Search found 18 matches

by Blood Angel
Tue Dec 03, 2024 9:37 pm
Forum: Gameplay Help
Topic: [2.0.23] how to delete interruptions from the list
Replies: 1
Views: 220

Re: [2.0.23] how to delete interruptions from the list

also the same question about train group
by Blood Angel
Tue Dec 03, 2024 9:31 pm
Forum: Gameplay Help
Topic: [2.0.23] how to delete interruptions from the list
Replies: 1
Views: 220

[2.0.23] how to delete interruptions from the list

I created 2 interruptions
12-04-2024, 00-28-28.png
12-04-2024, 00-28-28.png (31.78 KiB) Viewed 220 times

and want to delete the second, because it doesn't work and I don't want to use it and don't want to make mistake by chosen wrong.
How I can delete it from the list? I cannot find any button for this.
by Blood Angel
Sat Mar 21, 2020 6:23 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1777018

Re: Development and Discussion



Sorry about that... If you look back a couple of pages in this thread, you'll see we had intensive discussions about how to make crystals 'easier'. They are rebalanced a lot (if you don't believe me, check the changelog of bio... :roll: ). This also introduces new ways of breeding biters as well ...
by Blood Angel
Fri Mar 20, 2020 3:40 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1777018

Re: Development and Discussion

let's me think about crystals in modules.
clipboard_image_20a184c85b3df9.jpg
clipboard_image_20a184c85b3df9.jpg (236.08 KiB) Viewed 8292 times
this is just to make one crystal for a module. creative. used beacons and speed modules just to see.
I think too much.
0.17 was better.
is it possible to have an option to disable this thing?
by Blood Angel
Sat Jul 20, 2019 12:15 pm
Forum: Resolved Problems and Bugs
Topic: dedicated server 17.58 does not start (coredump)
Replies: 5
Views: 2181

Re: dedicated server 17.58 does not start (coredump)

Loewchen, thank you! you solved my issue..
by Blood Angel
Sat Jul 20, 2019 11:13 am
Forum: Resolved Problems and Bugs
Topic: dedicated server 17.58 does not start (coredump)
Replies: 5
Views: 2181

Re: dedicated server 17.58 does not start (coredump)

Loewchen wrote: Sat Jul 20, 2019 11:06 am
./bin/x64/factorio --start-server saves/my-save.zip
should it not be ./bin/x64/factorio --start-server ./saves/my-save.zip ?
looks like working. checking. will give a feedback
by Blood Angel
Sat Jul 20, 2019 11:02 am
Forum: Resolved Problems and Bugs
Topic: dedicated server 17.58 does not start (coredump)
Replies: 5
Views: 2181

Re: dedicated server 17.58 does not start (coredump)

there is no log, only factorio.core file. about 4.1Mb. do you need it?
by Blood Angel
Sat Jul 20, 2019 10:51 am
Forum: Resolved Problems and Bugs
Topic: dedicated server 17.58 does not start (coredump)
Replies: 5
Views: 2181

dedicated server 17.58 does not start (coredump)

try to start dedicated server on FreeBSD 12 with linux support and get coredump:
kldstat
Id Refs Address Size Name
1 24 0xffffffff80200000 243d260 kernel
2 1 0xffffffff82821000 25a68 ipfw.ko
4 3 0xffffffff82881000 2e28 linux_common.ko
6 1 0xffffffff828b8000 acf mac_ntpd.ko
8 1 ...
by Blood Angel
Mon Mar 04, 2019 7:49 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1777018

Re: Development and Discussion

Hello,

let me speak about Chloramine. IRL it's made from ammonia with sodium hypochlorite like in the game. but in the game there is only chloramine as result, instead of NH3 + NaOCl β†’ NH2Cl + NaOH
https://en.wikipedia.org/wiki/Chloramine#Production

as result, there is a big problem to make sodium ...
by Blood Angel
Thu Mar 01, 2018 6:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.27] cannot start headless server
Replies: 5
Views: 4438

