Search found 61 matches

by Nefrums
Mon Sep 30, 2019 8:38 am
Forum: Gameplay Help
Topic: Early game large bitter bases clearing
Replies: 8
Views: 573

Re: Early game large bitter bases clearing

The easiest way to do this with low tech stuff is grenades. Put up a defensive line of turrets and walls outside of worm range, go in and spam grenades retreat back if biters start to surround you. Trick is to not get hit by the worms. Fairly easy once you get the hang of how worm targeting works. J...
by Nefrums
Sun Jul 28, 2019 4:02 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 56221

Re: Friday Facts #305 - The Oil Changes

But that does not solve the issue of blocked output.
by Nefrums
Sun Jul 28, 2019 3:17 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 56221

Re: Friday Facts #305 - The Oil Changes

you'd need lots of sulfur, you'd end up with excess petroleum if you use AOP or BOP or even Coal Liquefaction. EDIT: the other risk is if you want to produce a lot of accumulator, you'd need to consume the PG somehow. This is a big deal, and the response I gave to why there are so many things in PG...
by Nefrums
Sun Jul 28, 2019 2:13 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 56221

Re: Friday Facts #305 - The Oil Changes

you'd need lots of sulfur, you'd end up with excess petroleum if you use AOP or BOP or even Coal Liquefaction. EDIT: the other risk is if you want to produce a lot of accumulator, you'd need to consume the PG somehow. This is a big deal, and the response I gave to why there are so many things in PG...
by Nefrums
Sat Jul 20, 2019 1:31 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 47352

Re: Friday Facts #304 - Small bugs; Big changes

I think the changes are good!
It'll make the game slightly slower for us speedrunners, sub 1h bots will be a real challenge now.

I think it would make more sense to move sulfur and batteries to after chemical sci too. Only affects accumulatiors.
by Nefrums
Mon Jul 08, 2019 11:04 am
Forum: Minor issues
Topic: [0.17.54-2] Update planner actions continue after deconstruction planner
Replies: 5
Views: 318

Re: [0.17.54-2] Update planner actions continue after deconstruction planner

I agree that deconstruction should apply to the upgraded entities, making the upgrade unesesary.

While fixing this could you also fix that bluepriting copies the upgraded entities? Really annoing when you copy a build without noticeing that one random item has not been upgraded yet.
by Nefrums
Sat Jun 22, 2019 3:56 pm
Forum: Gameplay Help
Topic: First logistic chests
Replies: 8
Views: 810

Re: First logistic chests

After the first research you are able to use logistics bots to transport items from chests to the player.
The second tech gives the more useful ability to transport items from chests to chests.
by Nefrums
Thu Jun 20, 2019 10:16 am
Forum: Gameplay Help
Topic: UPS friendly, nuclear reactor design?
Replies: 33
Views: 2267

Re: UPS friendly, nuclear reactor design?

The metric of how ups efficient a reactor setup is is really simple. Count number of entities handling fluid or heat. Less is better. Ups efficiency per W is just W/(number of entities handling fluid or heat) Edit: you probarbly need to count heat exangers x3 as they handle 2 types of fluid and heat.
by Nefrums
Mon Mar 25, 2019 10:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.18] Furnaces don't show out of fuel warning
Replies: 1
Views: 565

[0.17.18] Furnaces don't show out of fuel warning

bug.jpg
bug.jpg (167.28 KiB) Viewed 565 times
by Nefrums
Tue Mar 19, 2019 10:27 am
Forum: Balancing
Topic: productivity 1 speed penalty is too harsh
Replies: 10
Views: 669

Re: productivity 1 speed penalty is too harsh

Prod modules when used correctly should reduce the number of assemblers you need.

