For me, if i fix the problem, it comes back after one, two weeks. I click it now away. So what. Its not normal but dont now why thi happen always again and dont want waste my living time with this.
I thing - close the massage is the better variant for me.
Search found 65 matches
- Thu May 11, 2023 7:13 pm
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 3297
- Sat Apr 15, 2023 1:50 pm
- Forum: Logistic Train Network
- Topic: [Not a Bug] Maybe a bug with temporaire stations?
- Replies: 8
- Views: 312
Re: [Not a Bug] Maybe a bug with temporaire stations?
"trains never ignore conditions, if they did it'd be a bug in the base game what likely happens is that "stop timeout" forced the train out of the station" I have watch an houre or so in stations and loock in the trains. I have seen this. Train comes, (normal lloading needs 10-15...
- Sat Apr 15, 2023 4:19 am
- Forum: Logistic Train Network
- Topic: [Not a Bug] Maybe a bug with temporaire stations?
- Replies: 8
- Views: 312
Re: [Not a Bug] Maybe a bug with temporaire stations?
Sorry to the two previous posters, I know you wanted to help but it hasn't been helpful. I have over 200 functioning train stations and 3,000 hours of gameplay experience. Everything is set up correctly. In the options, it states that no train is allowed to leave a station with leftovers. No train i...
- Fri Apr 14, 2023 1:19 pm
- Forum: Logistic Train Network
- Topic: [Not a Bug] Maybe a bug with temporaire stations?
- Replies: 8
- Views: 312
Re: [Not a Bug] Maybe a bug with temporaire stations?
But it happens only if the waggon have rest inside. If train are emty all works fine. Maybe if this are not a bug, it is nice for a future feature. also testet (If the train stations name are not same, the train with rest go to the right station with the ore they have as rest - so they dont mix).
- Thu Apr 13, 2023 5:37 pm
- Forum: Logistic Train Network
- Topic: [Not a Bug] Maybe a bug with temporaire stations?
- Replies: 8
- Views: 312
[Not a Bug] Maybe a bug with temporaire stations?
Hello, I noticed the following. Nowadays, LTN doesn't care how stops are named, as it uses temporary stops. Therefore, it doesn't matter if multiple stops have the same name. Example: Station A, name: „Ore coal/iron/stone“, here loading coal on train Station B, name: „Ore coal/iron/stone“, here load...
- Sat Jan 21, 2023 10:29 am
- Forum: Logistic Train Network
- Topic: 3 endstation to one big storage - Multi stations LTN
- Replies: 3
- Views: 365
Re: 3 endstation to one big storage - Multi stations LTN
Not enough with a single Train station. Bigger trains makes absolute no sense if i need that the storrage are not full with one item - i have handle 12 items in this 500 slot chest for the mall and i have no place. I must have simultane trains with other items in low ammount in a relative high frequ...
- Sat Jan 21, 2023 6:59 am
- Forum: Logistic Train Network
- Topic: 3 endstation to one big storage - Multi stations LTN
- Replies: 3
- Views: 365
Re: 3 endstation to one big storage - Multi stations LTN
Nowbody an idear?
- Fri Jan 20, 2023 12:14 am
- Forum: Logistic Train Network
- Topic: 3 endstation to one big storage - Multi stations LTN
- Replies: 3
- Views: 365
3 endstation to one big storage - Multi stations LTN
I only found an old 2019 article so maybe ther are new things? Hi guy’s I have followed problem in my e.g.. I have one big storage for multiple items and parallel train stations for all items. (One Train station are not fast enough so i want ident Station for quantity). And I don’t want dedicate a s...
- Thu Jan 12, 2023 12:36 am
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 3297
Re: [1.1.63] Low available space in Steam Remote Storage warning
Factorio does not care how large the saves file becomes. The error(s) you're seeing are us being told by steam that it is out of space and so we relay that information to you the player. The bug (unless someone can show me otherwise) is somewhere on steams end and dealing with multiple computers sy...