Re: [16.27] cannot start headless server

may be library problem?
16.15
ldd factorio16.15/factorio/bin/x64/factorio
factorio16.15/factorio/bin/x64/factorio:
linux_vdso.so.1 => (0x00007ffffffff000)
libpthread.so.0 => /lib64/libpthread.so.0 (0x0000000801c98000)
librt.so.1 => /lib64/librt.so.1 (0x0000000801eb5000)
libdl.so.2 => /lib64 ...
by Blood Angel
Thu Mar 01, 2018 6:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.27] cannot start headless server
Replies: 5
Views: 4438

Re: [16.27] cannot start headless server

Code: Select all

% locale
LANG=
LC_CTYPE="C"
LC_COLLATE="C"
LC_TIME="C"
LC_NUMERIC="C"
LC_MONETARY="C"
LC_MESSAGES="C"
LC_ALL=C
by Blood Angel
Thu Mar 01, 2018 1:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.27] cannot start headless server
Replies: 5
Views: 4438

Re: [16.27] cannot start headless server

Checked versions:
16.16 works
16.17 gets error: ./bin/x64/factorio: error while loading shared libraries: libssl.so.1.0.0: cannot open shared object file: No such file or directory
16.18 gets error: 0.000 Error Util.cpp:49: wstring_convert::from_bytes
by Blood Angel
Thu Mar 01, 2018 1:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.27] cannot start headless server
Replies: 5
Views: 4438

[0.16.27] cannot start headless server

Hello,

I run headless server on 16.15 and it works fine, today, I want to upgrade to the latest and get error when start factorio
0.000 Error Util.cpp:49: wstring_convert::from_bytes

% ./bin/x64/factorio
0.000 Error Util.cpp:49: wstring_convert::from_bytes


% ls -al
total 8
drwxr-xr-x 2 ...
by Blood Angel
Thu Dec 21, 2017 2:04 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Just another calculator? - No, it's CALCORIO!
Replies: 27
Views: 32590

Re: Just another calculator? - No, it's CALCORIO!

wanna calc 60 production science pack per minute
Image

but assembling machine 1 cannot build from 3 source. only 2.
by Blood Angel
Thu Dec 21, 2017 12:56 pm
Forum: Releases
Topic: Version 0.16.6
Replies: 14
Views: 18309

Re: Version 0.16.6

0.15.37
https://image.prntscr.com/image/r07U16OnQfOHmoowwjw9dQ.png
https://image.prntscr.com/image/d3ME42YgTQ634aH1FdZygQ.png
https://image.prntscr.com/image/rLKSGJfSQ8WGV-fAJv894A.png
500x500 square first bitter base in the right down corner
https://image.prntscr.com/image/1onQ ...
by Blood Angel
Thu Dec 21, 2017 11:29 am
Forum: Releases
Topic: Version 0.16.6
Replies: 14
Views: 18309

Re: Version 0.16.6

VinWij wrote:Isn't his comment about the biter bases rather than the resources? Or are biters influenced by the same settings?
this is only resources, I don't test biter base
by Blood Angel
Thu Dec 21, 2017 10:17 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 120472

Re: 0.16 Map generation Feedback

the problem is that in 0.15 very high settings in size and frequency give a lot of resources and big size for each deposit. In 0.16.6 very high settings give only big deposit in home area and drops outside home are. (sorry for copy from https://forums.factorio.com/viewtopic.php?f=3&t=55316#p326030 )
by Blood Angel
Thu Dec 21, 2017 8:57 am
Forum: Releases
Topic: Version 0.16.6
Replies: 14
Views: 18309

Re: Version 0.16.6

but the problem is that in 0.15 very high settings in size and frequency give a lot of resources and big size for each deposit. In 0.16.6 very high settings give only big deposit in home area and drops outside home are.

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