Search found 13 matches

by faloun
Wed Oct 04, 2017 6:23 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Manual Calculations for Items/Second and Assembler Ratios
Replies: 1
Views: 11446

Re: Manual Calculations for Items/Second and Assembler Ratios

Thanks for putting all the math down in one place, person from almost a year ago!

I think it's much harder to use the automatic calculators and google sheets for ratios until you understand the math behind it.
by faloun
Sat Mar 05, 2016 12:12 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 227568

Re: Friday Facts #128 - Back down to earth

I wish this board had a voting feature - there are so many great ideas floating around here. :-)
by faloun
Wed Jan 21, 2015 12:53 pm
Forum: Releases
Topic: Version 0.11.13
Replies: 20
Views: 46461

Re: Version 0.11.13

Thank you! I know bugfixes aren't as glamorous but this is way more stable on my machine, especially now that the issue with trains is gone.
by faloun
Sun Jan 18, 2015 4:38 pm
Forum: Releases
Topic: Version 0.11.12
Replies: 58
Views: 60270

Re: Version 0.11.12

It's not about placing the storage wagon, it's hovering it over an existing one, before you place it. If you have more than one wagon in you inventory, the first one gets placed, then the second one hover over the placed one... and you have your crash (endless loop) As long as you have only one wag...
by faloun
Thu Jan 15, 2015 3:05 pm
Forum: Ideas and Suggestions
Topic: Quick Fix: Pollution Information on Efficiency Modules
Replies: 11
Views: 4393

Re: Quick Fix: Pollution Information on Efficiency Modules

Basically because, efficiency modules do not directly affect pollution, at all. They only effect the power consumption of the building they're put into, which has a(mostly temporary) side effect of reducing pollution generated by the power buildings. The descriptions you've suggested will confuse b...
by faloun
Wed Jan 14, 2015 2:30 pm
Forum: Ideas and Suggestions
Topic: Quick Fix: Pollution Information on Efficiency Modules
Replies: 11
Views: 4393

Re: Quick Fix: Pollution Information on Efficiency Modules

the thing is they don't actually reduce the "Polution" stat of the building, like Productivity modules effect it. The Polution stat is stored for the entity as "polution per energy used", which remains the same when an effectivity module is used. The effect is that polution is r...
by faloun
Tue Jan 13, 2015 7:28 pm
Forum: Implemented Suggestions
Topic: A 'send to store' list for the player and logistics network
Replies: 12
Views: 20955

Re: A 'send to store' list for the player and logistics netw

A player "send to store" list where the items are removed from the players inventory and sent back to the Logistics Network. If I want to keep only 20 telephone poles then I could put telephone poles in the send to store list with a volume of 20. If I get more than 20 then a logistic robo...
by faloun
Tue Jan 13, 2015 7:25 pm
Forum: Implemented Suggestions
Topic: Force-place Incomplete Blueprints
Replies: 31
Views: 22521

Re: Force-place Incomplete Blueprints

Good idea. Would make me a lot less frustrated when there is something in the way. Maybe construction drones should also automaticly remove trees if they are in the way of the blueprint construction area. Also, I use that exact same blueprint layout for my solar power system too! I suspect anyone w...
by faloun
Tue Jan 13, 2015 7:15 pm
Forum: Ideas and Suggestions
Topic: Quick Fix: Pollution Information on Efficiency Modules
Replies: 11
Views: 4393

Quick Fix: Pollution Information on Efficiency Modules

Hello Devs! I have a very quick suggestion that requires no changes to game mechanics. It seems very strange to me that both Speed and Productivity modules show exactly how they affect pollution, where Effiency modules make no mention of it. I was really confused, because it's not mentioned anywhere...
by faloun
Tue Jan 13, 2015 7:03 pm
Forum: Gameplay Help
Topic: Do Efficiency Modules Reduce Pollution?
Replies: 13
Views: 20811

Re: Do Efficiency Modules Reduce Pollution?

Okay, so they do! Other modules explicitly say they increase pollution, and no where in the wiki, the research description, or the efficiency module tooltip does it ever say that it reduces pollution. Based on Choumiko's suggestion I tried putting two assembly machines side by side and comparing, an...
by faloun
Tue Jan 13, 2015 5:24 pm
Forum: Gameplay Help
Topic: Early game defence tips wanted
Replies: 18
Views: 12435

Re: Early game defence tips wanted

How can I know ( see ) which pats the Biters and Spitters have taken to reach my base? In my most recent game, I'd sometimes find Alien incursions in strange places, like I'd sit there thinking "how did they get to this point, why are they only attacking this built item fairly deep inside my b...
by faloun
Tue Jan 13, 2015 4:57 pm
Forum: Gameplay Help
Topic: Do Efficiency Modules Reduce Pollution?
Replies: 13
Views: 20811

Do Efficiency Modules Reduce Pollution?

Looking at the forums and reddit, it seems like a lot of people believe Efficiency Modules reduce pollution, but I can't actually find anything within the wiki or the game itself about it. I know they can reduce pollution indirectly (less power = less pollution from steam engines) but does putting t...
by faloun
Thu Dec 18, 2014 5:19 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 589
Views: 328293

Re: Thank you (Make the dev-team happy today!)

I created an account on the forums just to say this: Thank you for making this game! I found out about this game through Xisumavoid's LP and I had to try it out. It's great! The automation aspect of the game really appeals to me. I work for a software company, and I wanted to say a few different thi...

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