Search found 80 matches

by Pridesfall
Wed Mar 18, 2020 12:44 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 507
Views: 47182

Re: pY Alien Life - Discussion

The_Ferret wrote:
Wed Mar 18, 2020 12:26 am
I just updated to the latest versions of every PyMod. All of the science pack recipes have disappeared! :o
They're made in a new building. I think it's called the research center.
by Pridesfall
Tue Mar 17, 2020 9:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.13] Character GUI misses `Logistics` tab after upgrade
Replies: 4
Views: 382

Re: [0.18.13] Character GUI misses `Logistics` tab after upgrade

I'm missing it too. I had it when I first loaded up a save and then it wasn't there later. *edit- I lose it when I run this command I was running to fix another tech migration problem with a Pyanodon mod. /c for _,player in pairs(game.players) do player.force.reset_recipes() player.force.reset_techn...
by Pridesfall
Mon Mar 16, 2020 6:58 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 507
Views: 47182

Re: pY Alien Life - Discussion

Well I noticed a funny bug in my game today. In the production window when I look at what's been made in the life of my whole base, it shows I've produced 141G moondrop and consumed 13k. That is, 31M/min produced vs 3.0/min consumed. It isn't breaking anything and only shows crazy high numbers if I ...
by Pridesfall
Tue Mar 10, 2020 4:40 pm
Forum: PyMods
Topic: How to start with Py + Bob + Angel
Replies: 6
Views: 333

Re: How to start with Py + Bob + Angel

You can hand craft basic circuits using a simple recipe. To automate them takes an advanced process if you're playing with Py High Tech. It's possible Bobs/Angels changes that to make it easier but I've never played them all together.
by Pridesfall
Mon Feb 24, 2020 11:29 pm
Forum: 1 / 0 magic
Topic: [0.18.8] Crash: LightRenderer::loadLights
Replies: 1
Views: 82

[0.18.8] Crash: LightRenderer::loadLights

I was laying yellow belts when I got the white crash to desktop window that asked me to post here. I'm going to play it more to see if I can get it to crash again but unfortunately I don't have specifics. The crash happened within about a minute or two of the autosave. Mods used are all up to date. ...
by Pridesfall
Mon Feb 17, 2020 7:14 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 507
Views: 47182

Re: pY Alien Life - Discussion

I'd like to add that I think we both knew to use the creatures/plants as modules, I know I did. I was just trying to express my surprise, a good surprise, at what was needed to get it working. I wasn't really going to build that many farms.
by Pridesfall
Sun Feb 16, 2020 9:30 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 507
Views: 47182

Re: pY Alien Life - Discussion

Me: "This mod isn't too bad so far."

Goes to setup some Kicalk for fiber. . . "Uh oh."

Ok. I need 0.2 Kicalk/sec. Great! I only need 3750 factories.
by Pridesfall
Tue Feb 11, 2020 6:09 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 507
Views: 47182

Re: pY Alien Life - Discussion

Awesome mod so far! I wished I could have played it longer last night but I was falling asleep and finding I had walked far far away.
by Pridesfall
Tue Feb 11, 2020 6:07 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 737
Views: 79050

Re: pY HighTech Discussion

The yellow icon for the Mk 1 Chipshooter plant is zoomed in when you hover over the circuit board 1 recipe.
by Pridesfall
Tue Feb 04, 2020 3:27 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 737
Views: 79050

Re: pY HighTech Discussion

aklesey1 wrote:
Tue Feb 04, 2020 2:00 pm
Question - why stack sizes of different circuits are different
Different stack sizes.png
Circuit board 1 = 100
Circuit board 2 = 100
Circuit board 3 = 200
Intelligent unit = 200
Why all circuits cannot be 100 or 200 stack sizees?
Miniaturization at higher tier levels?
by Pridesfall
Thu Jan 30, 2020 3:19 am
Forum: PyMods
Topic: Resource gen settings
Replies: 17
Views: 597

Re: Resource gen settings

I've only ever used vanilla resource gen. What does RSO provide that people like?
by Pridesfall
Tue Jan 28, 2020 10:53 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1407
Views: 124286

Re: pY Raw Ores Discussion

shadowpho wrote:
Tue Jan 28, 2020 10:11 pm
Plus to get to that point requires 500 hours of gameplay... so there's that.
So it comes into play almost halfway through a run? lol
by Pridesfall
Sun Jan 26, 2020 9:03 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 507
Views: 47182

Re: pY Alien Life - Discussion

Stuff I think you make some good points but I think you just confirmed that the mod is shaping up to be what we all know and love about the Pyanodon mods. I picked playing this mod over ones like Bobs & Angels because I have limited time to play and so I wanted to just stick with the hardest one fr...
by Pridesfall
Sun Jan 19, 2020 6:47 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 507
Views: 47182

Re: pY Alien Life - Discussion

Hello everyone. Today we will have a special thing. OtakuShowBoat will stream for the first time, a complete pyAL mod. If you´re interested in see how it is and talk with us in the live chat, go and give it a go: https://www.twitch.tv/otakushowboat/ As soon as we fix some bugs here, we shall put in...
by Pridesfall
Wed Jan 15, 2020 2:54 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 507
Views: 47182

Re: pY Alien Life - Discussion

pyanodon wrote:
Tue Jan 14, 2020 10:42 pm
Almost there people.
Awesome!
by Pridesfall
Tue Jan 14, 2020 8:53 pm
Forum: PyMods
Topic: Mod conflict
Replies: 7
Views: 276

Re: Mod conflict

If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running. Thanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying ...
by Pridesfall
Sat Jan 11, 2020 4:49 pm
Forum: PyMods
Topic: 2 Suggestions
Replies: 25
Views: 1218

Re: 2 Suggestions

I like it. The whole small parts idea is one of my favorite parts of Pyanodon.
by Pridesfall
Tue Jan 07, 2020 3:05 pm
Forum: PyMods
Topic: Circuit 1 basic recipe unavailable to be automated?
Replies: 9
Views: 445

Re: Circuit 1 basic recipe unavailable to be automated?

Helmod seems to be more appropriate for that ? Yea, sort of. I'm more talking about how nice it is to help set up manageable goals. Using Helmod to figure out circuit 2's is going to give you a ridiculous big chain to make. I would add goals along the way that would get me there. Also helps remind ...
by Pridesfall
Mon Jan 06, 2020 9:19 pm
Forum: PyMods
Topic: Circuit 1 basic recipe unavailable to be automated?
Replies: 9
Views: 445

Re: Circuit 1 basic recipe unavailable to be automated?

The steps to make red circuits make the automation of the first circuits look easy. It feels so good once you get it though and it's awesome to see the whole factory work together to make that one little item. Just wanted you to be prepared and not surprised. I like the "Todo List" mod to help tackl...
by Pridesfall
Mon Dec 23, 2019 9:14 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 507
Views: 47182

Re: pY Alien Life - Discussion

donoya wrote:
Mon Dec 23, 2019 9:10 pm
How do I 'Evolve' to access the tech tree? Is there a tutorial anywhere for that?
I was joking. The mod was a troll of sorts. Someone other than Pyanodon released it to be funny.

Go to advanced search