Search found 23 matches

by wizard07ksu
Sun Apr 12, 2020 4:40 am
Forum: Resolved Problems and Bugs
Topic: [posila][0.18.18] Rocket Rendering Order
Replies: 3
Views: 3334

[posila][0.18.18] Rocket Rendering Order

So I was just lazing about, watching rockets go up like ... rockets, when I noticed something strange. Inserter arms and circuit wiring render on top of the rocket. See here: Rocket Launch.png When the rocket is stationary it happens too: Rocket Not Yet Launched.png Looks even weirder with Alt mode ...
by wizard07ksu
Wed Apr 01, 2020 3:21 am
Forum: Not a bug
Topic: [0.18.17] Player Logistics Highlight While In Car
Replies: 3
Views: 1166

Re: [0.18.17] Player Logistics Highlight While In Car

Kinda says something about a game when I have to nitpick to this degree to find a "bug".

The highlighting still looks weird, but this can move over to "won't fix".

Thanks for the awesome game!
by wizard07ksu
Mon Mar 30, 2020 6:00 am
Forum: Not a bug
Topic: [0.18.17] Player Logistics Highlight While In Car
Replies: 3
Views: 1166

[0.18.17] Player Logistics Highlight While In Car

While placing a blueprint that contains a roboport, if the player is within range of the logistic network of any roboports in the blueprint, the player will be highlighted as a potential target of the network (like storage chests). However, if the player is in a vehicle, the highlight brackets still...
by wizard07ksu
Wed Nov 13, 2019 8:59 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.76] Train Can't Path When Moving Backwards
Replies: 5
Views: 4097

Re: [kovarex] [0.17.76] Train Can't Path When Moving Backwards

@TruePikachu

That is exactly the series of steps to reproduce this.

I filed this as a bug report since the behavior seemed odd to me. I'm fine with this being classified as "not a bug" - I did search there first but couldn't find anything related to this.
by wizard07ksu
Mon Nov 11, 2019 8:07 am
Forum: Not a bug
Topic: [0.17.76] Train Rectangle Misalignment
Replies: 1
Views: 894

[0.17.76] Train Rectangle Misalignment

When placing an inserter next to a rail segment in a station when a train is in the station, the selector that appears showing the train car affected by the inserter is misaligned with the segment. See figure 1: Horizontal misaligned.png This only happens when the inserter is actually adjacent to th...
by wizard07ksu
Fri Nov 08, 2019 12:50 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.76] Train Can't Path When Moving Backwards
Replies: 5
Views: 4097

[kovarex] [0.17.76] Train Can't Path When Moving Backwards

This will probably get moved to minor issues. I got in a train and changed the mode to manual, then started moving backwards. My train setup was LCCC, and I was on a dead-end track. By moving backwards, I'd get back onto the main rail system. While the train was moving backwards, I clicked on the en...
by wizard07ksu
Thu Jul 04, 2019 8:43 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.50] Ghost Trains not coupled when placed by bots
Replies: 5
Views: 5010

Re: [kovarex] [0.17.50] Ghost Trains not coupled when placed by bots

Despite small issues like this, and undo not undoing quite everything, I do love both of these features. With only a few minor exceptions, they work GREAT.

Thanks to the entire dev team for adding trains in blueprints and undo to the game!
by wizard07ksu
Fri Jun 21, 2019 3:15 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.50] Crash During Auto-Save With Keypress (connection.rail->segment->hasSignal(this) was not true)
Replies: 5
Views: 2319

Re: [0.17.50] Crash During Auto-Save With Keypress (connection.rail->segment->hasSignal(this) was not true)

Two more pieces of info: Factorio created a partial save file and said it was corrupt when I next started the game. I didn't explicitly try to load it, the game auto-selected the file and told me it was corrupt via a dialog with a "Confirm" button. When I looked for that file in the saves ...
by wizard07ksu
Thu Jun 20, 2019 1:13 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.50] Crash During Auto-Save With Keypress (connection.rail->segment->hasSignal(this) was not true)
Replies: 5
Views: 2319

[kovarex] [0.17.50] Crash During Auto-Save With Keypress (connection.rail->segment->hasSignal(this) was not true)

What did I do? I pressed 'Q' while mouse was hovering over an angled rail signal attached to a rail segment just after the auto-save progress bar dialog appeared. What happened? The progress bar froze for several seconds, then the "game has crashed dialog" appeared. What did I expect to h...
by wizard07ksu
Mon May 20, 2019 11:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.41] Move Screen With Active Blueprint
Replies: 1
Views: 2202

[0.17.41] Move Screen With Active Blueprint

This is a very minor thing, but when you have a blueprint selected you can't use click+drag to change the camera position. I have that option rebound to middle click so it doesn't conflict with placing a blueprint, but I have to use WASD to change the screen position. This works...mostly well. But w...
by wizard07ksu
Mon May 20, 2019 11:26 pm
Forum: Not a bug
Topic: [0.17.41] Undo Doesn't Always Undo
Replies: 2
Views: 1233

Re: [0.17.41] Undo Doesn't Always Undo

Was going to ask if this should be moved to "not a bug" or "won't fix", then noticed it's already been moved to Not a bug.

