing.
Long handed inserters are not fast replaceable with these other types because they don't do the same thing. But you can use Ctrl-Shift or whatever ...
- Sun Nov 24, 2024 6:51 pm
- Forum: Ideas and Suggestions
- Topic: One thing that has been forgotten with the option to switch off this awful smart mode - red arms
- Replies: 4
- Views: 597
One thing that has been forgotten with the option to switch off this awful smart mode - red arms
Please let's go back to overbuild red arms with yellow/green... and other round. You can also replace one box with another. that's still missing.
AND THANK YOU SO MUCH FOR GIVING US THE OPTION BACK I HAVE SO LOST THE PLEASURE TO PLAY AFTER OVER 5,500 HOURS, IT WAS TERRIBLE WITH THIS “SMARTMODE ...
AND THANK YOU SO MUCH FOR GIVING US THE OPTION BACK I HAVE SO LOST THE PLEASURE TO PLAY AFTER OVER 5,500 HOURS, IT WAS TERRIBLE WITH THIS “SMARTMODE ...
- Fri Nov 08, 2024 6:34 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1961
- Views: 700438
Re: Simple Questions and Short Answers
However, it is not entirely comprehensible. Even if all Roboports had run empty at the same time, this would not justify 18GW (the display occasionally jumps). I have already disconnected everything because everything has come to a complete standstill. And the power indicator should also show it ...
- Fri Nov 08, 2024 6:27 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1961
- Views: 700438
Re: Simple Questions and Short Answers
Has nearly 1k roboports, «early game». :lol:
Could it be a bunch of laser turrets firing at the same time ?
No wait, I think the graph shows a roboport spike : a bunch of bots all coming to recharge at the same time ?
(I have no roket, yes early game, handcraft many, only a little mini mall ...
- Fri Nov 08, 2024 6:00 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1961
- Views: 700438
Re: Simple Questions and Short Answers
Can anybody say whats happen here?
For no apparent reason, I suddenly have an alleged power consumption of many GB, the number jumps to two-digit GW figures, yet I am in the early game and there is nothing to justify this. Not one construction robot is on the way. I really have no idea what's ...
For no apparent reason, I suddenly have an alleged power consumption of many GB, the number jumps to two-digit GW figures, yet I am in the early game and there is nothing to justify this. Not one construction robot is on the way. I really have no idea what's ...
- Sun Oct 27, 2024 11:04 pm
- Forum: Ideas and Suggestions
- Topic: [2.x/Space Age] The old map view was much better!
- Replies: 16
- Views: 2102
Re: [2.x/Space Age] The old map view was much better!
If you right-click and hold on a ghost, ghosts must remain locked and only ghosts may disappear!
If you right-click on a building to demolish it (for construction robots), it must be locked on buildings!
If it was like this, everything would be great, but as it is now, it's an absolute disaster ...
If you right-click on a building to demolish it (for construction robots), it must be locked on buildings!
If it was like this, everything would be great, but as it is now, it's an absolute disaster ...
- Sun Oct 27, 2024 5:28 am
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 60
- Views: 6779
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
The thing is, not every player is going to want to use the quality strips and these people need to be able to switch them off for the interface!
And even for those who want to use the feature, there should always be a default value - why not do it that way? If you want to change the quality, you ...
And even for those who want to use the feature, there should always be a default value - why not do it that way? If you want to change the quality, you ...