Search found 18 matches
- Tue Dec 03, 2024 9:37 pm
- Forum: Gameplay Help
- Topic: [2.0.23] how to delete interruptions from the list
- Replies: 1
- Views: 220
Re: [2.0.23] how to delete interruptions from the list
also the same question about train group
- Tue Dec 03, 2024 9:31 pm
- Forum: Gameplay Help
- Topic: [2.0.23] how to delete interruptions from the list
- Replies: 1
- Views: 220
[2.0.23] how to delete interruptions from the list
I created 2 interruptions
and want to delete the second, because it doesn't work and I don't want to use it and don't want to make mistake by chosen wrong.
How I can delete it from the list? I cannot find any button for this.
and want to delete the second, because it doesn't work and I don't want to use it and don't want to make mistake by chosen wrong.
How I can delete it from the list? I cannot find any button for this.
- Sat Mar 21, 2020 6:23 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1777018
Re: Development and Discussion
Sorry about that... If you look back a couple of pages in this thread, you'll see we had intensive discussions about how to make crystals 'easier'. They are rebalanced a lot (if you don't believe me, check the changelog of bio... :roll: ). This also introduces new ways of breeding biters as well ...
- Fri Mar 20, 2020 3:40 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1777018
Re: Development and Discussion
let's me think about crystals in modules.
I think too much.
0.17 was better.
is it possible to have an option to disable this thing?
this is just to make one crystal for a module. creative. used beacons and speed modules just to see.I think too much.
0.17 was better.
is it possible to have an option to disable this thing?
- Sat Jul 20, 2019 12:15 pm
- Forum: Resolved Problems and Bugs
- Topic: dedicated server 17.58 does not start (coredump)
- Replies: 5
- Views: 2181
Re: dedicated server 17.58 does not start (coredump)
Loewchen, thank you! you solved my issue..
- Sat Jul 20, 2019 11:13 am
- Forum: Resolved Problems and Bugs
- Topic: dedicated server 17.58 does not start (coredump)
- Replies: 5
- Views: 2181
Re: dedicated server 17.58 does not start (coredump)
looks like working. checking. will give a feedbackLoewchen wrote: Sat Jul 20, 2019 11:06 amshould it not be ./bin/x64/factorio --start-server ./saves/my-save.zip ?./bin/x64/factorio --start-server saves/my-save.zip
- Sat Jul 20, 2019 11:02 am
- Forum: Resolved Problems and Bugs
- Topic: dedicated server 17.58 does not start (coredump)
- Replies: 5
- Views: 2181
Re: dedicated server 17.58 does not start (coredump)
there is no log, only factorio.core file. about 4.1Mb. do you need it?
- Sat Jul 20, 2019 10:51 am
- Forum: Resolved Problems and Bugs
- Topic: dedicated server 17.58 does not start (coredump)
- Replies: 5
- Views: 2181
dedicated server 17.58 does not start (coredump)
try to start dedicated server on FreeBSD 12 with linux support and get coredump:
kldstat
Id Refs Address Size Name
1 24 0xffffffff80200000 243d260 kernel
2 1 0xffffffff82821000 25a68 ipfw.ko
4 3 0xffffffff82881000 2e28 linux_common.ko
6 1 0xffffffff828b8000 acf mac_ntpd.ko
8 1 ...
kldstat
Id Refs Address Size Name
1 24 0xffffffff80200000 243d260 kernel
2 1 0xffffffff82821000 25a68 ipfw.ko
4 3 0xffffffff82881000 2e28 linux_common.ko
6 1 0xffffffff828b8000 acf mac_ntpd.ko
8 1 ...
- Mon Mar 04, 2019 7:49 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1777018
Re: Development and Discussion
Hello,
let me speak about Chloramine. IRL it's made from ammonia with sodium hypochlorite like in the game. but in the game there is only chloramine as result, instead of NH3 + NaOCl β NH2Cl + NaOH
https://en.wikipedia.org/wiki/Chloramine#Production
as result, there is a big problem to make sodium ...
let me speak about Chloramine. IRL it's made from ammonia with sodium hypochlorite like in the game. but in the game there is only chloramine as result, instead of NH3 + NaOCl β NH2Cl + NaOH
https://en.wikipedia.org/wiki/Chloramine#Production
as result, there is a big problem to make sodium ...
- Thu Mar 01, 2018 6:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] cannot start headless server
- Replies: 5
- Views: 4438
Re: [16.27] cannot start headless server
may be library problem?
16.15
ldd factorio16.15/factorio/bin/x64/factorio
factorio16.15/factorio/bin/x64/factorio:
linux_vdso.so.1 => (0x00007ffffffff000)
libpthread.so.0 => /lib64/libpthread.so.0 (0x0000000801c98000)
librt.so.1 => /lib64/librt.so.1 (0x0000000801eb5000)
libdl.so.2 => /lib64 ...