Consider this example,. You make 60 ultiity sci a minute:
Using assembler2s without modules. -> 107 assembler2s.
If you put prod1s in the assemblers making sci. -> 102 assembler2s.
by Nefrums
Sat Mar 16, 2019 8:26 am
Forum: Minor issues
Topic: [0.17.12] Science pack consumption value wrong
Replies: 6
Views: 535

Re: [0.17.12] Science pack consumption value wrong

Labs did use prod1 modules. But tech worth 1300 utility science was researched. And the graph shows 599 consumed. That is close to half the number of utlity science that was acctualy consumed by the labs. Also the statistics changes slightly if you change the timespan. "10h" tab shows a different nu...
by Nefrums
Fri Mar 15, 2019 12:41 pm
Forum: Minor issues
Topic: [0.17.12] Science pack consumption value wrong
Replies: 6
Views: 535

Re: [0.17.12] Science pack consumption value wrong

Both, This is after a rocket was launched. Unmoded with default setting preset. Science consumed is lower than required for silo tech.
by Nefrums
Sun Mar 10, 2019 4:03 pm
Forum: Not a bug
Topic: [0.17.9] Inserters not working properly
Replies: 6
Views: 295

Re: [0.17.9] Inserters not working properly

Loewchen wrote:
Sun Mar 10, 2019 3:46 pm
This setup simply does not work, when the assembler produces less than one inserter can move, you run the chance that only one inserter will move it.
If all inserters are in the same chunk it does work. The inserters move every second item.
by Nefrums
Sun Mar 10, 2019 3:24 pm
Forum: Not a bug
Topic: [0.17.9] Inserters not working properly
Replies: 6
Views: 295

Re: [0.17.9] Inserters not working properly

This is not new, it is related to the inserters being in different chunks. Turn on the grid and you'll see.
by Nefrums
Fri Mar 08, 2019 9:38 am
Forum: General discussion
Topic: Was 0.17.7 biters nerfed already?
Replies: 21
Views: 2598

Re: Was 0.17.7 biters nerfed already?

It is harder now in a few specific cases. In 0.16 there was a bug that a nest consumed all pollution regardless if it could generate biters from it or not. This caused biter acctivity to not scale in proportion to generated pollution. As this is now fixed biter acctivity scales with pollution now. S...
by Nefrums
Tue Mar 05, 2019 2:19 pm
Forum: Ideas and Suggestions
Topic: [0.17] Consistent research time for upgrades techs
Replies: 0
Views: 104

[0.17] Consistent research time for upgrades techs

Most multi level upgrade techs have a research speed of 30s for the two first levels and then 60s for levels 3+. Some of the upgrade techs do not follow this pattern. Inserter stack sice and lab speed techs have 30s for all levels. Mining productivity have 60s for all levels. I propose that this is ...
by Nefrums
Tue Mar 05, 2019 10:39 am
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 20057

Re: Version 0.17.5

Yes, asymptotically it was actually 5 times cheaper. So I fixed it for 0.17.6. The cost will be like this: Level 1: 250 (red + green) Level 2: 500 (+blue) Level 3: 1000 (+purple+yellow) of level 4+ is (level - 3) * 2500 I like this! Could you also consider bringing the research time of level 1 to b...
by Nefrums
Tue Mar 05, 2019 9:38 am
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 20057

Re: Version 0.17.5

Yes, asymptotically it was actually 5 times cheaper. So I fixed it for 0.17.6. The cost will be like this: Level 1: 250 (red + green) Level 2: 500 (+blue) Level 3: 1000 (+purple+yellow) of level 4+ is (level - 3) * 2500 I like this! Could you also consider bringing the research time of level 1 to b...
by Nefrums
Sat Mar 02, 2019 10:50 am
Forum: Balancing
Topic: blue and yellow assembler are worse than grey
Replies: 42
Views: 3202

Re: blue and yellow assembler are worse than grey

Higher tier assemblers produce less pollution and support modules. At the cost of increased power consumption and build cost.
Works as intended.
by Nefrums
Sat Mar 02, 2019 9:39 am
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 5455

Re: Not pleased with 17.1 so far...

As I said above, loving 0.17, BUT, one very negative feedback: I very much dislike the middle-click to clear a quickbar item. Not sure if its bug or something that is planned to be fixed, but the middle mouse button has never been used until now, so why has it been introduced for the sole purpose o...

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