Thank you for your prompt response!
by wizard07ksu
Sun May 19, 2019 10:16 pm
Forum: Not a bug
Topic: [0.17.41] Undo Doesn't Always Undo
Replies: 2
Views: 1233

[0.17.41] Undo Doesn't Always Undo

Let me preface this with I *LOVE* the new undo feature. That said...here are a few things undo doesn't undo: Copy/pasting blueprints with decider/arithmetic settings Steps: Place a decider/arithmetic combinator and give it some settings. Copy the combinator, or create a blueprint. Place the blueprin...
by wizard07ksu
Sun May 19, 2019 9:59 pm
Forum: Minor issues
Topic: [0.17.41] Trains decelerate from 298 -> 259 kph in a single tick when in reverse (and certain other conditions are met)
Replies: 2
Views: 1468

Re: [0.17.41] Trains decelerate from 298 -> 259 kph in a single tick when in reverse (and certain other conditions are m

Not sure if this should go in its own report or not, but I think it is very similar. If a train is heading to a station (either temporary or part of a route), the station is removed from the train's station list, and that is the only station in the train's list, then the train will instantly come to...
by wizard07ksu
Fri Apr 12, 2019 5:05 am
Forum: Duplicates
Topic: [0.17.28] Can't Scroll Station Window
Replies: 2
Views: 1095

Re: [0.17.28] Can't Scroll Station Window

Yep, missed that one when I went looking for something similar.
by wizard07ksu
Fri Apr 12, 2019 5:04 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.32] Zoom in train schedule map does not respect hotkey settings
Replies: 7
Views: 4304

Re: [0.17.28] Zoom in train schedule map does not respect hotkey settings

@BattleFluffy Epic username :) Yes, I do experience that bug. It is one of the most currently annoying features of Factorio. Not game breaking, but really annoying. Also not enough for me not to put more time into this game than I really should.
by wizard07ksu
Thu Apr 11, 2019 3:00 am
Forum: Duplicates
Topic: [0.17.28] Can't Scroll Station Window
Replies: 2
Views: 1095

[0.17.28] Can't Scroll Station Window

I have 4 stations with the same name, and 13 trains that go to those 4 stations. When I open the station window, the trains going to these stations are displayed in a 3-by-x grid with a scroll wheel on the right. Depending on where the cursor is, I can scroll normally. But, if the cursor winds up hi...
by wizard07ksu
Thu Apr 11, 2019 2:52 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.32] Zoom in train schedule map does not respect hotkey settings
Replies: 7
Views: 4304

Re: [0.17.28] Zoom in train schedule map does not respect hotkey settings

It isn't just zoom keys - I rebound moving a map to middle mouse button (so I could use artillery targeting module as well), and the train map doesn't let me use middle mouse to move around.
by wizard07ksu
Sun May 13, 2018 8:03 am
Forum: Resolved Problems and Bugs
Topic: [Dominik]Insufficient Display Space
Replies: 5
Views: 4007

Re: [Dominik]Insufficient Display Space

This isn't insane. This is a perfectly normal example of scaling to ludicrous levels. Can confirm its fixed. Look at all those lovely numbers! Fixed.PNG My copper wire production is a little higher than I thought it was ... coulda sworn it was in the 300k-400k per minute range. Would it help you for...
by wizard07ksu
Wed May 02, 2018 11:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.40] Train signals no longer working
Replies: 33
Views: 17930

Re: [16.40] Train signals no longer working

I just opened up a megafactory. Last time I played was on 0.16.39, just updated to 0.16.40. All currently placed rail signals are not working. Take a look at this: Crashed Trains.PNG All trains in this pic are supposed to have either 1 or 3 cars, and always 1 engine. From left to right: a Steel trai...
by wizard07ksu
Tue May 01, 2018 6:13 am
Forum: Resolved Problems and Bugs
Topic: [Dominik]Insufficient Display Space
Replies: 5
Views: 4007

[Dominik]Insufficient Display Space

First, this is a very minor display bug. I know you are overhauling the UI for 0.17 (which I am VERY excited about!), so please just let me know if you can fix this or if it will no longer be an issue due to changes already made. The production statistics window needs the values columns slightly wid...

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