16.15
ldd factorio16.15/factorio/bin/x64/factorio
factorio16.15/factorio/bin/x64/factorio:
linux_vdso.so.1 => (0x00007ffffffff000)
libpthread.so.0 => /lib64/libpthread.so.0 (0x0000000801c98000)
librt.so.1 => /lib64/librt.so.1 (0x0000000801eb5000)
libdl.so.2 => /lib64 ...
- Thu Mar 01, 2018 6:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] cannot start headless server
- Replies: 5
- Views: 4438
Re: [16.27] cannot start headless server
Code: Select all
% locale
LANG=
LC_CTYPE="C"
LC_COLLATE="C"
LC_TIME="C"
LC_NUMERIC="C"
LC_MONETARY="C"
LC_MESSAGES="C"
LC_ALL=C
- Thu Mar 01, 2018 1:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] cannot start headless server
- Replies: 5
- Views: 4438
Re: [16.27] cannot start headless server
Checked versions:
16.16 works
16.17 gets error: ./bin/x64/factorio: error while loading shared libraries: libssl.so.1.0.0: cannot open shared object file: No such file or directory
16.18 gets error: 0.000 Error Util.cpp:49: wstring_convert::from_bytes
16.16 works
16.17 gets error: ./bin/x64/factorio: error while loading shared libraries: libssl.so.1.0.0: cannot open shared object file: No such file or directory
16.18 gets error: 0.000 Error Util.cpp:49: wstring_convert::from_bytes
- Thu Mar 01, 2018 1:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] cannot start headless server
- Replies: 5
- Views: 4438
[0.16.27] cannot start headless server
Hello,
I run headless server on 16.15 and it works fine, today, I want to upgrade to the latest and get error when start factorio
0.000 Error Util.cpp:49: wstring_convert::from_bytes
% ./bin/x64/factorio
0.000 Error Util.cpp:49: wstring_convert::from_bytes
% ls -al
total 8
drwxr-xr-x 2 ...
I run headless server on 16.15 and it works fine, today, I want to upgrade to the latest and get error when start factorio
0.000 Error Util.cpp:49: wstring_convert::from_bytes
% ./bin/x64/factorio
0.000 Error Util.cpp:49: wstring_convert::from_bytes
% ls -al
total 8
drwxr-xr-x 2 ...
- Thu Dec 21, 2017 2:04 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Just another calculator? - No, it's CALCORIO!
- Replies: 27
- Views: 32590
Re: Just another calculator? - No, it's CALCORIO!
wanna calc 60 production science pack per minute

but assembling machine 1 cannot build from 3 source. only 2.

but assembling machine 1 cannot build from 3 source. only 2.
- Thu Dec 21, 2017 12:56 pm
- Forum: Releases
- Topic: Version 0.16.6
- Replies: 14
- Views: 18309
Re: Version 0.16.6
0.15.37
https://image.prntscr.com/image/r07U16OnQfOHmoowwjw9dQ.png
https://image.prntscr.com/image/d3ME42YgTQ634aH1FdZygQ.png
https://image.prntscr.com/image/rLKSGJfSQ8WGV-fAJv894A.png
500x500 square first bitter base in the right down corner
https://image.prntscr.com/image/1onQ ...
https://image.prntscr.com/image/r07U16OnQfOHmoowwjw9dQ.png
https://image.prntscr.com/image/d3ME42YgTQ634aH1FdZygQ.png
https://image.prntscr.com/image/rLKSGJfSQ8WGV-fAJv894A.png
500x500 square first bitter base in the right down corner
https://image.prntscr.com/image/1onQ ...
- Thu Dec 21, 2017 11:29 am
- Forum: Releases
- Topic: Version 0.16.6
- Replies: 14
- Views: 18309
Re: Version 0.16.6
this is only resources, I don't test biter baseVinWij wrote:Isn't his comment about the biter bases rather than the resources? Or are biters influenced by the same settings?
- Thu Dec 21, 2017 10:17 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 120472
Re: 0.16 Map generation Feedback
the problem is that in 0.15 very high settings in size and frequency give a lot of resources and big size for each deposit. In 0.16.6 very high settings give only big deposit in home area and drops outside home are. (sorry for copy from https://forums.factorio.com/viewtopic.php?f=3&t=55316#p326030 )
- Thu Dec 21, 2017 8:57 am
- Forum: Releases
- Topic: Version 0.16.6
- Replies: 14
- Views: 18309
Re: Version 0.16.6
but the problem is that in 0.15 very high settings in size and frequency give a lot of resources and big size for each deposit. In 0.16.6 very high settings give only big deposit in home area and drops outside home are.