Search found 103 matches

by Pridesfall
Sat Oct 24, 2020 9:49 pm
Forum: PyMods
Topic: High-tech chips
Replies: 2
Views: 240

Re: High-tech chips

Sure. My base design is based around LTN with city blocks. I'm building out from the mall and the base is 20 blocks tall and across. Each block contains 8 stations, 2 on each side, that accepts 1-2 trains. I have 11 train depots containing a total of 165 trains. My base is powered mostly with solar ...
by Pridesfall
Sat Oct 24, 2020 8:42 am
Forum: PyMods
Topic: High-tech chips
Replies: 2
Views: 240

High-tech chips

Just needed to brag to someone that I just made my first high-tech (blue) chips with the complete Py suit. 454 hours. Oof.

Can't wait to progress further.
by Pridesfall
Mon Sep 07, 2020 10:41 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 742
Views: 82150

Re: pY Alien Life - Discussion

Altaric wrote:
Mon Sep 07, 2020 12:22 pm
I'm curious what's gonna change :)
*Scared
by Pridesfall
Sat Aug 15, 2020 11:16 pm
Forum: Pending
Topic: [1.0.0] Crash, in lua
Replies: 1
Views: 143

[1.0.0] Crash, in lua

I had a crash to desktop while sitting at a train stop and waiting for my logistic robots to refill my inventory. I included my last autosave. My game and mods were up to date.

I tried to duplicate my actions from the autosave and it didn't crash this time so probably not the most helpful but report.
by Pridesfall
Thu Aug 06, 2020 7:34 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1758
Views: 279693

Re: pY Coal Processing - Discussion

Fuel input have no way to have indication. its a factorio limitation not mine. These kind of inputs will accept any liquids. also other factorio limitations, not ours. Glassworks wont have their consuption changed. Although I'm sure it won't fix everyone's confusion, maybe the Glassworks descriptio...
by Pridesfall
Mon Aug 03, 2020 10:25 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 591
Views: 59418

Re: pY Petroleum Handling

i have a strange problem with new hot-air and hope someone can help me: warm brick uses coke-oven-gas 250°+ hot brick uses coke-oven-gas 500°+ my coke production generates coke-oven-gas at 500°, i then transport it via train to a different location and tried to feed into hot brick line, but the inp...
by Pridesfall
Fri Jun 19, 2020 8:31 am
Forum: PyMods
Topic: Can't help but feel I screwed something up...
Replies: 25
Views: 1687

Re: Can't help but feel I screwed something up...

You're going to have much fewer problems and a more challenging experience if you play a pure Py run. You're playing with mods that weren't designed to work together on their own.
by Pridesfall
Thu Jun 18, 2020 4:46 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 13160

Re: Version 0.18.32

This update absolutely broke my over 300 hour train based Pyanodon run. I took advantage of the fact that fluids couldn't be mixed by having train stops that accepted up to 3 different fluids and since they couldn't mix, the correct pumps always emptied the tanks. Now I have probably 50 trains with...
by Pridesfall
Wed Jun 17, 2020 7:23 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 13160

Re: Version 0.18.32

This update absolutely broke my over 300 hour train based Pyanodon run. I took advantage of the fact that fluids couldn't be mixed by having train stops that accepted up to 3 different fluids and since they couldn't mix, the correct pumps always emptied the tanks. Now I have probably 50 trains with ...
by Pridesfall
Wed Jun 17, 2020 5:32 am
Forum: PyMods
Topic: pyAL any tips on glass?
Replies: 5
Views: 853

Re: pyAL any tips on glass?

I'd add, I have always been short on glass until the chemical science recipe. So I think it's a planned bottleneck.
by Pridesfall
Thu Jun 04, 2020 7:49 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 742
Views: 82150

Re: pY Alien Life - Discussion

Hey guys, a little bit of help... I just started getting into pyalien stuff in my play through, and I need biomass to feed my first vrauk. There are WAY too many recipes for biomass. Can anyone tell me which ones are good where I am and later? most of the ones I look at are just not efficient enoug...
by Pridesfall
Wed May 27, 2020 8:25 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 122
Views: 25614

Re: [MOD 0.15.15+] FNEI Mod

Thanks to ETK03 for this fix to the latest crash.

You can go to FNEI_0.3.2/prototypes/recipe_styles.lua and change line 277 from parent = "green_slot_button", to parent = "slot_button",

I also added a fixed version of the file you can copy into your mod.
by Pridesfall
Wed May 27, 2020 6:43 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 264
Views: 61413

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

Getting this error on startup while on 0.18.27.
by Pridesfall
Fri May 22, 2020 6:11 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 742
Views: 82150

Re: pY Alien Life - Discussion

I found a weird minor bug. When you select the phytoplankton farm to be built from an assembly machine, it shows up under the Alien Life tab but when you look for it under circuit conditions on an inserter, it's under Fusion Energy.

Still loving the mod! Great work!
by Pridesfall
Sat May 16, 2020 5:09 am
Forum: 1 / 0 magic
Topic: [0.18.24] Crash on exit
Replies: 1
Views: 208

[0.18.24] Crash on exit

I had just saved my game and exited to the main menu. After I clicked exit the game crashed and the window asking me to post here popped up.
by Pridesfall
Sun May 10, 2020 6:14 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 541
Views: 85572

Re: pY Fusion Energy - Discussion

Pyanaodon Alien Life 1.6.8 does not have a dependency on Pyanadon HighTech. However, if you load AlienLife without HighTech, factorio will not start and gives the following error: 6.183 Checksum of pyalienlife: 3086968001 6.492 Error ModManager.cpp:1469: Error in assignID, item with name 'tall-oil-...
by Pridesfall
Fri May 01, 2020 6:19 am
Forum: PyMods
Topic: No logistics tab
Replies: 4
Views: 337

Re: No logistics tab

Is anyone else missing their logistics tab? It worked last night but now is missing. I did a Factorio bug report but Rseding said it was there for him when he loaded up my save. Only thing I did was get the new Factorio update and update my mods. Have you tried resetting your tech or anything? Sorr...
by Pridesfall
Fri May 01, 2020 5:07 am
Forum: PyMods
Topic: No logistics tab
Replies: 4
Views: 337

Re: No logistics tab

If I load my save with all of PyAL disabled I have the logistics tab but when I add it, it isn't there. Here's a link to my save if anyone has any ideas.

https://drive.google.com/open?id=1YurOy ... 4R_K4QrCik
by Pridesfall
Fri May 01, 2020 3:35 am
Forum: PyMods
Topic: No logistics tab
Replies: 4
Views: 337

No logistics tab

Is anyone else missing their logistics tab? It worked last night but now is missing. I did a Factorio bug report but Rseding said it was there for him when he loaded up my save. Only thing I did was get the new Factorio update and update my mods.

Go to advanced search