Search found 17 matches
- Tue Apr 03, 2018 10:31 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 273908
Re: pY HighTech Discussion
Well I'm going to take the chance and add this too, thanks mugsy!
- Tue Apr 03, 2018 12:38 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 273908
Re: pY HighTech Discussion
I also have more bobs, mostly I wanted it to be the addition of bobs materials for deadlocks stacking and crating.
What did you add to the code, I'd very much like to run these mods together.
What did you add to the code, I'd very much like to run these mods together.
- Mon Apr 02, 2018 2:01 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 273908
Re: pY HighTech Discussion
Here is the log file.
- Mon Apr 02, 2018 1:57 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 273908
Re: pY HighTech Discussion
Okay here is the error message I'm getting
Failed to load mods:__pyhightech __/stdlib/data/recipe. Lua:207:bad argument #1 to 'pairs' (table expected, got nil)
Mods to be disabled :
[] pyhightech
EDIT : I haven't tried the new version yet, I'll do that now.
Failed to load mods:__pyhightech __/stdlib/data/recipe. Lua:207:bad argument #1 to 'pairs' (table expected, got nil)
Mods to be disabled :
[] pyhightech
EDIT : I haven't tried the new version yet, I'll do that now.
- Sun Apr 01, 2018 1:53 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 362216
Re: [MOD 0.13.17+] Rampant - 0.16.23
I'm always adding more lol, It's an addiction honestly. Just left most of the settings for
Rampant default. Thanks for your time. Love the mod!
Rampant default. Thanks for your time. Love the mod!
- Sat Mar 31, 2018 11:52 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 362216
Re: [MOD 0.13.17+] Rampant - 0.16.23
Yeah, removing the mod settings file will just create a new one with the default settings.
Before this new stable version I always used the most variations and it never took this long to load before, any idea why the loading times changed? I have 12 Gb of ram.
Before this new stable version I always used the most variations and it never took this long to load before, any idea why the loading times changed? I have 12 Gb of ram.
- Sat Mar 31, 2018 11:48 am
- Forum: Technical Help
- Topic: Where are settings values for mod settings now?
- Replies: 2
- Views: 1242
Re: Where are settings values for mod settings now?
Thanks, I guess now I'm no longer able to alter the file directly, don't feel like trying to wrap my walnut around that lol.
- Sat Mar 31, 2018 2:00 am
- Forum: Technical Help
- Topic: Where are settings values for mod settings now?
- Replies: 2
- Views: 1242
Where are settings values for mod settings now?
New format has me miffed
- Sat Mar 31, 2018 1:47 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 362216
Re: [MOD 0.13.17+] Rampant - 0.16.23
Your mod is not at fault, thier graphics card is likely overheating, that's what it sounds like to me, clean your computer, and make sure your cooling fans are working properly. Lol it was 9 years old,hilarious, they clearly know nothing about computer hardware..... Sucks but time to upgrade.... Abo...
- Wed Mar 14, 2018 5:49 pm
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 47115
Re: [MOD 0.16.x] MadClown01's Nuclear Extension
Your last update seemed to be what caused it, worked before just fine.
- Tue Mar 13, 2018 9:58 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 47115
Re: [MOD 0.16.x] MadClown01's Nuclear Extension
Yes to all, That is if the setting is clowns-centrifuging in the mod settings file. Using the latest experimental build, in case you didn't catch that. I'm stubborn and I'm going to try and figure out what the problem is, I'll keep you posted. I think it's a mod conflict personally. Figured it out ...
- Tue Mar 13, 2018 9:28 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 47115
Re: [MOD 0.16.x] MadClown01's Nuclear Extension
ERROR LOADING Clowns-Nuclear_ _ /data-final-fixes. Lua:8:attempt to index field 'kovarex-enrichment-process' (a nil value) Factorio V 0.16.30 Angel, bobs, AAIndustry, all yours, as well as many others. Possible compatibility issue with Sigma One's Nuclear mod? Is my best guess, I dug around various ...
- Mon Mar 12, 2018 9:22 pm
- Forum: Releases
- Topic: Version 0.16.29
- Replies: 22
- Views: 17292
Re: Version 0.16.29
Is it just me or did this destroy many mods?
- Sat Jan 06, 2018 3:37 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 397484
Re: Friday Facts #224 - Bots versus belts
Of all the posts I've read regarding potential bot changes that to me make sense and would at the same time bring bots more in line with belts in planning, would be to keep them restricted from entering the same space. The idea that 1000 logistic bots can currently occupy exactly the location and en...
- Sat Jan 06, 2018 3:25 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 397484
Re: Friday Facts #224 - Bots versus belts
Everyone wants belts buffed it seems overly popular at least, me... I'd rather see a need for power to run conveyer belts, take that lol
- Sat Jan 06, 2018 1:35 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 397484
Re: Friday Facts #224 - Bots versus belts
My 2 cents is very simple, it's never a good idea to remove a solid polished feature of any game, especially after it's been in the hands of players for so long. Beside that if people don't like how bots play you simply don't have to use them, perhaps to thwart temptation for some maybe I suggest yo...
- Thu Jan 04, 2018 11:26 pm
- Forum: Releases
- Topic: Version 0.16.14
- Replies: 30
- Views: 20020
Re: Version 0.16.14
Ah yes the Intel "meltdown" as it's being called, good thing I roll AMD.