Search found 15 matches

by Blinky
Fri Feb 08, 2019 12:37 pm
Forum: Gameplay Help
Topic: Train signaling of hexagon cornor intersection
Replies: 9
Views: 4129

Re: Train signaling of hexagon cornor intersection

I know this is already solved but what I tend to do with things like this is to just make the whole intersection 1 big block. It will slow your trains down slightly if you've got lots of trains going through at the same time but much simpler, if less elegant.
by Blinky
Thu Jan 31, 2019 12:18 pm
Forum: General discussion
Topic: Who brought you to factorio?
Replies: 30
Views: 11419

Re: Who brought you to factorio?

I noticed a friend of mine was playing it a lot on Steam, after several weeks of myself and a few others in our friend group making fun of him for playing a game that sounds like work etc, I watched the trailer and then downloaded the demo. Bought the game the same day, along with the rest of the gr...
by Blinky
Fri Jan 18, 2019 3:48 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 74287

Re: Friday Facts #278 - The new quickbar

Love the new quickbar, I don't even mind that 0.17 won't get released in January. Quite happy to wait a few weeks longer for a better release. :D In regards to some of the requests for a quickbar that is constant between saves, I don't think this is necessary, you start with only the most basic stuf...
by Blinky
Wed Jan 09, 2019 3:50 pm
Forum: Gameplay Help
Topic: Train circuit
Replies: 6
Views: 2708

Re: Train circuit

@Serenity is correct. The OP states that both stations are on the same side of the track on single track line. That means the train can't get to the station behind it unless there is a loop.

Put one of the stations on the other side of the track and it'll work.
by Blinky
Wed Jan 09, 2019 3:47 pm
Forum: Gameplay Help
Topic: Can someone please tell me how to properly signal this
Replies: 18
Views: 5581

Re: Can someone please tell me how to properly signal this

@Disentius Yes! Of course you are correct. I was just talking simplistically.
by Blinky
Wed Jan 09, 2019 2:03 pm
Forum: Gameplay Help
Topic: Can someone please tell me how to properly signal this
Replies: 18
Views: 5581

Re: Can someone please tell me how to properly signal this

A chain signal looks ahead along the tracks to the next signal(s)on that track. Simplified: - all signals ahead are red -> red - at least one signal ahead green -> blue - all signals green -> green - no other signal found -> any train anywhere on the rails somwhere ahead of the signal will turn the...
by Blinky
Wed Dec 05, 2018 12:47 pm
Forum: Gameplay Help
Topic: Ensuring trains visit all stops with the same name fairly.
Replies: 15
Views: 7300

Re: Ensuring trains visit all stops with the same name fairly.

Nobody seems to have mentioned the obvious solution of increasing your supply. If all the iron is going to gears and not circuits then increase iron production to compensate.
by Blinky
Mon Jul 23, 2018 9:55 am
Forum: Gameplay Help
Topic: Reading the achievements list
Replies: 5
Views: 2570

Re: Reading the achievements list

To save me some digging, could someone please confirm what these loopholes are?
by Blinky
Tue May 22, 2018 7:40 am
Forum: Technical Help
Topic: Losing blueprints when switching builds
Replies: 4
Views: 2291

Re: Losing blueprints when switching builds

kreeg wrote:Check your %appdata%\Roaming\Factorio folder for a file named blueprint-storage-backup.dat change it to blueprint-storage.dat and you should be good to go.
Nice, I'll have a look later. Thanks for your help.
by Blinky
Mon May 21, 2018 7:28 pm
Forum: Technical Help
Topic: Losing blueprints when switching builds
Replies: 4
Views: 2291

Re: Losing blueprints when switching builds

I was afraid that would be the case. Thank you, I’ll check the save files just incase.
by Blinky
Mon May 21, 2018 2:50 pm
Forum: Technical Help
Topic: Losing blueprints when switching builds
Replies: 4
Views: 2291

Losing blueprints when switching builds

So I usually play using the experimental build but jumped back to 16.36 to play with some friends on their server. When I went back to experimental at a later date to continue with my current game I found that all my blueprints had disappeared. a) is this intentional? and b) is there any way to get ...
by Blinky
Tue Jan 09, 2018 11:20 pm
Forum: Ideas and Suggestions
Topic: Underground belt exit turns
Replies: 8
Views: 3908

Underground belt exit turns

TL;DR Allow exits for underground belts to come up facing left or right. What ? So underground belts currently only allow you to go down and then back up in a single direction, straight. I think it would be handy to allow the exit piece to be rotated so that the belt could immediately turn as it ca...
by Blinky
Sat Jan 06, 2018 4:17 pm
Forum: Gameplay Help
Topic: Changing Pollution settings mid game
Replies: 2
Views: 6074

Re: Changing Pollution settings mid game

Looks like that might do the trick. Will give it a go when I get home.

Thank you Koub.
by Blinky
Sat Jan 06, 2018 11:55 am
Forum: Gameplay Help
Topic: Changing Pollution settings mid game
Replies: 2
Views: 6074

Changing Pollution settings mid game

Hey guys, Sorry if this has been asked before, I did a quick search but didn’t find anything. Is it possible to change pollution settings once a game is up and running? I was messing around with the pollution dispersion figures and I think I set it too high as the buyers never attack. (I’m definitel...

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