Search found 313 matches

by British_Petroleum
Wed May 29, 2019 12:35 pm
Forum: Balancing
Topic: Why can assemblers now do 2+ ingredients?
Replies: 3
Views: 579

Why can assemblers now do 2+ ingredients?

Hello everyone,
I haven't played factorio in a while. When i last played, assembly machine 1 could not do recipes with more than 2 ingredients, but now it seems there is no restriction? Why was this changed??
by British_Petroleum
Sun Mar 04, 2018 5:53 am
Forum: Off topic
Topic: How old are the players of Factorio
Replies: 59
Views: 29046

Re: How old are the players of Factorio

All you guys playing in your early teens: Enjoy the challenge while it lasts :D if you come back and play it again in your 20s then everything will be much easier
by British_Petroleum
Sun Mar 04, 2018 5:38 am
Forum: Ideas and Requests For Mods
Topic: Is a factorio AI theoretically possible?
Replies: 6
Views: 1774

Re: Is a factorio AI theoretically possible?

Hey Turoni did you ever get anywhere with this? I would love to see something like this. But yes, as others mentioned, I can imagine it's a huuuge task
by British_Petroleum
Sat Jan 27, 2018 1:49 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 17690

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

I would love to watch more competitive factorio, would be great if it became popular
by British_Petroleum
Sat Jan 20, 2018 3:22 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 133927

Re: Friday Facts #225 - Bots versus belts (part 2)

British_Petroleum wrote:Idea: bots take time to load and unload, and only 1 bot can access a chest at a time.
Yesssss! Also seeing a bot carrying 3 oil refineries is a joke (lol)
by British_Petroleum
Sat Jan 20, 2018 3:19 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 133927

Re: Friday Facts #225 - Bots versus belts (part 2)

Idea: bots take time to load and unload, and only 1 bot can access a chest at a time.
by British_Petroleum
Thu Jan 11, 2018 11:25 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 113532

Re: Friday Facts #224 - Bots versus belts

I come back to the factorio forums after 6 months absence and it's the same old debate of bots v belts :P

omg 40 pages...

Logistic bots are fun, belts are fun, trains are fun.. so what's the problem? Everyone's having fun :D
by British_Petroleum
Sun Aug 06, 2017 10:37 am
Forum: Ideas and Suggestions
Topic: Diagonal Factorio
Replies: 6
Views: 1220

Re: Diagonal Factorio

why stop at diagonal? Lets allow everything to be built on any angle! then point and laugh at the developers as they lose their hair
by British_Petroleum
Mon Jul 17, 2017 12:15 pm
Forum: General discussion
Topic: Infinity water
Replies: 26
Views: 5692

Re: Infinity water

i like the idea of water tiles having an "amount" which is gradually refilled, and it can turn into a land tile if it reaches zero. This actually makes water a valuable resource, so as your factory gets bigger you'll need to explore and find more water as you do with other resources
by British_Petroleum
Sun Jul 16, 2017 4:55 am
Forum: General discussion
Topic: Late late game biter clearing
Replies: 12
Views: 3434

Re: Late late game biter clearing

would be cool if you could automate the expansion somehow so you can just leave the pc going while you sleep 8-) good luck with your journey to the edge. You could go rick and morty style and overload the game so much that it stops loading new chunks, then the edge will be much closer :lol:
by British_Petroleum
Sat Jul 15, 2017 3:05 am
Forum: General discussion
Topic: When do they attack?
Replies: 15
Views: 7032

Re: When do they attack?

The first few attacks are usually small biters which you can fend off with your pistol, but craft a few gun turrets asap just in case, and start placing them where the biters are attacking. They grow in strength very slowly and gradually. Eventually you'll find you need a complete perimeter of wall ...
by British_Petroleum
Fri Jul 14, 2017 7:54 am
Forum: Ideas and Suggestions
Topic: Automated biter clearing
Replies: 1
Views: 373

Re: Automated biter clearing

I think the devs plan to solve this problem in future releases. In the mean time, i would recommend the orbital ion cannon mod :mrgreen:
by British_Petroleum
Fri Jul 14, 2017 1:51 am
Forum: General discussion
Topic: Late late game biter clearing
Replies: 12
Views: 3434

Re: Late late game biter clearing

you can blueprint a turret creep; building a new front line, deconstructing the old one, rinse and repeat. I'm not sure if this is faster than nukes..however, with the recursive blueprint mod you can automate it ;)
by British_Petroleum
Thu Jul 13, 2017 2:08 am
Forum: Ideas and Suggestions
Topic: Improvements to the Dropper aka Pipette tool (Q)
Replies: 7
Views: 1986

Re: Improvements to the Dropper tool (Q)

i use the pipette tool religiously. It was one of my favourite mods, was happy to see it in vanilla. I like these suggestions. The devs talked about being able to ghost place items that aren't in your inventory in a recent friday fun facts, so i suspect they'll implement this soon.
by British_Petroleum
Wed Jul 12, 2017 1:44 pm
Forum: General discussion
Topic: The fastest way for closing lake ?
Replies: 17
Views: 3126

Re: The fastest way for closing lake ?

I think it's the alien biomes or waterfix mods that allow you to blueprint landfill. The former depends on the latter.

Having deeper water that can't be landfilled is a neat idea
by British_Petroleum
Wed Jul 12, 2017 4:51 am
Forum: Gameplay Help
Topic: Science pack 3 automation?
Replies: 5
Views: 8638

Re: Science pack 3 automation?

join any mp game that's been going a few hours and you'll see a blue science layout ;) I'd show you one of mine but i never play vanilla
by British_Petroleum
Wed Jul 12, 2017 3:16 am
Forum: General discussion
Topic: End game production view (Angel's + Bob's)
Replies: 14
Views: 3098

Re: End game production view (Angel's + Bob's)

This is the top of the list, stats for the last hour. edit: i'm playing with deathworld settings so some recipes are more expensive
by British_Petroleum
Wed Jul 12, 2017 3:03 am
Forum: General discussion
Topic: End game production view (Angel's + Bob's)
Replies: 14
Views: 3098

Re: End game production view (Angel's + Bob's)

I'm playing with all bobs but no angels. My factory is consuming 5 gigawatts :o so i'd say it's late game ;) I could post you my production stats if you'd like? It just takes some time because it doesn't all fit on one screen so i gotta take a screen shot scroll down take a screen shot scroll down e...
by British_Petroleum
Tue Jul 11, 2017 1:35 pm
Forum: Bob's mods
Topic: waste disposal.
Replies: 15
Views: 3541

Re: waste disposal.

Although venting hydrogen is okay, it would be put to better use making fuel blocks. There are other mods around like fluid void and void chest that can delete other materials, but if you were to give us specifics, we might be able to sugest what you're supposed to be doing with them (Possibly as a...

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