Search found 99 matches

by Pridesfall
Thu Aug 06, 2020 7:34 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1748
Views: 261045

Re: pY Coal Processing - Discussion

Fuel input have no way to have indication. its a factorio limitation not mine. These kind of inputs will accept any liquids. also other factorio limitations, not ours. Glassworks wont have their consuption changed. Although I'm sure it won't fix everyone's confusion, maybe the Glassworks descriptio...
by Pridesfall
Mon Aug 03, 2020 10:25 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 556
Views: 51826

Re: pY Petroleum Handling

i have a strange problem with new hot-air and hope someone can help me: warm brick uses coke-oven-gas 250°+ hot brick uses coke-oven-gas 500°+ my coke production generates coke-oven-gas at 500°, i then transport it via train to a different location and tried to feed into hot brick line, but the inp...
by Pridesfall
Fri Jun 19, 2020 8:31 am
Forum: PyMods
Topic: Can't help but feel I screwed something up...
Replies: 13
Views: 703

Re: Can't help but feel I screwed something up...

You're going to have much fewer problems and a more challenging experience if you play a pure Py run. You're playing with mods that weren't designed to work together on their own.
by Pridesfall
Thu Jun 18, 2020 4:46 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 11597

Re: Version 0.18.32

This update absolutely broke my over 300 hour train based Pyanodon run. I took advantage of the fact that fluids couldn't be mixed by having train stops that accepted up to 3 different fluids and since they couldn't mix, the correct pumps always emptied the tanks. Now I have probably 50 trains with...
by Pridesfall
Wed Jun 17, 2020 7:23 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 11597

Re: Version 0.18.32

This update absolutely broke my over 300 hour train based Pyanodon run. I took advantage of the fact that fluids couldn't be mixed by having train stops that accepted up to 3 different fluids and since they couldn't mix, the correct pumps always emptied the tanks. Now I have probably 50 trains with ...
by Pridesfall
Wed Jun 17, 2020 5:32 am
Forum: PyMods
Topic: pyAL any tips on glass?
Replies: 5
Views: 517

Re: pyAL any tips on glass?

I'd add, I have always been short on glass until the chemical science recipe. So I think it's a planned bottleneck.
by Pridesfall
Thu Jun 04, 2020 7:49 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 682
Views: 68530

Re: pY Alien Life - Discussion

Hey guys, a little bit of help... I just started getting into pyalien stuff in my play through, and I need biomass to feed my first vrauk. There are WAY too many recipes for biomass. Can anyone tell me which ones are good where I am and later? most of the ones I look at are just not efficient enoug...
by Pridesfall
Wed May 27, 2020 8:25 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 121
Views: 23337

Re: [MOD 0.15.15+] FNEI Mod

Thanks to ETK03 for this fix to the latest crash.

You can go to FNEI_0.3.2/prototypes/recipe_styles.lua and change line 277 from parent = "green_slot_button", to parent = "slot_button",

I also added a fixed version of the file you can copy into your mod.
by Pridesfall
Wed May 27, 2020 6:43 am
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 257
Views: 56609

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

Getting this error on startup while on 0.18.27.
by Pridesfall
Fri May 22, 2020 6:11 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 682
Views: 68530

Re: pY Alien Life - Discussion

I found a weird minor bug. When you select the phytoplankton farm to be built from an assembly machine, it shows up under the Alien Life tab but when you look for it under circuit conditions on an inserter, it's under Fusion Energy.

Still loving the mod! Great work!
by Pridesfall
Sat May 16, 2020 5:09 am
Forum: 1 / 0 magic
Topic: [0.18.24] Crash on exit
Replies: 1
Views: 156

[0.18.24] Crash on exit

I had just saved my game and exited to the main menu. After I clicked exit the game crashed and the window asking me to post here popped up.
by Pridesfall
Sun May 10, 2020 6:14 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 532
Views: 78133

Re: pY Fusion Energy - Discussion

Pyanaodon Alien Life 1.6.8 does not have a dependency on Pyanadon HighTech. However, if you load AlienLife without HighTech, factorio will not start and gives the following error: 6.183 Checksum of pyalienlife: 3086968001 6.492 Error ModManager.cpp:1469: Error in assignID, item with name 'tall-oil-...
by Pridesfall
Fri May 01, 2020 6:19 am
Forum: PyMods
Topic: No logistics tab
Replies: 4
Views: 240

Re: No logistics tab

Is anyone else missing their logistics tab? It worked last night but now is missing. I did a Factorio bug report but Rseding said it was there for him when he loaded up my save. Only thing I did was get the new Factorio update and update my mods. Have you tried resetting your tech or anything? Sorr...
by Pridesfall
Fri May 01, 2020 5:07 am
Forum: PyMods
Topic: No logistics tab
Replies: 4
Views: 240

Re: No logistics tab

If I load my save with all of PyAL disabled I have the logistics tab but when I add it, it isn't there. Here's a link to my save if anyone has any ideas.

https://drive.google.com/open?id=1YurOy ... 4R_K4QrCik
by Pridesfall
Fri May 01, 2020 3:35 am
Forum: PyMods
Topic: No logistics tab
Replies: 4
Views: 240

No logistics tab

Is anyone else missing their logistics tab? It worked last night but now is missing. I did a Factorio bug report but Rseding said it was there for him when he loaded up my save. Only thing I did was get the new Factorio update and update my mods.
by Pridesfall
Thu Apr 30, 2020 9:51 pm
Forum: Not a bug
Topic: [0.18.22] Logistics tab missing from inventory
Replies: 2
Views: 161

[0.18.22] Logistics tab missing from inventory

Since getting the update today my game is missing the logistics tab. I have the crafting, and character tabs but nothing past it. The only other differences to my game since last night is I don't have the helmod mod installed and I manually changed the data.lua content in Actual craft and FNEI from ...
by Pridesfall
Sat Apr 18, 2020 5:58 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 682
Views: 68530

Re: pY Alien Life - Discussion

Moondrops are still showing really high production values. It looks like when the bonus quantity (10% 1-3 x Moondrop) of moondrop is triggered, when processing moondrop seeds in the botanical nursery, it records that 29G of moondrop as being produced. Over the life of my 178 hour playthrough, it sho...
by Pridesfall
Mon Apr 06, 2020 5:03 pm
Forum: PyMods
Topic: Love the new icons in the most recent update
Replies: 3
Views: 330

Re: Love the new icons in the most recent update

The new icons do help, it makes it easier to separate out building A from building B if they have similar looks. Also *shakes fist* I see you took out the phytoplankton->biomass recipe. I guess that's good reason for me to finally get a decent non-cheesy biomass setup going... :) It really was too ...
by Pridesfall
Wed Mar 18, 2020 12:44 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 682
Views: 68530

Re: pY Alien Life - Discussion

The_Ferret wrote:
Wed Mar 18, 2020 12:26 am
I just updated to the latest versions of every PyMod. All of the science pack recipes have disappeared! :o
They're made in a new building. I think it's called the research center.

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