Search found 12 matches
- Tue Aug 09, 2022 8:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.63] Most sounds stop playing after hours of play
- Replies: 6
- Views: 3908
Re: [Donion] [1.1.63] Most sounds stop playing after hours of play
Clip from twitch with that menu up https://clips.twitch.tv/HilariousRoundN ... 6tVf5h1vcv - save is available from Colonelwill
- Sun Jul 31, 2022 8:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)
- Replies: 8
- Views: 4140
Re: [1.1.63] Crash Invalid sound progress value
Attached is the save that's done it twice, but its not from near a crash because at the time I had 60 minute autosaves. I've set it to 60 second now so if it crashes hopefully I have a save that's close. Edit: save not wanting to upload (size limit?), will send to you Rseding dropbox link via discor...
- Sun Jul 31, 2022 7:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)
- Replies: 8
- Views: 4140
[1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)
Had this happen twice, seems like when heavily zoomed in, in a stopped train and another train comes by but not 100% sure yet. Crash log attached, will update if it happens again. Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-qcmsfr\src\sound\sdl\...
- Tue Mar 29, 2022 7:41 pm
- Forum: Assigned
- Topic: [Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values
- Replies: 6
- Views: 3919
Re: [Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values
Any chance this could be considered for 1.2?
- Sun Mar 07, 2021 8:28 pm
- Forum: Not a bug
- Topic: Inconsistent "copy/paste" interactions from map view
- Replies: 2
- Views: 1294
Re: Inconsistent "copy/paste" interactions from map view
Thank you for the explanation
- Sun Mar 07, 2021 8:01 pm
- Forum: Not a bug
- Topic: Can't ctrl-left click rails into another person's inventory in multiplayer
- Replies: 6
- Views: 2371
Can't ctrl-left click rails into another person's inventory in multiplayer
in multi-player you can transfer most materials from your inventory to another player by ctrl-left clicking the item on that player, however this does not work with rails. I have not found any other item that it fails on, just rails. Instead you get the ghost action as if you were shift clicking
- Sun Mar 07, 2021 7:41 pm
- Forum: Not a bug
- Topic: Inconsistent "copy/paste" interactions from map view
- Replies: 2
- Views: 1294
Inconsistent "copy/paste" interactions from map view
The "tool" (blueprint) based copy/paste works on copying the settings for interactions either nearby or via map view, however the "basic" copy/paste settings interaction works on some types of entities via map view (trains/stations/wagon filters) but not others (combinators, asse...
- Sun Mar 07, 2021 3:35 pm
- Forum: Assigned
- Topic: [Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values
- Replies: 6
- Views: 3919
[Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values
When attempting to generate a surface with very low ores, you can set the richness parameter in map_gen_settings.autoplace_controls to arbitrary low numbers (such as 0.001) and the game handles them correctly (making lower and lower richness patches until they evaporate), however attempting to alter...
- Mon Aug 19, 2019 4:29 am
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 96358
Re: Nauvis Post Collapse (16GB ram minimum required)
I'm getting items that cannot be mined (like some of the equipment on ships) but also biter bases that cannot be destroyed. the first I can understand may be intentional, but is the second?
- Fri Feb 08, 2019 3:01 am
- Forum: Implemented in 2.0
- Topic: Options for Tree & Rock Generation
- Replies: 22
- Views: 6540
Re: MORE or less Rocks on map generation
Other than the potential to make speedrunning any% just that much more insane, this would be awesome
- Fri Jan 12, 2018 6:29 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424730
Re: Friday Facts #225 - Bots versus belts (part 2)
All I ask if you do choose to debuff something you don't like - *please* ensure we can reverse that decision via the mod API to restore the game to how a large part of the community thinks it should be without having to sacrifice things like game performance.
- Mon Dec 18, 2017 6:21 pm
- Forum: Duplicates
- Topic: [0.16.5] Crash when placing power pole near inserter
- Replies: 3
- Views: 2100
Re: [0.16.5] Crash when placing power pole near inserter
I think this is the same as viewtopic.php?f=30&t=55176 perhaps?