- Wed Jan 11, 2023 5:09 am
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 3297
Re: [1.1.63] Low available space in Steam Remote Storage warning
Mhh, it comes again, with a other filesize, now they say its only 13 mb free ^^. From where comes it, is it a steam problem, comes it from the game itself. Are there protocolls to see why this happen? Or where this happen, so maybe a reinstall will help. But for this i must to know wich programm are...
- Tue Jan 10, 2023 3:38 pm
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 3297
Re: [1.1.63] Low available space in Steam Remote Storage warning
Thank you @Loewchen for the link and this site. it helpes much and worked. Google translated: But please please don't close thread's for no reason in the future. You take away any opportunity to say thank you or anything else to the other person. I find that extremely rude. It makes other people fee...
- Tue Jan 10, 2023 3:11 am
- Forum: Technical Help
- Topic: Factoeio say no space in steamcload but cload is disabled
- Replies: 1
- Views: 178
Factoeio say no space in steamcload but cload is disabled
Hi there, since some days my factorio say teh steamcload are full. I have never used the steam cload, the cload are disabled and i have proved it they arent savegame. How can i factorio say that is all ok.
- Sat Nov 19, 2022 5:05 pm
- Forum: Gameplay Help
- Topic: how get the GUI Ammo window from left to right (back how it was in older versions)
- Replies: 4
- Views: 612
Re: how get the GUI Ammo window from left to right (back how it was in older versions)
In the Map Editor its at the right side ^^.
Dev. please make an option for this.
Dev. please make an option for this.
- Fri Nov 18, 2022 2:56 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 310
- Views: 118287
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Are there any technical chance for that please make a method for have the list as textform or a picture or so. I love the calculator realy but this write per hand in excel for check what i have right now build and so - this steals a ton of time and its not realy a nice job to copy all in a table. Fo...
- Wed Oct 12, 2022 12:06 am
- Forum: Gameplay Help
- Topic: how get the GUI Ammo window from left to right (back how it was in older versions)
- Replies: 4
- Views: 612
Re: how get the GUI Ammo window from left to right (back how it was in older versions)
But the question was, can i do it at the right side back with a mod or some option or in a config file or what ever. (And my left side are realy not emty, i have a ton of mods and left is for me absolute the wrong side for the window with amor - otherside i have no logistic now and can all read what...
- Tue Oct 11, 2022 9:17 pm
- Forum: Gameplay Help
- Topic: how get the GUI Ammo window from left to right (back how it was in older versions)
- Replies: 4
- Views: 612
how get the GUI Ammo window from left to right (back how it was in older versions)
Hi people. Have a litle quick question. In older Factorio Versions the GUI window where are the Weapons, ammo ... are in the right side but now its left side in newer versions. Are there a way to get this windows back to the right side (maybe a mod or what ever). Cant find an option in the game for ...
- Mon Sep 26, 2022 3:13 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 310
- Views: 118287
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Hi, i miss three buttons 01. One button, how we can undo (or together) a linked block - how i reinsert the "convert this recipe to a block" - how reintegrate it? 02. Must i do all by hand from top reciep downer and down the incredience? are there not a button for automating splitting all t...
- Fri Nov 27, 2020 2:24 pm
- Forum: Mods
- Topic: [MOD 0.16.x] NiceFill
- Replies: 68
- Views: 19774
- Wed Nov 04, 2020 2:43 pm
- Forum: Gameplay Help
- Topic: problem with logistic network and storage looping
- Replies: 11
- Views: 3081
Re: problem with logistic network and storage looping
You appear to be using Angel's mods. Why don't you make use of the overflow valve to only void the liquids that you have in excess? You can always void the excess at the point where you generate the by-product. Only put stuff on the logistic network that is meant for consumption by other locations....
- Tue Nov 03, 2020 10:16 pm
- Forum: Gameplay Help
- Topic: problem with logistic network and storage looping
- Replies: 11
- Views: 3081
Re: problem with logistic network and storage looping
The regular Factorio network fix this problem with a passive chest, but in transport Drone there are no passive Tanks (passive depos are avaible as seperate extendet mod for items but not for fluids) use barrels, and passive depos then ;) ? In my last post: The flying bots have this problem not bec...