Hey guys, I have a vanilla save that I've been playing for a while and it crashes repeatedly soon after loading the save on the latest 1.1.22 patch. Reverting back to 1.1.21 fixes my issue for now.
Attached is dump and save file, cheers.
Search found 8 matches
- Tue Feb 16, 2021 1:26 am
- Forum: Duplicates
- Topic: Game crashes about 15 seconds after loading save
- Replies: 0
- Views: 674
- Sun Jan 31, 2021 11:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.19] Crash loading save without syncing mods (ElectricSubNetwork.cpp:1008: foundCount == 1 was not true)
- Replies: 3
- Views: 3011
Re: [1.1.19] Crash loading save without syncing mods (ElectricSubNetwork.cpp:1008: foundCount == 1 was not true)
Attached is the save file. The error occurs upon loading of the save file and the game never fully loads - is that what you mean by 'new save'?
- Sun Jan 31, 2021 10:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.19] Crash loading save without syncing mods (ElectricSubNetwork.cpp:1008: foundCount == 1 was not true)
- Replies: 3
- Views: 3011
[kovarex] [1.1.19] Crash loading save without syncing mods (ElectricSubNetwork.cpp:1008: foundCount == 1 was not true)
I have a creative savegame with a few mods, and when I tried to load it without the 'sync mods' button, this error occurs (see attached). It is repeatable as well.
- Sun Feb 24, 2019 11:56 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 185117
Re: Friday Facts #283 - Prepare to Launch
Everything looks great except for the belts affecting biters change. I agree it was buggy/belts were OP previously, but now belts do nothing, they're useless. You need to find a middle ground where the belts slow the biters significantly, but not as much as previously. Judging by the GIF the belts ...
- Wed Nov 21, 2018 11:57 pm
- Forum: General discussion
- Topic: No AUD price set in Steam store
- Replies: 4
- Views: 2716
Re: No AUD price set in Steam store
Update: I just checked the Steam store and there is now a price in AUD of $42.
Thankyou Factorio devs <3 now I can buy this for my friend so we can play together on the weekend
Thankyou Factorio devs <3 now I can buy this for my friend so we can play together on the weekend

- Wed Nov 21, 2018 11:55 pm
- Forum: General discussion
- Topic: No AUD price set in Steam store
- Replies: 4
- Views: 2716
Re: No AUD price set in Steam store
I'll take some Australian Donuts

- Wed Nov 21, 2018 1:46 am
- Forum: General discussion
- Topic: No AUD price set in Steam store
- Replies: 4
- Views: 2716
No AUD price set in Steam store
Hoping the devs see this - Steam released support for AUD last night and it's now impossible to buy Factorio on the Steam store because the devs haven't set a price in AUD. I only ask that you set a fair price as most other developers have set unfair prices to gouge us even more than Steam did ...
- Mon Jan 08, 2018 12:22 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 454244
Re: Friday Facts #224 - Bots versus belts
Construction bots need to be available earlier in the game, and logistics bots need to be available later in the game. While I have 10k logistics bots flying around my current duo base, belts are certainly still being assembled and used; they will never stop being useful. For me the "bot-only" base ...