Search found 3 matches
- Mon Feb 17, 2020 8:14 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1191557
Re: [0.18] Sea Block Pack 0.4.1
Is there any hope of adressing the nightmare of energy production in early game?
Algae 1 now gives 5 brown algae per craft as well . Since you do not need it in your powerplant it gets put in a chest and gets "voided" by shooting it...
Algae 2 is insanly energy inefficient. For 0.5 Charcoal ...
- Mon Feb 17, 2020 3:36 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1191557
Re: [0.18] Sea Block Pack 0.4.1
Is there any hope of adressing the nightmare of energy production in early game?
Algae 1 now gives 5 brown algae per craft as well . Since you do not need it in your powerplant it gets put in a chest and gets "voided" by shooting it...
Algae 2 is insanly energy inefficient. For 0.5 Charcoal you ...
Algae 1 now gives 5 brown algae per craft as well . Since you do not need it in your powerplant it gets put in a chest and gets "voided" by shooting it...
Algae 2 is insanly energy inefficient. For 0.5 Charcoal you ...
- Sat Jan 06, 2018 9:16 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 454302
Re: Friday Facts #224 - Bots versus belts
Comparing Bots and Belts:
Bots:
pro:
- infinte throuput per tile since bots overlap
- allows very small and organised builds
- very fast on short to mid distances
- no delay by item pickup/drop from chest
- can stack the maximum amount of beacons per assembler
- only needs an high enough request ...
Bots:
pro:
- infinte throuput per tile since bots overlap
- allows very small and organised builds
- very fast on short to mid distances
- no delay by item pickup/drop from chest
- can stack the maximum amount of beacons per assembler
- only needs an high enough request ...