Search found 12 matches

by fienxjox
Sun Jul 31, 2022 8:10 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)
Replies: 8
Views: 3556

Re: [1.1.63] Crash Invalid sound progress value

Attached is the save that's done it twice, but its not from near a crash because at the time I had 60 minute autosaves. I've set it to 60 second now so if it crashes hopefully I have a save that's close. Edit: save not wanting to upload (size limit?), will send to you Rseding dropbox link via discor...
by fienxjox
Sun Jul 31, 2022 7:24 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)
Replies: 8
Views: 3556

[1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)

Had this happen twice, seems like when heavily zoomed in, in a stopped train and another train comes by but not 100% sure yet. Crash log attached, will update if it happens again. Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-qcmsfr\src\sound\sdl\...
by fienxjox
Sun Mar 07, 2021 8:28 pm
Forum: Not a bug
Topic: Inconsistent "copy/paste" interactions from map view
Replies: 2
Views: 1114

Re: Inconsistent "copy/paste" interactions from map view

Thank you for the explanation
by fienxjox
Sun Mar 07, 2021 8:01 pm
Forum: Not a bug
Topic: Can't ctrl-left click rails into another person's inventory in multiplayer
Replies: 6
Views: 2089

Can't ctrl-left click rails into another person's inventory in multiplayer

in multi-player you can transfer most materials from your inventory to another player by ctrl-left clicking the item on that player, however this does not work with rails. I have not found any other item that it fails on, just rails. Instead you get the ghost action as if you were shift clicking
by fienxjox
Sun Mar 07, 2021 7:41 pm
Forum: Not a bug
Topic: Inconsistent "copy/paste" interactions from map view
Replies: 2
Views: 1114

Inconsistent "copy/paste" interactions from map view

The "tool" (blueprint) based copy/paste works on copying the settings for interactions either nearby or via map view, however the "basic" copy/paste settings interaction works on some types of entities via map view (trains/stations/wagon filters) but not others (combinators, asse...
by fienxjox
Sun Mar 07, 2021 3:35 pm
Forum: Assigned
Topic: [Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values
Replies: 6
Views: 3343

[Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values

When attempting to generate a surface with very low ores, you can set the richness parameter in map_gen_settings.autoplace_controls to arbitrary low numbers (such as 0.001) and the game handles them correctly (making lower and lower richness patches until they evaporate), however attempting to alter...
by fienxjox
Mon Aug 19, 2019 4:29 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 86516

Re: Nauvis Post Collapse (16GB ram minimum required)

I'm getting items that cannot be mined (like some of the equipment on ships) but also biter bases that cannot be destroyed. the first I can understand may be intentional, but is the second?
by fienxjox
Fri Feb 08, 2019 3:01 am
Forum: Implemented in 2.0
Topic: Options for Tree & Rock Generation
Replies: 22
Views: 5164

Re: MORE or less Rocks on map generation

Other than the potential to make speedrunning any% just that much more insane, this would be awesome
by fienxjox
Fri Jan 12, 2018 6:29 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373577

Re: Friday Facts #225 - Bots versus belts (part 2)

All I ask if you do choose to debuff something you don't like - *please* ensure we can reverse that decision via the mod API to restore the game to how a large part of the community thinks it should be without having to sacrifice things like game performance.

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