Up!
This would still be nice feature.
Search found 15 matches
- Tue Mar 05, 2019 11:28 am
- Forum: Ideas and Suggestions
- Topic: 0.15 Logistic GUI Naming
- Replies: 4
- Views: 2507
- Sat Sep 29, 2018 12:12 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 63393
Re: Friday Facts #262 - Hello my name is: Compilatron
Unit AI really need some tweaking.
https://i.imgur.com/5CefCzY.jpg
My map have a lot of water. Actually there's too much water for enemy AI.
And there's bitters in islands that request paths all time but they can't execute them. So when there are a lot of them, they start make my ups go really ...
https://i.imgur.com/5CefCzY.jpg
My map have a lot of water. Actually there's too much water for enemy AI.
And there's bitters in islands that request paths all time but they can't execute them. So when there are a lot of them, they start make my ups go really ...
- Sun Sep 23, 2018 4:30 pm
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 110005
Re: [Experiment] Unloading 4 compressed blue belts per wagon.
I did a little comparing, how these work.
There are all kind of plus and minus things...
disentius build were really most effective and even unload.
But it needs more space and most of material. (because there it possible to unload into 6 box, I did used 3 line output and then ran it through 3-2 ...
There are all kind of plus and minus things...
disentius build were really most effective and even unload.
But it needs more space and most of material. (because there it possible to unload into 6 box, I did used 3 line output and then ran it through 3-2 ...
- Thu Sep 20, 2018 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Filter Inserters and circuit network.
- Replies: 1
- Views: 1401
[0.16.51] Filter Inserters and circuit network.
When you set filter inserter request from a network and then disconnect the network, you can't control filters until you reconnect that inserter and set conditions to "none".

And here's quick video of it: https://youtu.be/yRsC9TUVDu4

And here's quick video of it: https://youtu.be/yRsC9TUVDu4
- Thu Sep 20, 2018 11:50 am
- Forum: Balancing
- Topic: portable solar panels
- Replies: 42
- Views: 20881
Re: portable solar panels
I hope you guys can fix this "gap" in 0.17...
Maybe boos PSP or make new item for PSP /Fusion.
And for late game, Fusion is littlebit out powered... But It's not huge problem.
It's only matters when you build something big in fresh new area and there's no robonetwork nearby.
(example, you make ...
Maybe boos PSP or make new item for PSP /Fusion.
And for late game, Fusion is littlebit out powered... But It's not huge problem.
It's only matters when you build something big in fresh new area and there's no robonetwork nearby.
(example, you make ...
- Wed Sep 19, 2018 8:51 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 614533
Re: Let's see your clever builds
"The BB-Gun"
https://i.imgur.com/8HZkXwy.jpg
I'm sure, a lot of people have build these kind of things.
At first I build a station, that can supply materials for that outpost
https://i.imgur.com/x2hPsi7.jpg
After that its all just a firework!
https://i.imgur.com/DgqPPxv.jpg
Here's video ...
https://i.imgur.com/8HZkXwy.jpg
I'm sure, a lot of people have build these kind of things.
At first I build a station, that can supply materials for that outpost
https://i.imgur.com/x2hPsi7.jpg
After that its all just a firework!
https://i.imgur.com/DgqPPxv.jpg
Here's video ...
- Wed Sep 19, 2018 8:37 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 614533
Re: Let's see your clever builds
or you could simply unload 4 to 6 belts per wagon....
https://forums.factorio.com/viewtopic.php?f=194&t=58728
and continued here:
https://forums.factorio.com/viewtopic.php?f=5&t=61699 ;)
:D
I wrote it wrong...
I did try to mean, my trains / stone fields are not fast enough to deliver enough ...
- Tue Sep 18, 2018 1:52 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 614533
Re: Let's see your clever builds
yep, that much faster. :mrgreen:
27.7 items/s chest to chest*, or chest to factory*.
27.7 times 11 inserters -> 304.7 items/s max, divided by 40 -> 7.6 belts input.
*times are approximations/averages.
Damn. I think, my small stone hauling train have too little output for 7,5 lines...
They ...
- Mon Sep 17, 2018 9:30 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 614533
Re: Let's see your clever builds
Can you feed up 8 blue lines trough 11 inserters?disentius wrote: Mon Sep 17, 2018 4:16 pm @saunis:
I see yoursevensix and raise 1.5 blue belt input
FillaLot.PNG
I know they can get items from a box a lot faster, but that much faster?

- Mon Sep 17, 2018 10:16 am
- Forum: Gameplay Help
- Topic: Requester Chest With Condition?
- Replies: 3
- Views: 2574
Re: Requester Chest With Condition?
There is. And it's not complicated.
I made it this way:
check from robotic network what's your item count is. (roboport does this)
and then make a comparing in decider combinator what you want. Those send signal into arithmetic combinator, where I set request amount. (so you don't request all your ...
I made it this way:
check from robotic network what's your item count is. (roboport does this)
and then make a comparing in decider combinator what you want. Those send signal into arithmetic combinator, where I set request amount. (so you don't request all your ...
- Sun Sep 16, 2018 7:34 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 614533
Re: Let's see your clever builds
Not a clever build.
But I just wanted to make some landfill.
https://youtu.be/vwx9tbE1oTA
When it have 6 bluelines almost full, it's happy... I'm not sure can you feed it faster than this?
But I just wanted to make some landfill.

https://youtu.be/vwx9tbE1oTA
When it have 6 bluelines almost full, it's happy... I'm not sure can you feed it faster than this?
- Mon Jul 02, 2018 8:46 am
- Forum: Spread the Word
- Topic: Factorio is in 2. spot at Top Rated steam games!
- Replies: 2
- Views: 3354
Factorio is in 2. spot at Top Rated steam games!
I don't know, if anyone is already noticed this.
But for me it was big surprise than people would rate this game so high!
https://store.steampowered.com/sale/2017_best_sellers/

But for me it was big surprise than people would rate this game so high!
https://store.steampowered.com/sale/2017_best_sellers/

- Sat Mar 31, 2018 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Better train control
- Replies: 53
- Views: 18727
Re: Better train control
Depo wont work, if you have more trains than queuing slots.
Biggest problems I had with depo were when ore pit stations were almost empty and when one opened, about 3-4 trains rush in there...
This is misunderstanding.
You talking about current behavior. And I 100% agree about it.
But I assumed ...
- Sat Mar 31, 2018 9:06 am
- Forum: Ideas and Suggestions
- Topic: Better train control
- Replies: 53
- Views: 18727
Re: Better train control
What I mean is this:
I understood you before I started this conversation.
I described solution to this problem in first message.
This is why I have depo in schedule. All trains without destination will wait in depo without blocking anything.
All trains without destination will wait in depo ...
- Fri Mar 30, 2018 2:47 pm
- Forum: Ideas and Suggestions
- Topic: Better train control
- Replies: 53
- Views: 18727
Re: Better train control
I need better GUI to work whit trains. Train list is total mess, i'ts hard to find your special trains...
It would be much better, if you can stack trains in to groups. (example, "Iron ore haulers"). Even better would be, if I could set color theme for that group. So every train and station use ...
It would be much better, if you can stack trains in to groups. (example, "Iron ore haulers"). Even better would be, if I could set color theme for that group. So every train and station use ...